Class GrappledThrownIntoContainerState
java.lang.Object
zombie.ai.State
zombie.ai.states.GrappledThrownIntoContainerState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) instance()booleanisIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.booleanbooleanbooleanvoidsetParams(IsoGameCharacter owner, ItemContainer in_targetContainer) Methods inherited from class State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, isAttacking, isDoingActionThatCanBeCancelled, isMoving, isProcessedOnEnter, isProcessedOnExit, isSyncInIdle, processOnEnter, processOnExit, setParams
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Method Details
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instance
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enter
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execute
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exit
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:StateReturn TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollidein classState
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setParams
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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