Uses of Interface
org.joml.Vector3fc
Packages that use Vector3fc
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Uses of Vector3fc in org.joml
Modifier and TypeMethodDescriptionVector3f.getToAddress
(long arg0) Vector3fc.getToAddress
(long arg0) Modifier and TypeMethodDescriptionfloat
float
float
float
float
Vector3f.angleSigned
(Vector3fc arg0, Vector3fc arg1) float
Vector3fc.angleSigned
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.arcball
(float arg0, Vector3fc arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4x3fc.arcball
(float arg0, Vector3fc arg1, float arg2, float arg3, Matrix4x3f arg4) Matrix4f.billboardCylindrical
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.billboardCylindrical
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4f.billboardSpherical
(Vector3fc arg0, Vector3fc arg1) Matrix4f.billboardSpherical
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.billboardSpherical
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.billboardSpherical
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) static void
GeometryUtils.bitangent
(Vector3fc vector3fc0, Vector2fc vector2fc0, Vector3fc vector3fc2, Vector2fc vector2fc1, Vector3fc vector3fc1, Vector2fc vector2fc2, Vector3f vector3f) float
float
float
Vector3f.distanceSquared
(Vector3fc arg0) float
Vector3fc.distanceSquared
(Vector3fc arg0) float
float
boolean
boolean
Quaternionf.fromAxisAngleDeg
(Vector3fc arg0, float arg1) Quaternionf.fromAxisAngleRad
(Vector3fc arg0, float arg1) int
FrustumIntersection.intersectAab
(Vector3fc vector3fc1, Vector3fc vector3fc0) int
FrustumIntersection.intersectAab
(Vector3fc vector3fc1, Vector3fc vector3fc0, int int0) int
FrustumIntersection.intersectAab
(Vector3fc vector3fc1, Vector3fc vector3fc0, int int0, int int1) int
FrustumIntersection.intersectSphere
(Vector3fc vector3fc, float float0) Matrix4x3f.lookAlong
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.lookAlong
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Quaternionf.lookAlong
(Vector3fc arg0, Vector3fc arg1, Quaternionf arg2) Quaternionfc.lookAlong
(Vector3fc arg0, Vector3fc arg1, Quaternionf arg2) Matrix4x3f.lookAt
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3fc.lookAt
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3f.lookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4x3fc.lookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Matrix4x3f arg3) static void
GeometryUtils.normal
(Vector3fc vector3fc2, Vector3fc vector3fc1, Vector3fc vector3fc0, Vector3f vector3f) Vector3f.orthogonalize
(Vector3fc arg0) Vector3f.orthogonalize
(Vector3fc arg0, Vector3f arg1) Vector3fc.orthogonalize
(Vector3fc arg0, Vector3f arg1) Vector3f.orthogonalizeUnit
(Vector3fc arg0) Vector3f.orthogonalizeUnit
(Vector3fc arg0, Vector3f arg1) Vector3fc.orthogonalizeUnit
(Vector3fc arg0, Vector3f arg1) static void
GeometryUtils.perpendicular
(Vector3fc vector3fc, Vector3f vector3f0, Vector3f vector3f1) double
Matrix3d.quadraticFormProduct
(Vector3fc arg0) double
Matrix3dc.quadraticFormProduct
(Vector3fc arg0) float
Matrix3f.quadraticFormProduct
(Vector3fc arg0) float
Matrix3fc.quadraticFormProduct
(Vector3fc arg0) Matrix4f.reflect
(Quaternionfc arg0, Vector3fc arg1) Matrix4f.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4f arg2) Matrix4fc.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4f arg2) Matrix4x3f.reflect
(Quaternionfc arg0, Vector3fc arg1) Matrix4x3f.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3f.reflect
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.reflect
(Quaternionfc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.reflect
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix3f.reflection
(Vector3fc arg0) Matrix4f.reflection
(Quaternionfc arg0, Vector3fc arg1) Matrix4f.reflection
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.reflection
(Quaternionfc arg0, Vector3fc arg1) Matrix4x3f.reflection
(Vector3fc arg0, Vector3fc arg1) Matrix4x3d.rotate
(double arg0, Vector3fc arg1, Matrix4x3d arg2) Matrix4x3dc.rotate
(double arg0, Vector3fc arg1, Matrix4x3d arg2) Matrix4x3f.rotate
(float arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.rotate
(float arg0, Vector3fc arg1, Matrix4x3f arg2) Quaternionf.rotateAxis
(float arg0, Vector3fc arg1) Quaternionf.rotateAxis
(float arg0, Vector3fc arg1, Quaternionf arg2) Quaternionfc.rotateAxis
(float arg0, Vector3fc arg1, Quaternionf arg2) Quaternionf.rotateTo
(Vector3fc arg0, Vector3fc arg1, Quaternionf arg2) Quaternionfc.rotateTo
(Vector3fc arg0, Vector3fc arg1, Quaternionf arg2) Matrix3f.rotateTowards
(Vector3fc arg0, Vector3fc arg1) Matrix3f.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix3f arg2) Matrix3fc.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix3f arg2) Matrix4f.rotateTowards
(Vector3fc arg0, Vector3fc arg1) Matrix4f.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4f arg2) Matrix4fc.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4f arg2) Matrix4x3f.rotateTowards
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Matrix4x3fc.rotateTowards
(Vector3fc arg0, Vector3fc arg1, Matrix4x3f arg2) Quaternionf.rotationAxis
(float arg0, Vector3fc arg1) Quaternionf.rotationTo
(Vector3fc arg0, Vector3fc arg1) Vector3f.rotationTo
(Vector3fc arg0, Quaternionf arg1) Vector3fc.rotationTo
(Vector3fc arg0, Quaternionf arg1) Matrix3f.rotationTowards
(Vector3fc arg0, Vector3fc arg1) Matrix4f.rotationTowards
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.rotationTowards
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.scale
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.scale
(Vector3fc arg0, Matrix4x3f arg1) Matrix3f.setLookAlong
(Vector3fc arg0, Vector3fc arg1) Matrix4f.setLookAlong
(Vector3fc arg0, Vector3fc arg1) Matrix4x3f.setLookAlong
(Vector3fc arg0, Vector3fc arg1) Matrix4f.setLookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.setLookAtLH
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4f.setTranslation
(Vector3fc arg0) Matrix4x3f.setTranslation
(Vector3fc arg0) Vector3f.smoothStep
(Vector3fc arg0, float arg1, Vector3f arg2) Vector3fc.smoothStep
(Vector3fc arg0, float arg1, Vector3f arg2) static void
GeometryUtils.tangent
(Vector3fc vector3fc0, Vector2fc vector2fc0, Vector3fc vector3fc2, Vector2fc vector2fc1, Vector3fc vector3fc1, Vector2fc vector2fc2, Vector3f vector3f) static void
GeometryUtils.tangentBitangent
(Vector3fc vector3fc0, Vector2fc vector2fc0, Vector3fc vector3fc2, Vector2fc vector2fc1, Vector3fc vector3fc1, Vector2fc vector2fc2, Vector3f vector3f0, Vector3f vector3f1) boolean
boolean
boolean
FrustumIntersection.testSphere
(Vector3fc vector3fc, float float0) Matrix4f.transformAab
(Vector3fc arg0, Vector3fc arg1, Vector3f arg2, Vector3f arg3) Matrix4fc.transformAab
(Vector3fc arg0, Vector3fc arg1, Vector3f arg2, Vector3f arg3) Matrix4x3f.transformAab
(Vector3fc arg0, Vector3fc arg1, Vector3f arg2, Vector3f arg3) Matrix4x3fc.transformAab
(Vector3fc arg0, Vector3fc arg1, Vector3f arg2, Vector3f arg3) Matrix4d.transformDirection
(Vector3fc arg0, Vector3f arg1) Matrix4dc.transformDirection
(Vector3fc arg0, Vector3f arg1) Matrix4f.transformDirection
(Vector3fc arg0, Vector3f arg1) Matrix4fc.transformDirection
(Vector3fc arg0, Vector3f arg1) Matrix4x3f.transformDirection
(Vector3fc arg0, Vector3f arg1) Matrix4x3fc.transformDirection
(Vector3fc arg0, Vector3f arg1) Quaterniond.transformInverse
(Vector3fc arg0, Vector3f arg1) Quaterniondc.transformInverse
(Vector3fc arg0, Vector3f arg1) Quaternionf.transformInverse
(Vector3fc arg0, Vector3f arg1) Quaternionfc.transformInverse
(Vector3fc arg0, Vector3f arg1) Quaterniond.transformInverseUnit
(Vector3fc arg0, Vector3f arg1) Quaterniondc.transformInverseUnit
(Vector3fc arg0, Vector3f arg1) Quaternionf.transformInverseUnit
(Vector3fc arg0, Vector3f arg1) Quaternionfc.transformInverseUnit
(Vector3fc arg0, Vector3f arg1) Matrix4f.transformPosition
(Vector3fc arg0, Vector3f arg1) Matrix4fc.transformPosition
(Vector3fc arg0, Vector3f arg1) Matrix4x3f.transformPosition
(Vector3fc arg0, Vector3f arg1) Matrix4x3fc.transformPosition
(Vector3fc arg0, Vector3f arg1) Matrix4f.transformProject
(Vector3fc arg0, Vector3f arg1) Matrix4fc.transformProject
(Vector3fc arg0, Vector3f arg1) Matrix3f.transformTranspose
(Vector3fc arg0, Vector3f arg1) Matrix3fc.transformTranspose
(Vector3fc arg0, Vector3f arg1) Quaterniond.transformUnit
(Vector3fc arg0, Vector3f arg1) Quaterniondc.transformUnit
(Vector3fc arg0, Vector3f arg1) Quaternionf.transformUnit
(Vector3fc arg0, Vector3f arg1) Quaternionfc.transformUnit
(Vector3fc arg0, Vector3f arg1) Matrix4x3d.translate
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3dc.translate
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3f.translate
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.translate
(Vector3fc arg0, Matrix4x3f arg1) Matrix4d.translateLocal
(Vector3fc arg0) Matrix4d.translateLocal
(Vector3fc arg0, Matrix4d arg1) Matrix4dc.translateLocal
(Vector3fc arg0, Matrix4d arg1) Matrix4f.translateLocal
(Vector3fc arg0) Matrix4f.translateLocal
(Vector3fc arg0, Matrix4f arg1) Matrix4fc.translateLocal
(Vector3fc arg0, Matrix4f arg1) Matrix4x3d.translateLocal
(Vector3fc arg0) Matrix4x3d.translateLocal
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3dc.translateLocal
(Vector3fc arg0, Matrix4x3d arg1) Matrix4x3f.translateLocal
(Vector3fc arg0) Matrix4x3f.translateLocal
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.translateLocal
(Vector3fc arg0, Matrix4x3f arg1) Matrix4d.translation
(Vector3fc arg0) Matrix4f.translation
(Vector3fc arg0) Matrix4x3d.translation
(Vector3fc arg0) Matrix4x3f.translation
(Vector3fc arg0) Matrix4d.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, double arg2) Matrix4d.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4f.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, float arg2) Matrix4f.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4x3d.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4x3f.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4d.translationRotateScaleInvert
(Vector3fc arg0, Quaternionfc arg1, double arg2) Matrix4d.translationRotateScaleInvert
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4f.translationRotateScaleInvert
(Vector3fc arg0, Quaternionfc arg1, float arg2) Matrix4f.translationRotateScaleInvert
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4x3f.translationRotateScaleMul
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2, Matrix4x3f arg3) Matrix4d.translationRotateScaleMulAffine
(Vector3fc arg0, Quaterniondc arg1, Vector3fc arg2, Matrix4d arg3) Matrix4f.translationRotateScaleMulAffine
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2, Matrix4f arg3) Matrix4f.translationRotateTowards
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4x3f.translationRotateTowards
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2) Matrix4f.unprojectInv
(Vector3fc vector3fc, int[] ints, Vector3f vector3f) Matrix4f.unprojectInv
(Vector3fc vector3fc, int[] ints, Vector4f vector4f) Matrix4fc.unprojectInv
(Vector3fc var1, int[] var2, Vector3f var3) Matrix4fc.unprojectInv
(Vector3fc var1, int[] var2, Vector4f var3) Matrix4f.withLookAtUp
(Vector3fc arg0) Matrix4f.withLookAtUp
(Vector3fc arg0, Matrix4f arg1) Matrix4fc.withLookAtUp
(Vector3fc arg0, Matrix4f arg1) Matrix4x3f.withLookAtUp
(Vector3fc arg0) Matrix4x3f.withLookAtUp
(Vector3fc arg0, Matrix4x3f arg1) Matrix4x3fc.withLookAtUp
(Vector3fc arg0, Matrix4x3f arg1) ModifierConstructorDescriptionAxisAngle4f
(float arg0, Vector3fc arg1) Matrix4x3f
(Vector3fc arg0, Vector3fc arg1, Vector3fc arg2, Vector3fc arg3)