Uses of Class
zombie.inventory.types.HandWeapon
Packages that use HandWeapon
Package
Description
-
Uses of HandWeapon in zombie
Methods in zombie that return HandWeaponMethods in zombie with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
CombatManager.attackCollisionCheck
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, SwipeStatePlayer swipeStatePlayer) void
CombatManager.calcValidTargets
(IsoLivingCharacter isoLivingCharacter, HandWeapon handWeapon, ArrayList<HitInfo> arrayList0, ArrayList<HitInfo> arrayList1) static float
CombatManager.getWeatherPenalty
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, IsoGridSquare isoGridSquare, float float1) void
CombatManager.processHit
(HandWeapon handWeapon, IsoGameCharacter isoGameCharacter, IsoZombie isoZombie) void
CombatManager.processMaintanenceCheck
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, IsoObject isoObject) void
CombatManager.splash
(IsoMovingObject isoMovingObject, HandWeapon handWeapon, IsoGameCharacter isoGameCharacter1) -
Uses of HandWeapon in zombie.characters
Fields in zombie.characters declared as HandWeaponModifier and TypeFieldDescriptionfinal HandWeapon
IsoLivingCharacter.bareHands
protected HandWeapon
IsoGameCharacter.useHandWeapon
Methods in zombie.characters that return HandWeaponModifier and TypeMethodDescriptionIsoGameCharacter.getAttackingWeapon()
IsoLivingCharacter.getAttackingWeapon()
IsoGameCharacter.getUseHandWeapon()
Methods in zombie.characters with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
IsoGameCharacter.addCombatMuscleStrain
(HandWeapon handWeapon) void
IsoGameCharacter.addCombatMuscleStrain
(HandWeapon handWeapon, int int0) void
IsoGameCharacter.addCombatMuscleStrain
(HandWeapon handWeapon, int int0, float float5) void
IsoGameCharacter.XP.AddXP
(HandWeapon weapon, int amount) Deprecated.IsoGameCharacter.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) IsoZombie.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) static void
HitReactionNetworkAI.CalcHitReactionWeapon
(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) void
IsoGameCharacter.DoDeath
(HandWeapon weapon, IsoGameCharacter wielder) void
IsoGameCharacter.DoDeath
(HandWeapon weapon, IsoGameCharacter wielder, boolean bGory) int
ILuaGameCharacter.getWeaponLevel
(HandWeapon var1) int
IsoGameCharacter.getWeaponLevel
(HandWeapon handWeapon) float
ILuaGameCharacterDamage.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) float
ILuaGameCharacterDamage.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) float
IsoGameCharacter.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) float
IsoGameCharacter.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) float
IsoZombie.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean _bRemote) void
IsoGameCharacter.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) void
IsoPlayer.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) void
IsoZombie.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) boolean
IsoGameCharacter.isMeleeAttackRange
(HandWeapon handWeapon, IsoMovingObject isoMovingObject, Vector3 vector3) boolean
IsoGameCharacter.onDeath_ShouldDoSplatterAndSounds
(HandWeapon var1, IsoGameCharacter var2, boolean var3) boolean
IsoZombie.onDeath_ShouldDoSplatterAndSounds
(HandWeapon handWeapon, IsoGameCharacter isoGameCharacter, boolean boolean0) float
IsoGameCharacter.processHitDamage
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) void
IsoGameCharacter.setUseHandWeapon
(HandWeapon _useHandWeapon) void
IsoGameCharacter.Throw
(HandWeapon weapon) -
Uses of HandWeapon in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
IsoAnimal.hitConsequences
(HandWeapon var1, IsoGameCharacter isoGameCharacter, boolean boolean0, float float0, boolean var5) -
Uses of HandWeapon in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic void
BodyDamage.damageFromSpikedArmor
(IsoGameCharacter isoGameCharacter0, IsoGameCharacter isoGameCharacter1, int int0, HandWeapon handWeapon) void
BodyDamage.DamageFromWeapon
(HandWeapon handWeapon, int int0) -
Uses of HandWeapon in zombie.core.physics
Fields in zombie.core.physics declared as HandWeapon -
Uses of HandWeapon in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
BaseGrappleable.Grappled
(IGrappleable grappleable, HandWeapon var2, float float0, String string) void
IGrappleable.Grappled
(IGrappleable var1, HandWeapon var2, float var3, String var4) default void
IGrappleableWrapper.Grappled
(IGrappleable grappleable, HandWeapon handWeapon, float float0, String string) -
Uses of HandWeapon in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type HandWeaponModifier and TypeMethodDescriptionboolean
WeaponPart.canAttach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) boolean
HandWeapon.canAttackPierceTransparentWall
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon0) boolean
WeaponPart.canDetach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) static WeaponType
WeaponType.getWeaponType
(HandWeapon weapon) void
HandWeapon.inheritAmmunition
(HandWeapon handWeapon1) void
WeaponPart.onAttach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) void
WeaponPart.onDetach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) -
Uses of HandWeapon in zombie.iso
Methods in zombie.iso with parameters of type HandWeaponModifier and TypeMethodDescriptionfloat
IsoMovingObject.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) void
IsoGridSquare.syncIsoTrap
(HandWeapon weapon) void
IsoObject.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type HandWeaponModifier and TypeMethodDescriptionboolean
IsoBarricade.canAttackBypassIsoBarricade
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) boolean
IsoWindow.canAttackBypassIsoBarricade
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) void
IsoDeadBody.Grappled
(IGrappleable grappleable, HandWeapon handWeapon, float float0, String string) void
IsoBarricade.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoCompost.WeaponHit
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) void
IsoDoor.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoThumpable.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoTree.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoWindow.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoTree.WeaponHitEffects
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) Constructors in zombie.iso.objects with parameters of type HandWeaponModifierConstructorDescriptionIsoBall
(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) IsoMolotovCocktail
(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) IsoTrap
(HandWeapon _weapon, IsoCell cell, IsoGridSquare sq) -
Uses of HandWeapon in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
Thumpable.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.Lua
Methods in zombie.Lua with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
LuaManager.GlobalObject.syncHandWeaponFields
(IsoPlayer isoPlayer, HandWeapon handWeapon) -
Uses of HandWeapon in zombie.network
Methods in zombie.network with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic void
GameServer.sendBloodSplatter
(HandWeapon weapon, float x, float y, float z, Vector2 hitDir, boolean closeKilled, boolean radial) static boolean
GameClient.sendPlayerHit
(IsoGameCharacter isoGameCharacter, IsoObject isoObject, HandWeapon handWeapon, float float1, boolean boolean3, float float0, boolean boolean1, boolean boolean4, boolean boolean2) void
GameClient.sendWeaponHit
(IsoPlayer player, HandWeapon weapon, IsoObject object) -
Uses of HandWeapon in zombie.network.fields.hit
Fields in zombie.network.fields.hit declared as HandWeaponMethods in zombie.network.fields.hit that return HandWeaponModifier and TypeMethodDescriptionAttackVars.getWeapon
(IsoLivingCharacter isoLivingCharacter) Weapon.getWeapon()
Methods in zombie.network.fields.hit with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
Player.attack
(HandWeapon handWeapon, boolean boolean0) void
WeaponHit.process
(IsoGameCharacter isoGameCharacter1, IsoGameCharacter isoGameCharacter0, HandWeapon handWeapon) void
Zombie.react
(HandWeapon handWeapon) void
Weapon.set
(HandWeapon handWeapon) void
AttackVars.setWeapon
(HandWeapon handWeapon) -
Uses of HandWeapon in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
PlayerHitObjectPacket.set
(IsoPlayer isoPlayer, IsoObject isoObject, HandWeapon handWeapon, boolean boolean0) void
PlayerHitVehiclePacket.set
(IsoPlayer isoPlayer, BaseVehicle baseVehicle, HandWeapon handWeapon, boolean boolean0, float float0) -
Uses of HandWeapon in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return HandWeaponModifier and TypeMethodDescriptionCreate and return a weapon, if it's ranged you can ask for some bullets in it -
Uses of HandWeapon in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return HandWeaponModifier and TypeMethodDescriptionRandomizedBuildingBase.addRandomRangedWeapon
(ItemContainer container, boolean addBulletsInGun, boolean addBoxInContainer, boolean attachPart) -
Uses of HandWeapon in zombie.vehicles
Methods in zombie.vehicles with parameters of type HandWeaponModifier and TypeMethodDescriptionboolean
BaseVehicle.processHit
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, float float0) void
BaseVehicle.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon)