Uses of Class
org.joml.Vector4d
Packages that use Vector4d
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Uses of Vector4d in org.joml
Modifier and TypeMethodDescriptionVector4d.absolute()
Vector4d.add
(double arg0, double arg1, double arg2, double arg3) Vector4d.ceil()
Vector4d.div
(double arg0) Vector4d.floor()
Matrix4d.frustumPlane
(int arg0, Vector4d arg1) Matrix4dc.frustumPlane
(int arg0, Vector4d arg1) Matrix4x3d.frustumPlane
(int arg0, Vector4d arg1) Matrix4x3dc.frustumPlane
(int arg0, Vector4d arg1) Vector4d.mul
(double arg0) Vector4d.mul
(Matrix4x3dc arg0) Vector4d.mul
(Matrix4x3dc arg0, Vector4d arg1) Vector4d.mul
(Matrix4x3fc arg0) Vector4d.mul
(Matrix4x3fc arg0, Vector4d arg1) Vector4dc.mul
(Matrix4x3dc arg0, Vector4d arg1) Vector4dc.mul
(Matrix4x3fc arg0, Vector4d arg1) Vector4d.mulAffineTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4dc.mulAffineTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4d.mulProject
(Matrix4dc arg0) Vector4d.mulProject
(Matrix4dc arg0, Vector4d arg1) Vector4dc.mulProject
(Matrix4dc arg0, Vector4d arg1) Vector4d.mulTranspose
(Matrix4dc arg0) Vector4d.mulTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4dc.mulTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4d.negate()
Vector4d.normalize()
Vector4d.normalize
(double arg0) Vector4d.normalize3()
Vector4d.normalize3
(Vector4d arg0) Vector4dc.normalize3
(Vector4d arg0) Vector4d.rotate
(Quaterniondc arg0) Vector4d.rotate
(Quaterniondc arg0, Vector4d arg1) Vector4dc.rotate
(Quaterniondc arg0, Vector4d arg1) Vector4d.rotateAxis
(double arg0, double arg1, double arg2, double arg3) Vector4d.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Vector4dc.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Vector4d.rotateX
(double arg0) Vector4d.rotateY
(double arg0) Vector4d.rotateZ
(double arg0) Vector4d.round()
Vector4d.set
(double arg0) Vector4d.set
(double[] arg0) Vector4d.set
(double arg0, double arg1, double arg2) Vector4d.set
(double arg0, double arg1, double arg2, double arg3) Vector4d.set
(float[] floats) Vector4d.set
(int arg0, ByteBuffer arg1) Vector4d.set
(int arg0, DoubleBuffer arg1) Vector4d.set
(ByteBuffer arg0) Vector4d.set
(DoubleBuffer arg0) Vector4d.setComponent
(int arg0, double arg1) Vector4d.setFromAddress
(long arg0) Vector4d.smoothStep
(Vector4dc arg0, double arg1, Vector4d arg2) Vector4dc.smoothStep
(Vector4dc arg0, double arg1, Vector4d arg2) Vector4d.sub
(double arg0, double arg1, double arg2, double arg3) Matrix4d.transformAffine
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4d.transformAffine
(Vector4d arg0) Matrix4d.transformAffine
(Vector4dc arg0, Vector4d arg1) Matrix4dc.transformAffine
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4dc.transformAffine
(Vector4d arg0) Matrix4dc.transformAffine
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniond.transformInverse
(Vector4d arg0) Quaterniond.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaterniondc.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniondc.transformInverse
(Vector4d arg0) Quaterniondc.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaternionf.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionf.transformInverse
(Vector4d arg0) Quaternionf.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaternionfc.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionfc.transformInverse
(Vector4d arg0) Quaternionfc.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniond.transformInverseUnit
(Vector4d arg0) Quaterniond.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaterniondc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniondc.transformInverseUnit
(Vector4d arg0) Quaterniondc.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaternionf.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionf.transformInverseUnit
(Vector4d arg0) Quaternionf.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaternionfc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionfc.transformInverseUnit
(Vector4d arg0) Quaternionfc.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformPositiveX
(Vector4d arg0) Quaterniondc.transformPositiveX
(Vector4d arg0) Quaternionf.transformPositiveX
(Vector4d arg0) Quaternionfc.transformPositiveX
(Vector4d arg0) Quaterniond.transformPositiveY
(Vector4d arg0) Quaterniondc.transformPositiveY
(Vector4d arg0) Quaternionf.transformPositiveY
(Vector4d arg0) Quaternionfc.transformPositiveY
(Vector4d arg0) Quaterniond.transformPositiveZ
(Vector4d arg0) Quaterniondc.transformPositiveZ
(Vector4d arg0) Quaternionf.transformPositiveZ
(Vector4d arg0) Quaternionfc.transformPositiveZ
(Vector4d arg0) Matrix4d.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4d.transformProject
(Vector4d arg0) Matrix4d.transformProject
(Vector4dc arg0, Vector4d arg1) Matrix4dc.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4dc.transformProject
(Vector4d arg0) Matrix4dc.transformProject
(Vector4dc arg0, Vector4d arg1) Matrix4d.transformTranspose
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4d.transformTranspose
(Vector4d arg0) Matrix4d.transformTranspose
(Vector4dc arg0, Vector4d arg1) Matrix4dc.transformTranspose
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4dc.transformTranspose
(Vector4d arg0) Matrix4dc.transformTranspose
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniond.transformUnit
(Vector4d arg0) Quaterniond.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaterniondc.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniondc.transformUnit
(Vector4d arg0) Quaterniondc.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaternionf.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionf.transformUnit
(Vector4d arg0) Quaternionf.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaternionfc.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionfc.transformUnit
(Vector4d arg0) Quaternionfc.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformUnitPositiveX
(Vector4d arg0) Quaterniondc.transformUnitPositiveX
(Vector4d arg0) Quaternionf.transformUnitPositiveX
(Vector4d arg0) Quaternionfc.transformUnitPositiveX
(Vector4d arg0) Quaterniond.transformUnitPositiveY
(Vector4d arg0) Quaterniondc.transformUnitPositiveY
(Vector4d arg0) Quaternionf.transformUnitPositiveY
(Vector4d arg0) Quaternionfc.transformUnitPositiveY
(Vector4d arg0) Quaterniond.transformUnitPositiveZ
(Vector4d arg0) Quaterniondc.transformUnitPositiveZ
(Vector4d arg0) Quaternionf.transformUnitPositiveZ
(Vector4d arg0) Quaternionfc.transformUnitPositiveZ
(Vector4d arg0) Matrix4d.unproject
(double double30, double double32, double double34, int[] ints, Vector4d vector4d) Matrix4d.unprojectInv
(double double1, double double3, double double5, int[] ints, Vector4d vector4d) Matrix4d.unprojectInv
(Vector3dc vector3dc, int[] ints, Vector4d vector4d) Matrix4dc.unprojectInv
(double var1, double var3, double var5, int[] var7, Vector4d var8) Matrix4dc.unprojectInv
(Vector3dc var1, int[] var2, Vector4d var3) Vector4d.zero()
Modifier and TypeMethodDescriptionMatrix4d.frustumPlane
(int arg0, Vector4d arg1) Matrix4dc.frustumPlane
(int arg0, Vector4d arg1) Matrix4x3d.frustumPlane
(int arg0, Vector4d arg1) Matrix4x3dc.frustumPlane
(int arg0, Vector4d arg1) Vector4d.mul
(Matrix4x3dc arg0, Vector4d arg1) Vector4d.mul
(Matrix4x3fc arg0, Vector4d arg1) Vector4dc.mul
(Matrix4x3dc arg0, Vector4d arg1) Vector4dc.mul
(Matrix4x3fc arg0, Vector4d arg1) Vector4d.mulAffineTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4dc.mulAffineTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4d.mulProject
(Matrix4dc arg0, Vector4d arg1) Vector4dc.mulProject
(Matrix4dc arg0, Vector4d arg1) Vector4d.mulTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4dc.mulTranspose
(Matrix4dc arg0, Vector4d arg1) Vector4d.normalize3
(Vector4d arg0) Vector4dc.normalize3
(Vector4d arg0) Vector4d.rotate
(Quaterniondc arg0, Vector4d arg1) Vector4dc.rotate
(Quaterniondc arg0, Vector4d arg1) Vector4d.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Vector4dc.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Vector4d.smoothStep
(Vector4dc arg0, double arg1, Vector4d arg2) Vector4dc.smoothStep
(Vector4dc arg0, double arg1, Vector4d arg2) Matrix4d.transformAffine
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4d.transformAffine
(Vector4d arg0) Matrix4d.transformAffine
(Vector4dc arg0, Vector4d arg1) Matrix4dc.transformAffine
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4dc.transformAffine
(Vector4d arg0) Matrix4dc.transformAffine
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniond.transformInverse
(Vector4d arg0) Quaterniond.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaterniondc.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniondc.transformInverse
(Vector4d arg0) Quaterniondc.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaternionf.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionf.transformInverse
(Vector4d arg0) Quaternionf.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaternionfc.transformInverse
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionfc.transformInverse
(Vector4d arg0) Quaternionfc.transformInverse
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniond.transformInverseUnit
(Vector4d arg0) Quaterniond.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaterniondc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniondc.transformInverseUnit
(Vector4d arg0) Quaterniondc.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaternionf.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionf.transformInverseUnit
(Vector4d arg0) Quaternionf.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaternionfc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionfc.transformInverseUnit
(Vector4d arg0) Quaternionfc.transformInverseUnit
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformPositiveX
(Vector4d arg0) Quaterniondc.transformPositiveX
(Vector4d arg0) Quaternionf.transformPositiveX
(Vector4d arg0) Quaternionfc.transformPositiveX
(Vector4d arg0) Quaterniond.transformPositiveY
(Vector4d arg0) Quaterniondc.transformPositiveY
(Vector4d arg0) Quaternionf.transformPositiveY
(Vector4d arg0) Quaternionfc.transformPositiveY
(Vector4d arg0) Quaterniond.transformPositiveZ
(Vector4d arg0) Quaterniondc.transformPositiveZ
(Vector4d arg0) Quaternionf.transformPositiveZ
(Vector4d arg0) Quaternionfc.transformPositiveZ
(Vector4d arg0) Matrix4d.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4d.transformProject
(Vector4d arg0) Matrix4d.transformProject
(Vector4dc arg0, Vector4d arg1) Matrix4dc.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4dc.transformProject
(Vector4d arg0) Matrix4dc.transformProject
(Vector4dc arg0, Vector4d arg1) Matrix4d.transformTranspose
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4d.transformTranspose
(Vector4d arg0) Matrix4d.transformTranspose
(Vector4dc arg0, Vector4d arg1) Matrix4dc.transformTranspose
(double arg0, double arg1, double arg2, double arg3, Vector4d arg4) Matrix4dc.transformTranspose
(Vector4d arg0) Matrix4dc.transformTranspose
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniond.transformUnit
(Vector4d arg0) Quaterniond.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaterniondc.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaterniondc.transformUnit
(Vector4d arg0) Quaterniondc.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaternionf.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionf.transformUnit
(Vector4d arg0) Quaternionf.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaternionfc.transformUnit
(double arg0, double arg1, double arg2, Vector4d arg3) Quaternionfc.transformUnit
(Vector4d arg0) Quaternionfc.transformUnit
(Vector4dc arg0, Vector4d arg1) Quaterniond.transformUnitPositiveX
(Vector4d arg0) Quaterniondc.transformUnitPositiveX
(Vector4d arg0) Quaternionf.transformUnitPositiveX
(Vector4d arg0) Quaternionfc.transformUnitPositiveX
(Vector4d arg0) Quaterniond.transformUnitPositiveY
(Vector4d arg0) Quaterniondc.transformUnitPositiveY
(Vector4d arg0) Quaternionf.transformUnitPositiveY
(Vector4d arg0) Quaternionfc.transformUnitPositiveY
(Vector4d arg0) Quaterniond.transformUnitPositiveZ
(Vector4d arg0) Quaterniondc.transformUnitPositiveZ
(Vector4d arg0) Quaternionf.transformUnitPositiveZ
(Vector4d arg0) Quaternionfc.transformUnitPositiveZ
(Vector4d arg0) Matrix4d.unproject
(double double30, double double32, double double34, int[] ints, Vector4d vector4d) Matrix4d.unprojectInv
(double double1, double double3, double double5, int[] ints, Vector4d vector4d) Matrix4d.unprojectInv
(Vector3dc vector3dc, int[] ints, Vector4d vector4d) Matrix4dc.unprojectInv
(double var1, double var3, double var5, int[] var7, Vector4d var8) Matrix4dc.unprojectInv
(Vector3dc var1, int[] var2, Vector4d var3)