Uses of Enum Class
zombie.asset.Asset.State
Packages that use Asset.State
Package
Description
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Uses of Asset.State in zombie.asset
Subclasses with type arguments of type Asset.State in zombie.assetMethods in zombie.asset that return Asset.StateModifier and TypeMethodDescriptionAsset.getState()static Asset.StateReturns the enum constant of this class with the specified name.static Asset.State[]Asset.State.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.asset with parameters of type Asset.StateModifier and TypeMethodDescriptionvoidAsset.ObserverCallback.invoke(Asset.State oldState, Asset.State newState, Asset asset) voidAsset.onCreated(Asset.State state) voidAssetManager.onStateChanged(Asset.State old_state, Asset.State new_state, Asset asset) voidAssetStateObserver.onStateChanged(Asset.State oldState, Asset.State newState, Asset asset) -
Uses of Asset.State in zombie.core.fonts
Methods in zombie.core.fonts with parameters of type Asset.StateModifier and TypeMethodDescriptionvoidAngelCodeFont.onStateChanged(Asset.State oldState, Asset.State newState, Asset asset) -
Uses of Asset.State in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type Asset.StateModifier and TypeMethodDescriptionvoidAnimNodeAssetManager.onStateChanged(Asset.State state0, Asset.State state1, Asset asset) -
Uses of Asset.State in zombie.core.skinnedmodel.population
Methods in zombie.core.skinnedmodel.population with parameters of type Asset.StateModifier and TypeMethodDescriptionvoidClothingItemAssetManager.onStateChanged(Asset.State state0, Asset.State state1, Asset asset) -
Uses of Asset.State in zombie.worldMap
Methods in zombie.worldMap with parameters of type Asset.StateModifier and TypeMethodDescriptionvoidWorldMap.onStateChanged(Asset.State oldState, Asset.State newState, Asset asset)