Interface Vector3fc
-
Method Summary
Modifier and TypeMethodDescriptionfloatfloatfloatangleSigned(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) floatangleSigned(Vector3fc arg0, Vector3fc arg1) floatdistance(float arg0, float arg1, float arg2) floatfloatdistanceSquared(float arg0, float arg1, float arg2) floatdistanceSquared(Vector3fc arg0) floatdot(float arg0, float arg1, float arg2) floatbooleanequals(float arg0, float arg1, float arg2) booleanfloatget(int arg0) get(int arg0, ByteBuffer arg1) get(int arg0, FloatBuffer arg1) get(ByteBuffer arg0) get(FloatBuffer arg0) getToAddress(long arg0) booleanisFinite()floatlength()floatintintmul(Matrix3x2fc arg0, Vector3f arg1) mulDirection(Matrix4dc arg0, Vector3f arg1) mulDirection(Matrix4fc arg0, Vector3f arg1) mulDirection(Matrix4x3fc arg0, Vector3f arg1) mulPosition(Matrix4fc arg0, Vector3f arg1) mulPosition(Matrix4x3fc arg0, Vector3f arg1) floatmulPositionW(Matrix4fc arg0, Vector3f arg1) mulProject(Matrix4fc arg0, float arg1, Vector3f arg2) mulProject(Matrix4fc arg0, Vector3f arg1) mulTranspose(Matrix3fc arg0, Vector3f arg1) mulTransposeDirection(Matrix4fc arg0, Vector3f arg1) mulTransposePosition(Matrix4fc arg0, Vector3f arg1) orthogonalize(Vector3fc arg0, Vector3f arg1) orthogonalizeUnit(Vector3fc arg0, Vector3f arg1) rotate(Quaternionfc arg0, Vector3f arg1) rotateAxis(float arg0, float arg1, float arg2, float arg3, Vector3f arg4) rotationTo(float arg0, float arg1, float arg2, Quaternionf arg3) rotationTo(Vector3fc arg0, Quaternionf arg1) smoothStep(Vector3fc arg0, float arg1, Vector3f arg2) floatx()floaty()floatz()
-
Method Details
-
x
float x() -
y
float y() -
z
float z() -
get
-
get
-
get
-
get
-
getToAddress
-
sub
-
sub
-
add
-
add
-
fma
-
fma
-
mulAdd
-
mulAdd
-
mul
-
div
-
mulProject
-
mulProject
-
mul
-
mul
-
mul
-
mulTranspose
-
mulPosition
-
mulPosition
-
mulTransposePosition
-
mulPositionW
-
mulDirection
-
mulDirection
-
mulDirection
-
mulTransposeDirection
-
mul
-
mul
-
div
-
div
-
rotate
-
rotationTo
-
rotationTo
-
rotateAxis
-
rotateX
-
rotateY
-
rotateZ
-
lengthSquared
float lengthSquared() -
length
float length() -
normalize
-
normalize
-
cross
-
cross
-
distance
-
distance
float distance(float arg0, float arg1, float arg2) -
distanceSquared
-
distanceSquared
float distanceSquared(float arg0, float arg1, float arg2) -
dot
-
dot
float dot(float arg0, float arg1, float arg2) -
angleCos
-
angle
-
angleSigned
-
angleSigned
float angleSigned(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) -
min
-
max
-
negate
-
absolute
-
reflect
-
reflect
-
half
-
half
-
smoothStep
-
hermite
-
lerp
-
get
- Throws:
IllegalArgumentException
-
get
-
get
-
get
-
maxComponent
int maxComponent() -
minComponent
int minComponent() -
orthogonalize
-
orthogonalizeUnit
-
floor
-
ceil
-
round
-
isFinite
boolean isFinite() -
equals
-
equals
boolean equals(float arg0, float arg1, float arg2)
-