Class IsoMetaGrid

java.lang.Object
zombie.iso.IsoMetaGrid

public final class IsoMetaGrid extends Object
  • Field Details

    • s_clipperOffset

      public static ClipperOffset s_clipperOffset
    • s_clipperBuffer

      public static ByteBuffer s_clipperBuffer
    • TL_Location

      public static final ThreadLocal<IsoGameCharacter.Location> TL_Location
    • minX

      public int minX
    • minY

      public int minY
    • maxX

      public int maxX
    • maxY

      public int maxY
    • minNonProceduralX

      public int minNonProceduralX
    • minNonProceduralY

      public int minNonProceduralY
    • maxNonProceduralX

      public int maxNonProceduralX
    • maxNonProceduralY

      public int maxNonProceduralY
    • Zones

      public final ArrayList<Zone> Zones
    • Buildings

      public final ArrayList<BuildingDef> Buildings
    • VehiclesZones

      public final ArrayList<VehicleZone> VehiclesZones
    • animalZoneHandler

      public final ZoneHandler<AnimalZone> animalZoneHandler
    • MetaCharacters

      public final ArrayList<IsoGameCharacter> MetaCharacters
  • Constructor Details

    • IsoMetaGrid

      public IsoMetaGrid()
  • Method Details

    • getCell

      public IsoMetaCell getCell(int int1, int int0)
    • getCellOrCreate

      public IsoMetaCell getCellOrCreate(int int0, int int1)
    • setCell

      public void setCell(int int1, int int0, IsoMetaCell isoMetaCell)
    • hasCell

      public boolean hasCell(int int1, int int0)
    • gridX

      public int gridX()
    • gridY

      public int gridY()
    • AddToMeta

      public void AddToMeta(IsoGameCharacter isoPlayer)
    • RemoveFromMeta

      public void RemoveFromMeta(IsoPlayer isoPlayer)
    • getMinX

      public int getMinX()
    • getMinY

      public int getMinY()
    • getMaxX

      public int getMaxX()
    • getMaxY

      public int getMaxY()
    • getZoneAt

      public Zone getZoneAt(int int0, int int1, int int2)
    • getZonesAt

      public ArrayList<Zone> getZonesAt(int x, int y, int z)
    • getZonesAt

      public ArrayList<Zone> getZonesAt(int x, int y, int z, ArrayList<Zone> result)
    • getZonesIntersecting

      public ArrayList<Zone> getZonesIntersecting(int x, int y, int z, int w, int h)
    • getZonesIntersecting

      public ArrayList<Zone> getZonesIntersecting(int x, int y, int z, int w, int h, ArrayList<Zone> result)
    • getZoneWithBoundsAndType

      public Zone getZoneWithBoundsAndType(int int0, int int1, int int2, int int3, int int4, String string)
    • getVehicleZoneAt

      public VehicleZone getVehicleZoneAt(int int0, int int1, int int3)
    • getBuildingAt

      public BuildingDef getBuildingAt(int x, int y)
    • getBuildings

      public ArrayList<BuildingDef> getBuildings()
    • getAssociatedBuildingAt

      public BuildingDef getAssociatedBuildingAt(int int0, int int1)
    • getBuildingAtRelax

      public BuildingDef getBuildingAtRelax(int x, int y)
    • getRoomAt

      public RoomDef getRoomAt(int x, int y, int z)
    • getEmptyOutsideAt

      public RoomDef getEmptyOutsideAt(int x, int y, int z)
    • getRoomByID

      public IsoRoom getRoomByID(long long0)
    • getBuildingsIntersecting

      public void getBuildingsIntersecting(int int3, int int1, int int4, int int5, ArrayList<BuildingDef> arrayList)
    • getRoomsIntersecting

      public void getRoomsIntersecting(int x, int y, int w, int h, ArrayList<RoomDef> roomDefs)
    • countRoomsIntersecting

      public int countRoomsIntersecting(int x, int y, int w, int h)
    • countNearbyBuildingsRooms

      public int countNearbyBuildingsRooms(IsoPlayer isoPlayer)
    • registerZone

      public Zone registerZone(String string0, String string1, int int0, int int1, int int2, int int3, int int4)
    • registerZone

      public Zone registerZone(String string0, String string1, int int0, int int1, int int2, int int3, int int4, ZoneGeometryType zoneGeometryType, gnu.trove.list.array.TIntArrayList tIntArrayList, int int5)
    • registerZone

      public Zone registerZone(Zone zone)
    • registerGeometryZone

      public Zone registerGeometryZone(String string2, String string1, int int7, String string0, se.krka.kahlua.vm.KahluaTable kahluaTable0, se.krka.kahlua.vm.KahluaTable kahluaTable1)
    • registerZoneNoOverlap

      @Deprecated public Zone registerZoneNoOverlap(String string0, String string1, int int4, int int3, int int2, int int1, int int0)
      Deprecated.
    • addZone

      public void addZone(Zone zone)
    • removeZone

      public void removeZone(Zone zone)
    • removeZonesForCell

      public void removeZonesForCell(int cellX, int cellY)
    • removeZonesForLotDirectory

      public void removeZonesForLotDirectory(String lotDir)
    • processZones

      public void processZones()
    • registerVehiclesZone

      public Zone registerVehiclesZone(String string1, String string0, int int0, int int1, int int2, int int3, int int4, se.krka.kahlua.vm.KahluaTable kahluaTable)
    • registerWorldGenZone

      public Zone registerWorldGenZone(String string1, String string0, int int0, int int1, int int2, int int3, int int4, se.krka.kahlua.vm.KahluaTable kahluaTable)
    • checkVehiclesZones

      public void checkVehiclesZones()
    • registerAnimalZone

      public Zone registerAnimalZone(String string1, String string0, int int0, int int1, int int2, int int3, int int4, se.krka.kahlua.vm.KahluaTable kahluaTable)
    • registerAnimalZone

      public Zone registerAnimalZone(AnimalZone animalZone)
    • registerMannequinZone

      public Zone registerMannequinZone(String string1, String string0, int int0, int int1, int int2, int int3, int int4, se.krka.kahlua.vm.KahluaTable kahluaTable)
    • registerRoomTone

      public void registerRoomTone(String var1, String string, int int1, int int0, int int2, int var6, int var7, se.krka.kahlua.vm.KahluaTable kahluaTable)
    • isZoneAbove

      public boolean isZoneAbove(Zone zone0, Zone zone1, int int0, int int1, int int2)
    • save

      public void save(ByteBuffer output)
    • savePart

      public void savePart(ByteBuffer output, int part, boolean fromServer)
    • load

      public void load()
    • load

      public void load(ByteBuffer input)
    • getWidth

      public int getWidth()
    • getHeight

      public int getHeight()
    • wasLoaded

      public boolean wasLoaded()
    • getCellData

      public IsoMetaCell getCellData(int x, int y)
    • hasCellData

      public MetaCellPresence hasCellData(int int1, int int0)
    • setCellData

      public void setCellData(int int1, int int0, IsoMetaCell isoMetaCell)
    • getCellDataAbs

      public IsoMetaCell getCellDataAbs(int x, int y)
    • getCurrentCellData

      public IsoMetaCell getCurrentCellData()
    • getMetaGridFromTile

      public IsoMetaCell getMetaGridFromTile(int wx, int wy)
    • getCurrentChunkData

      public IsoMetaChunk getCurrentChunkData()
    • getChunkData

      public IsoMetaChunk getChunkData(int cx, int cy)
    • getChunkDataFromTile

      public IsoMetaChunk getChunkDataFromTile(int x, int y)
    • isValidSquare

      public boolean isValidSquare(int x, int y)
    • isValidChunk

      public boolean isValidChunk(int wx, int wy)
    • Create

      public void Create()
    • CreateStep1

      public void CreateStep1()
    • CreateStep2

      public void CreateStep2()
    • isChunkLoaded

      public boolean isChunkLoaded(int int0, int int1)
    • Dispose

      public void Dispose()
    • getRandomIndoorCoord

      public Vector2 getRandomIndoorCoord()
    • getRandomRoomBetweenRange

      public RoomDef getRandomRoomBetweenRange(float x, float y, float min, float max)
    • getRandomRoomNotInRange

      public RoomDef getRandomRoomNotInRange(float x, float y, int range)
    • save

      public void save()
    • addCellToSave

      public void addCellToSave(IsoMetaCell isoMetaCell)
    • load

      public void load(String string, BiConsumer<ByteBuffer,Integer> biConsumer)
    • loadCells

      public void loadCells(String string0, String string1, QuadConsumer<IsoMetaCell,IsoMetaGrid,ByteBuffer,Integer> quadConsumer)
    • loadZone

      public void loadZone(ByteBuffer input, int WorldVersion)
    • loadAnimalZones

      public void loadAnimalZones(ByteBuffer byteBuffer, int int0)
    • saveZone

      public void saveZone(ByteBuffer output)
    • saveAnimalZones

      public void saveAnimalZones(ByteBuffer byteBuffer)
    • getLotDirectories

      public ArrayList<String> getLotDirectories()
    • addRoomsToAdjacentCells

      public void addRoomsToAdjacentCells(BuildingDef buildingDef)
    • addRoomsToAdjacentCells

      public void addRoomsToAdjacentCells(BuildingDef buildingDef, ArrayList<RoomDef> arrayList)