Class TileDepthTextureManager
java.lang.Object
zombie.tileDepth.TileDepthTextureManager
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionvoidvoidgetEmptyDepthTexture(int arg0, int arg1) static TileDepthTextureManagergetPresetDepthTexture(int arg0, int arg1) getTexture(String arg0, int arg1) getTexture(String arg0, String arg1, int arg2) getTextureFromTileName(String arg0) getTextureFromTileName(String arg0, String arg1) voidinit()voidvoidvoidvoidinitSprites(String arg0) booleanvoidvoidloadTilesetPixelsIfNeeded(String arg0, String arg1) voidmergeAfterEditing(String arg0) voidreloadTileset(String arg0, String arg1) voidReset()voidsaveTileset(String arg0, String arg1)
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Field Details
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DELAYED_LOADING
public static final boolean DELAYED_LOADING- See Also:
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Method Details
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getInstance
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init
public void init() -
initGameData
public void initGameData() -
initModData
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mergeAfterEditing
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reloadTileset
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loadTilesetPixelsIfNeeded
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saveTileset
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getTexture
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getTextureFromTileName
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getTexture
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getTextureFromTileName
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getDefaultDepthTexture
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getBillboardDepthTexture
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getPresetTilesetDepthTexture
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getPresetDepthTexture
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initSprites
public void initSprites() -
initSprites
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Reset
public void Reset() -
addedLoadTask
public void addedLoadTask() -
finishedLoadTask
public void finishedLoadTask() -
loadedTileDefinitions
public void loadedTileDefinitions() -
isLoadingFinished
public boolean isLoadingFinished() -
getEmptyDepthTexture
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