Uses of Class
zombie.core.textures.TextureDraw
Packages that use TextureDraw
Package
Description
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Uses of TextureDraw in zombie.core
Methods in zombie.core that return TextureDrawModifier and TypeMethodDescriptionSpriteRenderer.drawGeneric(TextureDraw.GenericDrawer genericDrawer) Methods in zombie.core with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidDefaultShader.startMainThread(TextureDraw var1, int var2) voidDepthShader.startMainThread(TextureDraw var1, int var2) voidDefaultShader.startRenderThread(TextureDraw var1) voidDepthShader.startRenderThread(TextureDraw textureDraw) Method parameters in zombie.core with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture texture0, Texture texture1, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, Consumer<TextureDraw> consumer) voidSpriteRenderer.renderClamped(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderi(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidShader.postRender(TextureDraw texd) voidShader.startMainThread(TextureDraw texd, int playerIndex) voidSDFShader.startRenderThread(TextureDraw arg0) voidShader.startRenderThread(TextureDraw tex) -
Uses of TextureDraw in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidModelManager.RenderParticles(TextureDraw texd, int userId, int va11) voidModelManager.RenderSkyBox(TextureDraw texd, int shaderID, int userId, int apiId, int bufferId) voidModelManager.RenderWater(TextureDraw texd, int shaderID, int userId, boolean bShore) -
Uses of TextureDraw in zombie.core.sprite
Fields in zombie.core.sprite declared as TextureDrawFields in zombie.core.sprite with type parameters of type TextureDrawModifier and TypeFieldDescriptionfinal ArrayList<TextureDraw> GenericSpriteRenderState.postRenderMethods in zombie.core.sprite that return TextureDrawModifier and TypeMethodDescriptionGenericSpriteRenderState.drawGeneric(TextureDraw.GenericDrawer genericDrawer) Method parameters in zombie.core.sprite with type arguments of type TextureDrawModifier and TypeMethodDescriptionstatic voidGenericSpriteRenderState.clearSprites(List<TextureDraw> _postRender) voidGenericSpriteRenderState.render(Texture texture, double double7, double double6, double double5, double double4, double double3, double double2, double double1, double double0, double double8, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, Consumer<TextureDraw> consumer) voidGenericSpriteRenderState.render(Texture texture, double double0, double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, float float0, float float1, float float2, float float3, Consumer<TextureDraw> consumer) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture texture0, Texture texture1, float float5, float float8, float float6, float float9, float float1, float float2, float float3, float float0, Consumer<TextureDraw> consumer) voidGenericSpriteRenderState.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.core.textures
Methods in zombie.core.textures that return TextureDrawModifier and TypeMethodDescriptionstatic TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) Methods in zombie.core.textures with parameters of type TextureDrawModifier and TypeMethodDescriptionstatic voidTextureDraw.BeginProfile(TextureDraw textureDraw, PerformanceProfileProbe performanceProfileProbe) static voidTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1) static voidTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static voidTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static voidTextureDraw.doCoreIntParam(TextureDraw textureDraw, int id, float val) static voidTextureDraw.drawModel(TextureDraw texd, ModelManager.ModelSlot model) static voidTextureDraw.drawParticles(TextureDraw texd, int userId, int var1, int var2) static voidTextureDraw.drawPuddles(TextureDraw textureDraw, int int0, int int1, int int2, int int3) static voidTextureDraw.DrawQueued(TextureDraw textureDraw, ModelManager.ModelSlot modelSlot) static voidTextureDraw.drawSkyBox(TextureDraw texd, Shader shader, int userId, int apiId, int bufferId) static voidTextureDraw.drawWater(TextureDraw texd, Shader shader, int userId, int apiId, boolean bShore) static voidTextureDraw.EndProfile(TextureDraw textureDraw, PerformanceProfileProbe performanceProfileProbe) static voidTextureDraw.FBORenderChunkEnd(TextureDraw textureDraw) static voidTextureDraw.FBORenderChunkStart(TextureDraw textureDraw, int int0, boolean boolean0) static voidTextureDraw.glAlphaFunc(TextureDraw texd, int _a, float _b) static voidTextureDraw.glBind(TextureDraw textureDraw, int _a) static voidTextureDraw.glBindFramebuffer(TextureDraw textureDraw, int int0, int int1) static voidTextureDraw.glBlendEquation(TextureDraw texd, int _a) static voidTextureDraw.glBlendFunc(TextureDraw texd, int _a, int _b) static voidTextureDraw.glBlendFuncSeparate(TextureDraw texd, int _a, int _b, int _c, int _d) static voidTextureDraw.glBuffer(TextureDraw texd, int _a, int _b) static voidTextureDraw.glClear(TextureDraw texd, int _a) static voidTextureDraw.glClearColor(TextureDraw texd, int r, int g, int _b, int _a) static voidTextureDraw.glClearDepth(TextureDraw textureDraw, float float0) static voidTextureDraw.glColorMask(TextureDraw texd, int _a, int _b, int _c, int _d) static voidTextureDraw.glDepthFunc(TextureDraw textureDraw, int int0) static voidTextureDraw.glDepthMask(TextureDraw textureDraw, boolean _b) static voidTextureDraw.glDisable(TextureDraw texd, int _a) static voidTextureDraw.glDoEndFrame(TextureDraw texd) static voidTextureDraw.glDoEndFrameFx(TextureDraw texd, int player) static voidTextureDraw.glDoStartFrame(TextureDraw texd, int w, int h, float zoom, int player) static voidTextureDraw.glDoStartFrame(TextureDraw texd, int w, int h, float zoom, int player, boolean isTextFrame) static voidTextureDraw.glDoStartFrameFlipY(TextureDraw textureDraw, int int0, int int1, float float0, int int2) static voidTextureDraw.glDoStartFrameFx(TextureDraw texd, int w, int h, int player) static voidTextureDraw.glDoStartFrameNoZoom(TextureDraw textureDraw, int int0, int int1, float float0, int int2) static voidTextureDraw.glEnable(TextureDraw texd, int _a) static voidTextureDraw.glGenerateMipMaps(TextureDraw textureDraw, int _a) static voidTextureDraw.glIgnoreStyles(TextureDraw texd, boolean _b) static voidTextureDraw.glLoadIdentity(TextureDraw textureDraw) static voidTextureDraw.glStencilFunc(TextureDraw texd, int _a, int _b, int _c) static voidTextureDraw.glStencilMask(TextureDraw texd, int _a) static voidTextureDraw.glStencilOp(TextureDraw texd, int _a, int _b, int _c) static voidTextureDraw.glTexParameteri(TextureDraw texd, int _a, int _b, int _c) static voidTextureDraw.glViewport(TextureDraw textureDraw, int x, int y, int width, int height) static voidTextureDraw.NewFrame(TextureDraw textureDraw) static voidTextureDraw.popIsoView(TextureDraw textureDraw) static voidTextureDraw.pushIsoView(TextureDraw textureDraw, float float0, float float1, float float2, float float3, boolean boolean0) static voidTextureDraw.releaseFBORenderChunkLock(TextureDraw textureDraw) voidTextureDraw.GenericDrawer.render(TextureDraw var1) static voidTextureDraw.RenderQueued(TextureDraw textureDraw) static voidTextureDraw.ShaderUpdate1f(TextureDraw texd, int shaderID, int uniform, float uniformValue) static voidTextureDraw.ShaderUpdate1i(TextureDraw texd, int shaderID, int uniform, int uniformValue) static voidTextureDraw.ShaderUpdate2f(TextureDraw texd, int shaderID, int uniform, float value1, float value2) static voidTextureDraw.ShaderUpdate3f(TextureDraw texd, int shaderID, int uniform, float value1, float value2, float value3) static voidTextureDraw.ShaderUpdate4f(TextureDraw texd, int shaderID, int uniform, float value1, float value2, float value3, float value4) static voidTextureDraw.StartShader(TextureDraw texd, int iD) static voidTextureDraw.StartShader(TextureDraw textureDraw, int int0, ShaderUniformSetter shaderUniformSetter) Method parameters in zombie.core.textures with type arguments of type TextureDrawModifier and TypeMethodDescriptionstatic voidTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) voidTexture.render(float x, float y, float _width, float _height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidTexture.render(ObjectRenderEffects dr, float x, float y, float _width, float _height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidTexture.renderstrip(int x, int y, int _width, int _height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.iso
Methods in zombie.iso with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidWaterShader.startMainThread(TextureDraw textureDraw, int var2) voidIsoGridSquare.CircleStencilShader.startRenderThread(TextureDraw textureDraw) voidIsoGridSquare.CutawayNoDepthShader.startRenderThread(TextureDraw textureDraw) voidFireShader.updateFireParams(TextureDraw var1, int var2, float float0) voidSmokeShader.updateSmokeParams(TextureDraw var1, int var2, float float0) voidWaterShader.updateWaterParams(TextureDraw textureDraw, int int0) Method parameters in zombie.iso with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidIsoWallBloodSplat.render(float float2, float float3, float float5, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidIsoObject.renderAttachedAndOverlaySprites(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoObject.renderFloorTile(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) voidIsoObject.renderWallTile(IsoDirections directions, float float2, float float1, float float0, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoObject.renderWallTileDepth(IsoDirections directions, boolean boolean1, boolean boolean2, boolean boolean3, int int2, float float1, float float2, float float3, ColorInfo colorInfo0, Shader var10, Consumer<TextureDraw> consumer) voidIsoObject.renderWallTileOnly(IsoDirections directions, float float2, float float3, float float4, ColorInfo colorInfo0, Shader shader, Consumer<TextureDraw> consumer) -
Uses of TextureDraw in zombie.iso.fboRenderChunk
Method parameters in zombie.iso.fboRenderChunk with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidFBORenderCell.renderSeamFix1_Floor(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidFBORenderCell.renderSeamFix1_Wall(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidFBORenderCell.renderSeamFix2_Floor(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidFBORenderCell.renderSeamFix2_Wall(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) -
Uses of TextureDraw in zombie.iso.objects
Method parameters in zombie.iso.objects with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidIsoDoor.renderWallTile(IsoDirections directions0, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoThumpable.renderWallTile(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) -
Uses of TextureDraw in zombie.iso.sprite
Method parameters in zombie.iso.sprite with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidIsoDirectionFrame.render(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSpriteInstance.render(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float3, float float4, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> consumer) voidIsoSprite.renderCurrentAnim(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderCurrentAnimDepth(IsoSpriteInstance spriteInstance, IsoObject object, IsoDirections directions, boolean var4, boolean var5, boolean var6, int var7, float float1, float float2, float float3, float float4, float float5, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var15) final voidIsoSprite.renderDepth(IsoObject object, IsoDirections directions, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) voidIsoSprite.renderDepth(IsoSpriteInstance spriteInstance, IsoObject object, IsoDirections directions, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) voidIsoSprite.renderWallSliceN(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) voidIsoSprite.renderWallSliceW(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) -
Uses of TextureDraw in zombie.iso.sprite.shapers
Classes in zombie.iso.sprite.shapers that implement interfaces with type arguments of type TextureDrawModifier and TypeClassDescriptionclassclassclassclassMethods in zombie.iso.sprite.shapers with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidDiamondShaper.accept(TextureDraw textureDraw) voidFloorShaper.accept(TextureDraw textureDraw) voidFloorShaperAttachedSprites.accept(TextureDraw textureDraw) voidFloorShaperDeDiamond.accept(TextureDraw textureDraw) voidFloorShaperDiamond.accept(TextureDraw textureDraw) voidWallPaddingShaper.accept(TextureDraw var1) voidWallShaper.accept(TextureDraw texd) voidWallShaperN.accept(TextureDraw textureDraw) voidWallShaperSliceN.accept(TextureDraw textureDraw) voidWallShaperSliceW.accept(TextureDraw textureDraw) voidWallShaperW.accept(TextureDraw textureDraw) voidWallShaperWhole.accept(TextureDraw textureDraw) static voidSpritePadding.applyIsoPadding(TextureDraw textureDraw, SpritePadding.IsoPaddingSettings paddingSettings) static voidSpritePadding.applyPadding(TextureDraw textureDraw, float float16, float float17, float float20, float float22, float float18, float float19, float float21, float float23) static voidSpritePadding.applyPaddingBorder(TextureDraw textureDraw, float float5, float float8) -
Uses of TextureDraw in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidWeatherShader.postRender(TextureDraw textureDraw) voidWeatherShader.startMainThread(TextureDraw textureDraw, int int0) voidWeatherShader.startRenderThread(TextureDraw textureDraw) -
Uses of TextureDraw in zombie.tileDepth
Classes in zombie.tileDepth that implement interfaces with type arguments of type TextureDrawModifier and TypeClassDescriptionclassfinal classclassMethods in zombie.tileDepth with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidCutawayAttachedModifier.accept(TextureDraw textureDraw) voidTileDepthModifier.accept(TextureDraw textureDraw) voidTileSeamModifier.accept(TextureDraw textureDraw) voidCutawayAttachedShader.startRenderThread(TextureDraw var1) voidTileDepthShader.startRenderThread(TextureDraw var1) voidTileSeamShader.startRenderThread(TextureDraw var1) -
Uses of TextureDraw in zombie.viewCone
Methods in zombie.viewCone with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidBlurShader.startMainThread(TextureDraw textureDraw, int int0) voidChunkRenderShader.startMainThread(TextureDraw var1, int var2) voidBlurShader.startRenderThread(TextureDraw textureDraw) voidChunkRenderShader.startRenderThread(TextureDraw textureDraw)