Uses of Class
org.joml.Matrix4x3d
Packages that use Matrix4x3d
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Uses of Matrix4x3d in org.joml
Subclasses of Matrix4x3d in org.jomlMethods in org.joml that return Matrix4x3dModifier and TypeMethodDescriptionMatrix4x3d.add
(Matrix4x3dc arg0) Matrix4x3d.add
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.add
(Matrix4x3fc arg0) Matrix4x3d.add
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.add
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.add
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.arcball
(double arg0, Vector3dc arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.arcball
(double arg0, Vector3dc arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.assume
(int arg0) Matrix4x3d.billboardCylindrical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.cofactor3x3()
Matrix4x3d.cofactor3x3
(Matrix4x3d arg0) Matrix4x3dc.cofactor3x3
(Matrix4x3d arg0) Matrix4x3d.determineProperties()
Matrix4x3d.fma
(Matrix4x3dc arg0, double arg1) Matrix4x3d.fma
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.fma
(Matrix4x3fc arg0, double arg1) Matrix4x3d.fma
(Matrix4x3fc arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.fma
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.fma
(Matrix4x3fc arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.get
(Matrix4x3d arg0) Matrix4x3dc.get
(Matrix4x3d arg0) Matrix4x3f.get
(Matrix4x3d arg0) Matrix4x3fc.get
(Matrix4x3d arg0) Quaternionf.get
(Matrix4x3d arg0) Quaternionfc.get
(Matrix4x3d arg0) Matrix4d.get4x3
(Matrix4x3d arg0) Matrix4dc.get4x3
(Matrix4x3d arg0) Matrix4x3d.identity()
Matrix4x3d.invert()
Matrix4x3d.invert
(Matrix4x3d arg0) Matrix4x3dc.invert
(Matrix4x3d arg0) Matrix4x3d.invertOrtho()
Matrix4x3d.invertOrtho
(Matrix4x3d arg0) Matrix4x3dc.invertOrtho
(Matrix4x3d arg0) Matrix4x3d.lerp
(Matrix4x3dc arg0, double arg1) Matrix4x3d.lerp
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.lerp
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.lookAlong
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.lookAlong
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4x3d.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3d.lookAt
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3dc.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3dc.lookAt
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3d.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4x3d.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3d.lookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3dc.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3dc.lookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3d.m00
(double arg0) Matrix4x3d.m01
(double arg0) Matrix4x3d.m02
(double arg0) Matrix4x3d.m10
(double arg0) Matrix4x3d.m11
(double arg0) Matrix4x3d.m12
(double arg0) Matrix4x3d.m20
(double arg0) Matrix4x3d.m21
(double arg0) Matrix4x3d.m22
(double arg0) Matrix4x3d.m30
(double arg0) Matrix4x3d.m31
(double arg0) Matrix4x3d.m32
(double arg0) Matrix4x3d.mul
(Matrix4x3dc arg0) Matrix4x3d.mul
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mul
(Matrix4x3fc arg0) Matrix4x3d.mul
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.mul
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mul
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.mulComponentWise
(Matrix4x3dc arg0) Matrix4x3d.mulComponentWise
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mulComponentWise
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mulOrtho
(Matrix4x3dc arg0) Matrix4x3d.mulOrtho
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mulOrtho
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mulTranslation
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mulTranslation
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.mulTranslation
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mulTranslation
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.normal()
Matrix4x3d.normal
(Matrix4x3d arg0) Matrix4x3dc.normal
(Matrix4x3d arg0) Matrix4x3d.normalize3x3()
Matrix4x3d.normalize3x3
(Matrix4x3d arg0) Matrix4x3dc.normalize3x3
(Matrix4x3d arg0) Matrix4x3d.obliqueZ
(double arg0, double arg1) Matrix4x3d.obliqueZ
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.obliqueZ
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4x3d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.ortho2D
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.ortho2D
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.ortho2D
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.ortho2DLH
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.ortho2DLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.ortho2DLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4x3d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4x3d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4x3d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.pick
(double double0, double double1, double double2, double double3, int[] ints) Matrix4x3d.pick
(double double5, double double7, double double1, double double3, int[] ints, Matrix4x3d matrix4x3d1) Matrix4x3dc.pick
(double var1, double var3, double var5, double var7, int[] var9, Matrix4x3d var10) Matrix4x3d.reflect
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.reflect
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.reflect
(Quaterniondc arg0, Vector3dc arg1) Matrix4x3d.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.reflect
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.reflect
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.reflect
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.reflection
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.reflection
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.reflection
(Quaterniondc arg0, Vector3dc arg1) Matrix4x3d.reflection
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.rotate
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.rotate
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotate
(double arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.rotate
(double arg0, Vector3fc arg1, Matrix4x3d arg2) Matrix4x3d.rotate
(AxisAngle4d arg0) Matrix4x3d.rotate
(AxisAngle4d arg0, Matrix4x3d arg1) Matrix4x3d.rotate
(AxisAngle4f arg0) Matrix4x3d.rotate
(AxisAngle4f arg0, Matrix4x3d arg1) Matrix4x3d.rotate
(Quaterniondc arg0) Matrix4x3d.rotate
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3d.rotate
(Quaternionfc arg0) Matrix4x3d.rotate
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotate
(double arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.rotate
(double arg0, Vector3fc arg1, Matrix4x3d arg2) Matrix4x3dc.rotate
(AxisAngle4d arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(AxisAngle4f arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3d.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3) Matrix4x3d.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotateLocal
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotateLocal
(Quaterniondc arg0) Matrix4x3d.rotateLocal
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocal
(Quaternionfc arg0) Matrix4x3d.rotateLocal
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotateLocal
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateLocal
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocalX
(double arg0) Matrix4x3d.rotateLocalX
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocalY
(double arg0) Matrix4x3d.rotateLocalY
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocalZ
(double arg0) Matrix4x3d.rotateLocalZ
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotateTranslation
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3d.rotateTranslation
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotateTranslation
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateTranslation
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3d.rotateX
(double arg0) Matrix4x3d.rotateX
(double arg0, Matrix4x3d arg1) Matrix4x3dc.rotateX
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateXYZ
(double arg0, double arg1, double arg2) Matrix4x3d.rotateXYZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.rotateXYZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.rotateY
(double arg0) Matrix4x3d.rotateY
(double arg0, Matrix4x3d arg1) Matrix4x3dc.rotateY
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateYXZ
(double arg0, double arg1, double arg2) Matrix4x3d.rotateYXZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.rotateYXZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.rotateZ
(double arg0) Matrix4x3d.rotateZ
(double arg0, Matrix4x3d arg1) Matrix4x3dc.rotateZ
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateZYX
(double arg0, double arg1, double arg2) Matrix4x3d.rotateZYX
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.rotateZYX
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.rotation
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.rotation
(AxisAngle4d arg0) Matrix4x3d.rotation
(AxisAngle4f arg0) Matrix4x3d.rotation
(Quaterniondc arg0) Matrix4x3d.rotation
(Quaternionfc arg0) Matrix4x3d.rotationAround
(Quaterniondc arg0, double arg1, double arg2, double arg3) Matrix4x3d.rotationTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.rotationTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.rotationX
(double arg0) Matrix4x3d.rotationXYZ
(double arg0, double arg1, double arg2) Matrix4x3d.rotationY
(double arg0) Matrix4x3d.rotationYXZ
(double arg0, double arg1, double arg2) Matrix4x3d.rotationZ
(double arg0) Matrix4x3d.rotationZYX
(double arg0, double arg1, double arg2) Matrix4x3d.scale
(double arg0) Matrix4x3d.scale
(double arg0, double arg1, double arg2) Matrix4x3d.scale
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.scale
(double arg0, Matrix4x3d arg1) Matrix4x3d.scale
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.scale
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.scale
(double arg0, Matrix4x3d arg1) Matrix4x3dc.scale
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3d.scaleLocal
(double arg0, double arg1, double arg2) Matrix4x3d.scaleLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.scaleLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.scaleXY
(double arg0, double arg1) Matrix4x3d.scaleXY
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.scaleXY
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.scaling
(double arg0) Matrix4x3d.scaling
(double arg0, double arg1, double arg2) Matrix4x3d.set
(double[] doubles) Matrix4x3d.set
(double[] doubles, int int0) Matrix4x3d.set
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11) Matrix4x3d.set
(float[] floats) Matrix4x3d.set
(float[] floats, int int0) Matrix4x3d.set
(ByteBuffer arg0) Matrix4x3d.set
(DoubleBuffer arg0) Matrix4x3d.set
(FloatBuffer arg0) Matrix4x3d.set
(AxisAngle4d arg0) Matrix4x3d.set
(AxisAngle4f arg0) Matrix4x3d.set
(Matrix4x3dc arg0) Matrix4x3d.set
(Matrix4x3fc arg0) Matrix4x3d.set
(Quaterniondc arg0) Matrix4x3d.set
(Quaternionfc arg0) Matrix4x3d.set3x3
(Matrix4x3dc arg0) Matrix4x3d.setFloats
(ByteBuffer arg0) Matrix4x3d.setFromAddress
(long arg0) Matrix4x3d.setLookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.setLookAlong
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.setLookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4x3d.setLookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4x3d.setLookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.setOrtho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.setOrtho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4x3d.setOrtho2D
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.setOrtho2DLH
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.setOrthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4x3d.setOrthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4x3d.setOrthoSymmetric
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.setOrthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4x3d.setOrthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3) Matrix4x3d.setOrthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4x3d.setRotationXYZ
(double arg0, double arg1, double arg2) Matrix4x3d.setRotationYXZ
(double arg0, double arg1, double arg2) Matrix4x3d.setRotationZYX
(double arg0, double arg1, double arg2) Matrix4x3d.setTranslation
(double arg0, double arg1, double arg2) Matrix4x3d.setTranslation
(Vector3dc arg0) Matrix4x3d.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7) Matrix4x3d.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4x3d arg8) Matrix4x3d.shadow
(double arg0, double arg1, double arg2, double arg3, Matrix4x3dc arg4) Matrix4x3d.shadow
(double arg0, double arg1, double arg2, double arg3, Matrix4x3dc arg4, Matrix4x3d arg5) Matrix4x3d.shadow
(Vector4dc arg0, double arg1, double arg2, double arg3, double arg4, Matrix4x3d arg5) Matrix4x3d.shadow
(Vector4dc arg0, Matrix4x3dc arg1) Matrix4x3d.shadow
(Vector4dc arg0, Matrix4x3dc arg1, Matrix4x3d arg2) Matrix4x3dc.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4x3d arg8) Matrix4x3dc.shadow
(double arg0, double arg1, double arg2, double arg3, Matrix4x3dc arg4, Matrix4x3d arg5) Matrix4x3dc.shadow
(Vector4dc arg0, double arg1, double arg2, double arg3, double arg4, Matrix4x3d arg5) Matrix4x3dc.shadow
(Vector4dc arg0, Matrix4x3dc arg1, Matrix4x3d arg2) Matrix4x3d.sub
(Matrix4x3dc arg0) Matrix4x3d.sub
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.sub
(Matrix4x3fc arg0) Matrix4x3d.sub
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.sub
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.sub
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.swap
(Matrix4x3d arg0) Matrix4x3d.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4x3d.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4x3dc.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4x3dc.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4x3d.translate
(double arg0, double arg1, double arg2) Matrix4x3d.translate
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.translate
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3d.translate
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3dc.translate
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.translate
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.translate
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3d.translateLocal
(double arg0, double arg1, double arg2) Matrix4x3d.translateLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.translateLocal
(Vector3dc arg0) Matrix4x3d.translateLocal
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3d.translateLocal
(Vector3fc arg0) Matrix4x3d.translateLocal
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3dc.translateLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.translateLocal
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.translateLocal
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3d.translation
(double arg0, double arg1, double arg2) Matrix4x3d.translation
(Vector3dc arg0) Matrix4x3d.translation
(Vector3fc arg0) Matrix4x3d.translationRotate
(double arg0, double arg1, double arg2, Quaterniondc arg3) Matrix4x3d.translationRotateMul
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, Matrix4x3dc arg7) Matrix4x3d.translationRotateMul
(double arg0, double arg1, double arg2, Quaternionfc arg3, Matrix4x3dc arg4) Matrix4x3d.translationRotateScale
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9) Matrix4x3d.translationRotateScale
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2) Matrix4x3d.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4x3d.translationRotateScaleMul
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, Matrix4x3dc arg10) Matrix4x3d.translationRotateScaleMul
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2, Matrix4x3dc arg3) Matrix4x3d.translationRotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4x3d.translationRotateTowards
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.transpose3x3()
Matrix4x3d.transpose3x3
(Matrix4x3d arg0) Matrix4x3dc.transpose3x3
(Matrix4x3d arg0) Matrix4x3d.zero()
Methods in org.joml with parameters of type Matrix4x3dModifier and TypeMethodDescriptionMatrix4x3d.add
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.add
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.add
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.add
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.arcball
(double arg0, Vector3dc arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.arcball
(double arg0, Vector3dc arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.cofactor3x3
(Matrix4x3d arg0) Matrix4x3dc.cofactor3x3
(Matrix4x3d arg0) Matrix4x3d.fma
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.fma
(Matrix4x3fc arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.fma
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.fma
(Matrix4x3fc arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.get
(Matrix4x3d arg0) Matrix4x3dc.get
(Matrix4x3d arg0) Matrix4x3f.get
(Matrix4x3d arg0) Matrix4x3fc.get
(Matrix4x3d arg0) Quaternionf.get
(Matrix4x3d arg0) Quaternionfc.get
(Matrix4x3d arg0) Matrix4d.get4x3
(Matrix4x3d arg0) Matrix4dc.get4x3
(Matrix4x3d arg0) Matrix4x3d.invert
(Matrix4x3d arg0) Matrix4x3dc.invert
(Matrix4x3d arg0) Matrix4x3d.invertOrtho
(Matrix4x3d arg0) Matrix4x3dc.invertOrtho
(Matrix4x3d arg0) Matrix4x3d.lerp
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.lerp
(Matrix4x3dc arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.lookAlong
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.lookAlong
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3d.lookAt
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3dc.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3dc.lookAt
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3d.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3d.lookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3dc.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4x3d arg9) Matrix4x3dc.lookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3d.mul
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mul
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.mul
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mul
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.mulComponentWise
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mulComponentWise
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mulOrtho
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mulOrtho
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mulTranslation
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.mulTranslation
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.mulTranslation
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.mulTranslation
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.normal
(Matrix4x3d arg0) Matrix4x3dc.normal
(Matrix4x3d arg0) Matrix4x3d.normalize3x3
(Matrix4x3d arg0) Matrix4x3dc.normalize3x3
(Matrix4x3d arg0) Matrix4x3d.obliqueZ
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.obliqueZ
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.ortho2D
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.ortho2D
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.ortho2DLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.ortho2DLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4x3d arg7) Matrix4x3dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4x3d arg5) Matrix4x3dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.pick
(double double5, double double7, double double1, double double3, int[] ints, Matrix4x3d matrix4x3d1) Matrix4x3dc.pick
(double var1, double var3, double var5, double var7, int[] var9, Matrix4x3d var10) Matrix4x3d.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.reflect
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.reflect
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.reflect
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.reflect
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.rotate
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotate
(double arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.rotate
(double arg0, Vector3fc arg1, Matrix4x3d arg2) Matrix4x3d.rotate
(AxisAngle4d arg0, Matrix4x3d arg1) Matrix4x3d.rotate
(AxisAngle4f arg0, Matrix4x3d arg1) Matrix4x3d.rotate
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3d.rotate
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotate
(double arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.rotate
(double arg0, Vector3fc arg1, Matrix4x3d arg2) Matrix4x3dc.rotate
(AxisAngle4d arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(AxisAngle4f arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3dc.rotate
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3d.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotateLocal
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocal
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotateLocal
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateLocal
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocalX
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocalY
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateLocalZ
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4x3d arg6) Matrix4x3dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3d.rotateTranslation
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3d.rotateTranslation
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.rotateTranslation
(Quaterniondc arg0, Matrix4x3d arg1) Matrix4x3dc.rotateTranslation
(Quaternionfc arg0, Matrix4x3d arg1) Matrix4x3d.rotateX
(double arg0, Matrix4x3d arg1) Matrix4x3dc.rotateX
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateXYZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.rotateXYZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.rotateY
(double arg0, Matrix4x3d arg1) Matrix4x3dc.rotateY
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateYXZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.rotateYXZ
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.rotateZ
(double arg0, Matrix4x3d arg1) Matrix4x3dc.rotateZ
(double arg0, Matrix4x3d arg1) Matrix4x3d.rotateZYX
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.rotateZYX
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.scale
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.scale
(double arg0, Matrix4x3d arg1) Matrix4x3d.scale
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.scale
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.scale
(double arg0, Matrix4x3d arg1) Matrix4x3dc.scale
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3d.scaleLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.scaleLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.scaleXY
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3dc.scaleXY
(double arg0, double arg1, Matrix4x3d arg2) Matrix4x3d.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4x3d arg8) Matrix4x3d.shadow
(double arg0, double arg1, double arg2, double arg3, Matrix4x3dc arg4, Matrix4x3d arg5) Matrix4x3d.shadow
(Vector4dc arg0, double arg1, double arg2, double arg3, double arg4, Matrix4x3d arg5) Matrix4x3d.shadow
(Vector4dc arg0, Matrix4x3dc arg1, Matrix4x3d arg2) Matrix4x3dc.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4x3d arg8) Matrix4x3dc.shadow
(double arg0, double arg1, double arg2, double arg3, Matrix4x3dc arg4, Matrix4x3d arg5) Matrix4x3dc.shadow
(Vector4dc arg0, double arg1, double arg2, double arg3, double arg4, Matrix4x3d arg5) Matrix4x3dc.shadow
(Vector4dc arg0, Matrix4x3dc arg1, Matrix4x3d arg2) Matrix4x3d.sub
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3d.sub
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3dc.sub
(Matrix4x3dc arg0, Matrix4x3d arg1) Matrix4x3dc.sub
(Matrix4x3fc arg0, Matrix4x3d arg1) Matrix4x3d.swap
(Matrix4x3d arg0) Matrix4x3d.translate
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.translate
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3d.translate
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3dc.translate
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.translate
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.translate
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3d.translateLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3d.translateLocal
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3d.translateLocal
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3dc.translateLocal
(double arg0, double arg1, double arg2, Matrix4x3d arg3) Matrix4x3dc.translateLocal
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.translateLocal
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3d.transpose3x3
(Matrix4x3d arg0) Matrix4x3dc.transpose3x3
(Matrix4x3d arg0)