Uses of Class
zombie.characters.skills.PerkFactory.Perk
Packages that use PerkFactory.Perk
Package
Description
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Uses of PerkFactory.Perk in generation.builders
Methods in generation.builders that return PerkFactory.PerkModifier and TypeMethodDescriptionPerkNumber.perk()Returns the value of theperkrecord component.Methods in generation.builders with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionTimedActionBuilder.muscleStrainSkill(PerkFactory.Perk perk) CraftRecipeBuilder.researchAny(PerkFactory.Perk... perks) EntityCraftRecipeBuilder.researchAny(PerkFactory.Perk... perks) Constructors in generation.builders with parameters of type PerkFactory.PerkModifierConstructorDescriptionPerkNumber(PerkFactory.Perk perk, int number) Creates an instance of aPerkNumberrecord class. -
Uses of PerkFactory.Perk in zombie.characters
Fields in zombie.characters declared as PerkFactory.PerkFields in zombie.characters with type parameters of type PerkFactory.PerkMethods in zombie.characters that return types with arguments of type PerkFactory.PerkModifier and TypeMethodDescriptionIsoGameCharacter.XP.getMultiplierMap()SurvivorDesc.getXPBoostMap()Methods in zombie.characters with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionvoidIsoGameCharacter.XP.AddXP(PerkFactory.Perk type, float amount) voidIsoGameCharacter.XP.AddXP(PerkFactory.Perk perk, float float0, boolean boolean0) voidIsoGameCharacter.XP.AddXP(PerkFactory.Perk perk, float float0, boolean boolean1, boolean boolean0) voidIsoGameCharacter.XP.AddXP(PerkFactory.Perk type, float amount, boolean callLua, boolean doXPBoost, boolean remote) voidIsoGameCharacter.XP.AddXP(PerkFactory.Perk perk0, float float0, boolean var3, boolean boolean1, boolean boolean0, boolean boolean3) voidIsoGameCharacter.XP.AddXPHaloText(PerkFactory.Perk perk, float float0) voidIsoGameCharacter.XP.addXpMultiplier(PerkFactory.Perk perks, float multiplier, int minLevel, int maxLevel) voidIsoGameCharacter.XP.AddXPNoMultiplier(PerkFactory.Perk type, float amount) floatIsoGameCharacter.XP.getMultiplier(PerkFactory.Perk perk) intIsoGameCharacter.XP.getPerkBoost(PerkFactory.Perk type) ILuaGameCharacter.getPerkInfo(PerkFactory.Perk perk) IsoGameCharacter.getPerkInfo(PerkFactory.Perk perk) intILuaGameCharacter.getPerkLevel(PerkFactory.Perk perks) intIsoGameCharacter.getPerkLevel(PerkFactory.Perk perks) Return the current lvl of a perk (skill)floatILuaGameCharacter.getPerkToUnit(PerkFactory.Perk var1) floatIsoGameCharacter.getPerkToUnit(PerkFactory.Perk perk) floatIsoGameCharacter.XP.getXP(PerkFactory.Perk type) voidIsoGameCharacter.level0(PerkFactory.Perk perk) voidILuaGameCharacter.LevelPerk(PerkFactory.Perk perk) voidILuaGameCharacter.LevelPerk(PerkFactory.Perk perk, boolean removePick) voidIsoGameCharacter.LevelPerk(PerkFactory.Perk perk) Level up a perk (max lvl 5)voidIsoGameCharacter.LevelPerk(PerkFactory.Perk perk, boolean removePick) Level up a perk (max lvl 5)voidILuaGameCharacter.LoseLevel(PerkFactory.Perk perk) voidIsoGameCharacter.LoseLevel(PerkFactory.Perk perk) voidIsoGameCharacter.XP.setPerkBoost(PerkFactory.Perk perk, int _level) voidILuaGameCharacter.setPerkLevelDebug(PerkFactory.Perk perks, int level) voidIsoGameCharacter.setPerkLevelDebug(PerkFactory.Perk perks, int level) voidIsoGameCharacter.XP.setXPToLevel(PerkFactory.Perk key, int perkLevel) -
Uses of PerkFactory.Perk in zombie.characters.professions
Fields in zombie.characters.professions with type parameters of type PerkFactory.PerkMethods in zombie.characters.professions that return types with arguments of type PerkFactory.PerkMethods in zombie.characters.professions with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionvoidProfessionFactory.Profession.addXPBoost(PerkFactory.Perk perk, int level) -
Uses of PerkFactory.Perk in zombie.characters.skills
Fields in zombie.characters.skills declared as PerkFactory.PerkModifier and TypeFieldDescriptionstatic final PerkFactory.PerkPerkFactory.Perks.Agilitystatic final PerkFactory.PerkPerkFactory.Perks.Aimingstatic final PerkFactory.PerkPerkFactory.Perks.Axestatic final PerkFactory.PerkPerkFactory.Perks.Blacksmithstatic final PerkFactory.PerkPerkFactory.Perks.Bluntstatic final PerkFactory.PerkPerkFactory.Perks.Butcheringstatic final PerkFactory.PerkPerkFactory.Perks.Carvingstatic final PerkFactory.PerkPerkFactory.Perks.Combatstatic final PerkFactory.PerkPerkFactory.Perks.Cookingstatic final PerkFactory.PerkPerkFactory.Perks.Craftingstatic final PerkFactory.PerkPerkFactory.Perks.Doctorstatic final PerkFactory.PerkPerkFactory.Perks.Electricitystatic final PerkFactory.PerkPerkFactory.Perks.Farmingstatic final PerkFactory.PerkPerkFactory.Perks.FarmingCategorystatic final PerkFactory.PerkPerkFactory.Perks.Firearmstatic final PerkFactory.PerkPerkFactory.Perks.Fishingstatic final PerkFactory.PerkPerkFactory.Perks.Fitnessstatic final PerkFactory.PerkPerkFactory.Perks.FlintKnappingstatic final PerkFactory.PerkPerkFactory.Perks.Glassmakingstatic final PerkFactory.PerkPerkFactory.Perks.Husbandrystatic final PerkFactory.PerkPerkFactory.Perks.Lightfootstatic final PerkFactory.PerkPerkFactory.Perks.LongBladestatic final PerkFactory.PerkPerkFactory.Perks.Maintenancestatic final PerkFactory.PerkPerkFactory.Perks.Masonrystatic final PerkFactory.PerkPerkFactory.Perks.MAXstatic final PerkFactory.PerkPerkFactory.Perks.Mechanicsstatic final PerkFactory.PerkPerkFactory.Perks.Meleestatic final PerkFactory.PerkPerkFactory.Perks.Meltingstatic final PerkFactory.PerkPerkFactory.Perks.MetalWeldingstatic final PerkFactory.PerkPerkFactory.Perks.Nimblestatic final PerkFactory.PerkPerkFactory.Perks.NonePerkFactory.Perk.parentstatic final PerkFactory.PerkPerkFactory.Perks.Passivstatic final PerkFactory.PerkPerkFactory.Perks.PhysicalCategorystatic final PerkFactory.PerkPerkFactory.Perks.PlantScavengingstatic final PerkFactory.PerkPerkFactory.Perks.Potterystatic final PerkFactory.PerkPerkFactory.Perks.Reloadingstatic final PerkFactory.PerkPerkFactory.Perks.SmallBladestatic final PerkFactory.PerkPerkFactory.Perks.SmallBluntstatic final PerkFactory.PerkPerkFactory.Perks.Sneakstatic final PerkFactory.PerkPerkFactory.Perks.Spearstatic final PerkFactory.PerkPerkFactory.Perks.Sprintingstatic final PerkFactory.PerkPerkFactory.Perks.Strengthstatic final PerkFactory.PerkPerkFactory.Perks.Survivaliststatic final PerkFactory.PerkPerkFactory.Perks.Tailoringstatic final PerkFactory.PerkPerkFactory.Perks.Trackingstatic final PerkFactory.PerkPerkFactory.Perks.Trappingstatic final PerkFactory.PerkPerkFactory.Perks.WoodworkFields in zombie.characters.skills with type parameters of type PerkFactory.PerkMethods in zombie.characters.skills that return PerkFactory.PerkModifier and TypeMethodDescriptionstatic PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10) static PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10, boolean passiv) static PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, PerkFactory.Perk parent, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10) static PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, PerkFactory.Perk parent, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10, boolean passiv) static PerkFactory.PerkPerkFactory.Perks.fromIndex(int value) static PerkFactory.PerkPerkFactory.Perks.FromString(String id) PerkFactory.Perk.getParent()static PerkFactory.PerkPerkFactory.getPerk(PerkFactory.Perk perk) static PerkFactory.PerkPerkFactory.getPerkFromName(String name) PerkFactory.Perk.getType()Methods in zombie.characters.skills with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionstatic PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10) static PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10, boolean passiv) static PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, PerkFactory.Perk parent, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10) static PerkFactory.PerkPerkFactory.AddPerk(PerkFactory.Perk perk, String translation, PerkFactory.Perk parent, int xp1, int xp2, int xp3, int xp4, int xp5, int xp6, int xp7, int xp8, int xp9, int xp10, boolean passiv) static PerkFactory.PerkPerkFactory.getPerk(PerkFactory.Perk perk) static StringPerkFactory.getPerkName(PerkFactory.Perk type) Constructors in zombie.characters.skills with parameters of type PerkFactory.Perk -
Uses of PerkFactory.Perk in zombie.characters.traits
Fields in zombie.characters.traits with type parameters of type PerkFactory.PerkMethods in zombie.characters.traits that return types with arguments of type PerkFactory.PerkMethods in zombie.characters.traits with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionvoidTraitFactory.Trait.addXPBoost(PerkFactory.Perk perk, int level) -
Uses of PerkFactory.Perk in zombie.inventory.types
Methods in zombie.inventory.types that return PerkFactory.Perk -
Uses of PerkFactory.Perk in zombie.Lua
Methods in zombie.Lua with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionvoidLuaManager.GlobalObject.addXp(IsoPlayer player, PerkFactory.Perk perk, float float0) voidLuaManager.GlobalObject.addXpMultiplier(IsoPlayer player, PerkFactory.Perk perk, float float0, int int0, int int1) voidLuaManager.GlobalObject.addXpNoMultiplier(IsoPlayer player, PerkFactory.Perk perk, float float0) voidLuaManager.GlobalObject.sendAddXp(IsoPlayer player, PerkFactory.Perk perk, float float0, boolean boolean0) -
Uses of PerkFactory.Perk in zombie.network
Methods in zombie.network with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionstatic voidGameServer.addXp(IsoPlayer player, PerkFactory.Perk perk, float float0) static voidGameServer.addXp(IsoPlayer player, PerkFactory.Perk perk, float float0, boolean boolean0) static voidGameServer.addXpMultiplier(IsoPlayer player, PerkFactory.Perk perk, float float0, int int0, int int1) voidGameClient.sendAddXp(IsoPlayer player, PerkFactory.Perk perk, float float0, boolean boolean0) -
Uses of PerkFactory.Perk in zombie.network.fields
Methods in zombie.network.fields that return PerkFactory.PerkMethods in zombie.network.fields with parameters of type PerkFactory.Perk -
Uses of PerkFactory.Perk in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting that return PerkFactory.PerkModifier and TypeMethodDescriptionCraftRecipe.getHighestPerkRequirement()CraftRecipe.getHighestRelevantSkill(IsoGameCharacter arg0) CraftRecipe.getHighestRelevantSkillFromXpAward(IsoGameCharacter character) CraftRecipe.RequiredSkill.getPerk()CraftRecipe.xp_Award.getPerk()Methods in zombie.scripting.entity.components.crafting with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionvoidCraftRecipe.addRequiredSkill(PerkFactory.Perk arg0, int arg1) booleanCraftRecipe.involvesSkill(PerkFactory.Perk arg0) booleanCraftRecipe.involvesSkill(PerkFactory.Perk arg0, boolean arg1) Constructors in zombie.scripting.entity.components.crafting with parameters of type PerkFactory.PerkModifierConstructorDescriptionRequiredSkill(PerkFactory.Perk arg0, int arg1) xp_Award(PerkFactory.Perk arg0, int arg1) -
Uses of PerkFactory.Perk in zombie.scripting.objects
Methods in zombie.scripting.objects that return PerkFactory.PerkMethods in zombie.scripting.objects with parameters of type PerkFactory.PerkModifier and TypeMethodDescriptionvoidRecipe.addRequiredSkill(PerkFactory.Perk perk, int level) voidMovableRecipe.setRequiredSkill(PerkFactory.Perk perk, int level) voidMovableRecipe.setXpPerk(PerkFactory.Perk perk) Constructors in zombie.scripting.objects with parameters of type PerkFactory.Perk