Interface ILuaGameCharacterDamage

All Known Subinterfaces:
ILuaGameCharacter
All Known Implementing Classes:
IsoAnimal, IsoDummyCameraCharacter, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoLuaMover, IsoPlayer, IsoSurvivor, IsoZombie, RandomizedBuildingBase.HumanCorpse

public interface ILuaGameCharacterDamage
  • Method Details

    • getBodyDamage

      BodyDamage getBodyDamage()
    • getBodyDamageRemote

      BodyDamage getBodyDamageRemote()
    • getHealth

      float getHealth()
    • setHealth

      void setHealth(float var1)
    • Hit

      float Hit(BaseVehicle var1, float var2, boolean var3, float var4, float var5)
    • Hit

      float Hit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5)
    • Hit

      float Hit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5, boolean var6)
    • isOnFire

      boolean isOnFire()
    • StopBurning

      void StopBurning()
    • getLastHitCount

      int getLastHitCount()
    • setLastHitCount

      void setLastHitCount(int var1)
    • addHole

      boolean addHole(BloodBodyPartType var1)
    • addBlood

      void addBlood(BloodBodyPartType var1, boolean var2, boolean var3, boolean var4)
    • isBumped

      boolean isBumped()
    • getBumpType

      String getBumpType()
    • isOnDeathDone

      boolean isOnDeathDone()
    • setOnDeathDone

      void setOnDeathDone(boolean var1)
    • isOnKillDone

      boolean isOnKillDone()
    • setOnKillDone

      void setOnKillDone(boolean var1)
    • isDeathDragDown

      boolean isDeathDragDown()
    • setDeathDragDown

      void setDeathDragDown(boolean var1)
    • isPlayingDeathSound

      boolean isPlayingDeathSound()
    • setPlayingDeathSound

      void setPlayingDeathSound(boolean var1)