Class ServerMap
java.lang.Object
zombie.network.ServerMap
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionbooleanbooleanbooleanstatic final intstatic final intstatic ServerMaplongstatic OnceEverystatic OnceEveryfinal IsoObjectID<IsoZombie> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcharacterIn(int int1, int int3, int int9) voidcharacterIn(IsoPlayer player) voidclearSoftResetChunk(IsoChunk chunk) getCell(int int0, int int1) getChunk(int int1, int int0) getGridSquare(int int0, int int1, int int2) static IsoGridSquaregetGridSquare(Vector3 vector) intgetMaxX()intgetMaxY()intgetMinX()intgetMinY()shortvoidimportantAreaIn(int int1, int int3) voidinit(IsoMetaGrid metaGrid) booleanisInvalidCell(int int1, int int0) voidloadOrKeepRelevent(int int0, int int1) voidphysicsCheck(int int1, int int3) voidvoidvoidvoidvoidvoidvoidSaveAll()voidsetGridSquare(int int1, int int3, int int10, IsoGridSquare square) voidsetSoftResetChunk(IsoChunk chunk) inttoServerCellX(int int0) inttoServerCellY(int int0) inttoWorldCellX(int int0) inttoWorldCellY(int int0)
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Field Details
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bUpdateLOSThisFrame
public boolean bUpdateLOSThisFrame -
LOSTick
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TimeTick
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CellSize
public static final int CellSize- See Also:
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ChunksPerCellWidth
public static final int ChunksPerCellWidth- See Also:
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LastSaved
public long LastSaved -
ZombieMap
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bQueuedSaveAll
public boolean bQueuedSaveAll -
bQueuedQuit
public boolean bQueuedQuit -
instance
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cellMap
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LoadedCells
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ReleventNow
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Constructor Details
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ServerMap
public ServerMap()
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Method Details
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getUniqueZombieId
public short getUniqueZombieId() -
SaveAll
public void SaveAll() -
QueueSaveAll
public void QueueSaveAll() -
QueueQuit
public void QueueQuit() -
toServerCellX
public int toServerCellX(int int0) -
toServerCellY
public int toServerCellY(int int0) -
toWorldCellX
public int toWorldCellX(int int0) -
toWorldCellY
public int toWorldCellY(int int0) -
getMaxX
public int getMaxX() -
getMaxY
public int getMaxY() -
getMinX
public int getMinX() -
getMinY
public int getMinY() -
init
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getCell
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isInvalidCell
public boolean isInvalidCell(int int1, int int0) -
loadOrKeepRelevent
public void loadOrKeepRelevent(int int0, int int1) -
characterIn
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characterIn
public void characterIn(int int1, int int3, int int9) -
importantAreaIn
public void importantAreaIn(int int1, int int3) -
QueuedQuit
public void QueuedQuit() -
QueuedSaveAll
public void QueuedSaveAll() -
preupdate
public void preupdate() -
postupdate
public void postupdate() -
physicsCheck
public void physicsCheck(int int1, int int3) -
getGridSquare
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getGridSquare
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setGridSquare
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getChunk
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setSoftResetChunk
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clearSoftResetChunk
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