Uses of Class
zombie.inventory.types.HandWeapon
Packages that use HandWeapon
Package
Description
-
Uses of HandWeapon in zombie
Methods in zombie that return HandWeaponMethods in zombie with parameters of type HandWeaponModifier and TypeMethodDescriptionfloatCombatManager.applyGlobalDamageReductionMultipliers(HandWeapon handWeapon, float damage) voidCombatManager.applyMeleeEnduranceLoss(IsoGameCharacter attacker, IsoGameCharacter target, HandWeapon handWeapon, float damage) floatCombatManager.applyOneHandedDamagePenalty(IsoGameCharacter isoGameCharacter, HandWeapon weapon, float damage) voidCombatManager.attackCollisionCheck(IsoGameCharacter owner, HandWeapon weapon, SwipeStatePlayer swipeStatePlayer, AttackType attackTypeModifier) voidCombatManager.calcValidTargets(IsoLivingCharacter owner, HandWeapon weapon, PZArrayList<HitInfo> targetsProne, PZArrayList<HitInfo> targetsStanding) floatCombatManager.getWeatherPenalty(IsoGameCharacter character, HandWeapon weapon, IsoGridSquare square, float distance) intCombatManager.processHit(HandWeapon weapon, IsoGameCharacter wielder, IsoGameCharacter target) voidCombatManager.processMaintenanceCheck(IsoGameCharacter owner, HandWeapon weapon, IsoObject isoObject) voidCombatManager.processWeaponEndurance(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) voidCombatManager.setAimingDelay(IsoPlayer isoPlayer, HandWeapon handWeapon) voidCombatManager.splash(IsoMovingObject obj, HandWeapon weapon, IsoGameCharacter owner) -
Uses of HandWeapon in zombie.characters
Fields in zombie.characters declared as HandWeaponMethods in zombie.characters that return HandWeaponModifier and TypeMethodDescriptionIsoGameCharacter.getAttackingWeapon()IsoLivingCharacter.getAttackingWeapon()IsoGameCharacter.getUseHandWeapon()Methods in zombie.characters with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidIsoGameCharacter.XP.AddXP(HandWeapon weapon, int amount) Deprecated.voidIsoGameCharacter.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) static voidHitReactionNetworkAI.CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) final IsoDeadBodyIsoGameCharacter.dieNetwork(IsoGameCharacter killer, HandWeapon attackingWeapon, boolean isGory, CharacterDiedListener onDiedListener) final voidIsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder) voidIsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder, boolean isGory) voidIsoGameCharacter.doDeathSplatterAndSounds(HandWeapon weapon, IsoGameCharacter wielder, boolean isGory) intILuaGameCharacter.getWeaponLevel(HandWeapon arg0) intIsoGameCharacter.getWeaponLevel(HandWeapon weapon) floatILuaGameCharacterDamage.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) floatILuaGameCharacterDamage.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) floatIsoZombie.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) voidIsoGameCharacter.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) voidIsoPlayer.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) voidIsoZombie.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) booleanIsoGameCharacter.isMeleeAttackRange(HandWeapon handWeapon, IsoMovingObject isoMovingObject, Vector3 bonePos) final voidIsoGameCharacter.Kill(IsoGameCharacter killer, HandWeapon attackingWeapon, boolean isGory, CharacterDiedListener onDiedListener) final voidIsoGameCharacter.Kill(HandWeapon handWeapon, IsoGameCharacter killer) booleanIsoGameCharacter.onDeath_ShouldDoSplatterAndSounds(HandWeapon weapon, IsoGameCharacter wielder, boolean isGory) booleanIsoZombie.onDeath_ShouldDoSplatterAndSounds(HandWeapon weapon, IsoGameCharacter wielder, boolean isGory) voidIsoGameCharacter.onKilled(IsoGameCharacter killer, HandWeapon attackingWeapon, boolean isGory) voidIsoPlayer.onKilled(IsoGameCharacter killer, HandWeapon attackingWeapon, boolean isGory) voidIsoZombie.onKilled(IsoGameCharacter killer, HandWeapon handWeapon, boolean bGory) floatIsoGameCharacter.processHitDamage(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) voidIsoGameCharacter.setUseHandWeapon(HandWeapon useHandWeapon) voidIsoGameCharacter.Throw(HandWeapon weapon) -
Uses of HandWeapon in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidIsoAnimal.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) -
Uses of HandWeapon in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic voidBodyDamage.damageFromSpikedArmor(IsoGameCharacter owner, IsoGameCharacter target, int partIndex, HandWeapon weapon) voidBodyDamage.DamageFromWeapon(HandWeapon weapon, int partIndex) -
Uses of HandWeapon in zombie.core.physics
Fields in zombie.core.physics declared as HandWeapon -
Uses of HandWeapon in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidBaseGrappleable.Grappled(IGrappleable grappler, HandWeapon weapon, float grappleEffectiveness, String grappleType) voidIGrappleable.Grappled(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) default voidIGrappleableWrapper.Grappled(IGrappleable grappler, HandWeapon weapon, float grappleEffectiveness, String grappleType) -
Uses of HandWeapon in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type HandWeaponModifier and TypeMethodDescriptionbooleanWeaponPart.canAttach(IsoGameCharacter character, HandWeapon weapon) booleanHandWeapon.canAttackPierceTransparentWall(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) booleanWeaponPart.canDetach(IsoGameCharacter character, HandWeapon weapon) static WeaponTypeWeaponType.getWeaponType(HandWeapon weapon) voidHandWeapon.inheritAmmunition(HandWeapon other) static booleanHandWeapon.isAimedFirearm(HandWeapon handWeapon) voidWeaponPart.onAttach(IsoGameCharacter character, HandWeapon weapon) voidWeaponPart.onDetach(IsoGameCharacter character, HandWeapon weapon) -
Uses of HandWeapon in zombie.iso
Methods in zombie.iso with parameters of type HandWeaponModifier and TypeMethodDescriptionIsoObject.getThumpableFor(IsoGameCharacter chr, HandWeapon weapon) floatIsoMovingObject.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) voidIsoGridSquare.syncIsoTrap(HandWeapon weapon) voidIsoObject.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.iso.objects
Methods in zombie.iso.objects that return HandWeaponMethods in zombie.iso.objects with parameters of type HandWeaponModifier and TypeMethodDescriptionbooleanIsoBarricade.canAttackBypassIsoBarricade(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) booleanIsoWindow.canAttackBypassIsoBarricade(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) IsoThumpable.getThumpableFor(IsoGameCharacter chr, HandWeapon weapon) IsoWindow.getThumpableFor(IsoGameCharacter chr, HandWeapon weapon) voidIsoDeadBody.Grappled(IGrappleable grappler, HandWeapon weapon, float grappleEffectiveness, String grappleType) voidIsoBarricade.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoCompost.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoDoor.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoThumpable.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoWindow.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHitEffects(IsoGameCharacter owner, HandWeapon weapon) Constructors in zombie.iso.objects with parameters of type HandWeaponModifierConstructorDescriptionIsoBall(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon weapon, IsoGameCharacter character) IsoMolotovCocktail(IsoCell cell, float x, float y, float z, float xVelocity, float yVelocity, HandWeapon weapon, IsoGameCharacter character) IsoTrap(IsoGameCharacter attacker, HandWeapon weapon, IsoCell cell, IsoGridSquare sq) IsoTrap(HandWeapon weapon, IsoCell cell, IsoGridSquare sq) -
Uses of HandWeapon in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type HandWeaponModifier and TypeMethodDescriptionThumpable.getThumpableFor(IsoGameCharacter var1, HandWeapon var2) voidThumpable.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) -
Uses of HandWeapon in zombie.Lua
Methods in zombie.Lua with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidLuaManager.GlobalObject.syncHandWeaponFields(IsoPlayer player, HandWeapon item) -
Uses of HandWeapon in zombie.network
Methods in zombie.network with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic voidGameClient.sendAttackCollisionCheck(IsoPlayer wielder, HandWeapon weapon, int hitCount) static voidGameServer.sendBloodSplatter(HandWeapon weapon, float x, float y, float z, Vector2 hitDir, boolean closeKilled, boolean radial) static voidGameClient.sendPlayerHit(IsoGameCharacter wielder, IsoObject target, HandWeapon weapon, float damage, boolean ignoreDamage, float range, boolean isCriticalHit, List<TracerInfo> tracers, boolean helmetFall, boolean hitHead, boolean removeKnife) -
Uses of HandWeapon in zombie.network.anticheats
Methods in zombie.network.anticheats that return HandWeaponModifier and TypeMethodDescriptionAntiCheatHitWeaponAmmo.IAntiCheat.getHandWeapon()AntiCheatHitWeaponRange.IAntiCheat.getHandWeapon()AntiCheatHitWeaponRate.IAntiCheat.getHandWeapon() -
Uses of HandWeapon in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return HandWeaponModifier and TypeMethodDescriptionAttackVars.getWeapon(IsoLivingCharacter owner) Weapon.getWeapon()Methods in zombie.network.fields.hit with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidPlayer.attack(HandWeapon weapon, boolean isPVP, byte shotID) voidWeaponHit.process(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon, boolean ignore) voidZombie.react(HandWeapon weapon) voidWeapon.set(HandWeapon weapon) voidAttackVars.setWeapon(HandWeapon weapon) -
Uses of HandWeapon in zombie.network.packets
Methods in zombie.network.packets with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidAddExplosiveTrapPacket.set(HandWeapon weapon, IsoGridSquare sq) -
Uses of HandWeapon in zombie.network.packets.hit
Methods in zombie.network.packets.hit that return HandWeaponMethods in zombie.network.packets.hit with parameters of type HandWeaponModifier and TypeMethodDescriptionvoidAttackCollisionCheckPacket.set(IsoPlayer wielder, HandWeapon weapon, int hitCount) voidPlayerHit.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, List<TracerInfo> tracers) voidPlayerHitAnimalPacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, List<TracerInfo> tracers, IsoAnimal target, float damage, float range, boolean hitHead) voidPlayerHitObjectPacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, List<TracerInfo> tracers, IsoObject obj) voidPlayerHitPlayerPacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, List<TracerInfo> tracers, IsoPlayer target, float damage, float range, boolean hitHead) voidPlayerHitSquarePacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, List<TracerInfo> tracers) voidPlayerHitVehiclePacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, List<TracerInfo> tracers, BaseVehicle vehicle, float damage) voidPlayerHitZombiePacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, List<TracerInfo> tracers, IsoZombie target, float damage, float range, boolean helmetFall, boolean hitHead, boolean removeKnife) -
Uses of HandWeapon in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return HandWeaponModifier and TypeMethodDescriptionCreate and return a weapon, if it's ranged you can ask for some bullets in it -
Uses of HandWeapon in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return HandWeaponModifier and TypeMethodDescriptionRandomizedBuildingBase.addRandomRangedWeapon(ItemContainer container, boolean addBulletsInGun, boolean addBoxInContainer, boolean attachPart) static HandWeaponRandomizedBuildingBase.spawnPistol(ItemKey gunType) static HandWeaponRandomizedBuildingBase.spawnRifle(ItemKey gunType) Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type HandWeapon -
Uses of HandWeapon in zombie.scripting.logic
Methods in zombie.scripting.logic with parameters of type HandWeaponModifier and TypeMethodDescriptionstatic booleanItemCodeOnTest.hasScrewdriver(IsoGameCharacter character, HandWeapon weapon, WeaponPart part) -
Uses of HandWeapon in zombie.vehicles
Methods in zombie.vehicles with parameters of type HandWeaponModifier and TypeMethodDescriptionbooleanBaseVehicle.processHit(IsoGameCharacter isoGameCharacter, HandWeapon weapon, float damage) voidBaseVehicle.WeaponHit(IsoGameCharacter chr, HandWeapon weapon)