Class RandomizedBuildingBase.HumanCorpse
java.lang.Object
zombie.entity.GameEntity
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
- All Implemented Interfaces:
fmod.fmod.IFMODParameterUpdater
,Serializable
,Mover
,IActionStateChanged
,ILuaGameCharacter
,ILuaGameCharacterAttachedItems
,ILuaGameCharacterClothing
,ILuaGameCharacterDamage
,ILuaGameCharacterHealth
,ILuaVariableSource
,Talker
,ChatElementOwner
,IAnimEventCallback
,IAnimEventListener
,IAnimEventWrappedBroadcaster
,IAnimatable
,IAnimationVariableMap
,IAnimationVariableSource
,IAnimationVariableSourceContainer
,IGrappleable
,IGrappleableWrapper
,IClothingItemListener
,IHumanVisual
,Thumpable
- Enclosing class:
RandomizedBuildingBase
public static final class RandomizedBuildingBase.HumanCorpse
extends IsoGameCharacter
implements IHumanVisual
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.l_testDotSide, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplier
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult
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Field Summary
FieldsFields inherited from class zombie.characters.IsoGameCharacter
advancedAnimator, ai, AllowConversation, amputations, Asleep, attachedItems, AttackedBy, attackTargetSquare, attackVars, AwkwardGlovesStrengthDivisor, bagsWorn, bClimbing, bDamagedByVehicle, bDead, beard, BeenMovingForDecrease, BeenMovingForIncrease, bFalling, bKill, blockTurning, BodyDamage, bPlayingDeathSound, bumpNbr, bUpdateEquippedTextures, bUseParts, callOut, CharacterActions, chatElement, clientIgnoreCollision, clothingWetness, delayToActuallySleep, descriptor, doDirtBloodEtc, doRender, emitter, EnemyList, fallTime, finder, forceNullOverride, ForceWakeUp, ForceWakeUpTime, GlovesStrengthBonus, hair, handItemShouldSendToClients, Health, hurtSound, IgnoreStaggerBack, inf, inventory, invRadioFreq, isoPlayer, isResting, IsVisibleToPlayer, knockbackAttackMod, lastAnimalPet, lastFallSpeed, leftHandItem, legsSprite, lightInfo, m_bPersistentOutfitInit, m_forwardDirection, m_persistentOutfitId, m_turnDeltaNormal, m_turnDeltaRunning, m_turnDeltaSprinting, Moodles, networkCharacter, NumSurvivorsInVicinity, overridePrimaryHandModel, overrideSecondaryHandModel, pathing, primaryHandModel, realdir, realState, realx, realy, realz, ReanimatedCorpse, ReanimatedCorpseID, RemoteID, removedFromWorldMS, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, runSpeedModifier, s_maxPossibleTwist, savedInventoryItems, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, slowFactor, slowTimer, SpeakColour, Speaking, speedMod, stateMachine, StateMachineParams, stats, tempo, tempo2, timeOfSleep, Traits, ulBeatenVehicle, upKillCount, useHandWeapon, usePhysicHitReaction, userName, usernameDisguised, vbdebugHitTarget, vehicle, vocalEvent, wornItems, xp
Fields inherited from class zombie.iso.IsoMovingObject
Collidable, current, def, hitDir, ID, last, MAX_ZOMBIES_EATING, movementLastFrame, movingSq, noDamage, reqMovement, ScriptModule, shootable, solid, treeSoundMgr, weight, width
Fields inherited from class zombie.iso.IsoObject
alpha, AttachedAnimSprite, bAlphaForced, bAnimating, bmod, bMovedThumpable, bNeverDoneAlpha, bSatChair, Children, container, Damage, dir, doNotSync, externalWaterSource, fireColor, gmod, isOutlineHighlight, isOutlineHlAttached, isOutlineHlBlink, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, objectRenderEffects, offsetX, offsetY, outlineHighlightCol, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, ppfBlink, ppfHighlighted, ppfHighlightRenderOnce, renderDepthAdjust, renderInfo, renderSquareOverride, renderSquareOverride2, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteModel, spriteModelInit, spriteModelName, spriteName, square, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects
Fields inherited from class zombie.entity.GameEntity
DEFAULT_ENTITY_DISPLAY_NAME
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
dressInNamedOutfit
(String outfitName) void
Dressup
(SurvivorDesc desc) boolean
Methods inherited from class zombie.characters.IsoGameCharacter
actionStateChanged, addArmMuscleStrain, addBackMuscleStrain, addBasicPatch, addBlood, addBlood, addBodyVisualFromItemType, addBothArmMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addDirt, addHole, addHole, addHoleFromZombieAttacks, addKnownMediaLine, addLeftArmMuscleStrain, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addLotsOfDirt, addNeckMuscleStrain, addReadLiterature, addReadLiterature, addReadPrintMedia, addRightLegMuscleStrain, addStiffness, addVisualDamage, addWorldSoundUnlessInvisible, aimAtFloorTargetDistance, allowsTwist, Anger, applyDamage, ApplyInBedOffset, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, becomeCorpse, BetaAntiDepress, BetaBlockers, bodyPartHasTag, bodyPartIsSpiked, bodyPartIsSpikedBehind, burnCorpse, CacheEquipped, calcCarForwardVector, calcCarPositionOffset, calcCarSpeedVector, calcCarSpeedVector, calcCarToPlayerVector, calcCarToPlayerVector, calcConeAngleMultiplier, calcConeAngleOffset, calcHitDir, calcHitDir, calcLengthMultiplier, calculateBaseSpeed, calculateCombatSpeed, calculateGrappleEffectivenessFromTraits, calculateIdleSpeed, calculateShadowParams, calculateShadowParams, calculateStats, calculateWalkSpeed, Callout, Callout, CanAttack, canBeGrappled, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, canRagdoll, canReachTo, CanSee, CanSee, canSprint, canStandAt, canUseAsGenericCraftingSurface, carMovingBackward, changeState, checkIsNearVehicle, checkIsNearWall, checkUpdateModelTextures, clearAIStateMap, clearAttachedItems, ClearEquippedCache, clearKnownMediaLines, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbOverFence, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, createKeyRing, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, die, DirectionFromVector, DoDeath, DoDeath, doDeferredMovement, doDeferredMovementFromRagdoll, DoFloorSplat, DoFootstepSound, DoFootstepSound, doHitByVehicle, doSleepSpeech, DoSneezeText, DoSwingCollisionBoneCheck, drawDebugTextBelow, drawDirectionLine, drawLine, DrawSneezeText, dressInClothingItem, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomNonSillyOutfit, dressInRandomOutfit, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, dropHandItems, dropHeavyItems, Eat, Eat, Eat, EatOnClient, endPlaybackGameVariables, ensureExistsBallisticsTarget, ensureNotInVehicle, enterVehicle, exert, faceDirection, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, fallenOnKnees, fallFromRope, FireCheck, forceAwake, forgetRecipes, getAbsoluteExcessTwist, getActionContext, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAge, getAimAtFloorAmount, getAimingDelay, getAlphaUpdateRateMul, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimatable, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, getAnimationTimeDelta, getAnimEventBroadcaster, getAnimForwardDirection, GetAnimSetName, getAnimVector, getAppetiteMultiplier, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackedBy, getAttackingWeapon, getAttackTargetSquare, getAttackVars, getAutoWalkDirection, getBallisticsController, getBallisticsTarget, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBlurFactor, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getChopTreeSpeed, getClickSound, getClimbingFailChanceFloat, getClimbingFailChanceInt, getClimbRopeSpeed, getClimbRopeTime, getClothingDiscomfortModifier, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessRate, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredMovement, getDeferredMovement, getDeferredMovementFromRagdoll, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescription, getDescriptor, getDieCount, getDirectionAngle, getDoRender, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallTime, getFallTimeAdjusted, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireMode, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getForwardDirection, getFullName, getGameCharacterAIBrain, getGameVariables, getGameVariablesInternal, getGlobalMovementMod, getGrappleable, getHaloTimerCount, getHammerSoundMod, getHealth, getHearDistanceModifier, getHeightAboveFloor, getHitChancesMod, getHitDirEnum, getHitInfoList, getHitReaction, getHitReactionNetworkAI, getHittingMod, getHoursSurvived, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIgnoreMovement, getInf, getInventory, getInventoryWeight, getIsNPC, getItemVisuals, getItemVisuals, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCharacter, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookVector, getLowDangerInVicinity, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getMovementSpeed, getMusicIntensityEventModData, getNearVehicle, getNetworkCharacterAI, getNextAnimationTranslationLength, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getNumTwistBones, getOrCreateSleepingEventData, getOutfitName, getOwner, getOwnerPlayer, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPerkToUnit, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRagdollController, getRandomDefaultOutfit, getReadLiterature, getReadPrintMedia, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimatedCorpse, getReanimateTimer, getRecoilDelay, getRecoilVarX, getRecoilVarY, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafety, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getSeeNearbyCharacterDistance, getShoulderTwist, getShoulderTwistWeight, getShoutItemModel, getShoutType, getShovingMod, getSitOnFurnitureDirection, getSitOnFurnitureObject, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStats, getSubVariableSource, getSurroundingAttackingZombies, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetGrapplePos, getTargetGrapplePos, getTargetGrappleRotation, getTargetTwist, getTeleport, getTemperature, getTempo, getTempo2, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimedActionTimeModifier, getTimeSinceLastSmoke, getTimeThumping, getTorchStrength, getTotalBlood, getTraits, getTurnDelta, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, GetVariable, getVehicle, getVerticalAimAngle, getVeryCloseEnemyList, getWaterSource, getWeaponLevel, getWeaponLevel, getWeatherHearingMultiplier, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getWornItemsHearingModifier, getWornItemsHearingMultiplier, getWornItemsVisionModifier, getWornItemsVisionMultiplier, getWrappedGrappleable, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasAwkwardHands, hasBloodyClothing, hasDirtyClothing, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasTimedActions, HasTrait, HasTrait, hasWornTag, helmetFall, Hit, Hit, Hit, hitConsequences, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initTextObjects, initWornItems, isAboveTopOfStairs, isActuallyAttackingWithMeleeWeapon, isAimAtFloor, isAiming, IsAiming, isAlive, isAllowConversation, isAnimal, isAnimatingBackwards, isAnimationRecorderActive, isAnimationUpdatingThisFrame, isAnimForecasted, isAnimRecorderActive, isAsleep, isAttachedItem, isAttacking, IsAttackRange, isAutoWalk, isbDoDefer, isBehaviourMoving, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isCanUseBrushTool, isClimbing, isClimbingRope, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentActionPathfinding, isCurrentState, isDead, isDeathDragDown, isDeferredMovementEnabled, isDisguised, isDoDeathSound, isDoingActionThatCanBeCancelled, isDraggingCorpse, isDriving, isDuplicateBodyVisual, isEditingRagdoll, isEnduranceSufficientForAction, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFastMoveCheat, isFemale, isFishingCheat, isForceShove, isGodMod, isGrappleThrowOutWindow, isHandItem, isHandModelOverriddenByCurrentCharacterAction, isHealthCheat, isHeavyItem, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isIgnoringAimingInput, isInARoom, isInTrees, isInTrees2, isInTreesNoBush, isInvincible, isInvisible, isInvulnerable, isItemInBothHands, isKilledByFall, isKilledBySlicingWeapon, isKnockedDown, isKnownMediaLine, isKnownPoison, isKnownPoison, isLastCollidedN, isLastCollidedW, isLiteratureRead, isLocal, isMaskClicked, isMechanicsCheat, isMeleeAttackRange, isMovablesCheat, isMoving, isMuzzleFlash, isNearSirenVehicle, isNPC, isOnBack, isOnBed, isOnDeathDone, isOnFire, isOnKillDone, isOutside, isOverEncumbered, isPathing, isPerformingAttackAnimation, isPerformingGrappleAnimation, isPerformingHostileAnimation, isPerformingShoveAnimation, isPerformingStompAnimation, isPersistentOutfitInit, isPlayerMoving, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isPrimaryHandModelReady, isPrintMediaRead, isProne, isProtectedFromToxic, isProtectedFromToxic, isPushedByForSeparate, isRagdoll, isRagdollFall, isRagdollSimulationActive, isRangedWeaponEmpty, isReading, isReanim, isRecipeActuallyKnown, isRecipeActuallyKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isResting, isRunning, isSceneCulled, isSeatedInVehicle, isSecondaryHandItem, isShoving, isShowAdminTag, isSitOnFurnitureObject, isSitOnGround, isSittingOnFurniture, isSkipResolveCollision, isSneaking, isSpeaking, IsSpeaking, IsSpeakingNPC, isSprinting, isStomping, isStrafing, isTeleporting, isTimedActionInstant, isTimedActionInstantCheat, isTurning, isTurning90, isTurningAround, isTwisting, isUnderVehicle, isUnderVehicleRadius, isUnlimitedCarry, isUnlimitedEndurance, isUpdateAlphaDuringRender, isUpdateAlphaEnabled, isUpright, isUsingWornItems, isVehicleCollision, isVehicleCollisionActive, isVisibleToNPCs, isWeaponReady, isWearingAwkwardGloves, isWearingGlasses, isWearingGloves, isWearingTag, isWearingVisualAid, isZombie, isZombieAttacking, isZombieAttacking, Kill, learnRecipe, learnRecipe, level0, LevelPerk, LevelPerk, load, loadChange, loadKnownMediaLines, LoseLevel, MoveForward, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, OnAnimEvent, OnAnimEvent_IsAlmostUp, onAnimPlayerCreated, OnClothingUpdated, onCullStateChanged, OnDeath, onDeath_ShouldDoSplatterAndSounds, OnEquipmentUpdated, onMouseLeftClick, onTrigger_setAnimStateToTriggerFile, onTrigger_setClothingToXmlTriggerFile, onWornItemsChanged, openWindow, PainMeds, pathToAux, pathToCharacter, pathToLocation, pathToLocationF, pathToSound, pickUpCorpse, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playBloodSplatterSound, playDeadSound, playDropItemSound, playEmote, playerIsSelf, playHurtSound, playSound, playSoundLocal, postupdate, postUpdateEquippedTextures, postUpdateModelTextures, preupdate, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, registerAIState, releaseAnimationPlayer, releaseBallisticsController, releaseBallisticsTarget, releaseRagdollController, reloadOutfit, removeAttachedItem, removeFromHands, removeFromWorld, removeKnownMediaLine, removeWornItem, removeWornItem, render, renderlast, renderObjectPicker, renderServerGUI, renderShadow, renderTextureInsteadOfModel, reportEvent, resetAimingDelay, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, save, saveChange, saveKnownMediaLines, Say, Say, SayDebug, SayDebug, SayRadio, SayShout, SayWhisper, Seen, setAge, setAimAngles, setAimAtFloor, setAimAtFloor, setAimingDelay, setAllowConversation, setAlreadyReadPages, setAnimated, setAnimatingBackwards, setAnimForecasted, setAnimRecorderActive, setAsleep, setAttachedItem, setAttachedItems, setAttackedBy, setAttackTargetSquare, setAutoWalk, setAutoWalkDirection, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setCanUseBrushTool, setClickSound, setClimbRopeTime, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCorpseSicknessRate, setCriticalHit, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDeferredMovementEnabled, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setDirectionAngle, setDoDeathSound, setDoRender, setEditingRagdoll, setEquipParent, setEquipParent, setFallOnFront, setFallTime, setFarmingCheat, setFastMoveCheat, setFemale, setFireKillRate, setFireMode, setFireSpreadProbability, setFishingCheat, setFollowingTarget, setForceShove, setForceWakeUpTime, setForwardDirection, setForwardDirection, setGodMod, setGrappleThrowOutWindow, setHaloNote, setHaloNote, setHaloNote, setHealth, setHealthCheat, setHideWeaponModel, setHitDir, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setInvulnerable, setIsAiming, setIsAnimal, setIsNPC, setIsRagdoll, setIsResting, setKilledByFall, setKnockedDown, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCharacter, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setMusicIntensityEventModData, setMuzzleFlashDuration, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnBed, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPathSpeed, setPatience, setPatienceMax, setPatienceMin, setPerformingAttackAnimation, setPerformingShoveAnimation, setPerformingStompAnimation, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRagdollFall, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setRecoilVarX, setRecoilVarY, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSayLine, setSceneCulled, setSecondaryHandItem, setShowAdminTag, setSitOnFurnitureDirection, setSitOnFurnitureObject, setSitOnGround, setSittingOnFurniture, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSurvivorKills, setTargetAndCurrentDirection, setTargetGrapplePos, setTeleport, setTemperature, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setUsePhysicHitReaction, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVariableEnum, setVehicle, setVehicleCollision, setVerticalAimAngle, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, shouldBecomeCorpse, shouldBecomeZombieAfterDeath, shouldBeFalling, shouldBeTurning, shouldBeTurning90, shouldBeTurningAround, shouldDoInventory, shouldIgnoreCollisionWithSquare, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, spikePart, spikePartIndex, spinToZeroAllAnimNodes, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, SpreadFireMP, StartAction, startEvent, startMuzzleFlash, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, teleportTo, teleportTo, teleportTo, teleportTo, testDefense, testDotSide, Throw, throwGrappledTargetOutWindow, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerCough, tryGetAIState, update, updateAimingDelay, updateAnimationRecorderState, updateBallistics, updateBandages, updateDiscomfortModifiers, updateDisguisedState, updateEmitter, updateEquippedItemSounds, updateEquippedRadioFreq, updateEvent, updateHandEquips, updateLightInfo, updateMovementMomentum, updateMovementRates, updateRecoilVar, updateSpeedModifiers, updateStats_Awake, updateStats_Sleeping, updateStats_WakeState, updateTextObjects, updateUserName, updateVisionEffects, updateVisionEffectTargets, updateWornItemsHearingModifier, updateWornItemsVisionModifier, useBallistics, usePhysicHitReaction, useRagdoll, useRagdollVehicleCollision, wasLocal, writeInventory, zeroForwardDirectionX, zeroForwardDirectionY
Methods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLastX, getLastY, getLastZ, getLimpulsex, getLimpulsey, getMasterRegion, getMovementLastFrame, getNextX, getNextY, getNoDamage, getObjectName, getPathFindIndex, getPosition, getPosition, getScreenX, getScreenY, getScriptModule, getScriptNextX, getScriptNextY, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isEatingOther, isExistInTheWorld, isFirstUpdate, isOnFloor, isPushableForSeparate, isShootable, isSolid, isSolidForSeparate, isZombiesDontAttack, Move, MoveUnmodded, onMouseRightClick, onMouseRightReleased, removeFromSquare, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setForceX, setForceY, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLastX, setLastY, setLastZ, setLimpulsex, setLimpulsey, setMovementLastFrame, setMovingSquareNow, setNextX, setNextY, setNoDamage, setOnFloor, setPathFindIndex, setPosition, setPosition, setPosition, setScriptModule, setScriptNextX, setScriptNextY, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, setZombiesDontAttack, spotted, toString, updateAnimation
Methods inherited from class zombie.iso.IsoObject
addAttachedAnimSprite, addAttachedAnimSpriteByName, addAttachedAnimSpriteInstance, addChild, addFluid, addItemsFromProperties, addItemToObjectSurface, addItemToObjectSurface, addLightSourceToWorld, addObjectAmbientEmitter, addSecondaryContainer, addSheetRope, addToWorld, afterRotated, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, checkAmbientSound, checkHaveElectricity, checkLightSourceActive, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, clearAttachedAnimSprite, clearOnOverlay, Collision, countAddSheetRope, createContainersFromSpriteProperties, createFluidContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, emptyFluid, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAlphaUpdateRateDiv, getAttachedAnimSprite, getAttachedAnimSpriteCount, getCell, getChildSprites, getChunk, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCurrentFrameTex, getCustomColor, getDamage, getDir, getEntityNetID, getFacing, getFacingPositionAlt, getFactoryVehicle, getFasciaAttachedSquare, getFluidAmount, getFluidCapacity, getFluidUiName, getGameEntityType, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getLightSource, getMaskClickedY, getMasterObject, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOnOverlay, getOutlineHighlightCol, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderEffectObjectByIndex, getRenderEffectObjectCount, getRenderInfo, getRenderSquare, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGrid, getSpriteGridObjects, getSpriteGridObjects, getSpriteGridObjectsExcludingSelf, getSpriteGridObjectsIncludingSelf, getSpriteModel, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getTileName, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWindRenderEffects, getWorldObjectIndex, hasAnimatedAttachments, hasAttachedAnimSprites, hasExternalWaterSource, hasFluid, hasModData, hasObjectAmbientEmitter, hasOverlaySprite, hasSpriteGrid, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, invalidateRenderChunkLevel, invalidateVispolyChunkLevel, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isAnimating, isBlink, isBlink, isBush, isCanPath, isConnectedSpriteGridObject, isEntityValid, isFascia, isFloor, isGenericCraftingSurface, isGrave, isHighlighted, isHighlighted, isHighlightRenderOnce, isHighlightRenderOnce, isHoppable, isItemAllowedInContainer, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isOnScreen, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isRemoveItemAllowedFromContainer, isSatChair, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isTargetAlphaZero, isTent, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, moveFluidToTemporaryContainer, onAnimationFinished, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeFromWorldToMeta, removeLightSourceFromWorld, removeRenderEffect, removeSheetRope, renderAnimatedAttachments, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderModel, renderWallTile, renderWallTileDepth, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAnimating, setAttachedAnimSprite, setBlink, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setExplored, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setHighlighted, setHighlighted, setHighlightRenderOnce, setHighlightRenderOnce, setKeyId, setLastRendered, setLastRenderedRendered, setLightSource, setModData, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOnOverlay, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSatChair, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSpriteModelName, setSquare, setTable, setTargetAlpha, setTargetAlpha, setTile, setType, setUsesExternalWaterSource, shouldLightSourceBeActive, shouldShowOnOverlay, softReset, sync, syncIsoObject, syncIsoObjectReceive, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transferFluidFrom, transferFluidTo, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColorToClients, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, unsetOutlineHighlight, updateAlpha, updateAlpha, updateAlpha, updateRenderInfoForObjectPicker, useFluid, useItemOn, WeaponHit, writeToRemoteBuffer
Methods inherited from class zombie.entity.GameEntity
attrib, componentSize, connectComponents, containsComponent, getAttributes, getComponent, getComponentForIndex, getComponentFromID, getDefaultEntityDisplayName, getDurabilityComponent, getEntityDisplayName, getEntityFullTypeDebug, getExceptionCompatibleString, getFluidContainer, getSpriteConfig, getUsingPlayer, hasComponent, hasComponents, hasRenderers, isAddedToEngine, isMeta, isRemovingFromEngine, isScheduledForBucketUpdate, isScheduledForEngineRemoval, isUsingPlayer, isValidEngineEntity, loadEntity, onEquip, onEquip, onFirstCreation, onFluidContainerUpdate, onReceiveEntityPacket, onUnEquip, receiveSyncEntity, receiveUpdateUsingPlayer, removeFromWorld, renderlastComponents, requiresEntitySave, saveEntity, sendClientEntityPacket, sendComponentEvent, sendComponentEvent, sendEntityEvent, sendEntityEvent, sendServerEntityPacket, sendServerEntityPacketTo, sendSyncEntity, sendUpdateUsingPlayer, setUsingPlayer
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
canTransitionToState, getOnlineID
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
getVariableEnum
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSourceContainer
containsVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableFloat, getVariableString, isVariable
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, animEvent
Methods inherited from interface zombie.core.skinnedmodel.IGrappleable
getID, getPosition, getPosition, setDoGrappleLetGo, setGrappleDeferredOffset, setGrappleDeferredOffset, setPosition, setPosition, setTargetGrapplePos, setTargetGrapplePos, setTargetGrappleRotation
Methods inherited from interface zombie.core.skinnedmodel.IGrappleableWrapper
AcceptGrapple, getBearingFromGrappledTarget, getBearingToGrappledTarget, getGrappledBy, getGrappledByString, getGrappledByType, getGrappleOffset, getGrappleOffset, getGrappleOffsetBehaviour, getGrapplePosOffsetForward, getGrappleResult, getGrappleRotOffsetYaw, getGrapplingTarget, getSharedGrappleAnimNode, getSharedGrappleAnimTime, getSharedGrappleType, Grappled, GrapplerLetGo, isBeingGrappled, isBeingGrappledBy, isDoContinueGrapple, isDoGrapple, isGrappling, isGrapplingTarget, isOnFloor, isPerformingAnyGrappleAnimation, isPerformingGrappleGrabAnimation, LetGoOfGrappled, RejectGrapple, resetGrappleStateToDefault, setDoContinueGrapple, setDoGrapple, setGrappleDeferredOffset, setGrappleoffsetBehaviour, setGrapplePosOffsetForward, setGrappleResult, setGrappleRotOffsetYaw, setOnFloor, setPerformingGrappleGrabAnimation, setSharedGrappleAnimNode, setSharedGrappleAnimTime, setSharedGrappleType, setTargetGrappleRotation
Methods inherited from interface zombie.core.skinnedmodel.visual.IHumanVisual
getItemVisuals, isFemale, isZombie
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Field Details
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isSkeleton
public boolean isSkeleton
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Constructor Details
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HumanCorpse
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Method Details
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dressInNamedOutfit
- Specified by:
dressInNamedOutfit
in interfaceILuaGameCharacterClothing
- Overrides:
dressInNamedOutfit
in classIsoGameCharacter
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getHumanVisual
- Specified by:
getHumanVisual
in interfaceIHumanVisual
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getVisual
- Specified by:
getVisual
in interfaceILuaGameCharacter
- Overrides:
getVisual
in classIsoGameCharacter
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Dressup
- Specified by:
Dressup
in interfaceILuaGameCharacterClothing
- Overrides:
Dressup
in classIsoGameCharacter
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isSkeleton
public boolean isSkeleton()- Specified by:
isSkeleton
in interfaceIHumanVisual
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