Uses of Class
zombie.core.textures.TextureDraw
Packages that use TextureDraw
Package
Description
-
Uses of TextureDraw in zombie.core
Methods in zombie.core that return TextureDrawModifier and TypeMethodDescriptionSpriteRenderer.drawGeneric
(TextureDraw.GenericDrawer genericDrawer) Methods in zombie.core with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
DefaultShader.startMainThread
(TextureDraw var1, int var2) void
DepthShader.startMainThread
(TextureDraw var1, int var2) void
DefaultShader.startRenderThread
(TextureDraw var1) void
DepthShader.startRenderThread
(TextureDraw textureDraw) Method parameters in zombie.core with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoid
SpriteRenderer.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture texture0, Texture texture1, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, Consumer<TextureDraw> consumer) void
SpriteRenderer.renderClamped
(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.renderdebug
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.renderflipped
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.renderi
(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
Shader.postRender
(TextureDraw texd) void
Shader.startMainThread
(TextureDraw texd, int playerIndex) void
SDFShader.startRenderThread
(TextureDraw var1) void
Shader.startRenderThread
(TextureDraw tex) -
Uses of TextureDraw in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
ModelManager.RenderParticles
(TextureDraw texd, int userId, int va11) void
ModelManager.RenderSkyBox
(TextureDraw texd, int shaderID, int userId, int apiId, int bufferId) void
ModelManager.RenderWater
(TextureDraw texd, int shaderID, int userId, boolean bShore) -
Uses of TextureDraw in zombie.core.sprite
Fields in zombie.core.sprite declared as TextureDrawFields in zombie.core.sprite with type parameters of type TextureDrawModifier and TypeFieldDescriptionfinal ArrayList
<TextureDraw> GenericSpriteRenderState.postRender
Methods in zombie.core.sprite that return TextureDrawModifier and TypeMethodDescriptionGenericSpriteRenderState.drawGeneric
(TextureDraw.GenericDrawer genericDrawer) Method parameters in zombie.core.sprite with type arguments of type TextureDrawModifier and TypeMethodDescriptionstatic void
GenericSpriteRenderState.clearSprites
(List<TextureDraw> _postRender) void
GenericSpriteRenderState.render
(Texture texture, double double7, double double6, double double5, double double4, double double3, double double2, double double1, double double0, double double8, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, Consumer<TextureDraw> consumer) void
GenericSpriteRenderState.render
(Texture texture, double double0, double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, float float0, float float1, float float2, float float3, Consumer<TextureDraw> consumer) void
GenericSpriteRenderState.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture texture0, Texture texture1, float float5, float float8, float float6, float float9, float float1, float float2, float float3, float float0, Consumer<TextureDraw> consumer) void
GenericSpriteRenderState.renderdebug
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.renderflipped
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.core.textures
Methods in zombie.core.textures that return TextureDrawModifier and TypeMethodDescriptionstatic TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) Methods in zombie.core.textures with parameters of type TextureDrawModifier and TypeMethodDescriptionstatic void
TextureDraw.BeginProfile
(TextureDraw textureDraw, PerformanceProfileProbe performanceProfileProbe) static void
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1) static void
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static void
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static void
TextureDraw.doCoreIntParam
(TextureDraw textureDraw, int id, float val) static void
TextureDraw.drawModel
(TextureDraw texd, ModelManager.ModelSlot model) static void
TextureDraw.drawParticles
(TextureDraw texd, int userId, int var1, int var2) static void
TextureDraw.drawPuddles
(TextureDraw textureDraw, int int0, int int1, int int2, int int3) static void
TextureDraw.DrawQueued
(TextureDraw textureDraw, ModelManager.ModelSlot modelSlot) static void
TextureDraw.drawSkyBox
(TextureDraw texd, Shader shader, int userId, int apiId, int bufferId) static void
TextureDraw.drawWater
(TextureDraw texd, Shader shader, int userId, int apiId, boolean bShore) static void
TextureDraw.EndProfile
(TextureDraw textureDraw, PerformanceProfileProbe performanceProfileProbe) static void
TextureDraw.FBORenderChunkEnd
(TextureDraw textureDraw) static void
TextureDraw.FBORenderChunkStart
(TextureDraw textureDraw, int int0, boolean boolean0) static void
TextureDraw.glAlphaFunc
(TextureDraw texd, int _a, float _b) static void
TextureDraw.glBind
(TextureDraw textureDraw, int _a) static void
TextureDraw.glBindFramebuffer
(TextureDraw textureDraw, int int0, int int1) static void
TextureDraw.glBlendEquation
(TextureDraw texd, int _a) static void
TextureDraw.glBlendFunc
(TextureDraw texd, int _a, int _b) static void
TextureDraw.glBlendFuncSeparate
(TextureDraw texd, int _a, int _b, int _c, int _d) static void
TextureDraw.glBuffer
(TextureDraw texd, int _a, int _b) static void
TextureDraw.glClear
(TextureDraw texd, int _a) static void
TextureDraw.glClearColor
(TextureDraw texd, int r, int g, int _b, int _a) static void
TextureDraw.glClearDepth
(TextureDraw textureDraw, float float0) static void
TextureDraw.glColorMask
(TextureDraw texd, int _a, int _b, int _c, int _d) static void
TextureDraw.glDepthFunc
(TextureDraw textureDraw, int int0) static void
TextureDraw.glDepthMask
(TextureDraw textureDraw, boolean _b) static void
TextureDraw.glDisable
(TextureDraw texd, int _a) static void
TextureDraw.glDoEndFrame
(TextureDraw texd) static void
TextureDraw.glDoEndFrameFx
(TextureDraw texd, int player) static void
TextureDraw.glDoStartFrame
(TextureDraw texd, int w, int h, float zoom, int player) static void
TextureDraw.glDoStartFrame
(TextureDraw texd, int w, int h, float zoom, int player, boolean isTextFrame) static void
TextureDraw.glDoStartFrameFlipY
(TextureDraw textureDraw, int int0, int int1, float float0, int int2) static void
TextureDraw.glDoStartFrameFx
(TextureDraw texd, int w, int h, int player) static void
TextureDraw.glDoStartFrameNoZoom
(TextureDraw textureDraw, int int0, int int1, float float0, int int2) static void
TextureDraw.glEnable
(TextureDraw texd, int _a) static void
TextureDraw.glGenerateMipMaps
(TextureDraw textureDraw, int _a) static void
TextureDraw.glIgnoreStyles
(TextureDraw texd, boolean _b) static void
TextureDraw.glLoadIdentity
(TextureDraw textureDraw) static void
TextureDraw.glStencilFunc
(TextureDraw texd, int _a, int _b, int _c) static void
TextureDraw.glStencilMask
(TextureDraw texd, int _a) static void
TextureDraw.glStencilOp
(TextureDraw texd, int _a, int _b, int _c) static void
TextureDraw.glTexParameteri
(TextureDraw texd, int _a, int _b, int _c) static void
TextureDraw.glViewport
(TextureDraw textureDraw, int x, int y, int width, int height) static void
TextureDraw.NewFrame
(TextureDraw textureDraw) static void
TextureDraw.popIsoView
(TextureDraw textureDraw) static void
TextureDraw.pushIsoView
(TextureDraw textureDraw, float float0, float float1, float float2, float float3, boolean boolean0) static void
TextureDraw.releaseFBORenderChunkLock
(TextureDraw textureDraw) void
TextureDraw.GenericDrawer.render
(TextureDraw var1) static void
TextureDraw.RenderQueued
(TextureDraw textureDraw) static void
TextureDraw.ShaderUpdate1f
(TextureDraw texd, int shaderID, int uniform, float uniformValue) static void
TextureDraw.ShaderUpdate1i
(TextureDraw texd, int shaderID, int uniform, int uniformValue) static void
TextureDraw.ShaderUpdate2f
(TextureDraw texd, int shaderID, int uniform, float value1, float value2) static void
TextureDraw.ShaderUpdate3f
(TextureDraw texd, int shaderID, int uniform, float value1, float value2, float value3) static void
TextureDraw.ShaderUpdate4f
(TextureDraw texd, int shaderID, int uniform, float value1, float value2, float value3, float value4) static void
TextureDraw.StartShader
(TextureDraw texd, int iD) Method parameters in zombie.core.textures with type arguments of type TextureDrawModifier and TypeMethodDescriptionstatic void
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) void
Texture.render
(float x, float y, float _width, float _height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
Texture.render
(ObjectRenderEffects dr, float x, float y, float _width, float _height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
Texture.renderstrip
(int x, int y, int _width, int _height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.iso
Methods in zombie.iso with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
WaterShader.startMainThread
(TextureDraw texd, int playerIndex) void
IsoGridSquare.CircleStencilShader.startRenderThread
(TextureDraw textureDraw) void
IsoGridSquare.CutawayNoDepthShader.startRenderThread
(TextureDraw textureDraw) void
FireShader.updateFireParams
(TextureDraw texd, int userId, float in_firetime) void
SmokeShader.updateSmokeParams
(TextureDraw texd, int userId, float in_firetime) void
WaterShader.updateWaterParams
(TextureDraw texd, int userId) Method parameters in zombie.iso with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoid
IsoWallBloodSplat.render
(float float2, float float3, float float5, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
IsoObject.renderAttachedAndOverlaySprites
(IsoDirections isoDirections, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoObject.renderFloorTile
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) void
IsoObject.renderWallTile
(IsoDirections isoDirections, float float2, float float1, float float0, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileDepth
(IsoDirections isoDirections, boolean boolean1, boolean boolean2, boolean boolean3, int int1, float float1, float float2, float float3, ColorInfo colorInfo0, Shader var10, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileOnly
(IsoDirections isoDirections, float float2, float float3, float float4, ColorInfo colorInfo0, Shader shader, Consumer<TextureDraw> consumer) -
Uses of TextureDraw in zombie.iso.fboRenderChunk
Method parameters in zombie.iso.fboRenderChunk with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoid
FBORenderCell.renderSeamFix1_Floor
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
FBORenderCell.renderSeamFix1_Wall
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
FBORenderCell.renderSeamFix2_Floor
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
FBORenderCell.renderSeamFix2_Wall
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) -
Uses of TextureDraw in zombie.iso.objects
Method parameters in zombie.iso.objects with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoid
IsoDoor.renderWallTile
(IsoDirections isoDirections0, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoThumpable.renderWallTile
(IsoDirections isoDirections, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) -
Uses of TextureDraw in zombie.iso.sprite
Method parameters in zombie.iso.sprite with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoid
IsoDirectionFrame.render
(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final void
IsoSprite.render
(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) void
IsoSprite.render
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) void
IsoSpriteInstance.render
(IsoObject isoObject, float float0, float float1, float float2, IsoDirections isoDirections, float float3, float float4, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> consumer) void
IsoSprite.renderCurrentAnim
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) void
IsoSprite.renderCurrentAnimDepth
(IsoSpriteInstance isoSpriteInstance, IsoObject isoObject, IsoDirections isoDirections, boolean var4, boolean var5, boolean var6, int var7, float float1, float float2, float float3, float float4, float float5, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var15) final void
IsoSprite.renderDepth
(IsoObject isoObject, IsoDirections isoDirections, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) void
IsoSprite.renderDepth
(IsoSpriteInstance isoSpriteInstance, IsoObject isoObject, IsoDirections isoDirections, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) void
IsoSprite.renderWallSliceN
(IsoObject isoObject, float float0, float float1, float float2, IsoDirections isoDirections, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) void
IsoSprite.renderWallSliceW
(IsoObject isoObject, float float0, float float1, float float2, IsoDirections isoDirections, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) -
Uses of TextureDraw in zombie.iso.sprite.shapers
Classes in zombie.iso.sprite.shapers that implement interfaces with type arguments of type TextureDrawModifier and TypeClassDescriptionclass
class
class
class
Methods in zombie.iso.sprite.shapers with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
DiamondShaper.accept
(TextureDraw ddraw) void
FloorShaper.accept
(TextureDraw ddraw) void
FloorShaperAttachedSprites.accept
(TextureDraw ddraw) void
FloorShaperDeDiamond.accept
(TextureDraw ddraw) void
FloorShaperDiamond.accept
(TextureDraw ddraw) void
WallPaddingShaper.accept
(TextureDraw ddraw) void
WallShaper.accept
(TextureDraw texd) void
WallShaperN.accept
(TextureDraw texd) void
WallShaperSliceN.accept
(TextureDraw textureDraw) void
WallShaperSliceW.accept
(TextureDraw textureDraw) void
WallShaperW.accept
(TextureDraw texd) void
WallShaperWhole.accept
(TextureDraw texd) static void
SpritePadding.applyIsoPadding
(TextureDraw ddraw, SpritePadding.IsoPaddingSettings settings) static void
SpritePadding.applyPadding
(TextureDraw ddraw, float xPadLeft, float yPadUp, float xPadRight, float yPadDown, float uPadLeft, float vPadUp, float uPadRight, float vPadDown) static void
SpritePadding.applyPaddingBorder
(TextureDraw ddraw, float borderThickness, float uvFraction) -
Uses of TextureDraw in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
WeatherShader.postRender
(TextureDraw texd) void
WeatherShader.startMainThread
(TextureDraw texd, int playerIndex) void
WeatherShader.startRenderThread
(TextureDraw texd) -
Uses of TextureDraw in zombie.tileDepth
Classes in zombie.tileDepth that implement interfaces with type arguments of type TextureDrawModifier and TypeClassDescriptionclass
final class
class
Methods in zombie.tileDepth with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
CutawayAttachedModifier.accept
(TextureDraw textureDraw) void
TileDepthModifier.accept
(TextureDraw textureDraw) void
TileSeamModifier.accept
(TextureDraw textureDraw) void
CutawayAttachedShader.startRenderThread
(TextureDraw var1) void
TileDepthShader.startRenderThread
(TextureDraw var1) void
TileSeamShader.startRenderThread
(TextureDraw var1) -
Uses of TextureDraw in zombie.viewCone
Methods in zombie.viewCone with parameters of type TextureDrawModifier and TypeMethodDescriptionvoid
BlurShader.startMainThread
(TextureDraw textureDraw, int int0) void
ChunkRenderShader.startMainThread
(TextureDraw var1, int var2) void
BlurShader.startRenderThread
(TextureDraw textureDraw) void
ChunkRenderShader.startRenderThread
(TextureDraw textureDraw)