Class TileDepthTextureManager
java.lang.Object
zombie.tileDepth.TileDepthTextureManager
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
getEmptyDepthTexture
(int arg0, int arg1) static TileDepthTextureManager
getPresetDepthTexture
(int arg0, int arg1) getTexture
(String arg0, int arg1) getTexture
(String arg0, String arg1, int arg2) getTextureFromTileName
(String arg0) getTextureFromTileName
(String arg0, String arg1) void
init()
void
void
void
void
initSprites
(String arg0) boolean
void
void
loadTilesetPixelsIfNeeded
(String arg0, String arg1) void
mergeAfterEditing
(String arg0) void
reloadTileset
(String arg0, String arg1) void
Reset()
void
saveTileset
(String arg0, String arg1)
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Field Details
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DELAYED_LOADING
public static final boolean DELAYED_LOADING- See Also:
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Method Details
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getInstance
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init
public void init() -
initGameData
public void initGameData() -
initModData
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mergeAfterEditing
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reloadTileset
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loadTilesetPixelsIfNeeded
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saveTileset
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getTexture
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getTextureFromTileName
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getTexture
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getTextureFromTileName
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getDefaultDepthTexture
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getBillboardDepthTexture
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getPresetTilesetDepthTexture
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getPresetDepthTexture
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initSprites
public void initSprites() -
initSprites
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Reset
public void Reset() -
addedLoadTask
public void addedLoadTask() -
finishedLoadTask
public void finishedLoadTask() -
loadedTileDefinitions
public void loadedTileDefinitions() -
isLoadingFinished
public boolean isLoadingFinished() -
getEmptyDepthTexture
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