Class TileDepthTextureManager
java.lang.Object
zombie.tileDepth.TileDepthTextureManager
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
getEmptyDepthTexture
(int int2, int int1) static TileDepthTextureManager
getPresetDepthTexture
(int int0, int int1) getTexture
(String string, int int0) getTexture
(String string1, String string0, int int0) getTextureFromTileName
(String string0) getTextureFromTileName
(String string1, String string0) void
init()
void
void
void
void
initSprites
(String string) boolean
void
void
loadTilesetPixelsIfNeeded
(String string1, String string0) void
mergeAfterEditing
(String string) void
reloadTileset
(String string1, String string0) void
Reset()
void
saveTileset
(String string0, String string1)
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Field Details
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DELAYED_LOADING
public static final boolean DELAYED_LOADING- See Also:
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Method Details
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getInstance
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init
public void init() -
initGameData
public void initGameData() -
initModData
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mergeAfterEditing
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reloadTileset
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loadTilesetPixelsIfNeeded
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saveTileset
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getTexture
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getTextureFromTileName
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getTexture
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getTextureFromTileName
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getDefaultDepthTexture
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getPresetTilesetDepthTexture
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getPresetDepthTexture
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initSprites
public void initSprites() -
initSprites
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Reset
public void Reset() -
addedLoadTask
public void addedLoadTask() -
finishedLoadTask
public void finishedLoadTask() -
loadedTileDefinitions
public void loadedTileDefinitions() -
isLoadingFinished
public boolean isLoadingFinished() -
getEmptyDepthTexture
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