Uses of Class
zombie.core.textures.TextureDraw
Packages that use TextureDraw
Package
Description
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Uses of TextureDraw in zombie.core
Methods in zombie.core that return TextureDrawMethods in zombie.core with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidDefaultShader.startMainThread(TextureDraw texd, int playerIndex) voidDepthShader.startMainThread(TextureDraw texd, int playerIndex) voidDefaultShader.startRenderThread(TextureDraw texd) voidDepthShader.startRenderThread(TextureDraw texd) Method parameters in zombie.core with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, Texture tex2, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderClamped(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderi(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidShader.postRender(TextureDraw texd) voidShader.startMainThread(TextureDraw texd, int playerIndex) voidSDFShader.startRenderThread(TextureDraw texd) voidShader.startRenderThread(TextureDraw tex) -
Uses of TextureDraw in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidModelManager.RenderParticles(TextureDraw texd, int userId, int va11) voidModelManager.RenderSkyBox(TextureDraw texd, int shaderID, int userId, int apiId, int bufferId) voidModelManager.RenderWater(TextureDraw texd, int shaderID, int userId, boolean bShore) -
Uses of TextureDraw in zombie.core.sprite
Fields in zombie.core.sprite declared as TextureDrawFields in zombie.core.sprite with type parameters of type TextureDrawModifier and TypeFieldDescriptionfinal ArrayList<TextureDraw> GenericSpriteRenderState.postRenderMethods in zombie.core.sprite that return TextureDrawModifier and TypeMethodDescriptionGenericSpriteRenderState.drawGeneric(TextureDraw.GenericDrawer gd) Method parameters in zombie.core.sprite with type arguments of type TextureDrawModifier and TypeMethodDescriptionstatic voidGenericSpriteRenderState.clearSprites(List<TextureDraw> postRender) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double depth, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double depth, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, Texture tex2, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.core.textures
Methods in zombie.core.textures that return TextureDrawModifier and TypeMethodDescriptionstatic TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int c0, int c1, int c2, int c3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) Methods in zombie.core.textures with parameters of type TextureDrawModifier and TypeMethodDescriptionstatic voidTextureDraw.BeginProfile(TextureDraw texd, PerformanceProfileProbe probe) static voidTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1) static voidTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static voidTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int c0, int c1, int c2, int c3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) static voidTextureDraw.doCoreIntParam(TextureDraw textureDraw, int id, float val) static voidTextureDraw.drawModel(TextureDraw texd, ModelManager.ModelSlot modelSlot) static voidTextureDraw.drawParticles(TextureDraw texd, int userId, int var1, int var2) static voidTextureDraw.drawPuddles(TextureDraw texd, int playerIndex, int z, int firstSquare, int numSquares) static voidTextureDraw.DrawQueued(TextureDraw texd, ModelManager.ModelSlot model) static voidTextureDraw.drawSkyBox(TextureDraw texd, Shader shader, int userId, int apiId, int bufferId) static voidTextureDraw.drawWater(TextureDraw texd, Shader shader, int userId, int apiId, boolean bShore) static voidTextureDraw.EndProfile(TextureDraw texd, PerformanceProfileProbe probe) static voidTextureDraw.FBORenderChunkEnd(TextureDraw textureDraw) static voidTextureDraw.FBORenderChunkStart(TextureDraw textureDraw, int index, boolean bClear) static voidTextureDraw.glAlphaFunc(TextureDraw texd, int a, float b) static voidTextureDraw.glBind(TextureDraw textureDraw, int a) static voidTextureDraw.glBindFramebuffer(TextureDraw texd, int binding, int fbo) static voidTextureDraw.glBlendEquation(TextureDraw texd, int a) static voidTextureDraw.glBlendFunc(TextureDraw texd, int a, int b) static voidTextureDraw.glBlendFuncSeparate(TextureDraw texd, int a, int b, int c, int d) static voidTextureDraw.glBuffer(TextureDraw texd, int a, int b) static voidTextureDraw.glClear(TextureDraw texd, int a) static voidTextureDraw.glClearColor(TextureDraw texd, int r, int g, int b, int a) static voidTextureDraw.glClearDepth(TextureDraw texd, float d) static voidTextureDraw.glColorMask(TextureDraw texd, int a, int b, int c, int d) static voidTextureDraw.glDepthFunc(TextureDraw texd, int a) static voidTextureDraw.glDepthMask(TextureDraw textureDraw, boolean b) static voidTextureDraw.glDisable(TextureDraw texd, int a) static voidTextureDraw.glDoEndFrame(TextureDraw texd) static voidTextureDraw.glDoEndFrameFx(TextureDraw texd, int player) static voidTextureDraw.glDoStartFrame(TextureDraw texd, int w, int h, float zoom, int player) static voidTextureDraw.glDoStartFrame(TextureDraw texd, int w, int h, float zoom, int player, boolean isTextFrame) static voidTextureDraw.glDoStartFrameFlipY(TextureDraw texd, int x, int y, float zoom, int player) static voidTextureDraw.glDoStartFrameFx(TextureDraw texd, int w, int h, int player) static voidTextureDraw.glDoStartFrameNoZoom(TextureDraw texd, int w, int h, float zoom, int player) static voidTextureDraw.glEnable(TextureDraw texd, int a) static voidTextureDraw.glGenerateMipMaps(TextureDraw textureDraw, int a) static voidTextureDraw.glIgnoreStyles(TextureDraw texd, boolean b) static voidTextureDraw.glLoadIdentity(TextureDraw textureDraw) static voidTextureDraw.glStencilFunc(TextureDraw texd, int a, int b, int c) static voidTextureDraw.glStencilMask(TextureDraw texd, int a) static voidTextureDraw.glStencilOp(TextureDraw texd, int a, int b, int c) static voidTextureDraw.glTexParameteri(TextureDraw texd, int a, int b, int c) static voidTextureDraw.glViewport(TextureDraw textureDraw, int x, int y, int width, int height) static voidTextureDraw.NewFrame(TextureDraw texd) static voidTextureDraw.popIsoView(TextureDraw texd) static voidTextureDraw.pushIsoView(TextureDraw texd, float ox, float oy, float oz, float useangle, boolean vehicle) static voidTextureDraw.releaseFBORenderChunkLock(TextureDraw textureDraw) voidTextureDraw.GenericDrawer.render(TextureDraw texd) static voidTextureDraw.RenderQueued(TextureDraw texd) static voidTextureDraw.ShaderUpdate1f(TextureDraw texd, int shaderID, int uniform, float uniformValue) static voidTextureDraw.ShaderUpdate1i(TextureDraw texd, int shaderID, int uniform, int uniformValue) static voidTextureDraw.ShaderUpdate2f(TextureDraw texd, int shaderID, int uniform, float value1, float value2) static voidTextureDraw.ShaderUpdate3f(TextureDraw texd, int shaderID, int uniform, float value1, float value2, float value3) static voidTextureDraw.ShaderUpdate4f(TextureDraw texd, int shaderID, int uniform, float value1, float value2, float value3, float value4) static voidTextureDraw.StartShader(TextureDraw texd, int iD) static voidTextureDraw.StartShader(TextureDraw texd, int iD, ShaderUniformSetter uniforms) Method parameters in zombie.core.textures with type arguments of type TextureDrawModifier and TypeMethodDescriptionstatic voidTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int c0, int c1, int c2, int c3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidTexture.render(float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidTexture.render(ObjectRenderEffects dr, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidTexture.renderstrip(int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.iso
Methods in zombie.iso with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidWaterShader.startMainThread(TextureDraw texd, int playerIndex) voidIsoGridSquare.CircleStencilShader.startRenderThread(TextureDraw tex) voidIsoGridSquare.CutawayNoDepthShader.startRenderThread(TextureDraw tex) voidFireShader.updateFireParams(TextureDraw texd, int userId, float in_firetime) voidSmokeShader.updateSmokeParams(TextureDraw texd, int userId, float in_firetime) voidWaterShader.updateWaterParams(TextureDraw texd, int userId) Method parameters in zombie.iso with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidIsoWallBloodSplat.render(float x, float y, float z, ColorInfo objectColor, Consumer<TextureDraw> texdModifier) voidIsoObject.renderAttachedAndOverlaySprites(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderFloorTile(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) voidIsoObject.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileDepth(IsoDirections dir, boolean cutawaySelf, boolean cutawayE, boolean cutawayS, int cutawaySEX, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileOnly(IsoDirections dir, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.iso.fboRenderChunk
Method parameters in zombie.iso.fboRenderChunk with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidFBORenderCell.renderSeamFix1_Floor(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) voidFBORenderCell.renderSeamFix1_Wall(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) voidFBORenderCell.renderSeamFix2_Floor(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) voidFBORenderCell.renderSeamFix2_Wall(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.iso.objects
Method parameters in zombie.iso.objects with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidIsoDoor.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoThumpable.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.iso.sprite
Method parameters in zombie.iso.sprite with type arguments of type TextureDrawModifier and TypeMethodDescriptionvoidIsoDirectionFrame.render(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderCurrentAnim(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderCurrentAnimDepth(IsoSpriteInstance inst, IsoObject obj, IsoDirections dir, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final voidIsoSprite.renderDepth(IsoObject obj, IsoDirections isoDirections, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderDepth(IsoSpriteInstance inst, IsoObject obj, IsoDirections isoDirections, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderWallSliceN(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderWallSliceW(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) -
Uses of TextureDraw in zombie.iso.sprite.shapers
Classes in zombie.iso.sprite.shapers that implement interfaces with type arguments of type TextureDrawModifier and TypeClassDescriptionclassclassclassclassMethods in zombie.iso.sprite.shapers with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidDiamondShaper.accept(TextureDraw ddraw) voidFloorShaper.accept(TextureDraw ddraw) voidFloorShaperAttachedSprites.accept(TextureDraw ddraw) voidFloorShaperDeDiamond.accept(TextureDraw ddraw) voidFloorShaperDiamond.accept(TextureDraw ddraw) voidWallPaddingShaper.accept(TextureDraw ddraw) voidWallShaper.accept(TextureDraw texd) voidWallShaperN.accept(TextureDraw texd) voidWallShaperSliceN.accept(TextureDraw texd) voidWallShaperSliceW.accept(TextureDraw texd) voidWallShaperW.accept(TextureDraw texd) voidWallShaperWhole.accept(TextureDraw texd) static voidSpritePadding.applyIsoPadding(TextureDraw ddraw, SpritePadding.IsoPaddingSettings settings) static voidSpritePadding.applyPadding(TextureDraw ddraw, float xPadLeft, float yPadUp, float xPadRight, float yPadDown, float uPadLeft, float vPadUp, float uPadRight, float vPadDown) static voidSpritePadding.applyPaddingBorder(TextureDraw ddraw, float borderThickness, float uvFraction) -
Uses of TextureDraw in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidWeatherShader.postRender(TextureDraw texd) voidWeatherShader.startMainThread(TextureDraw texd, int playerIndex) voidWeatherShader.startRenderThread(TextureDraw texd) -
Uses of TextureDraw in zombie.tileDepth
Classes in zombie.tileDepth that implement interfaces with type arguments of type TextureDrawModifier and TypeClassDescriptionclassfinal classclassMethods in zombie.tileDepth with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidCutawayAttachedModifier.accept(TextureDraw textureDraw) voidTileDepthModifier.accept(TextureDraw textureDraw) voidTileSeamModifier.accept(TextureDraw textureDraw) voidCutawayAttachedShader.startRenderThread(TextureDraw texd) voidTileDepthShader.startRenderThread(TextureDraw texd) voidTileSeamShader.startRenderThread(TextureDraw texd) -
Uses of TextureDraw in zombie.viewCone
Methods in zombie.viewCone with parameters of type TextureDrawModifier and TypeMethodDescriptionvoidBlurShader.startMainThread(TextureDraw texd, int playerIndex) voidChunkRenderShader.startMainThread(TextureDraw texd, int playerIndex) voidBlurShader.startRenderThread(TextureDraw texd) voidChunkRenderShader.startRenderThread(TextureDraw texd)