Uses of Class
zombie.core.skinnedmodel.visual.HumanVisual
Packages that use HumanVisual
Package
Description
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Uses of HumanVisual in zombie
Fields in zombie declared as HumanVisualMethods in zombie that return HumanVisual -
Uses of HumanVisual in zombie.characters
Fields in zombie.characters declared as HumanVisualMethods in zombie.characters that return HumanVisualModifier and TypeMethodDescriptionIsoPlayer.getHumanVisual()IsoZombie.getHumanVisual()SurvivorDesc.getHumanVisual() -
Uses of HumanVisual in zombie.characterTextures
Methods in zombie.characterTextures with parameters of type HumanVisualModifier and TypeMethodDescriptionstatic voidBloodClothingType.addBasicPatch(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals) Should be used only for debug, use Clothing.addPatch for gameplay stuffstatic voidBloodClothingType.addBlood(int count, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static voidBloodClothingType.addBlood(BloodBodyPartType part, float intensity, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static voidBloodClothingType.addBlood(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static voidBloodClothingType.addDirt(BloodBodyPartType part, float intensity, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static voidBloodClothingType.addDirt(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static voidBloodClothingType.addHole(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals) static booleanBloodClothingType.addHole(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) -
Uses of HumanVisual in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return HumanVisual -
Uses of HumanVisual in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type HumanVisualModifier and TypeMethodDescriptionvoidModelInstanceTextureCreator.init(HumanVisual humanVisual, ItemVisuals _itemVisuals, ModelInstance chrModelInstance) -
Uses of HumanVisual in zombie.core.skinnedmodel.visual
Methods in zombie.core.skinnedmodel.visual that return HumanVisual -
Uses of HumanVisual in zombie.iso.objects
Methods in zombie.iso.objects that return HumanVisual -
Uses of HumanVisual in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return HumanVisualModifier and TypeMethodDescriptionRandomizedBuildingBase.HumanCorpse.getHumanVisual()RandomizedBuildingBase.HumanCorpse.getVisual()