Uses of Class
zombie.vehicles.UI3DScene.Ray
Packages that use UI3DScene.Ray
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Uses of UI3DScene.Ray in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionvoidVBORenderer.addTorus(double r, double c, int rSeg, int cSeg, float r1, float g1, float b1, UI3DScene.Ray cameraRay) -
Uses of UI3DScene.Ray in zombie.gizmo
Methods in zombie.gizmo with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic voidGizmo.releaseRay(UI3DScene.Ray ray) voidScene.releaseRay(UI3DScene.Ray ray) -
Uses of UI3DScene.Ray in zombie.tileDepth
Methods in zombie.tileDepth that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayTileGeometryUtils.getCameraRay(float uiX, float uiY, org.joml.Matrix4f projection, org.joml.Matrix4f modelView, int viewWidth, int viewHeight, UI3DScene.Ray cameraRay) Methods in zombie.tileDepth with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayTileGeometryUtils.getCameraRay(float uiX, float uiY, org.joml.Matrix4f projection, org.joml.Matrix4f modelView, int viewWidth, int viewHeight, UI3DScene.Ray cameraRay) static booleanCylinderUtils.intersect(float radius, float height, UI3DScene.Ray rayIn, CylinderUtils.IntersectionRecord outRecord) -
Uses of UI3DScene.Ray in zombie.vehicles
Subclasses with type arguments of type UI3DScene.Ray in zombie.vehiclesMethods in zombie.vehicles that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayUI3DScene.allocRay()UI3DScene.Ray.set(UI3DScene.Ray rhs) Methods in zombie.vehicles with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic floatUI3DScene.closest_distance_between_lines(UI3DScene.Ray l1, UI3DScene.Ray l2) static floatUI3DScene.closest_distance_line_circle(UI3DScene.Ray ray, UI3DScene.Circle c, org.joml.Vector3f point) static floatUI3DScene.distance_between_point_ray(org.joml.Vector3f p, UI3DScene.Ray l) static intUI3DScene.intersect_ray_plane(UI3DScene.Plane pn, UI3DScene.Ray s, org.joml.Vector3f out) static voidUI3DScene.releaseRay(UI3DScene.Ray ray) UI3DScene.Ray.set(UI3DScene.Ray rhs)