Class GameEntityNetwork
java.lang.Object
zombie.entity.GameEntityNetwork
- All Implemented Interfaces:
INetworkPacketField, IDescriptor, INetworkPacket
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic EntityPacketDatacreatePacketData(EntityPacketType packetType) voidparse(ByteBuffer b, UdpConnection connection) static voidsendPacketData(EntityPacketData data, GameEntity entity, Component component, UdpConnection connection, boolean isIgnoreConnection) static voidsendPacketDataTo(IsoPlayer player, EntityPacketData data, GameEntity entity, Component component) voidvoidMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface IDescriptor
getClassDescription, getDescription, getDescriptionMethods inherited from interface INetworkPacket
isPostponed, parseClient, parseClientLoading, parseServer, postpone, processClient, processClientLoading, processServer, sendToClient, sendToClients, sendToRelativeClients, sendToServer, syncMethods inherited from interface INetworkPacketField
getPacketSizeBytes, isConsistent
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Constructor Details
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GameEntityNetwork
public GameEntityNetwork()
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Method Details
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createPacketData
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sendPacketDataTo
public static void sendPacketDataTo(IsoPlayer player, EntityPacketData data, GameEntity entity, Component component) -
sendPacketData
public static void sendPacketData(EntityPacketData data, GameEntity entity, Component component, UdpConnection connection, boolean isIgnoreConnection) -
write
- Specified by:
writein interfaceINetworkPacketField
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parse
- Specified by:
parsein interfaceINetworkPacketField
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setData
- Specified by:
setDatain interfaceINetworkPacket
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