Uses of Class
org.joml.Vector2f
Packages that use Vector2f
Package
Description
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Uses of Vector2f in org.joml
Modifier and TypeMethodDescriptionVector2f.absolute()Vector2f.add(float arg0, float arg1) Vector2f.ceil()static Vector2fInterpolationf.dFdxLinear(float float8, float float4, float float13, float float16, float float7, float float1, float float12, float float15, float float6, float float2, float float11, float float14, Vector2f vector2f) static Vector2fInterpolationf.dFdyLinear(float float4, float float6, float float13, float float16, float float2, float float8, float float12, float float15, float float1, float float7, float float11, float float14, Vector2f vector2f) Vector2f.div(float arg0) Vector2f.div(float arg0, float arg1) Vector2f.floor()static Vector2fInterpolationf.interpolateTriangle(float float7, float float13, float float20, float float23, float float5, float float1, float float19, float float22, float float4, float float2, float float18, float float21, float float11, float float9, Vector2f vector2f) Vector2f.mul(float arg0) Vector2f.mul(float arg0, float arg1) Vector2f.mulDirection(Matrix3x2fc arg0) Vector2f.mulDirection(Matrix3x2fc arg0, Vector2f arg1) Vector2fc.mulDirection(Matrix3x2fc arg0, Vector2f arg1) Vector2f.mulPosition(Matrix3x2fc arg0) Vector2f.mulPosition(Matrix3x2fc arg0, Vector2f arg1) Vector2fc.mulPosition(Matrix3x2fc arg0, Vector2f arg1) Vector2f.mulTranspose(Matrix2fc arg0) Vector2f.mulTranspose(Matrix2fc arg0, Vector2f arg1) Vector2fc.mulTranspose(Matrix2fc arg0, Vector2f arg1) Vector2f.negate()Vector2f.normalize()Vector2f.normalize(float arg0) Matrix2f.normalizedPositiveX(Vector2f arg0) Matrix2fc.normalizedPositiveX(Vector2f arg0) Matrix3x2f.normalizedPositiveX(Vector2f arg0) Matrix3x2fc.normalizedPositiveX(Vector2f arg0) Matrix2f.normalizedPositiveY(Vector2f arg0) Matrix2fc.normalizedPositiveY(Vector2f arg0) Matrix3x2f.normalizedPositiveY(Vector2f arg0) Matrix3x2fc.normalizedPositiveY(Vector2f arg0) Vector2f.perpendicular()Vector2f.round()Vector2f.set(double arg0) Vector2f.set(double arg0, double arg1) Vector2f.set(float arg0) Vector2f.set(float[] arg0) Vector2f.set(float arg0, float arg1) Vector2f.set(int arg0, ByteBuffer arg1) Vector2f.set(int arg0, FloatBuffer arg1) Vector2f.set(ByteBuffer arg0) Vector2f.set(FloatBuffer arg0) Vector2f.setComponent(int arg0, float arg1) Vector2f.setFromAddress(long arg0) Vector2f.sub(float arg0, float arg1) Matrix3x2f.transformDirection(float arg0, float arg1, Vector2f arg2) Matrix3x2f.transformDirection(Vector2f arg0) Matrix3x2f.transformDirection(Vector2fc arg0, Vector2f arg1) Matrix3x2fc.transformDirection(float arg0, float arg1, Vector2f arg2) Matrix3x2fc.transformDirection(Vector2f arg0) Matrix3x2fc.transformDirection(Vector2fc arg0, Vector2f arg1) Matrix3x2f.transformPosition(float arg0, float arg1, Vector2f arg2) Matrix3x2f.transformPosition(Vector2f arg0) Matrix3x2f.transformPosition(Vector2fc arg0, Vector2f arg1) Matrix3x2fc.transformPosition(float arg0, float arg1, Vector2f arg2) Matrix3x2fc.transformPosition(Vector2f arg0) Matrix3x2fc.transformPosition(Vector2fc arg0, Vector2f arg1) Matrix2f.transformTranspose(float arg0, float arg1, Vector2f arg2) Matrix2f.transformTranspose(Vector2f arg0) Matrix2f.transformTranspose(Vector2fc arg0, Vector2f arg1) Matrix2fc.transformTranspose(float arg0, float arg1, Vector2f arg2) Matrix2fc.transformTranspose(Vector2f arg0) Matrix2fc.transformTranspose(Vector2fc arg0, Vector2f arg1) Matrix3x2f.unprojectInv(float float1, float float3, int[] ints, Vector2f vector2f) Matrix3x2fc.unprojectInv(float var1, float var2, int[] var3, Vector2f var4) Vector2f.zero()Modifier and TypeMethodDescriptionstatic Vector2fInterpolationf.dFdxLinear(float float8, float float4, float float13, float float16, float float7, float float1, float float12, float float15, float float6, float float2, float float11, float float14, Vector2f vector2f) static Vector2fInterpolationf.dFdyLinear(float float4, float float6, float float13, float float16, float float2, float float8, float float12, float float15, float float1, float float7, float float11, float float14, Vector2f vector2f) static Vector2fInterpolationf.interpolateTriangle(float float7, float float13, float float20, float float23, float float5, float float1, float float19, float float22, float float4, float float2, float float18, float float21, float float11, float float9, Vector2f vector2f) Vector2f.mulDirection(Matrix3x2fc arg0, Vector2f arg1) Vector2fc.mulDirection(Matrix3x2fc arg0, Vector2f arg1) Vector2f.mulPosition(Matrix3x2fc arg0, Vector2f arg1) Vector2fc.mulPosition(Matrix3x2fc arg0, Vector2f arg1) Vector2f.mulTranspose(Matrix2fc arg0, Vector2f arg1) Vector2fc.mulTranspose(Matrix2fc arg0, Vector2f arg1) Matrix2f.normalizedPositiveX(Vector2f arg0) Matrix2fc.normalizedPositiveX(Vector2f arg0) Matrix3x2f.normalizedPositiveX(Vector2f arg0) Matrix3x2fc.normalizedPositiveX(Vector2f arg0) Matrix2f.normalizedPositiveY(Vector2f arg0) Matrix2fc.normalizedPositiveY(Vector2f arg0) Matrix3x2f.normalizedPositiveY(Vector2f arg0) Matrix3x2fc.normalizedPositiveY(Vector2f arg0) Matrix3x2f.setTranslation(Vector2f arg0) Matrix3x2f.transformDirection(float arg0, float arg1, Vector2f arg2) Matrix3x2f.transformDirection(Vector2f arg0) Matrix3x2f.transformDirection(Vector2fc arg0, Vector2f arg1) Matrix3x2fc.transformDirection(float arg0, float arg1, Vector2f arg2) Matrix3x2fc.transformDirection(Vector2f arg0) Matrix3x2fc.transformDirection(Vector2fc arg0, Vector2f arg1) Matrix3x2f.transformPosition(float arg0, float arg1, Vector2f arg2) Matrix3x2f.transformPosition(Vector2f arg0) Matrix3x2f.transformPosition(Vector2fc arg0, Vector2f arg1) Matrix3x2fc.transformPosition(float arg0, float arg1, Vector2f arg2) Matrix3x2fc.transformPosition(Vector2f arg0) Matrix3x2fc.transformPosition(Vector2fc arg0, Vector2f arg1) Matrix2f.transformTranspose(float arg0, float arg1, Vector2f arg2) Matrix2f.transformTranspose(Vector2f arg0) Matrix2f.transformTranspose(Vector2fc arg0, Vector2f arg1) Matrix2fc.transformTranspose(float arg0, float arg1, Vector2f arg2) Matrix2fc.transformTranspose(Vector2f arg0) Matrix2fc.transformTranspose(Vector2fc arg0, Vector2f arg1) Matrix3x2f.unprojectInv(float float1, float float3, int[] ints, Vector2f vector2f) Matrix3x2fc.unprojectInv(float var1, float var2, int[] var3, Vector2f var4) -
Uses of Vector2f in zombie
Modifier and TypeMethodDescriptionstatic BuildingDefAmbientStreamManager.getNearestBuilding(float float0, float float1, Vector2f vector2f0) -
Uses of Vector2f in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type Vector2fModifier and TypeMethodDescriptionfloatAnimalZone.getClosestPointOnPolyline(float arg0, float arg1, Vector2f arg2) booleanAnimalZone.getDirectionOnPolyline(float arg0, Vector2f arg1) booleanAnimalZone.getPointOnPolyline(float arg0, Vector2f arg1) -
Uses of Vector2f in zombie.characters.animals.pathfind
Fields in zombie.characters.animals.pathfind with type parameters of type Vector2fMethods in zombie.characters.animals.pathfind that return Vector2fModifier and TypeMethodDescriptionMesh.pickRandomPoint(Vector2f vector2f) Mesh.pickRandomPointInTriangle(int int0, Vector2f vector2f3) Methods in zombie.characters.animals.pathfind with parameters of type Vector2fModifier and TypeMethodDescriptionstatic intRobustLineIntersector.computeIntersection(Vector2f vector2f0, Vector2f vector2f1, Vector2f vector2f2, Vector2f vector2f3, Vector2f vector2f4, Vector2f vector2f5) floatNestedPath.getClosestPointOn(float arg0, float arg1, Vector2f arg2) booleanNestedPath.getPointOn(float arg0, Vector2f arg1) static intstatic booleanEnvelope.intersects(Vector2f vector2f1, Vector2f vector2f0, Vector2f vector2f2) static booleanEnvelope.intersects(Vector2f vector2f3, Vector2f vector2f2, Vector2f vector2f1, Vector2f vector2f0) Mesh.pickRandomPoint(Vector2f vector2f) Mesh.pickRandomPointInTriangle(int int0, Vector2f vector2f3) -
Uses of Vector2f in zombie.core.math
Methods in zombie.core.math with parameters of type Vector2fModifier and TypeMethodDescriptionstatic doublePZMath.closestPointOnLineSegment(float float3, float float1, float float2, float float0, float float5, float float4, double double1, Vector2f vector2f) static doublePZMath.closestPointsOnLineSegments(float float2, float float5, float float7, float float9, float float1, float float4, float float11, float float13, Vector2f vector2f0, Vector2f vector2f1) static booleanPZMath.intersectLineSegments(float float6, float float2, float float5, float float1, float float4, float float8, float float3, float float7, Vector2f vector2f) -
Uses of Vector2f in zombie.iso
Methods in zombie.iso that return Vector2fModifier and TypeMethodDescriptionstatic Vector2fIsoWaterFlow.getFlow(IsoGridSquare square0, int int2, int int1, Vector2f vector2f) Methods in zombie.iso with parameters of type Vector2fModifier and TypeMethodDescriptionfloatBuildingDef.getClosestPoint(float _x, float _y, Vector2f closestXY) floatRoomDef.getClosestPoint(float _x, float _y, Vector2f closestXY) floatRoomDef.RoomRect.getClosestPoint(float _x, float _y, Vector2f closestXY) static Vector2fIsoWaterFlow.getFlow(IsoGridSquare square0, int int2, int int1, Vector2f vector2f) -
Uses of Vector2f in zombie.iso.fboRenderChunk
Methods in zombie.iso.fboRenderChunk that return Vector2fModifier and TypeMethodDescriptionFBORenderObjectPicker.getPointRelativeToTopLeftOfTexture(IsoObject object, int int2, int int3, Vector2f vector2f) Methods in zombie.iso.fboRenderChunk with parameters of type Vector2fModifier and TypeMethodDescriptionFBORenderObjectPicker.getPointRelativeToTopLeftOfTexture(IsoObject object, int int2, int int3, Vector2f vector2f) -
Uses of Vector2f in zombie.iso.objects
Methods in zombie.iso.objects that return Vector2fModifier and TypeMethodDescriptionIsoDeadBody.getGrabHeadPosition(Vector2f vector2f) IsoDeadBody.getGrabLegsPosition(Vector2f vector2f) Methods in zombie.iso.objects with parameters of type Vector2fModifier and TypeMethodDescriptionIsoDeadBody.getGrabHeadPosition(Vector2f vector2f) IsoDeadBody.getGrabLegsPosition(Vector2f vector2f) -
Uses of Vector2f in zombie.pathfind
Methods in zombie.pathfind that return Vector2fModifier and TypeMethodDescriptionCollideWithObstaclesPoly.resolveCollision(IsoGameCharacter arg0, float arg1, float arg2, Vector2f arg3) PolygonalMap2.resolveCollision(IsoGameCharacter character, float float0, float float1, Vector2f vector2f) Methods in zombie.pathfind with parameters of type Vector2fModifier and TypeMethodDescriptionCollideWithObstaclesPoly.resolveCollision(IsoGameCharacter arg0, float arg1, float arg2, Vector2f arg3) PolygonalMap2.resolveCollision(IsoGameCharacter character, float float0, float float1, Vector2f vector2f) booleanPolygonalMap2.resolveCollision(IsoGameCharacter character, float float0, Vector2f vector2f) -
Uses of Vector2f in zombie.scripting.objects
Methods in zombie.scripting.objects that return Vector2fModifier and TypeMethodDescriptionVehicleScript.getExtentsOffset()VehicleScript.getShadowExtents()VehicleScript.getShadowOffset() -
Uses of Vector2f in zombie.seating
Methods in zombie.seating with parameters of type Vector2f -
Uses of Vector2f in zombie.tileDepth
Methods in zombie.tileDepth with parameters of type Vector2fModifier and TypeMethodDescriptionstatic booleanTileGeometryUtils.intersectRayAab(float float9, float float14, float float19, float float1, float float3, float float5, float float8, float float13, float float18, float float10, float float15, float float20, Vector2f vector2f) -
Uses of Vector2f in zombie.vehicles
Subclasses with type arguments of type Vector2f in zombie.vehiclesMethods in zombie.vehicles that return Vector2fModifier and TypeMethodDescriptionstatic Vector2fBaseVehicle.allocVector2f()SurroundVehicle.getPositionForZombie(IsoZombie zombie, Vector2f out) Methods in zombie.vehicles with parameters of type Vector2fModifier and TypeMethodDescriptionfloatBaseVehicle.getClosestPointOnExtents(float float0, float float1, Vector2f vector2f) floatBaseVehicle.getClosestPointOnPoly(float float0, float float1, Vector2f vector2f) floatBaseVehicle.getClosestPointOnPoly(BaseVehicle vehicle0, Vector2f vector2f0, Vector2f vector2f1) SurroundVehicle.getPositionForZombie(IsoZombie zombie, Vector2f out) booleanBaseVehicle.intersectLineWithExtents(float float0, float float1, float float2, float float3, float float9, Vector2f vector2f) booleanBaseVehicle.intersectLineWithPoly(float float3, float float4, float float5, float float6, Vector2f vector2f) static voidBaseVehicle.releaseVector2f(Vector2f vector2f) -
Uses of Vector2f in zombie.worldMap.streets
Methods in zombie.worldMap.streets that return Vector2fModifier and TypeMethodDescriptionEditStreetV1.getAddPointLocation(float float0, float float1, Vector2f vector2f) Methods in zombie.worldMap.streets with parameters of type Vector2fModifier and TypeMethodDescriptionEditStreetV1.getAddPointLocation(float float0, float float1, Vector2f vector2f)