Uses of Class
zombie.core.skinnedmodel.animation.AnimationPlayer
Packages that use AnimationPlayer
Package
Description
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Uses of AnimationPlayer in zombie.characters
Methods in zombie.characters that return AnimationPlayerMethods in zombie.characters with parameters of type AnimationPlayerModifier and TypeMethodDescriptionstatic ShadowParamsIsoGameCharacter.calculateShadowParams(AnimationPlayer animationPlayer, float animalSize, boolean bRagdoll, ShadowParams sp) -
Uses of AnimationPlayer in zombie.core.physics
Methods in zombie.core.physics that return AnimationPlayer -
Uses of AnimationPlayer in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type AnimationPlayerModifier and TypeMethodDescriptionModelManager.newAdditionalModelInstance(String meshName, String tex, IsoGameCharacter chr, AnimationPlayer animPlayer, String shaderName) ModelManager.newInstance(Model model, IsoGameCharacter chr, AnimationPlayer player) -
Uses of AnimationPlayer in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return AnimationPlayerModifier and TypeMethodDescriptionAnimatedModel.getAnimationPlayer()IAnimatable.getAnimationPlayer() -
Uses of AnimationPlayer in zombie.core.skinnedmodel.animation
Fields in zombie.core.skinnedmodel.animation declared as AnimationPlayerMethods in zombie.core.skinnedmodel.animation that return AnimationPlayerMethods in zombie.core.skinnedmodel.animation with parameters of type AnimationPlayerModifier and TypeMethodDescriptionstatic ModelTransformSamplerModelTransformSampler.alloc(AnimationPlayer animationPlayer, AnimationTrack animTrack) -
Uses of AnimationPlayer in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as AnimationPlayerMethods in zombie.core.skinnedmodel.model that return AnimationPlayerMethods in zombie.core.skinnedmodel.model with parameters of type AnimationPlayerModifier and TypeMethodDescriptionstatic voidModel.BoneToWorldCoords(AnimationPlayer animPlayer, float x, float y, float z, float animalSize, int boneIndex, Vector3 vec) ModelInstance.init(Model model, IsoGameCharacter character, AnimationPlayer player) static voidModelInstanceRenderData.makeBoneTransform(AnimationPlayer animationPlayer, String boneName, org.joml.Matrix4f transform) static voidModelInstanceRenderData.makeBoneTransform2(AnimationPlayer animationPlayer, String boneName, org.joml.Matrix4f transform) IsoObjectModelDrawer.renderMain(SpriteModel spriteModel, float x, float y, float z, ColorInfo colorInfo, float renderYOffset, AnimationPlayer animationPlayer) -
Uses of AnimationPlayer in zombie.iso.objects
Fields in zombie.iso.objects declared as AnimationPlayer -
Uses of AnimationPlayer in zombie.vehicles
Fields in zombie.vehicles declared as AnimationPlayerMethods in zombie.vehicles that return AnimationPlayerModifier and TypeMethodDescriptionBaseVehicle.getAnimationPlayer()BaseVehicle.ModelInfo.getAnimationPlayer()