Uses of Class
zombie.vehicles.UI3DScene.Ray
Packages that use UI3DScene.Ray
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Uses of UI3DScene.Ray in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionvoidVBORenderer.addTorus(double r, double c, int rSeg, int cSeg, float r1, float g1, float b1, UI3DScene.Ray cameraRay) -
Uses of UI3DScene.Ray in zombie.gizmo
Methods in zombie.gizmo with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic voidGizmo.releaseRay(UI3DScene.Ray ray) voidScene.releaseRay(UI3DScene.Ray ray) -
Uses of UI3DScene.Ray in zombie.tileDepth
Methods in zombie.tileDepth that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayTileGeometryUtils.getCameraRay(float uiX, float uiY, org.joml.Matrix4f projection, org.joml.Matrix4f modelView, int viewWidth, int viewHeight, UI3DScene.Ray camera_ray) Methods in zombie.tileDepth with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayTileGeometryUtils.getCameraRay(float uiX, float uiY, org.joml.Matrix4f projection, org.joml.Matrix4f modelView, int viewWidth, int viewHeight, UI3DScene.Ray camera_ray) static booleanCylinderUtils.intersect(float radius, float height, UI3DScene.Ray rayIn, CylinderUtils.IntersectionRecord outRecord) -
Uses of UI3DScene.Ray in zombie.vehicles
Subclasses with type arguments of type UI3DScene.Ray in zombie.vehiclesMethods in zombie.vehicles that return UI3DScene.RayModifier and TypeMethodDescriptionstatic UI3DScene.RayUI3DScene.allocRay()UI3DScene.Ray.set(UI3DScene.Ray rhs) Methods in zombie.vehicles with parameters of type UI3DScene.RayModifier and TypeMethodDescriptionstatic floatUI3DScene.closest_distance_between_lines(UI3DScene.Ray l1, UI3DScene.Ray l2) static floatUI3DScene.closest_distance_line_circle(UI3DScene.Ray ray, UI3DScene.Circle c, org.joml.Vector3f point) static floatUI3DScene.distance_between_point_ray(org.joml.Vector3f P, UI3DScene.Ray L) static intUI3DScene.intersect_ray_plane(UI3DScene.Plane Pn, UI3DScene.Ray S, org.joml.Vector3f out) static voidUI3DScene.releaseRay(UI3DScene.Ray ray) UI3DScene.Ray.set(UI3DScene.Ray rhs)