Class TileDepthTextureManager
java.lang.Object
zombie.tileDepth.TileDepthTextureManager
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidgetEmptyDepthTexture(int width, int height) static TileDepthTextureManagergetPresetDepthTexture(int col, int row) getTexture(String tilesetName, int tileIndex) getTexture(String modID, String tilesetName, int tileIndex) getTextureFromTileName(String tileName) getTextureFromTileName(String modID, String tileName) voidinit()voidvoidvoidvoidinitSprites(String tilesetName) booleanvoidvoidloadTilesetPixelsIfNeeded(String modID, String tilesetName) voidmergeAfterEditing(String tilesetName) voidreloadTileset(String modID, String tilesetName) voidReset()voidsaveTileset(String modID, String tilesetName)
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Field Details
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DELAYED_LOADING
public static final boolean DELAYED_LOADING- See Also:
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Method Details
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getInstance
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init
public void init() -
initGameData
public void initGameData() -
initModData
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mergeAfterEditing
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reloadTileset
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loadTilesetPixelsIfNeeded
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saveTileset
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getTexture
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getTextureFromTileName
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getTexture
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getTextureFromTileName
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getDefaultDepthTexture
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getBillboardDepthTexture
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getPresetTilesetDepthTexture
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getPresetDepthTexture
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initSprites
public void initSprites() -
initSprites
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Reset
public void Reset() -
addedLoadTask
public void addedLoadTask() -
finishedLoadTask
public void finishedLoadTask() -
loadedTileDefinitions
public void loadedTileDefinitions() -
isLoadingFinished
public boolean isLoadingFinished() -
getEmptyDepthTexture
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