Uses of Enum Class
zombie.characterTextures.BloodBodyPartType
Packages that use BloodBodyPartType
Package
Description
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Uses of BloodBodyPartType in zombie.characters
Methods in zombie.characters with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionvoidIsoGameCharacter.addBasicPatch(BloodBodyPartType part) voidILuaGameCharacterDamage.addBlood(BloodBodyPartType var1, boolean var2, boolean var3, boolean var4) voidIsoGameCharacter.addBlood(BloodBodyPartType part, boolean scratched, boolean bitten, boolean allLayers) voidIsoGameCharacter.addDirt(BloodBodyPartType part, Integer nbr, boolean allLayers) booleanILuaGameCharacterDamage.addHole(BloodBodyPartType var1) booleanIsoGameCharacter.addHole(BloodBodyPartType part) booleanIsoGameCharacter.addHole(BloodBodyPartType part, boolean allLayers) booleanIsoGameCharacter.addHoleFromZombieAttacks(BloodBodyPartType part, boolean scratch) voidIsoGameCharacter.addLotsOfDirt(BloodBodyPartType bloodBodyPartType, Integer integer, boolean boolean1) -
Uses of BloodBodyPartType in zombie.characters.AttachedItems
Fields in zombie.characters.AttachedItems with type parameters of type BloodBodyPartTypeModifier and TypeFieldDescriptionfinal ArrayList<BloodBodyPartType> AttachedWeaponDefinition.bloodLocations -
Uses of BloodBodyPartType in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionThermoregulator_tryouts.getNodeForBloodType(BloodBodyPartType bloodBodyPartType) Thermoregulator.getNodeForBloodType(BloodBodyPartType type) -
Uses of BloodBodyPartType in zombie.characterTextures
Subclasses with type arguments of type BloodBodyPartType in zombie.characterTexturesMethods in zombie.characterTextures that return BloodBodyPartTypeModifier and TypeMethodDescriptionstatic BloodBodyPartTypeBloodBodyPartType.FromIndex(int index) static BloodBodyPartTypeBloodBodyPartType.FromString(String str) static BloodBodyPartTypeReturns the enum constant of this class with the specified name.static BloodBodyPartType[]BloodBodyPartType.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.characterTextures that return types with arguments of type BloodBodyPartTypeModifier and TypeMethodDescriptionstatic ArrayList<BloodBodyPartType> BloodClothingType.getCoveredParts(ArrayList<BloodClothingType> bloodClothingType) static ArrayList<BloodBodyPartType> BloodClothingType.getCoveredParts(ArrayList<BloodClothingType> bloodClothingType, ArrayList<BloodBodyPartType> result) Methods in zombie.characterTextures with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionstatic voidBloodClothingType.addBasicPatch(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals) Should be used only for debug, use Clothing.addPatch for gameplay stuffstatic voidBloodClothingType.addBlood(BloodBodyPartType part, float intensity, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static voidBloodClothingType.addBlood(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) floatCharacterSmartTexture.addBlood(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) floatItemSmartTexture.addBlood(String tex, BloodBodyPartType bodyPart, float intensity) static voidBloodClothingType.addDirt(BloodBodyPartType part, float intensity, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) static voidBloodClothingType.addDirt(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) floatCharacterSmartTexture.addDirt(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) floatItemSmartTexture.addDirt(String tex, BloodBodyPartType bodyPart, float intensity) static voidBloodClothingType.addHole(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals) static booleanBloodClothingType.addHole(BloodBodyPartType part, HumanVisual humanVisual, ArrayList<ItemVisual> itemVisuals, boolean allLayers) voidCharacterSmartTexture.removeBlood(BloodBodyPartType bodyPart) voidItemSmartTexture.removeBlood(BloodBodyPartType bodyPart) voidItemSmartTexture.removeDirt(BloodBodyPartType bodyPart) voidItemSmartTexture.setBasicPatches(BloodBodyPartType bodyPart) voidCharacterSmartTexture.setBlood(BloodBodyPartType bodyPart, float intensity) voidItemSmartTexture.setBlood(String tex, BloodBodyPartType bodyPart, float intensity) voidItemSmartTexture.setDenimPatches(BloodBodyPartType bodyPart) voidCharacterSmartTexture.setDirt(BloodBodyPartType bodyPart, float intensity) voidItemSmartTexture.setLeatherPatches(BloodBodyPartType bodyPart) static intBloodBodyPartType.ToIndex(BloodBodyPartType BPT) -
Uses of BloodBodyPartType in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model that return BloodBodyPartTypeMethods in zombie.core.skinnedmodel.model with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionbooleanCharacterMask.isBloodBodyPartVisible(BloodBodyPartType bpt) -
Uses of BloodBodyPartType in zombie.core.skinnedmodel.visual
Methods in zombie.core.skinnedmodel.visual with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionfloatItemVisual.getBasicPatch(BloodBodyPartType bodyPartType) floatHumanVisual.getBlood(BloodBodyPartType bodyPartType) floatItemVisual.getBlood(BloodBodyPartType bodyPartType) floatItemVisual.getDenimPatch(BloodBodyPartType bodyPartType) floatHumanVisual.getDirt(BloodBodyPartType bodyPartType) floatItemVisual.getDirt(BloodBodyPartType bodyPartType) floatHumanVisual.getHole(BloodBodyPartType bodyPartType) floatItemVisual.getHole(BloodBodyPartType bodyPartType) floatItemVisual.getLeatherPatch(BloodBodyPartType bodyPartType) voidItemVisual.setBasicPatch(BloodBodyPartType bodyPartType) voidHumanVisual.setBlood(BloodBodyPartType bodyPartType, float amount) voidItemVisual.setBlood(BloodBodyPartType bodyPartType, float amount) voidItemVisual.setDenimPatch(BloodBodyPartType bodyPartType) voidHumanVisual.setDirt(BloodBodyPartType bodyPartType, float amount) voidItemVisual.setDirt(BloodBodyPartType bodyPartType, float amount) voidHumanVisual.setHole(BloodBodyPartType bodyPartType) voidItemVisual.setHole(BloodBodyPartType bodyPartType) voidItemVisual.setLeatherPatch(BloodBodyPartType bodyPartType) -
Uses of BloodBodyPartType in zombie.core.textures
Methods in zombie.core.textures with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionSmartTexture.addHole(BloodBodyPartType bloodBodyPartType) voidSmartTexture.removeHole(String string1, BloodBodyPartType bloodBodyPartType) voidSmartTexture.removeHole(Texture texture, BloodBodyPartType bloodBodyPartType) voidSmartTexture.removeHole(Texture texture0, Texture texture1, BloodBodyPartType var3) -
Uses of BloodBodyPartType in zombie.inventory
Methods in zombie.inventory with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionfloatInventoryItem.getBlood(BloodBodyPartType bodyPartType) floatInventoryItem.getDirt(BloodBodyPartType bodyPartType) voidInventoryItem.setBlood(BloodBodyPartType bodyPartType, float amount) voidInventoryItem.setDirt(BloodBodyPartType bodyPartType, float amount) -
Uses of BloodBodyPartType in zombie.inventory.types
Methods in zombie.inventory.types that return types with arguments of type BloodBodyPartTypeMethods in zombie.inventory.types with parameters of type BloodBodyPartTypeModifier and TypeMethodDescriptionvoidClothing.addPatch(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) booleanClothing.canFullyRestore(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) floatClothing.getBloodlevelForPart(BloodBodyPartType part) floatClothing.getBloodLevelForPart(BloodBodyPartType part) floatClothing.getDefForPart(BloodBodyPartType part, boolean bite, boolean bullet) Clothing.getPatchType(BloodBodyPartType part) voidClothing.removePatch(BloodBodyPartType part)