Interface Quaterniondc
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Method Summary
Modifier and TypeMethodDescriptionadd
(double arg0, double arg1, double arg2, double arg3, Quaterniond arg4) add
(Quaterniondc arg0, Quaterniond arg1) double
angle()
conjugate
(Quaterniond arg0) conjugateBy
(Quaterniondc arg0, Quaterniond arg1) difference
(Quaterniondc arg0, Quaterniond arg1) div
(Quaterniondc arg0, Quaterniond arg1) double
dot
(Quaterniondc arg0) boolean
equals
(double arg0, double arg1, double arg2, double arg3) boolean
equals
(Quaterniondc arg0, double arg1) get
(AxisAngle4d arg0) get
(AxisAngle4f arg0) get
(Quaterniond arg0) get
(Quaternionf arg0) getEulerAnglesXYZ
(Vector3d arg0) integrate
(double arg0, double arg1, double arg2, double arg3, Quaterniond arg4) invert
(Quaterniond arg0) boolean
isFinite()
double
lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Quaterniond arg6) lookAlong
(Vector3dc arg0, Vector3dc arg1, Quaterniond arg2) mul
(double arg0, double arg1, double arg2, double arg3, Quaterniond arg4) mul
(Quaterniondc arg0, Quaterniond arg1) nlerp
(Quaterniondc arg0, double arg1, Quaterniond arg2) nlerpIterative
(Quaterniondc arg0, double arg1, double arg2, Quaterniond arg3) normalize
(Quaterniond arg0) normalizedPositiveX
(Vector3d arg0) normalizedPositiveY
(Vector3d arg0) normalizedPositiveZ
(Vector3d arg0) premul
(double arg0, double arg1, double arg2, double arg3, Quaterniond arg4) premul
(Quaterniondc arg0, Quaterniond arg1) rotateAxis
(double arg0, double arg1, double arg2, double arg3, Quaterniond arg4) rotateAxis
(double arg0, Vector3dc arg1, Quaterniond arg2) rotateLocalX
(double arg0, Quaterniond arg1) rotateLocalY
(double arg0, Quaterniond arg1) rotateLocalZ
(double arg0, Quaterniond arg1) rotateTo
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Quaterniond arg6) rotateTo
(Vector3dc arg0, Vector3dc arg1, Quaterniond arg2) rotateX
(double arg0, Quaterniond arg1) rotateXYZ
(double arg0, double arg1, double arg2, Quaterniond arg3) rotateY
(double arg0, Quaterniond arg1) rotateYXZ
(double arg0, double arg1, double arg2, Quaterniond arg3) rotateZ
(double arg0, Quaterniond arg1) rotateZYX
(double arg0, double arg1, double arg2, Quaterniond arg3) scale
(double arg0, Quaterniond arg1) slerp
(Quaterniondc arg0, double arg1, Quaterniond arg2) transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) transformInverse
(double arg0, double arg1, double arg2, Vector3f arg3) transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) transformInverse
(double arg0, double arg1, double arg2, Vector4f arg3) transformInverse
(Vector3d arg0) transformInverse
(Vector3dc arg0, Vector3d arg1) transformInverse
(Vector3f arg0) transformInverse
(Vector3fc arg0, Vector3f arg1) transformInverse
(Vector4d arg0) transformInverse
(Vector4dc arg0, Vector4d arg1) transformInverse
(Vector4f arg0) transformInverse
(Vector4fc arg0, Vector4f arg1) transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) transformInverseUnit
(double arg0, double arg1, double arg2, Vector3f arg3) transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) transformInverseUnit
(double arg0, double arg1, double arg2, Vector4f arg3) transformInverseUnit
(Vector3d arg0) transformInverseUnit
(Vector3dc arg0, Vector3d arg1) transformInverseUnit
(Vector3f arg0) transformInverseUnit
(Vector3fc arg0, Vector3f arg1) transformInverseUnit
(Vector4d arg0) transformInverseUnit
(Vector4dc arg0, Vector4d arg1) transformInverseUnit
(Vector4f arg0) transformInverseUnit
(Vector4fc arg0, Vector4f arg1) transformPositiveX
(Vector3d arg0) transformPositiveX
(Vector3f arg0) transformPositiveX
(Vector4d arg0) transformPositiveX
(Vector4f arg0) transformPositiveY
(Vector3d arg0) transformPositiveY
(Vector3f arg0) transformPositiveY
(Vector4d arg0) transformPositiveY
(Vector4f arg0) transformPositiveZ
(Vector3d arg0) transformPositiveZ
(Vector3f arg0) transformPositiveZ
(Vector4d arg0) transformPositiveZ
(Vector4f arg0) transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) transformUnit
(double arg0, double arg1, double arg2, Vector3f arg3) transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) transformUnit
(double arg0, double arg1, double arg2, Vector4f arg3) transformUnit
(Vector3d arg0) transformUnit
(Vector3dc arg0, Vector3d arg1) transformUnit
(Vector3f arg0) transformUnit
(Vector3fc arg0, Vector3f arg1) transformUnit
(Vector4d arg0) transformUnit
(Vector4dc arg0, Vector4d arg1) transformUnit
(Vector4f arg0) transformUnit
(Vector4fc arg0, Vector4f arg1) double
w()
double
x()
double
y()
double
z()
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Method Details
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x
double x() -
y
double y() -
z
double z() -
w
double w() -
normalize
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add
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add
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dot
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angle
double angle() -
get
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get
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get
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get
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get
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get
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get
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get
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mul
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mul
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premul
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premul
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transform
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transformInverse
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transformUnit
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transformInverseUnit
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transformPositiveX
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transformPositiveX
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transformUnitPositiveX
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transformUnitPositiveX
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transformPositiveY
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transformPositiveY
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transformUnitPositiveY
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transformUnitPositiveY
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transformPositiveZ
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transformPositiveZ
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transformUnitPositiveZ
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transformUnitPositiveZ
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transform
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transformInverse
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transform
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transformInverse
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transform
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transformInverse
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transform
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transformInverse
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transform
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transformInverse
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transform
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transformInverse
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformPositiveX
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transformPositiveX
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transformUnitPositiveX
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transformUnitPositiveX
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transformPositiveY
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transformPositiveY
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transformUnitPositiveY
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transformUnitPositiveY
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transformPositiveZ
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transformPositiveZ
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transformUnitPositiveZ
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transformUnitPositiveZ
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transform
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transformInverse
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transform
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transformInverse
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transform
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transformInverse
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transform
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transformInverse
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transform
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transformInverse
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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transformUnit
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transformInverseUnit
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invert
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div
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conjugate
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lengthSquared
double lengthSquared() -
slerp
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scale
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integrate
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nlerp
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nlerpIterative
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lookAlong
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lookAlong
Quaterniond lookAlong(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Quaterniond arg6) -
difference
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rotateTo
Quaterniond rotateTo(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Quaterniond arg6) -
rotateTo
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rotateX
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rotateY
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rotateZ
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rotateLocalX
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rotateLocalY
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rotateLocalZ
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rotateXYZ
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rotateZYX
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rotateYXZ
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getEulerAnglesXYZ
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rotateAxis
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rotateAxis
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positiveX
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normalizedPositiveX
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positiveY
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normalizedPositiveY
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positiveZ
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normalizedPositiveZ
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conjugateBy
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isFinite
boolean isFinite() -
equals
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equals
boolean equals(double arg0, double arg1, double arg2, double arg3)
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