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Field Summary
Fields
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final byte
static final byte
static final byte
static final byte
static final byte
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Method Summary
arcball(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
double
double
double
boolean
frustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
boolean arg6,
Matrix4d arg7)
frustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
frustumLH(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
boolean arg6,
Matrix4d arg7)
frustumLH(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
double[]
double[]
get(double[] var1,
int var2)
float[]
float[]
get(float[] var1,
int var2)
double
double
boolean
boolean
lookAlong(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
lookAt(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6,
double arg7,
double arg8,
Matrix4d arg9)
lookAtLH(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6,
double arg7,
double arg8,
Matrix4d arg9)
lookAtPerspective(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6,
double arg7,
double arg8,
Matrix4d arg9)
lookAtPerspectiveLH(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6,
double arg7,
double arg8,
Matrix4d arg9)
double
double
double
double
double
double
double
double
double
double
double
double
double
double
double
double
mul(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6,
double arg7,
double arg8,
double arg9,
double arg10,
double arg11,
double arg12,
double arg13,
double arg14,
double arg15,
Matrix4d arg16)
mul3x3(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6,
double arg7,
double arg8,
Matrix4d arg9)
ortho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
boolean arg6,
Matrix4d arg7)
ortho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
orthoLH(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
boolean arg6,
Matrix4d arg7)
orthoLH(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
double
double
double
perspectiveOffCenter(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
boolean arg6)
perspectiveRect(double arg0,
double arg1,
double arg2,
double arg3,
boolean arg4)
pick(double var1,
double var3,
double var5,
double var7,
int[] var9,
Matrix4d var10)
int
reflect(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
rotate(double arg0,
double arg1,
double arg2,
double arg3,
Matrix4d arg4)
rotateTowards(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
scaleAround(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
Matrix4d arg6)
shadow(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6,
double arg7,
Matrix4d arg8)
boolean
testAab(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
boolean
testPoint(double arg0,
double arg1,
double arg2)
boolean
testSphere(double arg0,
double arg1,
double arg2,
double arg3)