Uses of Class
zombie.inventory.types.HandWeapon
Packages that use HandWeapon
Package
Description
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Uses of HandWeapon in zombie
Methods in zombie that return HandWeaponMethods in zombie with parameters of type HandWeaponModifier and TypeMethodDescriptionfloatCombatManager.applyGlobalDamageReductionMultipliers(HandWeapon weapon, float float0) floatCombatManager.applyOneHandedPenalty(IsoGameCharacter character, HandWeapon weapon, float float0) voidCombatManager.attackCollisionCheck(IsoGameCharacter character0, HandWeapon weapon, SwipeStatePlayer swipeStatePlayer, AttackType attackType) voidCombatManager.calcValidTargets(IsoLivingCharacter livingCharacter, HandWeapon weapon, PZArrayList<HitInfo> pZArrayList0, PZArrayList<HitInfo> pZArrayList1) static floatCombatManager.getWeatherPenalty(IsoGameCharacter character, HandWeapon weapon, IsoGridSquare square, float float1) intCombatManager.processHit(HandWeapon weapon, IsoGameCharacter character, IsoZombie zombie0) voidCombatManager.processMaintenanceCheck(IsoGameCharacter character, HandWeapon weapon, IsoObject object) voidCombatManager.splash(IsoMovingObject movingObject, HandWeapon weapon, IsoGameCharacter character1) -
Uses of HandWeapon in zombie.characters
Fields in zombie.characters declared as HandWeaponMethods in zombie.characters that return HandWeaponModifier and TypeMethodDescriptionIsoGameCharacter.getAttackingWeapon()IsoLivingCharacter.getAttackingWeapon()IsoGameCharacter.getUseHandWeapon()Methods in zombie.characters with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidIsoGameCharacter.XP.AddXP(HandWeapon weapon, int amount) Deprecated.IsoGameCharacter.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) IsoZombie.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) static voidHitReactionNetworkAI.CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) voidIsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder) voidIsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder, boolean bGory) intILuaGameCharacter.getWeaponLevel(HandWeapon var1) intIsoGameCharacter.getWeaponLevel(HandWeapon weapon) floatILuaGameCharacterDamage.Hit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5) floatILuaGameCharacterDamage.Hit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5, boolean var6) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) floatIsoZombie.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean _bRemote) voidIsoGameCharacter.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) voidIsoPlayer.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) voidIsoZombie.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) booleanIsoGameCharacter.isMeleeAttackRange(HandWeapon weapon, IsoMovingObject movingObject, Vector3 vector) voidIsoGameCharacter.Kill(HandWeapon var1, IsoGameCharacter character1) voidIsoZombie.Kill(HandWeapon weapon, IsoGameCharacter character) voidIsoZombie.Kill(HandWeapon weapon, IsoGameCharacter character, boolean boolean0) booleanIsoGameCharacter.onDeath_ShouldDoSplatterAndSounds(HandWeapon var1, IsoGameCharacter var2, boolean var3) booleanIsoZombie.onDeath_ShouldDoSplatterAndSounds(HandWeapon weapon, IsoGameCharacter character, boolean boolean0) floatIsoGameCharacter.processHitDamage(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) voidIsoGameCharacter.setUseHandWeapon(HandWeapon _useHandWeapon) voidIsoGameCharacter.Throw(HandWeapon weapon) -
Uses of HandWeapon in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidIsoAnimal.hitConsequences(HandWeapon arg0, IsoGameCharacter arg1, boolean arg2, float arg3, boolean arg4) -
Uses of HandWeapon in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic voidBodyDamage.damageFromSpikedArmor(IsoGameCharacter character0, IsoGameCharacter character1, int int0, HandWeapon weapon) voidBodyDamage.DamageFromWeapon(HandWeapon weapon, int int0) -
Uses of HandWeapon in zombie.core.physics
Fields in zombie.core.physics declared as HandWeapon -
Uses of HandWeapon in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidBaseGrappleable.Grappled(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) voidIGrappleable.Grappled(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) default voidIGrappleableWrapper.Grappled(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) -
Uses of HandWeapon in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type HandWeaponModifier and TypeMethodDescriptionbooleanWeaponPart.canAttach(IsoGameCharacter character, HandWeapon weapon) booleanHandWeapon.canAttackPierceTransparentWall(IsoGameCharacter character, HandWeapon weapon0) booleanWeaponPart.canDetach(IsoGameCharacter character, HandWeapon weapon) static WeaponTypeWeaponType.getWeaponType(HandWeapon weapon) voidHandWeapon.inheritAmmunition(HandWeapon weapon1) voidWeaponPart.onAttach(IsoGameCharacter character, HandWeapon weapon) voidWeaponPart.onDetach(IsoGameCharacter character, HandWeapon weapon) -
Uses of HandWeapon in zombie.iso
Methods in zombie.iso with parameters of type HandWeaponModifier and TypeMethodDescriptionfloatIsoMovingObject.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) voidIsoGridSquare.syncIsoTrap(HandWeapon weapon) voidIsoObject.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.iso.objects
Methods in zombie.iso.objects that return HandWeaponMethods in zombie.iso.objects with parameters of type HandWeaponModifier and TypeMethodDescriptionbooleanIsoBarricade.canAttackBypassIsoBarricade(IsoGameCharacter character, HandWeapon weapon) booleanIsoWindow.canAttackBypassIsoBarricade(IsoGameCharacter character, HandWeapon weapon) voidIsoDeadBody.Grappled(IGrappleable iGrappleable, HandWeapon weapon, float float0, String string) voidIsoBarricade.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoCompost.WeaponHit(IsoGameCharacter character, HandWeapon weapon) voidIsoDoor.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoThumpable.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoWindow.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHitEffects(IsoGameCharacter character, HandWeapon weapon) Constructors in zombie.iso.objects with parameters of type HandWeaponModifierConstructorDescriptionIsoBall(IsoCell cell, float float4, float float5, float float6, float float0, float float1, HandWeapon weaponx, IsoGameCharacter characterx) IsoMolotovCocktail(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) IsoTrap(IsoGameCharacter character, HandWeapon weaponx, IsoCell cell, IsoGridSquare square) IsoTrap(HandWeapon _weapon, IsoCell cell, IsoGridSquare sq) -
Uses of HandWeapon in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidThumpable.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.Lua
Methods in zombie.Lua with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidLuaManager.GlobalObject.syncHandWeaponFields(IsoPlayer player, HandWeapon weapon) -
Uses of HandWeapon in zombie.network
Methods in zombie.network with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic voidGameServer.sendBloodSplatter(HandWeapon weapon, float float0, float float1, float float2, Vector2 vector, boolean boolean0, boolean boolean1) static voidGameClient.sendPlayerHit(IsoGameCharacter character, IsoObject object, HandWeapon weapon, float float1, boolean boolean0, float float0, boolean boolean1, boolean boolean3, boolean boolean2) voidGameClient.sendWeaponHit(IsoPlayer player, HandWeapon weapon, IsoObject object) -
Uses of HandWeapon in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return HandWeaponModifier and TypeMethodDescriptionAttackVars.getWeapon(IsoLivingCharacter arg0) Weapon.getWeapon()Methods in zombie.network.fields.hit with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidPlayer.attack(HandWeapon weapon, boolean boolean0) voidWeaponHit.process(IsoGameCharacter character1, IsoGameCharacter character0, HandWeapon weapon) voidZombie.react(HandWeapon weapon) voidWeapon.set(HandWeapon weapon1) voidAttackVars.setWeapon(HandWeapon arg0) -
Uses of HandWeapon in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return HandWeaponModifier and TypeMethodDescriptionCreate and return a weapon, if it's ranged you can ask for some bullets in it -
Uses of HandWeapon in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return HandWeaponModifier and TypeMethodDescriptionRandomizedBuildingBase.addRandomRangedWeapon(ItemContainer container, boolean addBulletsInGun, boolean addBoxInContainer, boolean attachPart) -
Uses of HandWeapon in zombie.vehicles
Methods in zombie.vehicles with parameters of type HandWeaponModifier and TypeMethodDescriptionbooleanBaseVehicle.processHit(IsoGameCharacter character, HandWeapon weapon, float float0) voidBaseVehicle.WeaponHit(IsoGameCharacter chr, HandWeapon weapon)