Class Model

java.lang.Object
zombie.asset.Asset
zombie.core.skinnedmodel.model.Model

public final class Model extends Asset
  • Field Details

    • Name

      public String Name
    • Mesh

      public final ModelMesh Mesh
    • Effect

      public Shader Effect
    • Tag

      public Object Tag
    • bStatic

      public boolean bStatic
    • tex

      public Texture tex
    • softwareMesh

      public SoftwareModelMesh softwareMesh
    • m_staticReusableFloatBuffer

      public static final FloatBuffer m_staticReusableFloatBuffer
    • ModelDrawCounts

      public static HashMap<Model,Integer> ModelDrawCounts
    • InstancingThreshold

      public static int InstancingThreshold
    • debugDrawColours

      public static final Color[] debugDrawColours
    • assetParams

      public Model.ModelAssetParams assetParams
    • ASSET_TYPE

      public static final AssetType ASSET_TYPE
  • Constructor Details

  • Method Details

    • VectorToWorldCoords

      public static void VectorToWorldCoords(float float2, float float3, float float4, float float0, Vector3 vector3)
    • BoneToWorldCoords

      public static void BoneToWorldCoords(AnimationPlayer animationPlayer, float float1, float float2, float float3, float float0, int int0, Vector3 vector3)
    • VectorToWorldCoords

      public static void VectorToWorldCoords(IsoGameCharacter character, Vector3 vec)
    • BoneToWorldCoords

      public static void BoneToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec)
    • BoneZDirectionToWorldCoords

      public static void BoneZDirectionToWorldCoords(IsoGameCharacter isoGameCharacter, int int0, Vector3 vector3, float float0)
    • BoneYDirectionToWorldCoords

      public static void BoneYDirectionToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec, float length)
    • VectorToWorldCoords

      public static void VectorToWorldCoords(ModelSlotRenderData slotData, Vector3 vec)
    • BoneToWorldCoords

      public static void BoneToWorldCoords(ModelSlotRenderData slotData, int boneIndex, Vector3 vec)
    • WorldToModel

      public static void WorldToModel(IsoGameCharacter isoGameCharacter, Vector3 vector3)
    • CharacterModelCameraBegin

      public static void CharacterModelCameraBegin(ModelSlotRenderData slotData)
    • CharacterModelCameraEnd

      public static void CharacterModelCameraEnd()
    • SwapInstancedBasic

      public static void SwapInstancedBasic()
    • EnsureEffect

      public void EnsureEffect()
    • DrawChar

      public void DrawChar(ModelSlotRenderData slotData, ModelInstanceRenderData instData)
    • drawBoneMtx

      public static void drawBoneMtx(org.lwjgl.util.vector.Matrix4f matrix4f)
    • debugDrawLightSource

      public void debugDrawLightSource(IsoLightSource ls, float cx, float cy, float cz, float radians)
    • debugDrawLightSource

      public static void debugDrawLightSource(float lx, float ly, float lz, float cx, float cy, float cz, float radians)
    • DrawVehicle

      public void DrawVehicle(ModelSlotRenderData slotData, ModelInstanceRenderData instData)
    • debugDrawAxis

      public static void debugDrawAxis(float x, float y, float z, float length, float thickness)
    • setLights

      public void setLights(ModelSlotRenderData modelSlotRenderData, int int1)
    • setLightsInst

      public void setLightsInst(ModelSlotRenderData modelSlotRenderData, int int1)
    • CreateShader

      public void CreateShader(String name)
    • getType

      public AssetType getType()
      Specified by:
      getType in class Asset
    • onBeforeReady

      protected void onBeforeReady()
      Overrides:
      onBeforeReady in class Asset