Uses of Interface
org.joml.Vector3dc
Packages that use Vector3dc
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Uses of Vector3dc in org.joml
Modifier and TypeMethodDescriptionVector3d.getToAddress
(long arg0) Vector3dc.getToAddress
(long arg0) Modifier and TypeMethodDescriptiondouble
double
double
double
double
Vector3d.angleSigned
(Vector3dc arg0, Vector3dc arg1) double
Vector3dc.angleSigned
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.arcball
(double arg0, Vector3dc arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4x3dc.arcball
(double arg0, Vector3dc arg1, double arg2, double arg3, Matrix4x3d arg4) Matrix4d.billboardCylindrical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.billboardCylindrical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1) Matrix4d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) double
double
double
Vector3d.distanceSquared
(Vector3dc arg0) double
Vector3dc.distanceSquared
(Vector3dc arg0) double
double
boolean
boolean
Quaterniond.fromAxisAngleDeg
(Vector3dc arg0, double arg1) Quaterniond.fromAxisAngleRad
(Vector3dc arg0, double arg1) Matrix4x3d.lookAlong
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.lookAlong
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Quaterniond.lookAlong
(Vector3dc arg0, Vector3dc arg1, Quaterniond arg2) Quaterniondc.lookAlong
(Vector3dc arg0, Vector3dc arg1, Quaterniond arg2) Matrix4x3d.lookAt
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3dc.lookAt
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3d.lookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Matrix4x3dc.lookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2, Matrix4x3d arg3) Vector3d.orthogonalize
(Vector3dc arg0) Vector3d.orthogonalize
(Vector3dc arg0, Vector3d arg1) Vector3dc.orthogonalize
(Vector3dc arg0, Vector3d arg1) Vector3d.orthogonalizeUnit
(Vector3dc arg0) Vector3d.orthogonalizeUnit
(Vector3dc arg0, Vector3d arg1) Vector3dc.orthogonalizeUnit
(Vector3dc arg0, Vector3d arg1) double
Matrix3d.quadraticFormProduct
(Vector3dc arg0) double
Matrix3dc.quadraticFormProduct
(Vector3dc arg0) Matrix4d.reflect
(Quaterniondc arg0, Vector3dc arg1) Matrix4d.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4dc.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4x3d.reflect
(Quaterniondc arg0, Vector3dc arg1) Matrix4x3d.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3d.reflect
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.reflect
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix3d.reflection
(Vector3dc arg0) Matrix4d.reflection
(Quaterniondc arg0, Vector3dc arg1) Matrix4d.reflection
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.reflection
(Quaterniondc arg0, Vector3dc arg1) Matrix4x3d.reflection
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.rotate
(double arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.rotate
(double arg0, Vector3dc arg1, Matrix4x3d arg2) Quaterniond.rotateAxis
(double arg0, Vector3dc arg1) Quaterniond.rotateAxis
(double arg0, Vector3dc arg1, Quaterniond arg2) Quaterniondc.rotateAxis
(double arg0, Vector3dc arg1, Quaterniond arg2) Quaterniond.rotateTo
(Vector3dc arg0, Vector3dc arg1, Quaterniond arg2) Quaterniondc.rotateTo
(Vector3dc arg0, Vector3dc arg1, Quaterniond arg2) Matrix3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1) Matrix3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix3d arg2) Matrix3dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix3d arg2) Matrix4d.rotateTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4x3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Matrix4x3dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4x3d arg2) Quaterniond.rotationTo
(Vector3dc arg0, Vector3dc arg1) Vector3d.rotationTo
(Vector3dc arg0, Quaterniond arg1) Vector3dc.rotationTo
(Vector3dc arg0, Quaterniond arg1) Matrix3d.rotationTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4d.rotationTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.rotationTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.scale
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.scale
(Vector3dc arg0, Matrix4x3d arg1) Quaterniond.setAngleAxis
(double arg0, Vector3dc arg1) Matrix3d.setLookAlong
(Vector3dc arg0, Vector3dc arg1) Matrix4d.setLookAlong
(Vector3dc arg0, Vector3dc arg1) Matrix4x3d.setLookAlong
(Vector3dc arg0, Vector3dc arg1) Matrix4d.setLookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.setLookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4d.setTranslation
(Vector3dc arg0) Matrix4x3d.setTranslation
(Vector3dc arg0) Vector3d.smoothStep
(Vector3dc arg0, double arg1, Vector3d arg2) Vector3dc.smoothStep
(Vector3dc arg0, double arg1, Vector3d arg2) Matrix4d.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4dc.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4x3d.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4x3dc.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4d.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4x3d.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4x3dc.transformDirection
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Matrix4d.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4x3d.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4x3dc.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4d.transformProject
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformProject
(Vector3dc arg0, Vector3d arg1) Matrix3d.transformTranspose
(Vector3dc arg0, Vector3d arg1) Matrix3dc.transformTranspose
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformUnit
(Vector3dc arg0, Vector3d arg1) Matrix4x3d.translate
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.translate
(Vector3dc arg0, Matrix4x3d arg1) Matrix4d.translateLocal
(Vector3dc arg0) Matrix4d.translateLocal
(Vector3dc arg0, Matrix4d arg1) Matrix4dc.translateLocal
(Vector3dc arg0, Matrix4d arg1) Matrix4x3d.translateLocal
(Vector3dc arg0) Matrix4x3d.translateLocal
(Vector3dc arg0, Matrix4x3d arg1) Matrix4x3dc.translateLocal
(Vector3dc arg0, Matrix4x3d arg1) Matrix4d.translation
(Vector3dc arg0) Matrix4x3d.translation
(Vector3dc arg0) Matrix4d.translationRotateScale
(Vector3dc arg0, Quaterniondc arg1, double arg2) Matrix4d.translationRotateScale
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2) Matrix4x3d.translationRotateScale
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2) Matrix4d.translationRotateScaleInvert
(Vector3dc arg0, Quaterniondc arg1, double arg2) Matrix4d.translationRotateScaleInvert
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2) Matrix4x3d.translationRotateScaleMul
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2, Matrix4x3dc arg3) Matrix4d.translationRotateTowards
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4x3d.translationRotateTowards
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4d.unprojectInv
(Vector3dc vector3dc, int[] ints, Vector3d vector3d) Matrix4d.unprojectInv
(Vector3dc vector3dc, int[] ints, Vector4d vector4d) Matrix4dc.unprojectInv
(Vector3dc var1, int[] var2, Vector3d var3) Matrix4dc.unprojectInv
(Vector3dc var1, int[] var2, Vector4d var3) Matrix4d.withLookAtUp
(Vector3dc arg0) Matrix4d.withLookAtUp
(Vector3dc arg0, Matrix4d arg1) Matrix4dc.withLookAtUp
(Vector3dc arg0, Matrix4d arg1)