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Field Summary
Fields
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final byte
static final byte
static final byte
static final byte
static final byte
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Method Summary
arcball(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
float
float
float
boolean
frustum(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
boolean arg6,
Matrix4f arg7)
frustum(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
frustumLH(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
boolean arg6,
Matrix4f arg7)
frustumLH(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
float[]
float[]
get(float[] var1,
int var2)
float
float
boolean
boolean
lookAlong(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
lookAt(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
Matrix4f arg9)
lookAtLH(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
Matrix4f arg9)
lookAtPerspective(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
Matrix4f arg9)
lookAtPerspectiveLH(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
Matrix4f arg9)
float
float
float
float
float
float
float
float
float
float
float
float
float
float
float
float
mul(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12,
float arg13,
float arg14,
float arg15,
Matrix4f arg16)
mul3x3(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
Matrix4f arg9)
ortho(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
boolean arg6,
Matrix4f arg7)
ortho(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
orthoLH(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
boolean arg6,
Matrix4f arg7)
orthoLH(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
float
float
float
perspectiveOffCenter(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
boolean arg6)
perspectiveRect(float arg0,
float arg1,
float arg2,
float arg3,
boolean arg4)
pick(float var1,
float var2,
float var3,
float var4,
int[] var5,
Matrix4f var6)
int
reflect(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
scaleAround(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
Matrix4f arg6)
shadow(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
Matrix4f arg8)
boolean
testAab(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
boolean
testPoint(float arg0,
float arg1,
float arg2)
boolean
testSphere(float arg0,
float arg1,
float arg2,
float arg3)