Uses of Interface
zombie.network.IConnection
Packages that use IConnection
Package
Description
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Uses of IConnection in zombie.ai.states
Methods in zombie.ai.states with parameters of type IConnectionModifier and TypeMethodDescriptionvoidClimbThroughWindowPositioningParams.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.characters
Methods in zombie.characters with parameters of type IConnection -
Uses of IConnection in zombie.core
Methods in zombie.core with parameters of type IConnectionModifier and TypeMethodDescriptionvoidBuildAction.parse(ByteBuffer b, IConnection connection) voidFishingAction.parse(ByteBuffer b, IConnection connection) voidNetTimedAction.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.core.raknet
Classes in zombie.core.raknet that implement IConnection -
Uses of IConnection in zombie.entity
Methods in zombie.entity with parameters of type IConnectionModifier and TypeMethodDescriptionvoidGameEntityNetwork.parse(ByteBuffer b, IConnection connection) static voidGameEntityNetwork.sendPacketData(EntityPacketData data, GameEntity entity, Component component, IConnection connection, boolean isIgnoreConnection) -
Uses of IConnection in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type IConnection -
Uses of IConnection in zombie.network
Methods in zombie.network with parameters of type IConnectionModifier and TypeMethodDescriptionstatic voidGameServer.disconnectPlayer(IsoPlayer player, IConnection connection) static IsoPlayerGameServer.getAnyPlayerFromConnection(IConnection connection) static IsoPlayerGameServer.getPlayerFromConnection(IConnection connection, int playerIndex) static voidGameServer.kick(IConnection connection, String description, String reason) voidPZNetKahluaTableImpl.load(ByteBuffer input, IConnection connection) PZNetKahluaTableImpl.load(ByteBuffer input, IConnection connection, byte sbyt) static ComponentPZNetKahluaTableImpl.loadComponent(ByteBuffer input, IConnection connection) static IsoGameCharacterPZNetKahluaTableImpl.loadIsoGameCharacter(ByteBuffer input, IConnection connection) static IsoObjectPZNetKahluaTableImpl.loadIsoObject(ByteBuffer input, IConnection connection) static voidConnectionManager.log(String event, String message, IConnection connection) static voidGameServer.receivePlayerConnect(ByteBuffer bb, IConnection connection, String username) voidPacketTypes.PacketType.send(IConnection connection) static voidGameServer.sendInitialWorldState(IConnection c) voidClientServerMap.sendPacket(IConnection connection) static voidGameServer.sendPlayerConnected(IsoPlayer p, IConnection c) static voidGameServer.setCustomVariables(IsoPlayer p, IConnection c) -
Uses of IConnection in zombie.network.fields
Methods in zombie.network.fields with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanGameEntityID.isConsistent(IConnection connection) booleanIDInteger.isConsistent(IConnection connection) booleanIDShort.isConsistent(IConnection connection) booleanIDString.isConsistent(IConnection connection) default booleanINetworkPacketField.isConsistent(IConnection connection) booleanMovingObject.isConsistent(IConnection connection) booleanPerk.isConsistent(IConnection connection) booleanPlayerItem.isConsistent(IConnection connection) booleanResourceID.isConsistent(IConnection connection) booleanSafehouseID.isConsistent(IConnection connection) booleanSquare.isConsistent(IConnection connection) booleanStateID.isConsistent(IConnection connection) voidContainerID.parse(ByteBuffer b, IConnection connection) voidGameEntityID.parse(ByteBuffer b, IConnection connection) voidIDInteger.parse(ByteBuffer b, IConnection connection) voidIDShort.parse(ByteBuffer b, IConnection connection) voidIDString.parse(ByteBuffer b, IConnection connection) voidINetworkPacketField.parse(ByteBuffer var1, IConnection var2) voidMovingObject.parse(ByteBuffer b, IConnection connection) voidNetObject.parse(ByteBuffer b, IConnection connection) voidPerk.parse(ByteBuffer b, IConnection connection) voidPlayerItem.parse(ByteBuffer b, IConnection connection) voidPosition.parse(ByteBuffer b, IConnection connection) voidResourceID.parse(ByteBuffer b, IConnection connection) voidSafehouseID.parse(ByteBuffer b, IConnection connection) voidSquare.parse(ByteBuffer b, IConnection connection) voidStateID.parse(ByteBuffer b, IConnection connection) voidVariables.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.fields.character
Methods in zombie.network.fields.character with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanAnimalID.isConsistent(IConnection connection) booleanCharacterID.isConsistent(IConnection connection) booleanPlayerID.isConsistent(IConnection connection) booleanZombieID.isConsistent(IConnection connection) voidAnimalID.parse(ByteBuffer b, IConnection connection) voidCharacterID.parse(ByteBuffer b, IConnection connection) voidPFBData.parse(ByteBuffer b, IConnection connection) voidPlayerID.parse(ByteBuffer b, IConnection connection) voidPlayerVariables.parse(ByteBuffer b, IConnection connection) voidPrediction.parse(ByteBuffer b, IConnection connection) voidZombieID.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanThumpable.isConsistent(IConnection connection) voidAttackVars.parse(ByteBuffer b, IConnection connection) voidBite.parse(ByteBuffer b, IConnection connection) voidCharacter.parse(ByteBuffer b, IConnection connection) voidDamage.parse(ByteBuffer b, IConnection connection) voidFall.parse(ByteBuffer b, IConnection connection) voidHit.parse(ByteBuffer b, IConnection connection) voidHitInfo.parse(ByteBuffer b, IConnection connection) voidPlayer.parse(ByteBuffer b, IConnection connection) voidThumpable.parse(ByteBuffer b, IConnection connection) voidVehicleHitField.parse(ByteBuffer b, IConnection connection) voidWeapon.parse(ByteBuffer b, IConnection connection) voidWeapon.parse(ByteBuffer b, IConnection connection, IsoLivingCharacter character) voidWeaponHit.parse(ByteBuffer b, IConnection connection) voidZombie.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.fields.vehicle
Methods in zombie.network.fields.vehicle with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanVehicleID.isConsistent(IConnection connection) voidVehicleAuthorization.parse(ByteBuffer b, IConnection connection) voidVehicleEngine.parse(ByteBuffer bb, IConnection connection) voidVehicleID.parse(ByteBuffer b, IConnection connection) voidVehicleLights.parse(ByteBuffer bb, IConnection connection) voidVehiclePartCondition.parse(ByteBuffer bb, IConnection connection) voidVehiclePartDoor.parse(ByteBuffer bb, IConnection connection) voidVehiclePartItem.parse(ByteBuffer bb, IConnection connection) voidVehiclePartModData.parse(ByteBuffer bb, IConnection connection) voidVehiclePartModels.parse(ByteBuffer bb, IConnection connection) voidVehiclePartUsedDelta.parse(ByteBuffer bb, IConnection connection) voidVehiclePartWindow.parse(ByteBuffer bb, IConnection connection) voidVehiclePassengers.parse(ByteBuffer b, IConnection connection) voidVehicleProperties.parse(ByteBuffer bb, IConnection connection) voidVehicleSounds.parse(ByteBuffer bb, IConnection connection) -
Uses of IConnection in zombie.network.id
Methods in zombie.network.id with parameters of type IConnection -
Uses of IConnection in zombie.network.packets
Methods in zombie.network.packets with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanAddXPMultiplierPacket.isConsistent(IConnection connection) booleanAddXpPacket.isConsistent(IConnection connection) booleanEquipPacket.isConsistent(IConnection connection) booleanExtraInfoPacket.isConsistent(IConnection connection) booleanGameCharacterAttachedItemPacket.isConsistent(IConnection connection) booleanHaloTextPacket.isConsistent(IConnection connection) booleanObjectModDataPacket.isConsistent(IConnection connection) booleanRequestDataPacket.isConsistent(IConnection connection) booleanRequestTradingPacket.isConsistent(IConnection connection) booleanSafetyPacket.isConsistent(IConnection connection) booleanStartFirePacket.isConsistent(IConnection connection) booleanStopFirePacket.isConsistent(IConnection connection) booleanSyncClothingPacket.isConsistent(IConnection connection) booleanSyncExtendedPlacementPacket.isConsistent(IConnection connection) booleanSyncItemActivatedPacket.isConsistent(IConnection connection) booleanSyncItemFieldsPacket.isConsistent(IConnection connection) booleanSyncNonPvpZonePacket.isConsistent(IConnection connection) booleanSyncPlayerAlarmClockPacket.isConsistent(IConnection connection) booleanSyncPlayerFieldsPacket.isConsistent(IConnection connection) booleanSyncVisualsPacket.isConsistent(IConnection connection) booleanSyncWorldAlarmClockPacket.isConsistent(IConnection connection) booleanTradingUIAddItemPacket.isConsistent(IConnection connection) booleanTradingUIRemoveItemPacket.isConsistent(IConnection connection) booleanTradingUIUpdateStatePacket.isConsistent(IConnection connection) booleanVariableSyncPacket.isConsistent(IConnection connection) booleanWarStateSyncPacket.isConsistent(IConnection connection) booleanZombieHelmetFallingPacket.isConsistent(IConnection connection) voidAddBrokenGlassPacket.parse(ByteBuffer b, IConnection connection) voidAddExplosiveTrapPacket.parse(ByteBuffer b, IConnection connection) voidAddInventoryItemToContainerPacket.parse(ByteBuffer b, IConnection connection) voidAddItemInInventoryPacket.parse(ByteBuffer b, IConnection connection) voidAddItemToMapPacket.parse(ByteBuffer b, IConnection connection) voidAddTicketPacket.parse(ByteBuffer b, IConnection connection) voidAddTrackPacket.parse(ByteBuffer b, IConnection connection) voidAddUserlogPacket.parse(ByteBuffer b, IConnection connection) voidAddWarningPointPacket.parse(ByteBuffer b, IConnection connection) voidAddXPMultiplierPacket.parse(ByteBuffer b, IConnection connection) voidAddXpPacket.parse(ByteBuffer b, IConnection connection) voidBanUnbanUserActionPacket.parse(ByteBuffer b, IConnection connection) voidBodyDamageUpdatePacket.parse(ByteBuffer b, IConnection connection) voidBodyPartSyncPacket.parse(ByteBuffer b, IConnection connection) voidCustomColorPacket.parse(ByteBuffer bb, IConnection connection) voidEquipPacket.parse(ByteBuffer b, IConnection connection) voidExtraInfoPacket.parse(ByteBuffer b, IConnection connection) voidGameCharacterAttachedItemPacket.parse(ByteBuffer b, IConnection connection) voidGeneralActionPacket.parse(ByteBuffer b, IConnection connection) voidGetModDataPacket.parse(ByteBuffer b, IConnection connection) voidGlobalObjectsPacket.parse(ByteBuffer b, IConnection connection) voidHaloTextPacket.parse(ByteBuffer b, IConnection connection) voidHumanVisualPacket.parse(ByteBuffer b, IConnection connection) voidItemStatsPacket.parse(ByteBuffer b, IConnection connection) voidItemTransactionPacket.parse(ByteBuffer b, IConnection connection) voidKickedPacket.parse(ByteBuffer b, IConnection connection) voidMessageForAdminPacket.parse(ByteBuffer b, IConnection connection) voidMetaGridPacket.parse(ByteBuffer b, IConnection connection) voidNetworkUserActionPacket.parse(ByteBuffer b, IConnection connection) voidNetworkUsersPacket.parse(ByteBuffer b, IConnection connection) voidNotRequiredInZipPacket.parse(ByteBuffer b, IConnection connection) voidObjectChangePacket.parse(ByteBuffer b, IConnection connection) voidObjectModDataPacket.parse(ByteBuffer b, IConnection connection) voidPlayerXpPacket.parse(ByteBuffer b, IConnection connection) voidPVPEventsPacket.parse(ByteBuffer b, IConnection connection) voidReadAnnotedMapPacket.parse(ByteBuffer b, IConnection connection) voidRegisterZonePacket.parse(ByteBuffer b, IConnection connection) voidReloadOptionsPacket.parse(ByteBuffer b, IConnection connection) voidRemoveContestedItemsFromInventoryPacket.parse(ByteBuffer b, IConnection connection) voidRemoveInventoryItemFromContainerPacket.parse(ByteBuffer b, IConnection connection) voidRemoveItemFromSquarePacket.parse(ByteBuffer b, IConnection connection) voidRemoveTicketPacket.parse(ByteBuffer b, IConnection connection) voidRemoveUserlogPacket.parse(ByteBuffer b, IConnection connection) voidReplaceInventoryItemInContainerPacket.parse(ByteBuffer b, IConnection connection) voidRequestDataPacket.parse(ByteBuffer b, IConnection connection) voidRequestItemsForContainerPacket.parse(ByteBuffer b, IConnection connection) voidRequestLargeAreaZipPacket.parse(ByteBuffer b, IConnection connection) voidRequestNetworkUsersPacket.parse(ByteBuffer b, IConnection connection) voidRequestRolesPacket.parse(ByteBuffer b, IConnection connection) voidRequestTradingPacket.parse(ByteBuffer b, IConnection connection) voidRequestZipListPacket.parse(ByteBuffer b, IConnection connection) voidRolesEditPacket.parse(ByteBuffer b, IConnection connection) voidRolesPacket.parse(ByteBuffer b, IConnection connection) voidSafetyPacket.parse(ByteBuffer b, IConnection connection) voidSentChunkPacket.parse(ByteBuffer b, IConnection connection) voidServerMapPacket.parse(ByteBuffer b, IConnection connection) voidSledgehammerDestroyPacket.parse(ByteBuffer b, IConnection connection) voidSlowFactorPacket.parse(ByteBuffer b, IConnection connection) voidStartFirePacket.parse(ByteBuffer b, IConnection connection) voidStopFirePacket.parse(ByteBuffer b, IConnection connection) voidSyncClothingPacket.parse(ByteBuffer b, IConnection connection) voidSyncCustomLightSettingsPacket.parse(ByteBuffer b, IConnection connection) voidSyncExtendedPlacementPacket.parse(ByteBuffer b, IConnection connection) voidSyncHandWeaponFieldsPacket.parse(ByteBuffer b, IConnection connection) voidSyncItemActivatedPacket.parse(ByteBuffer b, IConnection connection) voidSyncItemFieldsPacket.parse(ByteBuffer b, IConnection connection) voidSyncItemModDataPacket.parse(ByteBuffer b, IConnection connection) voidSyncNonPvpZonePacket.parse(ByteBuffer b, IConnection connection) voidSyncPlayerAlarmClockPacket.parse(ByteBuffer b, IConnection connection) voidSyncPlayerFieldsPacket.parse(ByteBuffer b, IConnection connection) voidSyncPlayerStatsPacket.parse(ByteBuffer b, IConnection connection) voidSyncThumpablePacket.parse(ByteBuffer b, IConnection connection) voidSyncVisualsPacket.parse(ByteBuffer b, IConnection connection) voidSyncWorldAlarmClockPacket.parse(ByteBuffer b, IConnection connection) voidSyncZonePacket.parse(ByteBuffer b, IConnection connection) voidTeleportPacket.parse(ByteBuffer b, IConnection connection) voidTeleportToHimUserActionPacket.parse(ByteBuffer b, IConnection connection) voidTeleportUserActionPacket.parse(ByteBuffer b, IConnection connection) voidTradingUIAddItemPacket.parse(ByteBuffer b, IConnection connection) voidTradingUIRemoveItemPacket.parse(ByteBuffer b, IConnection connection) voidTradingUIUpdateStatePacket.parse(ByteBuffer b, IConnection connection) voidUpdateOverlaySpritePacket.parse(ByteBuffer b, IConnection connection) voidVariableSyncPacket.parse(ByteBuffer b, IConnection connection) voidViewedTicketPacket.parse(ByteBuffer b, IConnection connection) voidViewTicketsPacket.parse(ByteBuffer b, IConnection connection) voidWarStateSyncPacket.parse(ByteBuffer b, IConnection connection) voidWarSyncPacket.parse(ByteBuffer b, IConnection connection) voidWaveSignalPacket.parse(ByteBuffer b, IConnection connection) voidWeatherPacket.parse(ByteBuffer b, IConnection connection) voidWorldMessagePacket.parse(ByteBuffer b, IConnection connection) voidZombieHelmetFallingPacket.parse(ByteBuffer b, IConnection connection) static IsoObjectObjectChangePacket.parseObjectChange(IsoObject o, ByteBuffer b, IConnection connection) static voidINetworkPacket.send(IConnection connection, PacketTypes.PacketType packetType, Object... values) static voidINetworkPacket.sendToAll(PacketTypes.PacketType packetType, IConnection excluded, Object... values) default voidINetworkPacket.sendToClient(PacketTypes.PacketType packetType, IConnection connection) static voidINetworkPacket.sendToRelative(PacketTypes.PacketType packetType, IConnection excluded, float x, float y, Object... values) -
Uses of IConnection in zombie.network.packets.actions
Methods in zombie.network.packets.actions with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanAddBloodPacket.isConsistent(IConnection connection) booleanAnimalEventPacket.isConsistent(IConnection connection) booleanBurnCorpsePacket.isConsistent(IConnection connection) booleanEatFoodPacket.isConsistent(IConnection connection) booleanRemoveBloodPacket.isConsistent(IConnection connection) booleanSneezeCoughPacket.isConsistent(IConnection connection) booleanStatePacket.isConsistent(IConnection connection) voidAddBloodPacket.parse(ByteBuffer b, IConnection connection) voidAddCorpseToMapPacket.parse(ByteBuffer b, IConnection connection) voidAnimalEventPacket.parse(ByteBuffer b, IConnection connection) voidBurnCorpsePacket.parse(ByteBuffer b, IConnection connection) voidEatFoodPacket.parse(ByteBuffer b, IConnection connection) voidHelicopterPacket.parse(ByteBuffer b, IConnection connection) voidRemoveBloodPacket.parse(ByteBuffer b, IConnection connection) voidSmashWindowPacket.parse(ByteBuffer b, IConnection connection) voidSneezeCoughPacket.parse(ByteBuffer b, IConnection connection) voidStatePacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.packets.character
Methods in zombie.network.packets.character with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanAnimalPacket.isConsistent(IConnection connection) booleanClothingWetnessPacket.isConsistent(IConnection connection) booleanCreatePlayerPacket.isConsistent(IConnection connection) booleanDeadCharacterPacket.isConsistent(IConnection connection) booleanPlayerPacket.isConsistent(IConnection connection) booleanRemoveCorpseFromMapPacket.isConsistent(IConnection connection) booleanThumpPacket.isConsistent(IConnection connection) booleanZombieControlPacket.isConsistent(IConnection connection) voidAnimalCommandPacket.parse(ByteBuffer b, IConnection connection) voidAnimalOwnershipPacket.parse(ByteBuffer b, IConnection connection) voidAnimalPacket.parse(ByteBuffer b, IConnection connection) voidAnimalTracksPacket.parse(ByteBuffer b, IConnection connection) voidAnimalUpdatePacket.parse(ByteBuffer b, IConnection connection) voidClothingWetnessPacket.parse(ByteBuffer b, IConnection connection) voidCreatePlayerPacket.parse(ByteBuffer b, IConnection connection) voidDeadCharacterPacket.parse(ByteBuffer b, IConnection connection) voidDeadPlayerPacket.parse(ByteBuffer b, IConnection connection) voidDeadZombiePacket.parse(ByteBuffer b, IConnection connection) voidForageItemFoundPacket.parse(ByteBuffer b, IConnection connection) voidPlayerDamagePacket.parse(ByteBuffer b, IConnection connection) voidPlayerDropHeldItemsPacket.parse(ByteBuffer b, IConnection connection) voidPlayerEffectsPacket.parse(ByteBuffer b, IConnection connection) voidPlayerHealthPacket.parse(ByteBuffer b, IConnection connection) voidPlayerInjuriesPacket.parse(ByteBuffer b, IConnection connection) voidPlayerPacket.parse(ByteBuffer b, IConnection connection) voidPlayerStatsPacket.parse(ByteBuffer b, IConnection connection) voidRemoveCorpseFromMapPacket.parse(ByteBuffer b, IConnection connection) voidThumpPacket.parse(ByteBuffer b, IConnection connection) voidZombieControlPacket.parse(ByteBuffer b, IConnection connection) voidZombieDeleteOnClientPacket.parse(ByteBuffer b, IConnection connection) voidZombieDeletePacket.parse(ByteBuffer b, IConnection connection) voidZombieListPacket.parse(ByteBuffer b, IConnection connection) voidZombiePacket.parse(ByteBuffer b, IConnection connection) voidZombieRequestPacket.parse(ByteBuffer b, IConnection connection) voidZombieSimulationPacket.parse(ByteBuffer b, IConnection connection) voidZombieSynchronizationPacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.packets.connection
Methods in zombie.network.packets.connection with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanConnectedPacket.isConsistent(IConnection connection) voidConnectCoopPacket.parse(ByteBuffer b, IConnection connection) voidConnectedCoopPacket.parse(ByteBuffer b, IConnection connection) voidConnectedPacket.parse(ByteBuffer bb, IConnection connection) voidConnectPacket.parse(ByteBuffer b, IConnection connection) voidGoogleAuthKeyPacket.parse(ByteBuffer bb, IConnection connection) voidGoogleAuthPacket.parse(ByteBuffer bb, IConnection connection) voidGoogleAuthRequestPacket.parse(ByteBuffer bb, IConnection connection) voidLoadPlayerProfilePacket.parse(ByteBuffer b, IConnection connection) voidLoginPacket.parse(ByteBuffer b, IConnection connection) voidLoginQueueDonePacket.parse(ByteBuffer b, IConnection connection) voidMetaDataPacket.parse(ByteBuffer b, IConnection connection) voidQueuePacket.parse(ByteBuffer b, IConnection connection) voidServerCustomizationPacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanAnimalHit.isConsistent(IConnection connection) booleanAnimalHitAnimalPacket.isConsistent(IConnection connection) booleanAnimalHitPlayerPacket.isConsistent(IConnection connection) booleanAnimalHitThumpablePacket.isConsistent(IConnection connection) booleanAttackCollisionCheckPacket.isConsistent(IConnection connection) booleanPlayerHit.isConsistent(IConnection connection) booleanPlayerHitAnimalPacket.isConsistent(IConnection connection) booleanPlayerHitObjectPacket.isConsistent(IConnection connection) booleanPlayerHitPlayerPacket.isConsistent(IConnection connection) booleanPlayerHitSquarePacket.isConsistent(IConnection connection) booleanPlayerHitVehiclePacket.isConsistent(IConnection connection) booleanPlayerHitZombiePacket.isConsistent(IConnection connection) booleanVehicleHit.isConsistent(IConnection connection) booleanVehicleHitAnimalPacket.isConsistent(IConnection connection) booleanVehicleHitPlayerPacket.isConsistent(IConnection connection) booleanVehicleHitZombiePacket.isConsistent(IConnection connection) booleanZombieHit.isConsistent(IConnection connection) booleanZombieHitPlayerPacket.isConsistent(IConnection connection) booleanZombieHitThumpablePacket.isConsistent(IConnection connection) voidAnimalHit.parse(ByteBuffer b, IConnection connection) voidAnimalHitAnimalPacket.parse(ByteBuffer b, IConnection connection) voidAnimalHitPlayerPacket.parse(ByteBuffer b, IConnection connection) voidAnimalHitThumpablePacket.parse(ByteBuffer b, IConnection connection) voidAttackCollisionCheckPacket.parse(ByteBuffer b, IConnection connection) voidPlayerHit.parse(ByteBuffer b, IConnection connection) voidPlayerHitAnimalPacket.parse(ByteBuffer b, IConnection connection) voidPlayerHitObjectPacket.parse(ByteBuffer b, IConnection connection) voidPlayerHitPlayerPacket.parse(ByteBuffer b, IConnection connection) voidPlayerHitSquarePacket.parse(ByteBuffer b, IConnection connection) voidPlayerHitVehiclePacket.parse(ByteBuffer b, IConnection connection) voidPlayerHitZombiePacket.parse(ByteBuffer b, IConnection connection) voidVehicleHit.parse(ByteBuffer b, IConnection connection) voidVehicleHitAnimalPacket.parse(ByteBuffer b, IConnection connection) voidVehicleHitPlayerPacket.parse(ByteBuffer b, IConnection connection) voidVehicleHitZombiePacket.parse(ByteBuffer b, IConnection connection) voidZombieHit.parse(ByteBuffer b, IConnection connection) voidZombieHitPlayerPacket.parse(ByteBuffer b, IConnection connection) voidZombieHitThumpablePacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.packets.safehouse
Methods in zombie.network.packets.safehouse with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanSafehouseAcceptPacket.isConsistent(IConnection connection) booleanSafehouseChangeMemberPacket.isConsistent(IConnection connection) booleanSafehouseChangeOwnerPacket.isConsistent(IConnection connection) booleanSafehouseChangeRespawnPacket.isConsistent(IConnection connection) booleanSafehouseChangeTitlePacket.isConsistent(IConnection connection) booleanSafehouseClaimPacket.isConsistent(IConnection connection) booleanSafehouseInvitePacket.isConsistent(IConnection connection) booleanSafehouseReleasePacket.isConsistent(IConnection connection) booleanSafezoneClaimPacket.isConsistent(IConnection connection) voidSafehouseAcceptPacket.parse(ByteBuffer b, IConnection connection) voidSafehouseChangeMemberPacket.parse(ByteBuffer b, IConnection connection) voidSafehouseChangeOwnerPacket.parse(ByteBuffer b, IConnection connection) voidSafehouseChangeRespawnPacket.parse(ByteBuffer b, IConnection connection) voidSafehouseChangeTitlePacket.parse(ByteBuffer b, IConnection connection) voidSafehouseClaimPacket.parse(ByteBuffer b, IConnection connection) voidSafehouseInvitePacket.parse(ByteBuffer b, IConnection connection) voidSafehouseSyncPacket.parse(ByteBuffer b, IConnection connection) voidSafezoneClaimPacket.parse(ByteBuffer b, IConnection connection) voidSyncEntityResourcePacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.packets.service
Methods in zombie.network.packets.service with parameters of type IConnectionModifier and TypeMethodDescriptionvoidAccessDeniedPacket.parse(ByteBuffer b, IConnection connection) voidChecksumPacket.parse(ByteBuffer b, IConnection connection) voidGlobalModDataPacket.parse(ByteBuffer b, IConnection connection) voidGlobalModDataRequestPacket.parse(ByteBuffer b, IConnection connection) voidPlayerInventoryPacket.parse(ByteBuffer b, IConnection connection) voidPlayerTimeoutPacket.parse(ByteBuffer b, IConnection connection) voidPopmanDebugCommandPacket.parse(ByteBuffer b, IConnection connection) voidReceiveContainerModDataPacket.parse(ByteBuffer b, IConnection connection) voidReceiveModDataPacket.parse(ByteBuffer b, IConnection connection) voidRecipePacket.parse(ByteBuffer b, IConnection connection) voidRequestUserLogPacket.parse(ByteBuffer b, IConnection connection) voidScoreboardUpdatePacket.parse(ByteBuffer b, IConnection connection) voidServerDebugInfo.parse(ByteBuffer b, IConnection connection) voidServerLOSPacket.parse(ByteBuffer b, IConnection connection) voidServerQuitPacket.parse(ByteBuffer b, IConnection connection) voidSetMultiplierPacket.parse(ByteBuffer b, IConnection connection) voidStartPausePacket.parse(ByteBuffer b, IConnection connection) voidStatisticsPacket.parse(ByteBuffer b, IConnection connection) voidStopPausePacket.parse(ByteBuffer b, IConnection connection) voidSyncClockPacket.parse(ByteBuffer b, IConnection connection) voidTimeSyncPacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.packets.sound
Methods in zombie.network.packets.sound with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanPlaySoundPacket.isConsistent(IConnection connection) booleanPlayWorldSoundPacket.isConsistent(IConnection connection) voidPlaySoundPacket.parse(ByteBuffer b, IConnection connection) voidPlayWorldSoundPacket.parse(ByteBuffer b, IConnection connection) voidStopSoundPacket.parse(ByteBuffer b, IConnection connection) voidWorldSoundPacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.network.packets.vehicle
Methods in zombie.network.packets.vehicle with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanVehicleCollidePacket.isConsistent(IConnection connection) booleanVehicleEnterPacket.isConsistent(IConnection connection) booleanVehicleExitPacket.isConsistent(IConnection connection) booleanVehicleImpulsePacket.isConsistent(IConnection connection) booleanVehiclePacket.isConsistent(IConnection connection) booleanVehiclePassengerPositionPacket.isConsistent(IConnection connection) booleanVehiclePassengerResponsePacket.isConsistent(IConnection connection) booleanVehiclePhysicsPacket.isConsistent(IConnection connection) booleanVehicleSwitchSeatPacket.isConsistent(IConnection connection) voidVehicleCollidePacket.parse(ByteBuffer b, IConnection connection) voidVehicleEnterPacket.parse(ByteBuffer b, IConnection connection) voidVehicleExitPacket.parse(ByteBuffer b, IConnection connection) voidVehicleFullUpdatePacket.parse(ByteBuffer bb, IConnection connection) voidVehicleImpulsePacket.parse(ByteBuffer b, IConnection connection) voidVehiclePacket.parse(ByteBuffer b, IConnection connection) voidVehiclePassengerPositionPacket.parse(ByteBuffer b, IConnection connection) voidVehiclePassengerRequestPacket.parse(ByteBuffer b, IConnection connection) voidVehiclePassengerResponsePacket.parse(ByteBuffer b, IConnection connection) voidVehiclePhysicsPacket.parse(ByteBuffer b, IConnection connection) voidVehicleRemovePacket.parse(ByteBuffer b, IConnection connection) voidVehicleRequestPacket.parse(ByteBuffer b, IConnection connection) voidVehicleSwitchSeatPacket.parse(ByteBuffer b, IConnection connection) voidVehicleTowingAttachPacket.parse(ByteBuffer b, IConnection connection) voidVehicleTowingDetachPacket.parse(ByteBuffer b, IConnection connection) voidVehicleTowingStatePacket.parse(ByteBuffer b, IConnection connection) voidVehicleUpdatePacket.parse(ByteBuffer bb, IConnection connection) -
Uses of IConnection in zombie.network.packets.world
Methods in zombie.network.packets.world with parameters of type IConnectionModifier and TypeMethodDescriptionbooleanDebugStoryPacket.isConsistent(IConnection connection) voidDebugStoryPacket.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.popman
Methods in zombie.popman with parameters of type IConnectionModifier and TypeMethodDescriptionvoidNetworkZombieManager.clearTargetAuth(IConnection connection, IsoPlayer player) NetworkZombieList.getNetworkZombie(IConnection connection) voidNetworkZombiePacker.parseZombie(ByteBuffer bb, IConnection connection) voidNetworkZombieSimulator.receivePacket(ByteBuffer b, IConnection connection) voidNetworkZombieManager.recheck(IConnection connection) Constructors in zombie.popman with parameters of type IConnection -
Uses of IConnection in zombie.popman.animal
Methods in zombie.popman.animal with parameters of type IConnectionModifier and TypeMethodDescriptionvoidAnimalSynchronizationManager.sendRequestToServer(IConnection connection) -
Uses of IConnection in zombie.spnetwork
Classes in zombie.spnetwork that implement IConnection -
Uses of IConnection in zombie.vehicles
Methods in zombie.vehicles with parameters of type IConnectionModifier and TypeMethodDescriptionvoidVehicleInterpolationData.parse(ByteBuffer b, IConnection connection) -
Uses of IConnection in zombie.world.moddata
Methods in zombie.world.moddata with parameters of type IConnectionModifier and TypeMethodDescriptionvoidGlobalModData.receiveRequest(ByteBuffer bb, IConnection requesterConnection)