Uses of Class
org.joml.Vector4f
Packages that use Vector4f
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Uses of Vector4f in org.joml
Modifier and TypeMethodDescriptionVector4f.absolute()
Vector4f.add
(float arg0, float arg1, float arg2, float arg3) Vector4f.ceil()
Vector4f.div
(float arg0) Vector4f.div
(float arg0, float arg1, float arg2, float arg3) Vector4f.floor()
Matrix4f.frustumPlane
(int arg0, Vector4f arg1) Matrix4fc.frustumPlane
(int arg0, Vector4f arg1) Matrix4x3f.frustumPlane
(int arg0, Vector4f arg1) Matrix4x3fc.frustumPlane
(int arg0, Vector4f arg1) Vector4f.mul
(float arg0) Vector4f.mul
(float arg0, float arg1, float arg2, float arg3) Vector4f.mul
(Matrix4x3fc arg0) Vector4f.mul
(Matrix4x3fc arg0, Vector4f arg1) Vector4fc.mul
(Matrix4x3fc arg0, Vector4f arg1) Vector4f.mulAffineTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4fc.mulAffineTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4f.mulProject
(Matrix4fc arg0) Vector4f.mulProject
(Matrix4fc arg0, Vector4f arg1) Vector4fc.mulProject
(Matrix4fc arg0, Vector4f arg1) Vector4f.mulTranspose
(Matrix4fc arg0) Vector4f.mulTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4fc.mulTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4f.negate()
Vector4f.normalize()
Vector4f.normalize
(float arg0) Vector4f.normalize3()
Vector4f.normalize3
(Vector4f arg0) Vector4fc.normalize3
(Vector4f arg0) Vector4f.rotate
(Quaternionfc arg0) Vector4f.rotate
(Quaternionfc arg0, Vector4f arg1) Vector4fc.rotate
(Quaternionfc arg0, Vector4f arg1) Vector4f.rotateAbout
(float arg0, float arg1, float arg2, float arg3) Vector4f.rotateAxis
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Vector4fc.rotateAxis
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Vector4f.rotateX
(float arg0) Vector4f.rotateY
(float arg0) Vector4f.rotateZ
(float arg0) Vector4f.round()
Vector4f.set
(double arg0) Vector4f.set
(double arg0, double arg1, double arg2, double arg3) Vector4f.set
(float arg0) Vector4f.set
(float[] arg0) Vector4f.set
(float arg0, float arg1, float arg2) Vector4f.set
(float arg0, float arg1, float arg2, float arg3) Vector4f.set
(int arg0, ByteBuffer arg1) Vector4f.set
(int arg0, FloatBuffer arg1) Vector4f.set
(ByteBuffer arg0) Vector4f.set
(FloatBuffer arg0) Vector4f.setComponent
(int arg0, float arg1) Vector4f.setFromAddress
(long arg0) Vector4f.smoothStep
(Vector4fc arg0, float arg1, Vector4f arg2) Vector4fc.smoothStep
(Vector4fc arg0, float arg1, Vector4f arg2) Vector4f.sub
(float arg0, float arg1, float arg2, float arg3) Matrix4f.transformAffine
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4f.transformAffine
(Vector4f arg0) Matrix4f.transformAffine
(Vector4fc arg0, Vector4f arg1) Matrix4fc.transformAffine
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4fc.transformAffine
(Vector4f arg0) Matrix4fc.transformAffine
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformInverse
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniond.transformInverse
(Vector4f arg0) Quaterniond.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaterniondc.transformInverse
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniondc.transformInverse
(Vector4f arg0) Quaterniondc.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaternionf.transformInverse
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionf.transformInverse
(Vector4f arg0) Quaternionf.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaternionfc.transformInverse
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionfc.transformInverse
(Vector4f arg0) Quaternionfc.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniond.transformInverseUnit
(Vector4f arg0) Quaterniond.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaterniondc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniondc.transformInverseUnit
(Vector4f arg0) Quaterniondc.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaternionf.transformInverseUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionf.transformInverseUnit
(Vector4f arg0) Quaternionf.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaternionfc.transformInverseUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionfc.transformInverseUnit
(Vector4f arg0) Quaternionfc.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformPositiveX
(Vector4f arg0) Quaterniondc.transformPositiveX
(Vector4f arg0) Quaternionf.transformPositiveX
(Vector4f arg0) Quaternionfc.transformPositiveX
(Vector4f arg0) Quaterniond.transformPositiveY
(Vector4f arg0) Quaterniondc.transformPositiveY
(Vector4f arg0) Quaternionf.transformPositiveY
(Vector4f arg0) Quaternionfc.transformPositiveY
(Vector4f arg0) Quaterniond.transformPositiveZ
(Vector4f arg0) Quaterniondc.transformPositiveZ
(Vector4f arg0) Quaternionf.transformPositiveZ
(Vector4f arg0) Quaternionfc.transformPositiveZ
(Vector4f arg0) Matrix4f.transformProject
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4f.transformProject
(Vector4f arg0) Matrix4f.transformProject
(Vector4fc arg0, Vector4f arg1) Matrix4fc.transformProject
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4fc.transformProject
(Vector4f arg0) Matrix4fc.transformProject
(Vector4fc arg0, Vector4f arg1) Matrix4f.transformTranspose
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4f.transformTranspose
(Vector4f arg0) Matrix4f.transformTranspose
(Vector4fc arg0, Vector4f arg1) Matrix4fc.transformTranspose
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4fc.transformTranspose
(Vector4f arg0) Matrix4fc.transformTranspose
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniond.transformUnit
(Vector4f arg0) Quaterniond.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaterniondc.transformUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniondc.transformUnit
(Vector4f arg0) Quaterniondc.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaternionf.transformUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionf.transformUnit
(Vector4f arg0) Quaternionf.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaternionfc.transformUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionfc.transformUnit
(Vector4f arg0) Quaternionfc.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformUnitPositiveX
(Vector4f arg0) Quaterniondc.transformUnitPositiveX
(Vector4f arg0) Quaternionf.transformUnitPositiveX
(Vector4f arg0) Quaternionfc.transformUnitPositiveX
(Vector4f arg0) Quaterniond.transformUnitPositiveY
(Vector4f arg0) Quaterniondc.transformUnitPositiveY
(Vector4f arg0) Quaternionf.transformUnitPositiveY
(Vector4f arg0) Quaternionfc.transformUnitPositiveY
(Vector4f arg0) Quaterniond.transformUnitPositiveZ
(Vector4f arg0) Quaterniondc.transformUnitPositiveZ
(Vector4f arg0) Quaternionf.transformUnitPositiveZ
(Vector4f arg0) Quaternionfc.transformUnitPositiveZ
(Vector4f arg0) Matrix4f.unprojectInv
(float float1, float float3, float float5, int[] ints, Vector4f vector4f) Matrix4f.unprojectInv
(Vector3fc vector3fc, int[] ints, Vector4f vector4f) Matrix4fc.unprojectInv
(float var1, float var2, float var3, int[] var4, Vector4f var5) Matrix4fc.unprojectInv
(Vector3fc var1, int[] var2, Vector4f var3) Vector4f.zero()
Modifier and TypeMethodDescriptionMatrix4f.frustumPlane
(int arg0, Vector4f arg1) Matrix4fc.frustumPlane
(int arg0, Vector4f arg1) Matrix4x3f.frustumPlane
(int arg0, Vector4f arg1) Matrix4x3fc.frustumPlane
(int arg0, Vector4f arg1) Vector4f.mul
(Matrix4x3fc arg0, Vector4f arg1) Vector4fc.mul
(Matrix4x3fc arg0, Vector4f arg1) Vector4f.mulAffineTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4fc.mulAffineTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4f.mulProject
(Matrix4fc arg0, Vector4f arg1) Vector4fc.mulProject
(Matrix4fc arg0, Vector4f arg1) Vector4f.mulTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4fc.mulTranspose
(Matrix4fc arg0, Vector4f arg1) Vector4f.normalize3
(Vector4f arg0) Vector4fc.normalize3
(Vector4f arg0) Vector4f.rotate
(Quaternionfc arg0, Vector4f arg1) Vector4fc.rotate
(Quaternionfc arg0, Vector4f arg1) Vector4f.rotateAxis
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Vector4fc.rotateAxis
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Vector4f.smoothStep
(Vector4fc arg0, float arg1, Vector4f arg2) Vector4fc.smoothStep
(Vector4fc arg0, float arg1, Vector4f arg2) Matrix4f.transformAffine
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4f.transformAffine
(Vector4f arg0) Matrix4f.transformAffine
(Vector4fc arg0, Vector4f arg1) Matrix4fc.transformAffine
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4fc.transformAffine
(Vector4f arg0) Matrix4fc.transformAffine
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformInverse
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniond.transformInverse
(Vector4f arg0) Quaterniond.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaterniondc.transformInverse
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniondc.transformInverse
(Vector4f arg0) Quaterniondc.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaternionf.transformInverse
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionf.transformInverse
(Vector4f arg0) Quaternionf.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaternionfc.transformInverse
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionfc.transformInverse
(Vector4f arg0) Quaternionfc.transformInverse
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniond.transformInverseUnit
(Vector4f arg0) Quaterniond.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaterniondc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniondc.transformInverseUnit
(Vector4f arg0) Quaterniondc.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaternionf.transformInverseUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionf.transformInverseUnit
(Vector4f arg0) Quaternionf.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaternionfc.transformInverseUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionfc.transformInverseUnit
(Vector4f arg0) Quaternionfc.transformInverseUnit
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformPositiveX
(Vector4f arg0) Quaterniondc.transformPositiveX
(Vector4f arg0) Quaternionf.transformPositiveX
(Vector4f arg0) Quaternionfc.transformPositiveX
(Vector4f arg0) Quaterniond.transformPositiveY
(Vector4f arg0) Quaterniondc.transformPositiveY
(Vector4f arg0) Quaternionf.transformPositiveY
(Vector4f arg0) Quaternionfc.transformPositiveY
(Vector4f arg0) Quaterniond.transformPositiveZ
(Vector4f arg0) Quaterniondc.transformPositiveZ
(Vector4f arg0) Quaternionf.transformPositiveZ
(Vector4f arg0) Quaternionfc.transformPositiveZ
(Vector4f arg0) Matrix4f.transformProject
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4f.transformProject
(Vector4f arg0) Matrix4f.transformProject
(Vector4fc arg0, Vector4f arg1) Matrix4fc.transformProject
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4fc.transformProject
(Vector4f arg0) Matrix4fc.transformProject
(Vector4fc arg0, Vector4f arg1) Matrix4f.transformTranspose
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4f.transformTranspose
(Vector4f arg0) Matrix4f.transformTranspose
(Vector4fc arg0, Vector4f arg1) Matrix4fc.transformTranspose
(float arg0, float arg1, float arg2, float arg3, Vector4f arg4) Matrix4fc.transformTranspose
(Vector4f arg0) Matrix4fc.transformTranspose
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniond.transformUnit
(Vector4f arg0) Quaterniond.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaterniondc.transformUnit
(double arg0, double arg1, double arg2, Vector4f arg3) Quaterniondc.transformUnit
(Vector4f arg0) Quaterniondc.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaternionf.transformUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionf.transformUnit
(Vector4f arg0) Quaternionf.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaternionfc.transformUnit
(float arg0, float arg1, float arg2, Vector4f arg3) Quaternionfc.transformUnit
(Vector4f arg0) Quaternionfc.transformUnit
(Vector4fc arg0, Vector4f arg1) Quaterniond.transformUnitPositiveX
(Vector4f arg0) Quaterniondc.transformUnitPositiveX
(Vector4f arg0) Quaternionf.transformUnitPositiveX
(Vector4f arg0) Quaternionfc.transformUnitPositiveX
(Vector4f arg0) Quaterniond.transformUnitPositiveY
(Vector4f arg0) Quaterniondc.transformUnitPositiveY
(Vector4f arg0) Quaternionf.transformUnitPositiveY
(Vector4f arg0) Quaternionfc.transformUnitPositiveY
(Vector4f arg0) Quaterniond.transformUnitPositiveZ
(Vector4f arg0) Quaterniondc.transformUnitPositiveZ
(Vector4f arg0) Quaternionf.transformUnitPositiveZ
(Vector4f arg0) Quaternionfc.transformUnitPositiveZ
(Vector4f arg0) Matrix4f.unprojectInv
(float float1, float float3, float float5, int[] ints, Vector4f vector4f) Matrix4f.unprojectInv
(Vector3fc vector3fc, int[] ints, Vector4f vector4f) Matrix4fc.unprojectInv
(float var1, float var2, float var3, int[] var4, Vector4f var5) Matrix4fc.unprojectInv
(Vector3fc var1, int[] var2, Vector4f var3) -
Uses of Vector4f in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type Vector4f -
Uses of Vector4f in zombie.iso
Methods in zombie.iso that return Vector4fModifier and TypeMethodDescriptionIsoPuddles.getShaderOffset()
IsoWater.getShaderOffset()
IsoPuddles.getShaderOffsetMain()
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Uses of Vector4f in zombie.vehicles
Subclasses with type arguments of type Vector4f in zombie.vehiclesMethods in zombie.vehicles that return Vector4fMethods in zombie.vehicles with parameters of type Vector4fModifier and TypeMethodDescriptionstatic boolean
QuadranglesIntersection.IsQuadranglesAreTransposed2
(Vector4f vector4f1, Vector4f vector4f0) static void
BaseVehicle.releaseVector4f
(Vector4f vector4f)