Interface ILuaGameCharacterDamage
- All Known Subinterfaces:
ILuaGameCharacter
- All Known Implementing Classes:
IsoAnimal,IsoDummyCameraCharacter,IsoGameCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoPlayer,IsoSurvivor,IsoZombie,RandomizedBuildingBase.HumanCorpse
public interface ILuaGameCharacterDamage
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Method Summary
Modifier and TypeMethodDescriptionvoidaddBlood(BloodBodyPartType var1, boolean var2, boolean var3, boolean var4) booleanaddHole(BloodBodyPartType var1) floatintfloatHit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5) floatHit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5, boolean var6) floatHit(BaseVehicle var1, float var2, boolean var3, float var4, float var5) booleanisBumped()booleanbooleanbooleanisOnFire()booleanbooleanvoidsetDeathDragDown(boolean var1) voidsetHealth(float var1) voidsetLastHitCount(int var1) voidsetOnDeathDone(boolean var1) voidsetOnKillDone(boolean var1) voidsetPlayingDeathSound(boolean var1) void
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Method Details
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getBodyDamage
BodyDamage getBodyDamage() -
getBodyDamageRemote
BodyDamage getBodyDamageRemote() -
getHealth
float getHealth() -
setHealth
void setHealth(float var1) -
Hit
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Hit
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Hit
float Hit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5, boolean var6) -
isOnFire
boolean isOnFire() -
StopBurning
void StopBurning() -
getLastHitCount
int getLastHitCount() -
setLastHitCount
void setLastHitCount(int var1) -
addHole
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addBlood
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isBumped
boolean isBumped() -
getBumpType
String getBumpType() -
isOnDeathDone
boolean isOnDeathDone() -
setOnDeathDone
void setOnDeathDone(boolean var1) -
isOnKillDone
boolean isOnKillDone() -
setOnKillDone
void setOnKillDone(boolean var1) -
isDeathDragDown
boolean isDeathDragDown() -
setDeathDragDown
void setDeathDragDown(boolean var1) -
isPlayingDeathSound
boolean isPlayingDeathSound() -
setPlayingDeathSound
void setPlayingDeathSound(boolean var1)
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