Class HumanVisual
java.lang.Object
zombie.core.skinnedmodel.visual.BaseVisual
zombie.core.skinnedmodel.visual.HumanVisual
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionaddBodyVisual(String clothingItemName) addBodyVisualFromClothingItemName(String clothingItemName) addBodyVisualFromItemType(String itemType) addClothingItem(ItemVisuals itemVisuals, ClothingItem clothingItem) addClothingItem(ItemVisuals itemVisuals, Item scriptItem) voidclear()voidcopyFrom(BaseVisual other_) voiddressInClothingItem(String itemGUID, ItemVisuals itemVisuals) voiddressInClothingItem(String itemGUID, ItemVisuals itemVisuals, boolean clearCurrentVisuals) voiddressInNamedOutfit(String outfitName, ItemVisuals itemVisuals) voiddressInNamedOutfit(String string, ItemVisuals itemVisuals, boolean boolean0) floatgetBlood(BloodBodyPartType bodyPartType) intfloatgetDirt(BloodBodyPartType bodyPartType) floatgetHole(BloodBodyPartType bodyPartType) static CharacterMaskGetMask(ItemVisuals itemVisuals) getModel()intfloatbooleanhasBodyVisualFromItemType(String itemType) booleanisFemale()booleanbooleanisZombie()floatlerp(float start, float __end__, float delta) voidload(ByteBuffer input, int WorldVersion) booleanloadLastStandString(String saveStr) intvoidvoidvoidremoveBodyVisualFromItemType(String itemType) voidvoidsave(ByteBuffer output) voidsetBeardColor(ImmutableColor color) voidsetBeardModel(String model) voidsetBlood(BloodBodyPartType bodyPartType, float amount) voidsetBodyHairIndex(int index) voidsetDirt(BloodBodyPartType bodyPartType, float amount) voidsetForceModel(Model model) voidsetForceModelScript(String modelScript) voidsetHairColor(ImmutableColor color) voidsetHairModel(String model) voidsetHole(BloodBodyPartType bodyPartType) voidvoidvoidsetNonAttachedHair(String _nonAttachedHair) voidvoidsetSkinColor(ImmutableColor color) voidsetSkinTextureIndex(int index) voidsetSkinTextureName(String textureName) voidsynchWithOutfit(Outfit _outfit)
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Field Details
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zombieRotStage
public int zombieRotStage
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Constructor Details
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HumanVisual
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Method Details
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isFemale
public boolean isFemale() -
isZombie
public boolean isZombie() -
isSkeleton
public boolean isSkeleton() -
setSkinColor
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getSkinColor
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setBodyHairIndex
public void setBodyHairIndex(int index) -
getBodyHairIndex
public int getBodyHairIndex() -
setSkinTextureIndex
public void setSkinTextureIndex(int index) -
getSkinTextureIndex
public int getSkinTextureIndex() -
setSkinTextureName
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lerp
public float lerp(float start, float __end__, float delta) -
pickRandomZombieRotStage
public int pickRandomZombieRotStage() -
getSkinTexture
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setHairColor
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getHairColor
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setBeardColor
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getBeardColor
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setNaturalHairColor
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getNaturalHairColor
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setNaturalBeardColor
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getNaturalBeardColor
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setHairModel
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getHairModel
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setBeardModel
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getBeardModel
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setBlood
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getBlood
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setDirt
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getDirt
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setHole
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getHole
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removeBlood
public void removeBlood() -
removeDirt
public void removeDirt() -
randomBlood
public void randomBlood() -
randomDirt
public void randomDirt() -
getTotalBlood
public float getTotalBlood() -
clear
public void clear()- Specified by:
clearin classBaseVisual
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copyFrom
- Specified by:
copyFromin classBaseVisual
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save
- Specified by:
savein classBaseVisual- Throws:
IOException
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load
- Specified by:
loadin classBaseVisual- Throws:
IOException
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getModel
- Specified by:
getModelin classBaseVisual
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getModelScript
- Specified by:
getModelScriptin classBaseVisual
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GetMask
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synchWithOutfit
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dressInNamedOutfit
- Specified by:
dressInNamedOutfitin classBaseVisual
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dressInNamedOutfit
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dressInClothingItem
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dressInClothingItem
public void dressInClothingItem(String itemGUID, ItemVisuals itemVisuals, boolean clearCurrentVisuals) -
getBodyVisuals
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addBodyVisual
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addBodyVisualFromItemType
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addBodyVisualFromClothingItemName
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removeBodyVisualFromItemType
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hasBodyVisualFromItemType
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addClothingItem
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addClothingItem
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getOutfit
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setOutfit
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getNonAttachedHair
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setNonAttachedHair
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setForceModel
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setForceModelScript
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getLastStandString
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loadLastStandString
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