Class RandomizedWorldBase
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
- Direct Known Subclasses:
RandomizedBuildingBase
,RandomizedRanchBase
,RandomizedVehicleStoryBase
,RandomizedZoneStoryBase
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
addBloodSplat
(IsoGridSquare sq, int nbr) void
addBrazier
(IsoGridSquare square) void
addCampfire
(IsoGridSquare square) void
addCampfireOrPit
(IsoGridSquare square) void
addCharcoalBurner
(IsoGridSquare square) void
addCookingPit
(IsoGridSquare square) void
addGrindstone
(IsoGridSquare square) addItemOnGround
(IsoGridSquare square, String type) addItemOnGround
(IsoGridSquare square, InventoryItem item) addItemOnGround
(IsoGridSquare square, InventoryItem item, boolean boolean0) addItemOnGroundNoLoot
(IsoGridSquare square, String string) addItemOnGroundNoLoot
(IsoGridSquare square, InventoryItem item) static InventoryItem
addItemOnGroundStatic
(IsoGridSquare square, String string) static InventoryItem
addItemOnGroundStatic
(IsoGridSquare square, InventoryItem item) addItemToObjectSurface
(String string, IsoObject object) void
addMattressNorthSouth
(int int0, int int2, int int1) void
addMattressWestEast
(int int2, int int0, int int1) void
addRandomFirepit
(IsoGridSquare square) addRandomItemOnGround
(IsoGridSquare square, ArrayList<String> types) void
addRandomItemsOnGround
(RoomDef room, String type, int count) void
addRandomItemsOnGround
(RoomDef room, ArrayList<String> types, int count) void
addRandomShelterNorthSouth
(int int0, int int1, int int2) void
addRandomShelterWestEast
(int int0, int int1, int int2) void
addRandomTentNorthSouth
(int int0, int int2, int int1) void
addRandomTentWestEast
(int int2, int int0, int int1) void
addShelterNorthSouth
(int int1, int int3, int int2) void
addShelterWestEast
(int int3, int int1, int int2) void
addSimpleCookingPit
(IsoGridSquare square) void
addSimpleFire
(IsoGridSquare square) void
addSleepingBagNorthSouth
(int int1, int int3, int int2) void
addSleepingBagOrTentNorthSouth
(int int0, int int1, int int2) void
addSleepingBagOrTentWestEast
(int int0, int int1, int int2) void
addSleepingBagWestEast
(int int3, int int1, int int2) void
addStoneAnvil
(IsoGridSquare square) void
addTentNorthSouth
(int int0, int int2, int int1) void
addTentNorthSouthNew
(int int3, int int0, int int2) void
addTentWestEast
(int int2, int int0, int int1) void
addTentWestEastNew
(int int3, int int2, int int1) addTileObject
(int x, int y, int z, String spriteName) addTileObject
(int int0, int int1, int int2, String string, boolean boolean0) addTileObject
(IsoGridSquare sq, String spriteName) addTileObject
(IsoGridSquare square, String string, boolean boolean0) addTileObject
(IsoGridSquare square, IsoObject object) addTileObject
(IsoGridSquare square, IsoObject object, boolean boolean0) addTrailer
(BaseVehicle vehicle0, Zone zone, IsoChunk chunk, String string0, String string2, String string1) void
addTrailOfBlood
(float x, float y, float z, float direction, int count) void
addTraitOfBlood
(IsoDirections dir, int time, int x, int y, int z) addVehicle
(float float0, float float1, float float2, float float3, String string0, String string1, Integer integer, String string2) addVehicle
(float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) addVehicle
(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) addVehicle
(Zone zone, float float0, float float1, float float2, float float3, String string0, String string1, Integer integer, String string2) addVehicle
(Zone zone, float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) addVehicle
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) addVehicle
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) addVehicle
(Zone zone, IsoGridSquare square, IsoChunk chunk, String string0, String string1, IsoDirections directions) addVehicleFlipped
(Zone zone, float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1) addVehicleFlipped
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) Create and return a weapon, if it's ranged you can ask for some bullets in itvoid
addWorkstationEntity
(IsoGridSquare square, GameEntityScript gameEntityScript, String string) void
addWorkstationEntity
(IsoThumpable thumpable, IsoGridSquare square, GameEntityScript gameEntityScript, String var4) addZombiesOnSquare
(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) addZombiesOnVehicle
(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombiesstatic void
alignCorpseToSquare
(IsoGameCharacter chr, IsoGridSquare square) boolean
checkAreaForCarsSpawn
(IsoGridSquare square) boolean
checkRadiusForCarSpawn
(IsoGridSquare square, int int0) void
cleanSquareAndNeighbors
(IsoGridSquare square) static IsoDeadBody
createCorpse
(IsoGridSquare square, boolean boolean0) createCorpse
(IsoGridSquare square, IsoZombie zombie) createCorpse
(RoomDef roomDef) createCorpse
(RoomDef roomDef, boolean boolean0) static IsoDeadBody
createRandomDeadBody
(float x, float y, float z, float direction, boolean alignToSquare, int blood, int crawlerChance, String outfit) static IsoDeadBody
createRandomDeadBody
(int x, int y, int z, IsoDirections dir, int blood) static IsoDeadBody
createRandomDeadBody
(int x, int y, int z, IsoDirections dir, int blood, int crawlerChance) static IsoDeadBody
createRandomDeadBody
(IsoGridSquare square, IsoDirections directions0, boolean boolean1, int int2, int int0, String string, Integer integer) static IsoDeadBody
createRandomDeadBody
(IsoGridSquare sq, IsoDirections dir, int blood, int crawlerChance, String outfit) static IsoDeadBody
createRandomDeadBody
(RoomDef room, int blood) static IsoGameCharacter
createRandomZombie
(int x, int y, int z) static IsoGameCharacter
createRandomZombie
(RoomDef room) static IsoGameCharacter
createSkeletonCorpse
(IsoGridSquare square) createSkeletonCorpse
(RoomDef room) void
dirtBomb
(IsoGridSquare square) static String
static String
getClutterCopy
(ArrayList<String> arrayList) static String
getClutterItem
(ArrayList<String> arrayList) static String
static String
static String
static String
static String
static String
static String
static String
static String
static String
static String
static String
static String
Get either the living room or kitchen (in this order)int
static String
static String
getName()
static String
static String
static String
static String
static String
static String
static String
getRandomRoom
(BuildingDef bDef, int minArea) Get a random room in the buildinggetRandomRoomNoKids
(BuildingDef buildingDef, int int0) static IsoGridSquare
getRandomSpawnSquare
(RoomDef roomDef) static IsoGridSquare
getRandomSquareForCorpse
(RoomDef roomDef) getRoom
(BuildingDef bDef, String roomName) Return the wanted roomgetRoomNoKids
(BuildingDef buildingDef, String string) static IsoGridSquare
getSq
(int int0, int int1, int int2) static String
static String
void
graffSquare
(IsoGridSquare square, boolean boolean0) void
graffSquare
(IsoGridSquare square, String string, boolean boolean0) static boolean
is1x1AreaClear
(IsoGridSquare square) static boolean
is1x2AreaClear
(IsoGridSquare square) static boolean
is2x1AreaClear
(IsoGridSquare square) static boolean
is2x1or1x2AreaClear
(IsoGridSquare square) static boolean
is2x2AreaClear
(IsoGridSquare square) boolean
isRat()
boolean
isTimeValid
(boolean force) Check if the world age is correct for our definitionboolean
isUnique()
boolean
isValidGraffSquare
(IsoGridSquare square, boolean boolean0, boolean boolean1) static void
removeAllVehiclesOnZone
(Zone zone) void
setAttachedItem
(IsoZombie zombie, String location, String item, String ensureItem) void
setDebugLine
(String _debugLine) void
setMaximumDays
(int _maximumDays) void
setUnique
(boolean _unique) spawnCarOnNearestNav
(String carName, BuildingDef def) spawnCarOnNearestNav
(String string0, BuildingDef buildingDef, String string1) void
trashSquare
(IsoGridSquare square)
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Constructor Details
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RandomizedWorldBase
public RandomizedWorldBase()
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Method Details
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addVehicle
public BaseVehicle addVehicle(Zone zone, IsoGridSquare square, IsoChunk chunk, String string0, String string1, IsoDirections directions) -
addVehicleFlipped
public BaseVehicle addVehicleFlipped(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) -
addVehicleFlipped
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addVehicle
public BaseVehicle addVehicle(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) -
addVehicle
public BaseVehicle addVehicle(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) -
addVehicle
public BaseVehicle addVehicle(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) -
addVehicle
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addVehicle
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addVehicle
public BaseVehicle addVehicle(float float0, float float1, float float2, float float3, String string0, String string1, Integer integer, String string2) -
addVehicle
public BaseVehicle addVehicle(float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) -
removeAllVehiclesOnZone
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addZombiesOnVehicle
public ArrayList<IsoZombie> addZombiesOnVehicle(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombies -
createRandomDeadBody
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addZombiesOnSquare
public ArrayList<IsoZombie> addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) -
createRandomDeadBody
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createRandomDeadBody
public static IsoDeadBody createRandomDeadBody(int x, int y, int z, IsoDirections dir, int blood, int crawlerChance) -
createRandomDeadBody
public static IsoDeadBody createRandomDeadBody(IsoGridSquare sq, IsoDirections dir, int blood, int crawlerChance, String outfit) -
createRandomDeadBody
public static IsoDeadBody createRandomDeadBody(float x, float y, float z, float direction, boolean alignToSquare, int blood, int crawlerChance, String outfit) -
createRandomDeadBody
public static IsoDeadBody createRandomDeadBody(IsoGridSquare square, IsoDirections directions0, boolean boolean1, int int2, int int0, String string, Integer integer) -
addTraitOfBlood
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addTrailOfBlood
public void addTrailOfBlood(float x, float y, float z, float direction, int count) -
addBloodSplat
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setAttachedItem
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createRandomZombie
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createRandomZombieForCorpse
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createBodyFromZombie
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createRandomZombie
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is1x1AreaClear
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is1x2AreaClear
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is2x1AreaClear
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is2x1or1x2AreaClear
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is2x2AreaClear
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alignCorpseToSquare
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getRandomRoom
Get a random room in the building -
getRandomRoomNoKids
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getRoom
Return the wanted room -
getRoomNoKids
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getLivingRoomOrKitchen
Get either the living room or kitchen (in this order) -
getRandomSpawnSquare
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getRandomSquareForCorpse
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checkAreaForCarsSpawn
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checkRadiusForCarSpawn
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addItemOnGround
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addItemOnGroundNoLoot
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addItemOnGroundStatic
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addItemOnGround
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addItemOnGround
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addItemOnGroundNoLoot
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addItemOnGroundStatic
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addRandomItemsOnGround
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addRandomItemsOnGround
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addRandomItemOnGround
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addWeapon
Create and return a weapon, if it's ranged you can ask for some bullets in it -
createSkeletonCorpse
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createSkeletonCorpse
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createCorpse
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createCorpse
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createCorpse
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createCorpse
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isTimeValid
public boolean isTimeValid(boolean force) Check if the world age is correct for our definition -
getName
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getDebugLine
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setDebugLine
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getMaximumDays
public int getMaximumDays() -
setMaximumDays
public void setMaximumDays(int _maximumDays) -
isUnique
public boolean isUnique() -
isRat
public boolean isRat() -
setUnique
public void setUnique(boolean _unique) -
getSq
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addTileObject
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addTileObject
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addTileObject
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addTileObject
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addTileObject
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addTileObject
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addSleepingBagOrTentNorthSouth
public void addSleepingBagOrTentNorthSouth(int int0, int int1, int int2) -
addSleepingBagOrTentWestEast
public void addSleepingBagOrTentWestEast(int int0, int int1, int int2) -
addRandomTentNorthSouth
public void addRandomTentNorthSouth(int int0, int int2, int int1) -
addRandomTentWestEast
public void addRandomTentWestEast(int int2, int int0, int int1) -
addRandomShelterNorthSouth
public void addRandomShelterNorthSouth(int int0, int int1, int int2) -
addRandomShelterWestEast
public void addRandomShelterWestEast(int int0, int int1, int int2) -
addTentNorthSouth
public void addTentNorthSouth(int int0, int int2, int int1) -
addTentWestEast
public void addTentWestEast(int int2, int int0, int int1) -
addMattressNorthSouth
public void addMattressNorthSouth(int int0, int int2, int int1) -
addMattressWestEast
public void addMattressWestEast(int int2, int int0, int int1) -
addSleepingBagNorthSouth
public void addSleepingBagNorthSouth(int int1, int int3, int int2) -
addSleepingBagWestEast
public void addSleepingBagWestEast(int int3, int int1, int int2) -
addShelterNorthSouth
public void addShelterNorthSouth(int int1, int int3, int int2) -
addShelterWestEast
public void addShelterWestEast(int int3, int int1, int int2) -
addTentNorthSouthNew
public void addTentNorthSouthNew(int int3, int int0, int int2) -
addTentWestEastNew
public void addTentWestEastNew(int int3, int int2, int int1) -
addTrailer
public BaseVehicle addTrailer(BaseVehicle vehicle0, Zone zone, IsoChunk chunk, String string0, String string2, String string1) -
addCampfire
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addSimpleCookingPit
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addCookingPit
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addBrazier
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addSimpleFire
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addRandomFirepit
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addCampfireOrPit
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dirtBomb
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cleanSquareAndNeighbors
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addGrindstone
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addStoneAnvil
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addCharcoalBurner
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addWorkstationEntity
public void addWorkstationEntity(IsoGridSquare square, GameEntityScript gameEntityScript, String string) -
addWorkstationEntity
public void addWorkstationEntity(IsoThumpable thumpable, IsoGridSquare square, GameEntityScript gameEntityScript, String var4) -
addItemToObjectSurface
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isValidGraffSquare
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graffSquare
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graffSquare
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trashSquare
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getBBQClutterItem
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getBBQClutter
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getBarnClutterItem
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getBarnClutter
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getBathroomSinkClutterItem
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getBathroomSinkClutter
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getBeachPartyClutterItem
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getBeachPartyClutter
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getBedClutterItem
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getBedClutter
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getCarpentryToolClutterItem
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getCarpentryToolClutter
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getCafeClutterItem
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getCafeClutter
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getDeadEndClutterItem
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getDeadEndClutter
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getDormClutterItem
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getDormClutter
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getFarmStorageClutterItem
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getFarmStorageClutter
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getFootballNightDrinkItem
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getFootballNightDrinks
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getFootballNightSnackItem
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getFootballNightSnacks
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getGarageStorageClutterItem
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getGarageStorageClutter
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getGigamartClutterItem
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getGigamartClutter
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getGroceryClutterItem
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getGroceryClutter
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getHairSalonClutterItem
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getHairSalonClutter
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getHallClutterItem
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getHallClutter
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getHenDoDrinkItem
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getHenDoDrinks
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getHenDoSnackItem
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getHenDoSnacks
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getHoedownClutterItem
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getHoedownClutter
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getHousePartyClutterItem
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getHousePartyClutter
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getJudgeClutterItem
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getJudgeClutter
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getKidClutterItem
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getKidClutter
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getKitchenCounterClutterItem
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getKitchenCounterClutter
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getKitchenSinkClutterItem
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getKitchenSinkClutter
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getKitchenStoveClutterItem
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getKitchenStoveClutter
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getLaundryRoomClutterItem
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getLaundryRoomClutter
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getLivingroomClutterItem
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getLivingroomClutter
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getMedicallutterItem
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getMedicalClutter
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getMurderSceneClutterItem
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getMurderSceneClutter
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getNastyMattressClutterItem
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getNastyMattressClutter
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getOldShelterClutterItem
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getOldShelterClutter
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getOfficeCarDealerClutterItem
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getOfficeCarDealerClutter
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getOfficePaperworkClutterItem
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getOfficePaperworkClutter
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getOfficePenClutterItem
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getOfficePenClutter
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getOfficeOtherClutterItem
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getOfficeOtherClutter
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getOfficeTreatClutterItem
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getOfficeTreatClutter
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getOvenFoodClutterItem
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getOvenFoodClutter
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getPillowClutterItem
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getPillowClutter
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getPokerNightClutterItem
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getPokerNightClutter
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getRichJerkClutterItem
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getRichJerkClutter
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getSadCampsiteClutterItem
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getSadCampsiteClutter
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getSidetableClutterItem
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getSidetableClutter
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getSurvivalistCampsiteClutterItem
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getSurvivalistCampsiteClutter
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getTwiggyClutterItem
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getTwiggyClutter
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getUtilityToolClutterItem
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getUtilityToolClutter
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getVanCampClutterItem
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getVanCampClutter
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getWatchClutterItem
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getWatchClutter
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getWoodcraftClutterItem
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getWoodcraftClutter
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getClutterItem
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getClutterCopy
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