Class GameEntityFactory

java.lang.Object
zombie.entity.GameEntityFactory

public class GameEntityFactory extends Object
  • Constructor Details Link icon

    • GameEntityFactory Link icon

      public GameEntityFactory()
  • Method Details Link icon

    • TransferComponents Link icon

      public static void TransferComponents(GameEntity arg0, GameEntity arg1)
    • TransferComponent Link icon

      public static void TransferComponent(GameEntity arg0, GameEntity arg1, ComponentType arg2)
    • CreateIsoEntityFromCellLoading Link icon

      public static void CreateIsoEntityFromCellLoading(IsoObject arg0)
    • CreateInventoryItemEntity Link icon

      public static void CreateInventoryItemEntity(InventoryItem arg0, Item arg1, boolean arg2)
    • CreateIsoObjectEntity Link icon

      public static void CreateIsoObjectEntity(IsoObject arg0, GameEntityScript arg1, boolean arg2)
    • CreateEntityDebugReload Link icon

      public static void CreateEntityDebugReload(GameEntity arg0, GameEntityScript arg1, boolean arg2)
    • RemoveComponentType Link icon

      public static void RemoveComponentType(GameEntity arg0, ComponentType arg1)
    • RemoveComponentTypes Link icon

      public static void RemoveComponentTypes(GameEntity gameEntity, EnumSet<ComponentType> enumSet)
    • RemoveComponent Link icon

      public static void RemoveComponent(GameEntity arg0, Component arg1)
    • RemoveComponents Link icon

      public static void RemoveComponents(GameEntity gameEntity, Component... components)
    • AddComponent Link icon

      public static void AddComponent(GameEntity arg0, Component arg1)
    • AddComponents Link icon

      public static void AddComponents(GameEntity gameEntity, Component... components)
    • AddComponent Link icon

      public static void AddComponent(GameEntity arg0, boolean arg1, Component arg2)
    • AddComponents Link icon

      public static void AddComponents(GameEntity gameEntity, boolean boolean0, Component... components)