Uses of Class
org.joml.Matrix4x3f
Packages that use Matrix4x3f
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Uses of Matrix4x3f in org.joml
Subclasses of Matrix4x3f in org.jomlMethods in org.joml that return Matrix4x3fModifier and TypeMethodDescriptionMatrix4x3f.add
(Matrix4x3fc arg0) Matrix4x3f.add
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.add
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.arcball
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.arcball
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.arcball
(float arg0, Vector3fc arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.arcball
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.arcball
(float arg0, Vector3fc arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.assume
(int arg0) Matrix4x3f.billboardCylindrical
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.billboardSpherical
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.billboardSpherical
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.cofactor3x3()
Matrix4x3f.cofactor3x3
(Matrix4x3f arg0) Matrix4x3fc.cofactor3x3
(Matrix4x3f arg0) Matrix4x3f.determineProperties()
Matrix4x3f.fma
(Matrix4x3fc arg0, float arg1) Matrix4x3f.fma
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.fma
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.get
(Matrix4x3f arg0) Matrix4x3fc.get
(Matrix4x3f arg0) Quaternionf.get
(Matrix4x3f arg0) Quaternionfc.get
(Matrix4x3f arg0) Matrix4f.get4x3
(Matrix4x3f arg0) Matrix4fc.get4x3
(Matrix4x3f arg0) Matrix4x3f.identity()
Matrix4x3f.invert()
Matrix4x3f.invert
(Matrix4x3f arg0) Matrix4x3fc.invert
(Matrix4x3f arg0) Matrix4x3f.invertOrtho()
Matrix4x3f.invertOrtho
(Matrix4x3f arg0) Matrix4x3fc.invertOrtho
(Matrix4x3f arg0) Matrix4x3f.lerp
(Matrix4x3fc arg0, float arg1) Matrix4x3f.lerp
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.lerp
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.lookAlong
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.lookAlong
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.lookAlong
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.lookAlong
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.lookAlong
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.lookAt
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) Matrix4x3f.lookAt
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3f.lookAt
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3fc.lookAt
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3fc.lookAt
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3f.lookAtLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) Matrix4x3f.lookAtLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3f.lookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3fc.lookAtLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3fc.lookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3f.m00
(float arg0) Matrix4x3f.m01
(float arg0) Matrix4x3f.m02
(float arg0) Matrix4x3f.m10
(float arg0) Matrix4x3f.m11
(float arg0) Matrix4x3f.m12
(float arg0) Matrix4x3f.m20
(float arg0) Matrix4x3f.m21
(float arg0) Matrix4x3f.m22
(float arg0) Matrix4x3f.m30
(float arg0) Matrix4x3f.m31
(float arg0) Matrix4x3f.m32
(float arg0) Matrix4x3f.mul
(Matrix4x3fc arg0) Matrix4x3f.mul
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mul
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.mulComponentWise
(Matrix4x3fc arg0) Matrix4x3f.mulComponentWise
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mulComponentWise
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.mulOrtho
(Matrix4x3fc arg0) Matrix4x3f.mulOrtho
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mulOrtho
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.mulTranslation
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mulTranslation
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.normal()
Matrix4x3f.normal
(Matrix4x3f arg0) Matrix4x3fc.normal
(Matrix4x3f arg0) Matrix4x3f.normalize3x3()
Matrix4x3f.normalize3x3
(Matrix4x3f arg0) Matrix4x3fc.normalize3x3
(Matrix4x3f arg0) Matrix4x3f.obliqueZ
(float arg0, float arg1) Matrix4x3f.obliqueZ
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.obliqueZ
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6) Matrix4x3f.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3f.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3fc.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.ortho2D
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.ortho2D
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.ortho2D
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.ortho2DLH
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.ortho2DLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.ortho2DLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6) Matrix4x3f.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3f.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3fc.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, boolean arg4) Matrix4x3f.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3f.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3fc.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, boolean arg4) Matrix4x3f.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3f.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3fc.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.pick
(float float0, float float1, float float2, float float3, int[] ints) Matrix4x3f.pick
(float float5, float float7, float float1, float float3, int[] ints, Matrix4x3f matrix4x3f1) Matrix4x3fc.pick
(float var1, float var2, float var3, float var4, int[] var5, Matrix4x3f var6) Matrix4x3f.reflect
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.reflect
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.reflect
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.reflect
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.reflect
(Quaternionfc arg0, Vector3fc arg1) Matrix4x3f.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.reflect
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.reflect
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.reflect
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.reflect
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.reflection
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.reflection
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.reflection
(Quaternionfc arg0, Vector3fc arg1) Matrix4x3f.reflection
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.rotate
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.rotate
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotate
(float arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.rotate
(AxisAngle4f arg0) Matrix4x3f.rotate
(AxisAngle4f arg0, Matrix4x3f arg1) Matrix4x3f.rotate
(Quaternionfc arg0) Matrix4x3f.rotate
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3fc.rotate
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotate
(float arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.rotate
(AxisAngle4f arg0, Matrix4x3f arg1) Matrix4x3fc.rotate
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3f.rotateAround
(Quaternionfc arg0, float arg1, float arg2, float arg3) Matrix4x3f.rotateAround
(Quaternionfc arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotateAround
(Quaternionfc arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotateLocal
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.rotateLocal
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotateLocal
(Quaternionfc arg0) Matrix4x3f.rotateLocal
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3fc.rotateLocal
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotateLocal
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3f.rotateLocalX
(float arg0) Matrix4x3f.rotateLocalX
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateLocalY
(float arg0) Matrix4x3f.rotateLocalY
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateLocalZ
(float arg0) Matrix4x3f.rotateLocalZ
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateTowards
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.rotateTowards
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.rotateTowards
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.rotateTowards
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.rotateTranslation
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotateTranslation
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3fc.rotateTranslation
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotateTranslation
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3f.rotateX
(float arg0) Matrix4x3f.rotateX
(float arg0, Matrix4x3f arg1) Matrix4x3fc.rotateX
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateXYZ
(float arg0, float arg1, float arg2) Matrix4x3f.rotateXYZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.rotateXYZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.rotateY
(float arg0) Matrix4x3f.rotateY
(float arg0, Matrix4x3f arg1) Matrix4x3fc.rotateY
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateYXZ
(float arg0, float arg1, float arg2) Matrix4x3f.rotateYXZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.rotateYXZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.rotateZ
(float arg0) Matrix4x3f.rotateZ
(float arg0, Matrix4x3f arg1) Matrix4x3fc.rotateZ
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateZYX
(float arg0, float arg1, float arg2) Matrix4x3f.rotateZYX
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.rotateZYX
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.rotation
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.rotation
(AxisAngle4f arg0) Matrix4x3f.rotation
(Quaternionfc arg0) Matrix4x3f.rotationAround
(Quaternionfc arg0, float arg1, float arg2, float arg3) Matrix4x3f.rotationTowards
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.rotationTowards
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.rotationX
(float arg0) Matrix4x3f.rotationXYZ
(float arg0, float arg1, float arg2) Matrix4x3f.rotationY
(float arg0) Matrix4x3f.rotationYXZ
(float arg0, float arg1, float arg2) Matrix4x3f.rotationZ
(float arg0) Matrix4x3f.rotationZYX
(float arg0, float arg1, float arg2) Matrix4x3f.scale
(float arg0) Matrix4x3f.scale
(float arg0, float arg1, float arg2) Matrix4x3f.scale
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.scale
(float arg0, Matrix4x3f arg1) Matrix4x3f.scale
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.scale
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.scale
(float arg0, Matrix4x3f arg1) Matrix4x3fc.scale
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3f.scaleLocal
(float arg0, float arg1, float arg2) Matrix4x3f.scaleLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.scaleLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.scaleXY
(float arg0, float arg1) Matrix4x3f.scaleXY
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.scaleXY
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.scaling
(float arg0) Matrix4x3f.scaling
(float arg0, float arg1, float arg2) Matrix4x3f.set
(float[] floats) Matrix4x3f.set
(float[] floats, int int0) Matrix4x3f.set
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11) Matrix4x3f.set
(ByteBuffer arg0) Matrix4x3f.set
(FloatBuffer arg0) Matrix4x3f.set
(AxisAngle4d arg0) Matrix4x3f.set
(AxisAngle4f arg0) Matrix4x3f.set
(Matrix4x3fc arg0) Matrix4x3f.set
(Quaterniondc arg0) Matrix4x3f.set
(Quaternionfc arg0) Matrix4x3f.set3x3
(Matrix4x3fc arg0) Matrix4x3f.setFromAddress
(long arg0) Matrix4x3f.setLookAlong
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.setLookAlong
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.setLookAt
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) Matrix4x3f.setLookAtLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) Matrix4x3f.setLookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.setOrtho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.setOrtho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6) Matrix4x3f.setOrtho2D
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.setOrtho2DLH
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.setOrthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) Matrix4x3f.setOrthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6) Matrix4x3f.setOrthoSymmetric
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.setOrthoSymmetric
(float arg0, float arg1, float arg2, float arg3, boolean arg4) Matrix4x3f.setOrthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3) Matrix4x3f.setOrthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, boolean arg4) Matrix4x3f.setRotationXYZ
(float arg0, float arg1, float arg2) Matrix4x3f.setRotationYXZ
(float arg0, float arg1, float arg2) Matrix4x3f.setRotationZYX
(float arg0, float arg1, float arg2) Matrix4x3f.setTranslation
(float arg0, float arg1, float arg2) Matrix4x3f.setTranslation
(Vector3fc arg0) Matrix4x3f.shadow
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) Matrix4x3f.shadow
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, Matrix4x3f arg8) Matrix4x3f.shadow
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.shadow
(float arg0, float arg1, float arg2, float arg3, Matrix4x3fc arg4, Matrix4x3f arg5) Matrix4x3f.shadow
(Vector4fc arg0, float arg1, float arg2, float arg3, float arg4, Matrix4x3f arg5) Matrix4x3f.shadow
(Vector4fc arg0, Matrix4x3fc arg1) Matrix4x3f.shadow
(Vector4fc arg0, Matrix4x3fc arg1, Matrix4x3f arg2) Matrix4x3fc.shadow
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, Matrix4x3f arg8) Matrix4x3fc.shadow
(float arg0, float arg1, float arg2, float arg3, Matrix4x3fc arg4, Matrix4x3f arg5) Matrix4x3fc.shadow
(Vector4fc arg0, float arg1, float arg2, float arg3, float arg4, Matrix4x3f arg5) Matrix4x3fc.shadow
(Vector4fc arg0, Matrix4x3fc arg1, Matrix4x3f arg2) Matrix4x3f.sub
(Matrix4x3fc arg0) Matrix4x3f.sub
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.sub
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.swap
(Matrix4x3f arg0) Matrix4x3f.transformAab
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Vector3f arg6, Vector3f arg7) Matrix4x3f.transformAab
(Vector3fc arg0, Vector3fc arg1, Vector3f arg2, Vector3f arg3) Matrix4x3fc.transformAab
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Vector3f arg6, Vector3f arg7) Matrix4x3fc.transformAab
(Vector3fc arg0, Vector3fc arg1, Vector3f arg2, Vector3f arg3) Matrix4x3f.translate
(float arg0, float arg1, float arg2) Matrix4x3f.translate
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.translate
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.translate
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.translate
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3f.translateLocal
(float arg0, float arg1, float arg2) Matrix4x3f.translateLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.translateLocal
(Vector3fc arg0) Matrix4x3f.translateLocal
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.translateLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.translateLocal
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3f.translation
(float arg0, float arg1, float arg2) Matrix4x3f.translation
(Vector3fc arg0) Matrix4x3f.translationRotate
(float arg0, float arg1, float arg2, Quaternionfc arg3) Matrix4x3f.translationRotateMul
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, Matrix4x3fc arg7) Matrix4x3f.translationRotateMul
(float arg0, float arg1, float arg2, Quaternionfc arg3, Matrix4x3fc arg4) Matrix4x3f.translationRotateScale
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) Matrix4x3f.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4x3f.translationRotateScaleMul
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, Matrix4x3f arg10) Matrix4x3f.translationRotateScaleMul
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3f.translationRotateTowards
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) Matrix4x3f.translationRotateTowards
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.transpose3x3()
Matrix4x3f.transpose3x3
(Matrix4x3f arg0) Matrix4x3fc.transpose3x3
(Matrix4x3f arg0) Matrix4x3f.withLookAtUp
(float arg0, float arg1, float arg2) Matrix4x3f.withLookAtUp
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.withLookAtUp
(Vector3fc arg0) Matrix4x3f.withLookAtUp
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.withLookAtUp
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.withLookAtUp
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3f.zero()
Methods in org.joml with parameters of type Matrix4x3fModifier and TypeMethodDescriptionMatrix4x3f.add
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.add
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.arcball
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.arcball
(float arg0, Vector3fc arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.arcball
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.arcball
(float arg0, Vector3fc arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.cofactor3x3
(Matrix4x3f arg0) Matrix4x3fc.cofactor3x3
(Matrix4x3f arg0) Matrix4x3f.fma
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.fma
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.get
(Matrix4x3f arg0) Matrix4x3fc.get
(Matrix4x3f arg0) Quaternionf.get
(Matrix4x3f arg0) Quaternionfc.get
(Matrix4x3f arg0) Matrix4f.get4x3
(Matrix4x3f arg0) Matrix4fc.get4x3
(Matrix4x3f arg0) Matrix4x3f.invert
(Matrix4x3f arg0) Matrix4x3fc.invert
(Matrix4x3f arg0) Matrix4x3f.invertOrtho
(Matrix4x3f arg0) Matrix4x3fc.invertOrtho
(Matrix4x3f arg0) Matrix4x3f.lerp
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.lerp
(Matrix4x3fc arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.lookAlong
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.lookAlong
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.lookAlong
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.lookAlong
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.lookAt
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3f.lookAt
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3fc.lookAt
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3fc.lookAt
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3f.lookAtLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3f.lookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3fc.lookAtLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, Matrix4x3f arg9) Matrix4x3fc.lookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3f.mul
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mul
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.mulComponentWise
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mulComponentWise
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.mulOrtho
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mulOrtho
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.mulTranslation
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.mulTranslation
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.normal
(Matrix4x3f arg0) Matrix4x3fc.normal
(Matrix4x3f arg0) Matrix4x3f.normalize3x3
(Matrix4x3f arg0) Matrix4x3fc.normalize3x3
(Matrix4x3f arg0) Matrix4x3f.obliqueZ
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.obliqueZ
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3f.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3fc.ortho
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.ortho2D
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.ortho2D
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.ortho2DLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.ortho2DLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3f.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, boolean arg6, Matrix4x3f arg7) Matrix4x3fc.orthoLH
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3f.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3fc.orthoSymmetric
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3f.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, boolean arg4, Matrix4x3f arg5) Matrix4x3fc.orthoSymmetricLH
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.pick
(float float5, float float7, float float1, float float3, int[] ints, Matrix4x3f matrix4x3f1) Matrix4x3fc.pick
(float var1, float var2, float var3, float var4, int[] var5, Matrix4x3f var6) Matrix4x3f.reflect
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.reflect
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.reflect
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.reflect
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.reflect
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.reflect
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.rotate
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotate
(float arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.rotate
(AxisAngle4f arg0, Matrix4x3f arg1) Matrix4x3f.rotate
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3fc.rotate
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotate
(float arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.rotate
(AxisAngle4f arg0, Matrix4x3f arg1) Matrix4x3fc.rotate
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3f.rotateAround
(Quaternionfc arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotateAround
(Quaternionfc arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotateLocal
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotateLocal
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3fc.rotateLocal
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotateLocal
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3f.rotateLocalX
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateLocalY
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateLocalZ
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateTowards
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3f.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.rotateTowards
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, Matrix4x3f arg6) Matrix4x3fc.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.rotateTranslation
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.rotateTranslation
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3fc.rotateTranslation
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.rotateTranslation
(Quaternionfc arg0, Matrix4x3f arg1) Matrix4x3f.rotateX
(float arg0, Matrix4x3f arg1) Matrix4x3fc.rotateX
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateXYZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.rotateXYZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.rotateY
(float arg0, Matrix4x3f arg1) Matrix4x3fc.rotateY
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateYXZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.rotateYXZ
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.rotateZ
(float arg0, Matrix4x3f arg1) Matrix4x3fc.rotateZ
(float arg0, Matrix4x3f arg1) Matrix4x3f.rotateZYX
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.rotateZYX
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.scale
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.scale
(float arg0, Matrix4x3f arg1) Matrix4x3f.scale
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.scale
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.scale
(float arg0, Matrix4x3f arg1) Matrix4x3fc.scale
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3f.scaleLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.scaleLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.scaleXY
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3fc.scaleXY
(float arg0, float arg1, Matrix4x3f arg2) Matrix4x3f.shadow
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, Matrix4x3f arg8) Matrix4x3f.shadow
(float arg0, float arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3f.shadow
(float arg0, float arg1, float arg2, float arg3, Matrix4x3fc arg4, Matrix4x3f arg5) Matrix4x3f.shadow
(Vector4fc arg0, float arg1, float arg2, float arg3, float arg4, Matrix4x3f arg5) Matrix4x3f.shadow
(Vector4fc arg0, Matrix4x3fc arg1, Matrix4x3f arg2) Matrix4x3fc.shadow
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, Matrix4x3f arg8) Matrix4x3fc.shadow
(float arg0, float arg1, float arg2, float arg3, Matrix4x3fc arg4, Matrix4x3f arg5) Matrix4x3fc.shadow
(Vector4fc arg0, float arg1, float arg2, float arg3, float arg4, Matrix4x3f arg5) Matrix4x3fc.shadow
(Vector4fc arg0, Matrix4x3fc arg1, Matrix4x3f arg2) Matrix4x3f.sub
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3fc.sub
(Matrix4x3fc arg0, Matrix4x3f arg1) Matrix4x3f.swap
(Matrix4x3f arg0) Matrix4x3f.translate
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.translate
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.translate
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.translate
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3f.translateLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.translateLocal
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.translateLocal
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.translateLocal
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3f.translationRotateScaleMul
(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, Matrix4x3f arg10) Matrix4x3f.translationRotateScaleMul
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3f.transpose3x3
(Matrix4x3f arg0) Matrix4x3fc.transpose3x3
(Matrix4x3f arg0) Matrix4x3f.withLookAtUp
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3f.withLookAtUp
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.withLookAtUp
(float arg0, float arg1, float arg2, Matrix4x3f arg3) Matrix4x3fc.withLookAtUp
(Vector3fc arg0, Matrix4x3f arg1)