Class RBSafehouse
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
zombie.randomizedWorld.randomizedBuilding.RBSafehouse
This building will be barricaded, have a lot of canned food but also lot of zombies inside it
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
RandomizedBuildingBase.HumanCorpse
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Field Summary
Fields inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
KBBuildingX, KBBuildingY, maximumRoomCount
Fields inherited from class zombie.randomizedWorld.RandomizedWorldBase
debugLine, isRat, maximumDays, minimumDays, minimumRooms, name, reallyAlwaysForce, unique
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
isValid
(BuildingDef buildingDef, boolean boolean0) Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)void
Methods inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
addBarricade, addRandomRangedWeapon, addWorldItem, addWorldItem, addWorldItem, addWorldItem, addWorldItem, addZombies, addZombiesOnSquare, ChunkLoaded, getChance, getChance, getDoor, getMinimumDays, getMinimumRooms, getWindow, init, initAllRBMapChance, isAlwaysDo, isTableFor3DItems, removeAllZombies, setAlwaysDo, setChance, setMinimumDays, setMinimumRooms, spawnItemsInContainers
Methods inherited from class zombie.randomizedWorld.RandomizedWorldBase
addBloodSplat, addBrazier, addCampfire, addCampfireOrPit, addCharcoalBurner, addCookingPit, addGrindstone, addItemOnGround, addItemOnGround, addItemOnGround, addItemOnGroundNoLoot, addItemOnGroundNoLoot, addItemOnGroundStatic, addItemOnGroundStatic, addItemToObjectSurface, addMattressNorthSouth, addMattressWestEast, addRandomFirepit, addRandomItemOnGround, addRandomItemsOnGround, addRandomItemsOnGround, addRandomShelterNorthSouth, addRandomShelterWestEast, addRandomTentNorthSouth, addRandomTentWestEast, addShelterNorthSouth, addShelterWestEast, addSimpleCookingPit, addSimpleFire, addSleepingBagNorthSouth, addSleepingBagOrTentNorthSouth, addSleepingBagOrTentWestEast, addSleepingBagWestEast, addStoneAnvil, addTentNorthSouth, addTentNorthSouthNew, addTentWestEast, addTentWestEastNew, addTileObject, addTileObject, addTileObject, addTileObject, addTileObject, addTileObject, addTrailer, addTrailOfBlood, addTraitOfBlood, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicleFlipped, addVehicleFlipped, addWeapon, addWorkstationEntity, addWorkstationEntity, addZombiesOnVehicle, alignCorpseToSquare, checkAreaForCarsSpawn, checkRadiusForCarSpawn, cleanSquareAndNeighbors, createBodyFromZombie, createCorpse, createCorpse, createCorpse, createCorpse, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomZombie, createRandomZombie, createRandomZombieForCorpse, createSkeletonCorpse, createSkeletonCorpse, dirtBomb, getBarnClutter, getBarnClutterItem, getBathroomSinkClutter, getBathroomSinkClutterItem, getBBQClutter, getBBQClutterItem, getBeachPartyClutter, getBeachPartyClutterItem, getBedClutter, getBedClutterItem, getCafeClutter, getCafeClutterItem, getCarpentryToolClutter, getCarpentryToolClutterItem, getClutterCopy, getClutterItem, getDeadEndClutter, getDeadEndClutterItem, getDebugLine, getDormClutter, getDormClutterItem, getFarmStorageClutter, getFarmStorageClutterItem, getFootballNightDrinkItem, getFootballNightDrinks, getFootballNightSnackItem, getFootballNightSnacks, getGarageStorageClutter, getGarageStorageClutterItem, getGigamartClutter, getGigamartClutterItem, getGroceryClutter, getGroceryClutterItem, getHairSalonClutter, getHairSalonClutterItem, getHallClutter, getHallClutterItem, getHenDoDrinkItem, getHenDoDrinks, getHenDoSnackItem, getHenDoSnacks, getHoedownClutter, getHoedownClutterItem, getHousePartyClutter, getHousePartyClutterItem, getJudgeClutter, getJudgeClutterItem, getKidClutter, getKidClutterItem, getKitchenCounterClutter, getKitchenCounterClutterItem, getKitchenSinkClutter, getKitchenSinkClutterItem, getKitchenStoveClutter, getKitchenStoveClutterItem, getLaundryRoomClutter, getLaundryRoomClutterItem, getLivingroomClutter, getLivingroomClutterItem, getLivingRoomOrKitchen, getMaximumDays, getMedicalClutter, getMedicallutterItem, getMurderSceneClutter, getMurderSceneClutterItem, getName, getNastyMattressClutter, getNastyMattressClutterItem, getOfficeCarDealerClutter, getOfficeCarDealerClutterItem, getOfficeOtherClutter, getOfficeOtherClutterItem, getOfficePaperworkClutter, getOfficePaperworkClutterItem, getOfficePenClutter, getOfficePenClutterItem, getOfficeTreatClutter, getOfficeTreatClutterItem, getOldShelterClutter, getOldShelterClutterItem, getOvenFoodClutter, getOvenFoodClutterItem, getPillowClutter, getPillowClutterItem, getPokerNightClutter, getPokerNightClutterItem, getRandomRoom, getRandomRoomNoKids, getRandomSpawnSquare, getRandomSquareForCorpse, getRichJerkClutter, getRichJerkClutterItem, getRoom, getRoomNoKids, getSadCampsiteClutter, getSadCampsiteClutterItem, getSidetableClutter, getSidetableClutterItem, getSq, getSurvivalistCampsiteClutter, getSurvivalistCampsiteClutterItem, getTwiggyClutter, getTwiggyClutterItem, getUtilityToolClutter, getUtilityToolClutterItem, getVanCampClutter, getVanCampClutterItem, getWatchClutter, getWatchClutterItem, getWoodcraftClutter, getWoodcraftClutterItem, graffSquare, graffSquare, is1x1AreaClear, is1x2AreaClear, is2x1AreaClear, is2x1or1x2AreaClear, is2x2AreaClear, isRat, isTimeValid, isUnique, isValidGraffSquare, removeAllVehiclesOnZone, setAttachedItem, setDebugLine, setMaximumDays, setUnique, spawnCarOnNearestNav, spawnCarOnNearestNav, trashSquare
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Constructor Details
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RBSafehouse
public RBSafehouse()
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Method Details
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randomizeBuilding
- Overrides:
randomizeBuilding
in classRandomizedBuildingBase
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isValid
Description copied from class:RandomizedBuildingBase
Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)- Overrides:
isValid
in classRandomizedBuildingBase
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