Uses of Class
zombie.vehicles.UI3DScene.Ray
Packages that use UI3DScene.Ray
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Uses of UI3DScene.Ray in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionvoidVBORenderer.addTorus(double arg0, double arg1, int arg2, int arg3, float arg4, float arg5, float arg6, UI3DScene.Ray arg7) -
Uses of UI3DScene.Ray in zombie.gizmo
Methods in zombie.gizmo with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic voidGizmo.releaseRay(UI3DScene.Ray ray) voidScene.releaseRay(UI3DScene.Ray ray) -
Uses of UI3DScene.Ray in zombie.tileDepth
Methods in zombie.tileDepth that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayTileGeometryUtils.getCameraRay(float float0, float float1, Matrix4f matrix4f1, Matrix4f matrix4f2, int int0, int int1, UI3DScene.Ray ray) Methods in zombie.tileDepth with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayTileGeometryUtils.getCameraRay(float float0, float float1, Matrix4f matrix4f1, Matrix4f matrix4f2, int int0, int int1, UI3DScene.Ray ray) static booleanCylinderUtils.intersect(float float0, float float1, UI3DScene.Ray ray, CylinderUtils.IntersectionRecord intersectionRecord1) -
Uses of UI3DScene.Ray in zombie.vehicles
Subclasses with type arguments of type UI3DScene.Ray in zombie.vehiclesMethods in zombie.vehicles that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayUI3DScene.allocRay()UI3DScene.Ray.set(UI3DScene.Ray ray0) Methods in zombie.vehicles with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic floatUI3DScene.closest_distance_between_lines(UI3DScene.Ray ray0, UI3DScene.Ray ray1) static floatUI3DScene.closest_distance_line_circle(UI3DScene.Ray ray, UI3DScene.Circle circle, Vector3f vector3f1) static floatUI3DScene.distance_between_point_ray(Vector3f vector3f2, UI3DScene.Ray ray) static intUI3DScene.intersect_ray_plane(UI3DScene.Plane Pn, UI3DScene.Ray S, Vector3f out) static voidUI3DScene.releaseRay(UI3DScene.Ray ray) UI3DScene.Ray.set(UI3DScene.Ray ray0)