Class RBSafehouse
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
zombie.randomizedWorld.randomizedBuilding.RBSafehouse
This building will be barricaded, have a lot of canned food but also lot of zombies inside it
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
RandomizedBuildingBase.HumanCorpse -
Field Summary
Fields inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
maximumRoomCount -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanisValid(BuildingDef buildingDef, boolean boolean0) Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)voidMethods inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
addBarricade, addRandomRangedWeapon, addWorldItem, addWorldItem, addWorldItem, addWorldItem, addWorldItem, addZombies, addZombiesOnSquare, ChunkLoaded, getChance, getChance, getDoor, getMinimumDays, getMinimumRooms, getWindow, init, initAllRBMapChance, isAlwaysDo, isTableFor3DItems, setAlwaysDo, setChance, setMinimumDays, setMinimumRooms, spawnItemsInContainersMethods inherited from class zombie.randomizedWorld.RandomizedWorldBase
addBloodSplat, addBrazier, addCampfire, addCampfireOrPit, addCharcoalBurner, addCookingPit, addGrindstone, addItemOnGround, addItemOnGround, addItemOnGround, addItemOnGroundNoLoot, addItemOnGroundNoLoot, addItemOnGroundStatic, addItemOnGroundStatic, addItemToObjectSurface, addMattressNorthSouth, addMattressWestEast, addRandomFirepit, addRandomItemOnGround, addRandomItemsOnGround, addRandomItemsOnGround, addRandomShelterNorthSouth, addRandomShelterWestEast, addRandomTentNorthSouth, addRandomTentWestEast, addShelterNorthSouth, addShelterWestEast, addSimpleCookingPit, addSimpleFire, addSleepingBagNorthSouth, addSleepingBagOrTentNorthSouth, addSleepingBagOrTentWestEast, addSleepingBagWestEast, addStoneAnvil, addTentNorthSouth, addTentNorthSouthNew, addTentWestEast, addTentWestEastNew, addTileObject, addTileObject, addTileObject, addTileObject, addTileObject, addTileObject, addTrailer, addTrailOfBlood, addTraitOfBlood, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicle, addVehicleFlipped, addVehicleFlipped, addWeapon, addWorkstationEntity, addWorkstationEntity, addZombiesOnVehicle, alignCorpseToSquare, checkAreaForCarsSpawn, checkRadiusForCarSpawn, cleanSquareAndNeighbors, createBodyFromZombie, createCorpse, createCorpse, createCorpse, createCorpse, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomZombie, createRandomZombie, createRandomZombieForCorpse, createSkeletonCorpse, createSkeletonCorpse, dirtBomb, getBarnClutter, getBarnClutterItem, getBathroomSinkClutter, getBathroomSinkClutterItem, getBBQClutter, getBBQClutterItem, getBeachPartyClutter, getBeachPartyClutterItem, getBedClutter, getBedClutterItem, getCafeClutter, getCafeClutterItem, getCarpentryToolClutter, getCarpentryToolClutterItem, getClutterCopy, getClutterCopy, getClutterItem, getDeadEndClutter, getDeadEndClutterItem, getDebugLine, getDormClutter, getDormClutterItem, getFarmStorageClutter, getFarmStorageClutterItem, getFootballNightDrinkItem, getFootballNightDrinks, getFootballNightSnackItem, getFootballNightSnacks, getGarageStorageClutter, getGarageStorageClutterItem, getGigamartClutter, getGigamartClutterItem, getGroceryClutter, getGroceryClutterItem, getHairSalonClutter, getHairSalonClutterItem, getHallClutter, getHallClutterItem, getHenDoDrinkItem, getHenDoDrinks, getHenDoSnackItem, getHenDoSnacks, getHoedownClutter, getHoedownClutterItem, getHousePartyClutter, getHousePartyClutterItem, getJudgeClutter, getJudgeClutterItem, getKidClutter, getKidClutterItem, getKitchenCounterClutter, getKitchenCounterClutterItem, getKitchenSinkClutter, getKitchenSinkClutterItem, getKitchenStoveClutter, getKitchenStoveClutterItem, getLaundryRoomClutter, getLaundryRoomClutterItem, getLivingroomClutter, getLivingroomClutterItem, getLivingRoomOrKitchen, getMaximumDays, getMedicalClutter, getMedicallutterItem, getMurderSceneClutter, getMurderSceneClutterItem, getName, getNastyMattressClutter, getNastyMattressClutterItem, getOfficeCarDealerClutter, getOfficeCarDealerClutterItem, getOfficeOtherClutter, getOfficeOtherClutterItem, getOfficePaperworkClutter, getOfficePaperworkClutterItem, getOfficePenClutter, getOfficePenClutterItem, getOfficeTreatClutter, getOfficeTreatClutterItem, getOldShelterClutter, getOldShelterClutterItem, getOvenFoodClutter, getOvenFoodClutterItem, getPillowClutter, getPillowClutterItem, getPokerNightClutter, getPokerNightClutterItem, getRandomRoom, getRandomRoomNoKids, getRandomSpawnSquare, getRandomSquareForCorpse, getRichJerkClutter, getRichJerkClutterItem, getRoom, getRoomNoKids, getSadCampsiteClutter, getSadCampsiteClutterItem, getSidetableClutter, getSidetableClutterItem, getSq, getSurvivalistCampsiteClutter, getSurvivalistCampsiteClutterItem, getTwiggyClutter, getTwiggyClutterItem, getUtilityToolClutter, getUtilityToolClutterItem, getVanCampClutter, getVanCampClutterItem, getWatchClutter, getWatchClutterItem, getWoodcraftClutter, getWoodcraftClutterItem, graffSquare, graffSquare, is1x1AreaClear, is1x2AreaClear, is2x1AreaClear, is2x1or1x2AreaClear, is2x2AreaClear, isRat, isTimeValid, isUnique, isValidGraffSquare, removeAllVehiclesOnZone, setAttachedItem, setDebugLine, setMaximumDays, setUnique, spawnCarOnNearestNav, spawnCarOnNearestNav, trashSquare
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Constructor Details
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RBSafehouse
public RBSafehouse()
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Method Details
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randomizeBuilding
- Overrides:
randomizeBuildingin classRandomizedBuildingBase
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isValid
Description copied from class:RandomizedBuildingBaseDon't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)- Overrides:
isValidin classRandomizedBuildingBase
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