Class PlayerShearAnimalState
java.lang.Object
zombie.ai.State
zombie.ai.states.player.PlayerShearAnimalState
- All Implemented Interfaces:
IAnimEventListener,IAnimEventWrappedBroadcaster
-
Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter arg0) voidexit(IsoGameCharacter arg0) static PlayerShearAnimalStateinstance()booleanbooleanbooleanbooleanvoidsetParams(IsoGameCharacter character, State.Stage stage) Methods inherited from class zombie.ai.State
animEvent, canRagdoll, execute, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMovingMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
-
Constructor Details
-
PlayerShearAnimalState
public PlayerShearAnimalState()
-
-
Method Details
-
instance
-
enter
-
exit
-
setParams
-
isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
-
isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
-
isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
-
isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
-