Hierarchy For Package zombie.vehicles
Class Hierarchy
- java.lang.Object
- zombie.scripting.objects.BaseScriptObject
- zombie.vehicles.VehicleEngineRPM
- zombie.vehicles.BaseVehicle.HitVars
- zombie.vehicles.BaseVehicle.MinMaxPosition
- zombie.vehicles.BaseVehicle.ModelInfo
- zombie.vehicles.BaseVehicle.Passenger
- zombie.vehicles.BaseVehicle.ServerVehicleState
- zombie.vehicles.BaseVehicle.UpdateFlags
- zombie.vehicles.BaseVehicle.WheelInfo
- zombie.vehicles.CircleLineIntersect
- zombie.vehicles.Clipper
- zombie.vehicles.ClipperOffset
- zombie.vehicles.ClipperPolygon
- zombie.vehicles.EditVehicleState.LuaEnvironment
- zombie.vehicles.EngineRPMData
- zombie.entity.GameEntity
- zombie.iso.IsoObject (implements java.io.Serializable, zombie.iso.objects.interfaces.Thumpable)
- zombie.iso.IsoMovingObject (implements zombie.ai.astar.Mover)
- zombie.vehicles.BaseVehicle (implements fmod.fmod.IFMODParameterUpdater, zombie.iso.objects.interfaces.Thumpable)
- zombie.iso.IsoMovingObject (implements zombie.ai.astar.Mover)
- zombie.vehicles.VehiclePart (implements zombie.chat.ChatElementOwner, zombie.radio.devices.WaveSignalDevice)
- zombie.iso.IsoObject (implements java.io.Serializable, zombie.iso.objects.interfaces.Thumpable)
- zombie.gameStates.GameState
- zombie.vehicles.EditVehicleState
- zombie.vehicles.LightbarLightsMode
- zombie.vehicles.LightbarSirenMode
- zombie.core.skinnedmodel.ModelCamera (implements zombie.core.opengl.IModelCamera)
- zombie.vehicles.VehicleModelCamera
- zombie.popman.ObjectPool<T>
- zombie.vehicles.BaseVehicle.Matrix4fObjectPool
- zombie.vehicles.BaseVehicle.QuaternionfObjectPool
- zombie.vehicles.BaseVehicle.TransformPool
- zombie.vehicles.BaseVehicle.Vector2fObjectPool
- zombie.vehicles.BaseVehicle.Vector2ObjectPool
- zombie.vehicles.BaseVehicle.Vector3fObjectPool
- zombie.vehicles.BaseVehicle.Vector4fObjectPool
- zombie.vehicles.UI3DScene.PlaneObjectPool
- zombie.vehicles.UI3DScene.RayObjectPool
- zombie.vehicles.PolyPolyIntersect
- zombie.vehicles.QuadranglesIntersection
- zombie.ai.State (implements zombie.core.skinnedmodel.advancedanimation.events.IAnimEventListener, zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster)
- zombie.vehicles.AttackVehicleState
- zombie.vehicles.SurroundVehicle
- zombie.vehicles.UI3DScene.PhysicsMesh
- zombie.vehicles.UI3DScene.Plane
- zombie.vehicles.UI3DScene.PolygonEditor
- zombie.vehicles.UI3DScene.Ray
- zombie.ui.UIElement (implements zombie.ui.UIElementInterface)
- zombie.vehicles.UI3DScene
- zombie.vehicles.VehicleCache
- zombie.vehicles.VehicleDBHelper
- zombie.vehicles.VehicleDoor
- zombie.vehicles.VehicleIDMap
- zombie.vehicles.VehicleInterpolation
- zombie.vehicles.VehicleInterpolationData (implements java.lang.Comparable<T>)
- zombie.vehicles.VehicleLight
- zombie.vehicles.VehicleManager
- zombie.vehicles.VehicleManager.PosUpdateVars
- zombie.vehicles.VehicleManager.VehiclePacket
- zombie.vehicles.VehiclesDB2
- zombie.vehicles.VehicleType
- zombie.vehicles.VehicleType.VehicleTypeDefinition
- zombie.vehicles.VehicleWindow
- zombie.scripting.objects.BaseScriptObject
Interface Hierarchy
- zombie.vehicles.VehiclesDB2.IImportPlayerFromOldDB
- zombie.vehicles.VehiclesDB2.ThrowingBiConsumer<T1,
T2, E> - zombie.vehicles.VehiclesDB2.ThrowingConsumer<T1,
E>
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- zombie.vehicles.BaseVehicle.Authorization
- zombie.vehicles.BaseVehicle.engineStateTypes
- zombie.vehicles.ClipperOffset.EndType
- zombie.vehicles.ClipperOffset.JoinType
- zombie.vehicles.TransmissionNumber
- zombie.vehicles.UI3DScene.GridPlane
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)