Uses of Class
zombie.inventory.types.HandWeapon
Packages that use HandWeapon
Package
Description
-
Uses of HandWeapon in zombie
Methods in zombie that return HandWeaponMethods in zombie with parameters of type HandWeaponModifier and TypeMethodDescriptionfloat
CombatManager.applyGlobalDamageReductionMultipliers
(HandWeapon weapon, float float0) float
CombatManager.applyOneHandedPenalty
(IsoGameCharacter character, HandWeapon weapon, float float0) void
CombatManager.attackCollisionCheck
(IsoGameCharacter character0, HandWeapon weapon, SwipeStatePlayer swipeStatePlayer, AttackType attackType) void
CombatManager.calcValidTargets
(IsoLivingCharacter livingCharacter, HandWeapon weapon, PZArrayList<HitInfo> pZArrayList0, PZArrayList<HitInfo> pZArrayList1) static float
CombatManager.getWeatherPenalty
(IsoGameCharacter character, HandWeapon weapon, IsoGridSquare square, float float1) int
CombatManager.processHit
(HandWeapon weapon, IsoGameCharacter character, IsoZombie zombie0) void
CombatManager.processMaintenanceCheck
(IsoGameCharacter character, HandWeapon weapon, IsoObject object) void
CombatManager.splash
(IsoMovingObject movingObject, HandWeapon weapon, IsoGameCharacter character1) -
Uses of HandWeapon in zombie.characters
Fields in zombie.characters declared as HandWeaponMethods in zombie.characters that return HandWeaponModifier and TypeMethodDescriptionIsoGameCharacter.getAttackingWeapon()
IsoLivingCharacter.getAttackingWeapon()
IsoGameCharacter.getUseHandWeapon()
Methods in zombie.characters with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
IsoGameCharacter.XP.AddXP
(HandWeapon weapon, int amount) Deprecated.IsoGameCharacter.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) IsoZombie.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) static void
HitReactionNetworkAI.CalcHitReactionWeapon
(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) void
IsoGameCharacter.DoDeath
(HandWeapon weapon, IsoGameCharacter wielder) void
IsoGameCharacter.DoDeath
(HandWeapon weapon, IsoGameCharacter wielder, boolean bGory) int
ILuaGameCharacter.getWeaponLevel
(HandWeapon var1) int
IsoGameCharacter.getWeaponLevel
(HandWeapon weapon) float
ILuaGameCharacterDamage.Hit
(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5) float
ILuaGameCharacterDamage.Hit
(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5, boolean var6) float
IsoGameCharacter.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) float
IsoGameCharacter.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) float
IsoZombie.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean _bRemote) void
IsoGameCharacter.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) void
IsoPlayer.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) void
IsoZombie.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) boolean
IsoGameCharacter.isMeleeAttackRange
(HandWeapon weapon, IsoMovingObject movingObject, Vector3 vector) void
IsoGameCharacter.Kill
(HandWeapon var1, IsoGameCharacter character1) void
IsoZombie.Kill
(HandWeapon weapon, IsoGameCharacter character) void
IsoZombie.Kill
(HandWeapon weapon, IsoGameCharacter character, boolean boolean0) boolean
IsoGameCharacter.onDeath_ShouldDoSplatterAndSounds
(HandWeapon var1, IsoGameCharacter var2, boolean var3) boolean
IsoZombie.onDeath_ShouldDoSplatterAndSounds
(HandWeapon weapon, IsoGameCharacter character, boolean boolean0) float
IsoGameCharacter.processHitDamage
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) void
IsoGameCharacter.setUseHandWeapon
(HandWeapon _useHandWeapon) void
IsoGameCharacter.Throw
(HandWeapon weapon) -
Uses of HandWeapon in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
IsoAnimal.hitConsequences
(HandWeapon arg0, IsoGameCharacter arg1, boolean arg2, float arg3, boolean arg4) -
Uses of HandWeapon in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic void
BodyDamage.damageFromSpikedArmor
(IsoGameCharacter character0, IsoGameCharacter character1, int int0, HandWeapon weapon) void
BodyDamage.DamageFromWeapon
(HandWeapon weapon, int int0) -
Uses of HandWeapon in zombie.core.physics
Fields in zombie.core.physics declared as HandWeapon -
Uses of HandWeapon in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
BaseGrappleable.Grappled
(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) void
IGrappleable.Grappled
(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) default void
IGrappleableWrapper.Grappled
(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) -
Uses of HandWeapon in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type HandWeaponModifier and TypeMethodDescriptionboolean
WeaponPart.canAttach
(IsoGameCharacter character, HandWeapon weapon) boolean
HandWeapon.canAttackPierceTransparentWall
(IsoGameCharacter character, HandWeapon weapon0) boolean
WeaponPart.canDetach
(IsoGameCharacter character, HandWeapon weapon) static WeaponType
WeaponType.getWeaponType
(HandWeapon weapon) void
HandWeapon.inheritAmmunition
(HandWeapon weapon1) void
WeaponPart.onAttach
(IsoGameCharacter character, HandWeapon weapon) void
WeaponPart.onDetach
(IsoGameCharacter character, HandWeapon weapon) -
Uses of HandWeapon in zombie.iso
Methods in zombie.iso with parameters of type HandWeaponModifier and TypeMethodDescriptionfloat
IsoMovingObject.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) void
IsoGridSquare.syncIsoTrap
(HandWeapon weapon) void
IsoObject.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.iso.objects
Methods in zombie.iso.objects that return HandWeaponMethods in zombie.iso.objects with parameters of type HandWeaponModifier and TypeMethodDescriptionboolean
IsoBarricade.canAttackBypassIsoBarricade
(IsoGameCharacter character, HandWeapon weapon) boolean
IsoWindow.canAttackBypassIsoBarricade
(IsoGameCharacter character, HandWeapon weapon) void
IsoDeadBody.Grappled
(IGrappleable iGrappleable, HandWeapon weapon, float float0, String string) void
IsoBarricade.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoCompost.WeaponHit
(IsoGameCharacter character, HandWeapon weapon) void
IsoDoor.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoThumpable.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoTree.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoWindow.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoTree.WeaponHitEffects
(IsoGameCharacter character, HandWeapon weapon) Constructors in zombie.iso.objects with parameters of type HandWeaponModifierConstructorDescriptionIsoBall
(IsoCell cell, float float4, float float5, float float6, float float0, float float1, HandWeapon weaponx, IsoGameCharacter characterx) IsoMolotovCocktail
(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) IsoTrap
(IsoGameCharacter character, HandWeapon weaponx, IsoCell cell, IsoGridSquare square) IsoTrap
(HandWeapon _weapon, IsoCell cell, IsoGridSquare sq) -
Uses of HandWeapon in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
Thumpable.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.Lua
Methods in zombie.Lua with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
LuaManager.GlobalObject.syncHandWeaponFields
(IsoPlayer player, HandWeapon weapon) -
Uses of HandWeapon in zombie.network
Methods in zombie.network with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic void
GameServer.sendBloodSplatter
(HandWeapon weapon, float float0, float float1, float float2, Vector2 vector, boolean boolean0, boolean boolean1) static void
GameClient.sendPlayerHit
(IsoGameCharacter character, IsoObject object, HandWeapon weapon, float float1, boolean boolean0, float float0, boolean boolean1, boolean boolean3, boolean boolean2) void
GameClient.sendWeaponHit
(IsoPlayer player, HandWeapon weapon, IsoObject object) -
Uses of HandWeapon in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return HandWeaponModifier and TypeMethodDescriptionAttackVars.getWeapon
(IsoLivingCharacter arg0) Weapon.getWeapon()
Methods in zombie.network.fields.hit with parameters of type HandWeaponModifier and TypeMethodDescriptionvoid
Player.attack
(HandWeapon weapon, boolean boolean0) void
WeaponHit.process
(IsoGameCharacter character1, IsoGameCharacter character0, HandWeapon weapon) void
Zombie.react
(HandWeapon weapon) void
Weapon.set
(HandWeapon weapon1) void
AttackVars.setWeapon
(HandWeapon arg0) -
Uses of HandWeapon in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return HandWeaponModifier and TypeMethodDescriptionCreate and return a weapon, if it's ranged you can ask for some bullets in it -
Uses of HandWeapon in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return HandWeaponModifier and TypeMethodDescriptionRandomizedBuildingBase.addRandomRangedWeapon
(ItemContainer container, boolean addBulletsInGun, boolean addBoxInContainer, boolean attachPart) -
Uses of HandWeapon in zombie.vehicles
Methods in zombie.vehicles with parameters of type HandWeaponModifier and TypeMethodDescriptionboolean
BaseVehicle.processHit
(IsoGameCharacter character, HandWeapon weapon, float float0) void
BaseVehicle.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon)