Uses of Enum Class
zombie.characterTextures.BloodBodyPartType
Packages that use BloodBodyPartType
Package
Description
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Uses of BloodBodyPartType in zombie.characters
Methods in zombie.characters with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionvoid
IsoGameCharacter.addBasicPatch
(BloodBodyPartType part) void
ILuaGameCharacterDamage.addBlood
(BloodBodyPartType part, boolean scratched, boolean bitten, boolean allLayers) void
IsoGameCharacter.addBlood
(BloodBodyPartType part, boolean scratched, boolean bitten, boolean allLayers) void
IsoGameCharacter.addDirt
(BloodBodyPartType part, Integer nbr, boolean allLayers) boolean
ILuaGameCharacterDamage.addHole
(BloodBodyPartType part) boolean
IsoGameCharacter.addHole
(BloodBodyPartType part) boolean
IsoGameCharacter.addHole
(BloodBodyPartType part, boolean allLayers) boolean
IsoGameCharacter.addHoleFromZombieAttacks
(BloodBodyPartType part, boolean scratch) void
IsoGameCharacter.addLotsOfDirt
(BloodBodyPartType bloodBodyPartType, Integer integer, boolean boolean1) -
Uses of BloodBodyPartType in zombie.characters.AttachedItems
Fields in zombie.characters.AttachedItems with type parameters of type BloodBodyPartTypeModifier and TypeFieldDescriptionfinal ArrayList
<BloodBodyPartType> AttachedWeaponDefinition.bloodLocations
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Uses of BloodBodyPartType in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionThermoregulator_tryouts.getNodeForBloodType
(BloodBodyPartType type) Thermoregulator.getNodeForBloodType
(BloodBodyPartType type) -
Uses of BloodBodyPartType in zombie.characterTextures
Subclasses with type arguments of type BloodBodyPartType in zombie.characterTexturesMethods in zombie.characterTextures that return BloodBodyPartTypeModifier and TypeMethodDescriptionstatic BloodBodyPartType
BloodBodyPartType.FromIndex
(int index) static BloodBodyPartType
BloodBodyPartType.FromString
(String str) static BloodBodyPartType
Returns the enum constant of this class with the specified name.static BloodBodyPartType[]
BloodBodyPartType.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.characterTextures that return types with arguments of type BloodBodyPartTypeModifier and TypeMethodDescriptionstatic ArrayList
<BloodBodyPartType> BloodClothingType.getCoveredParts
(ArrayList<BloodClothingType> bloodClothingType) static ArrayList
<BloodBodyPartType> BloodClothingType.getCoveredParts
(ArrayList<BloodClothingType> bloodClothingType, ArrayList<BloodBodyPartType> result) Methods in zombie.characterTextures with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionstatic void
BloodClothingType.addBasicPatch
(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals) Should be used only for debug, use Clothing.addPatch for gameplay stuffstatic void
BloodClothingType.addBlood
(BloodBodyPartType part, float intensity, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static void
BloodClothingType.addBlood
(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) float
CharacterSmartTexture.addBlood
(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) float
ItemSmartTexture.addBlood
(String tex, BloodBodyPartType bodyPart, float intensity) static void
BloodClothingType.addDirt
(BloodBodyPartType part, float intensity, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static void
BloodClothingType.addDirt
(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) float
CharacterSmartTexture.addDirt
(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) float
ItemSmartTexture.addDirt
(String tex, BloodBodyPartType bodyPart, float intensity) static void
BloodClothingType.addHole
(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals) static boolean
BloodClothingType.addHole
(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) void
CharacterSmartTexture.removeBlood
(BloodBodyPartType bodyPart) void
ItemSmartTexture.removeBlood
(BloodBodyPartType bodyPart) void
ItemSmartTexture.removeDirt
(BloodBodyPartType bodyPart) void
ItemSmartTexture.setBasicPatches
(BloodBodyPartType bodyPart) void
CharacterSmartTexture.setBlood
(BloodBodyPartType bodyPart, float intensity) void
ItemSmartTexture.setBlood
(String tex, BloodBodyPartType bodyPart, float intensity) void
ItemSmartTexture.setDenimPatches
(BloodBodyPartType bodyPart) void
CharacterSmartTexture.setDirt
(BloodBodyPartType bodyPart, float intensity) void
ItemSmartTexture.setLeatherPatches
(BloodBodyPartType bodyPart) static int
BloodBodyPartType.ToIndex
(BloodBodyPartType BPT) -
Uses of BloodBodyPartType in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model that return BloodBodyPartTypeMethods in zombie.core.skinnedmodel.model with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionboolean
CharacterMask.isBloodBodyPartVisible
(BloodBodyPartType bpt) -
Uses of BloodBodyPartType in zombie.core.skinnedmodel.visual
Methods in zombie.core.skinnedmodel.visual with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionfloat
ItemVisual.getBasicPatch
(BloodBodyPartType bodyPartType) float
HumanVisual.getBlood
(BloodBodyPartType bodyPartType) float
ItemVisual.getBlood
(BloodBodyPartType bodyPartType) float
ItemVisual.getDenimPatch
(BloodBodyPartType bodyPartType) float
HumanVisual.getDirt
(BloodBodyPartType bodyPartType) float
ItemVisual.getDirt
(BloodBodyPartType bodyPartType) float
HumanVisual.getHole
(BloodBodyPartType bodyPartType) float
ItemVisual.getHole
(BloodBodyPartType bodyPartType) float
ItemVisual.getLeatherPatch
(BloodBodyPartType bodyPartType) void
ItemVisual.setBasicPatch
(BloodBodyPartType bodyPartType) void
HumanVisual.setBlood
(BloodBodyPartType bodyPartType, float amount) void
ItemVisual.setBlood
(BloodBodyPartType bodyPartType, float amount) void
ItemVisual.setDenimPatch
(BloodBodyPartType bodyPartType) void
HumanVisual.setDirt
(BloodBodyPartType bodyPartType, float amount) void
ItemVisual.setDirt
(BloodBodyPartType bodyPartType, float amount) void
HumanVisual.setHole
(BloodBodyPartType bodyPartType) void
ItemVisual.setHole
(BloodBodyPartType bodyPartType) void
ItemVisual.setLeatherPatch
(BloodBodyPartType bodyPartType) -
Uses of BloodBodyPartType in zombie.core.textures
Methods in zombie.core.textures with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionSmartTexture.addHole
(BloodBodyPartType part) void
SmartTexture.removeHole
(String bodyTex, BloodBodyPartType part) void
SmartTexture.removeHole
(Texture bodyTex, BloodBodyPartType part) void
SmartTexture.removeHole
(Texture bodyTex, Texture maskTex, BloodBodyPartType part) -
Uses of BloodBodyPartType in zombie.inventory
Methods in zombie.inventory with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionfloat
InventoryItem.getBlood
(BloodBodyPartType bodyPartType) float
InventoryItem.getDirt
(BloodBodyPartType bodyPartType) void
InventoryItem.setBlood
(BloodBodyPartType bodyPartType, float amount) void
InventoryItem.setDirt
(BloodBodyPartType bodyPartType, float amount) -
Uses of BloodBodyPartType in zombie.inventory.types
Methods in zombie.inventory.types that return types with arguments of type BloodBodyPartTypeMethods in zombie.inventory.types with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionvoid
Clothing.addPatch
(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) boolean
Clothing.canFullyRestore
(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) float
Clothing.getBloodlevelForPart
(BloodBodyPartType part) float
Clothing.getBloodLevelForPart
(BloodBodyPartType part) float
Clothing.getDefForPart
(BloodBodyPartType part, boolean bite, boolean bullet) Clothing.getPatchType
(BloodBodyPartType part) void
Clothing.removePatch
(BloodBodyPartType part)