Uses of Class
zombie.vehicles.UI3DScene.Ray
Packages that use UI3DScene.Ray
-
Uses of UI3DScene.Ray in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionvoid
VBORenderer.addTorus
(double double6, double double5, int int1, int int3, float float1, float float2, float float3, UI3DScene.Ray ray) -
Uses of UI3DScene.Ray in zombie.gizmo
Methods in zombie.gizmo with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic void
Gizmo.releaseRay
(UI3DScene.Ray ray) void
Scene.releaseRay
(UI3DScene.Ray ray) -
Uses of UI3DScene.Ray in zombie.tileDepth
Methods in zombie.tileDepth that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.Ray
TileGeometryUtils.getCameraRay
(float float0, float float1, org.joml.Matrix4f matrix4f1, org.joml.Matrix4f matrix4f2, int int0, int int1, UI3DScene.Ray ray) Methods in zombie.tileDepth with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.Ray
TileGeometryUtils.getCameraRay
(float float0, float float1, org.joml.Matrix4f matrix4f1, org.joml.Matrix4f matrix4f2, int int0, int int1, UI3DScene.Ray ray) static boolean
CylinderUtils.intersect
(float float0, float float1, UI3DScene.Ray ray, CylinderUtils.IntersectionRecord intersectionRecord1) -
Uses of UI3DScene.Ray in zombie.vehicles
Subclasses with type arguments of type UI3DScene.Ray in zombie.vehiclesMethods in zombie.vehicles that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.Ray
UI3DScene.allocRay()
UI3DScene.Ray.set
(UI3DScene.Ray ray0) Methods in zombie.vehicles with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic float
UI3DScene.closest_distance_between_lines
(UI3DScene.Ray ray0, UI3DScene.Ray ray1) static float
UI3DScene.closest_distance_line_circle
(UI3DScene.Ray ray, UI3DScene.Circle circle, org.joml.Vector3f vector3f1) static float
UI3DScene.distance_between_point_ray
(org.joml.Vector3f vector3f2, UI3DScene.Ray ray) static int
UI3DScene.intersect_ray_plane
(UI3DScene.Plane plane, UI3DScene.Ray ray, org.joml.Vector3f vector3f2) static void
UI3DScene.releaseRay
(UI3DScene.Ray ray) UI3DScene.Ray.set
(UI3DScene.Ray ray0)