Uses of Class
org.joml.Matrix3d
Packages that use Matrix3d
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Uses of Matrix3d in org.joml
Modifier and TypeMethodDescriptionMatrix3d.cofactor()
Matrix4d.cofactor3x3
(Matrix3d arg0) Matrix4dc.cofactor3x3
(Matrix3d arg0) Matrix4x3d.cofactor3x3
(Matrix3d arg0) Matrix4x3dc.cofactor3x3
(Matrix3d arg0) Matrix3d.identity()
Matrix3d.invert()
Matrix3d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix3d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3dc.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3d.m00
(double arg0) Matrix3d.m01
(double arg0) Matrix3d.m02
(double arg0) Matrix3d.m10
(double arg0) Matrix3d.m11
(double arg0) Matrix3d.m12
(double arg0) Matrix3d.m20
(double arg0) Matrix3d.m21
(double arg0) Matrix3d.m22
(double arg0) Matrix3d.mulComponentWise
(Matrix3dc arg0) Matrix3d.mulComponentWise
(Matrix3dc arg0, Matrix3d arg1) Matrix3dc.mulComponentWise
(Matrix3dc arg0, Matrix3d arg1) Matrix3d.normal()
Matrix4d.normalize3x3
(Matrix3d arg0) Matrix4dc.normalize3x3
(Matrix3d arg0) Matrix4x3d.normalize3x3
(Matrix3d arg0) Matrix4x3dc.normalize3x3
(Matrix3d arg0) Matrix3d.obliqueZ
(double arg0, double arg1) Matrix3d.reflect
(double arg0, double arg1, double arg2) Matrix3d.reflect
(Quaterniondc arg0) Matrix3d.reflect
(Quaterniondc arg0, Matrix3d arg1) Matrix3dc.reflect
(Quaterniondc arg0, Matrix3d arg1) Matrix3d.reflection
(double arg0, double arg1, double arg2) Matrix3d.reflection
(Quaterniondc arg0) Matrix3d.reflection
(Vector3dc arg0) Matrix3d.rotate
(double arg0, double arg1, double arg2, double arg3) Matrix3d.rotate
(AxisAngle4d arg0) Matrix3d.rotate
(AxisAngle4d arg0, Matrix3d arg1) Matrix3d.rotate
(AxisAngle4f arg0) Matrix3d.rotate
(AxisAngle4f arg0, Matrix3d arg1) Matrix3d.rotate
(Quaterniondc arg0) Matrix3d.rotate
(Quaterniondc arg0, Matrix3d arg1) Matrix3d.rotate
(Quaternionfc arg0) Matrix3d.rotate
(Quaternionfc arg0, Matrix3d arg1) Matrix3dc.rotate
(AxisAngle4d arg0, Matrix3d arg1) Matrix3dc.rotate
(AxisAngle4f arg0, Matrix3d arg1) Matrix3dc.rotate
(Quaterniondc arg0, Matrix3d arg1) Matrix3dc.rotate
(Quaternionfc arg0, Matrix3d arg1) Matrix3d.rotateLocal
(double arg0, double arg1, double arg2, double arg3) Matrix3d.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix3d arg4) Matrix3d.rotateLocal
(Quaterniondc arg0) Matrix3d.rotateLocal
(Quaterniondc arg0, Matrix3d arg1) Matrix3d.rotateLocal
(Quaternionfc arg0) Matrix3d.rotateLocal
(Quaternionfc arg0, Matrix3d arg1) Matrix3dc.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix3d arg4) Matrix3dc.rotateLocal
(Quaterniondc arg0, Matrix3d arg1) Matrix3dc.rotateLocal
(Quaternionfc arg0, Matrix3d arg1) Matrix3d.rotateLocalX
(double arg0) Matrix3d.rotateLocalX
(double arg0, Matrix3d arg1) Matrix3dc.rotateLocalX
(double arg0, Matrix3d arg1) Matrix3d.rotateLocalY
(double arg0) Matrix3d.rotateLocalY
(double arg0, Matrix3d arg1) Matrix3dc.rotateLocalY
(double arg0, Matrix3d arg1) Matrix3d.rotateLocalZ
(double arg0) Matrix3d.rotateLocalZ
(double arg0, Matrix3d arg1) Matrix3dc.rotateLocalZ
(double arg0, Matrix3d arg1) Matrix3d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix3d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1) Matrix3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix3d arg2) Matrix3dc.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix3d arg2) Matrix3d.rotateX
(double arg0) Matrix3d.rotateXYZ
(double arg0, double arg1, double arg2) Matrix3d.rotateY
(double arg0) Matrix3d.rotateYXZ
(double arg0, double arg1, double arg2) Matrix3d.rotateZ
(double arg0) Matrix3d.rotateZYX
(double arg0, double arg1, double arg2) Matrix3d.rotation
(double arg0, double arg1, double arg2, double arg3) Matrix3d.rotation
(AxisAngle4d arg0) Matrix3d.rotation
(AxisAngle4f arg0) Matrix3d.rotation
(Quaterniondc arg0) Matrix3d.rotation
(Quaternionfc arg0) Matrix3d.rotationTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix3d.rotationTowards
(Vector3dc arg0, Vector3dc arg1) Matrix3d.rotationX
(double arg0) Matrix3d.rotationXYZ
(double arg0, double arg1, double arg2) Matrix3d.rotationY
(double arg0) Matrix3d.rotationYXZ
(double arg0, double arg1, double arg2) Matrix3d.rotationZ
(double arg0) Matrix3d.rotationZYX
(double arg0, double arg1, double arg2) Matrix3d.scale
(double arg0) Matrix3d.scale
(double arg0, double arg1, double arg2) Matrix3d.scaleLocal
(double arg0, double arg1, double arg2) Matrix3d.scaleLocal
(double arg0, double arg1, double arg2, Matrix3d arg3) Matrix3dc.scaleLocal
(double arg0, double arg1, double arg2, Matrix3d arg3) Matrix3d.scaling
(double arg0) Matrix3d.scaling
(double arg0, double arg1, double arg2) Matrix3d.set
(double[] doubles) Matrix3d.set
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix3d.set
(float[] floats) Matrix3d.set
(int arg0, int arg1, double arg2) Matrix3d.set
(ByteBuffer arg0) Matrix3d.set
(DoubleBuffer arg0) Matrix3d.set
(FloatBuffer arg0) Matrix3d.set
(AxisAngle4d arg0) Matrix3d.set
(AxisAngle4f arg0) Matrix3d.set
(Matrix4x3dc arg0) Matrix3d.set
(Quaterniondc arg0) Matrix3d.set
(Quaternionfc arg0) Matrix3d.setColumn
(int arg0, double arg1, double arg2, double arg3) Matrix3d.setFloats
(ByteBuffer arg0) Matrix3d.setFromAddress
(long arg0) Matrix3d.setLookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix3d.setLookAlong
(Vector3dc arg0, Vector3dc arg1) Matrix3d.setRow
(int arg0, double arg1, double arg2, double arg3) Matrix3d.setRowColumn
(int arg0, int arg1, double arg2) Matrix3d.setSkewSymmetric
(double arg0, double arg1, double arg2) Matrix3d.setTransposed
(Matrix3dc arg0) Matrix3d.setTransposed
(Matrix3fc arg0) Matrix3d.transpose()
Matrix4d.transpose3x3
(Matrix3d arg0) Matrix4dc.transpose3x3
(Matrix3d arg0) Matrix4x3d.transpose3x3
(Matrix3d arg0) Matrix4x3dc.transpose3x3
(Matrix3d arg0) Matrix3d.zero()
Modifier and TypeMethodDescriptionMatrix4d.cofactor3x3
(Matrix3d arg0) Matrix4dc.cofactor3x3
(Matrix3d arg0) Matrix4x3d.cofactor3x3
(Matrix3d arg0) Matrix4x3dc.cofactor3x3
(Matrix3d arg0) Matrix3d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3dc.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3d.mulComponentWise
(Matrix3dc arg0, Matrix3d arg1) Matrix3dc.mulComponentWise
(Matrix3dc arg0, Matrix3d arg1) Matrix4d.normalize3x3
(Matrix3d arg0) Matrix4dc.normalize3x3
(Matrix3d arg0) Matrix4x3d.normalize3x3
(Matrix3d arg0) Matrix4x3dc.normalize3x3
(Matrix3d arg0) Matrix3d.reflect
(Quaterniondc arg0, Matrix3d arg1) Matrix3dc.reflect
(Quaterniondc arg0, Matrix3d arg1) Matrix3d.rotate
(AxisAngle4d arg0, Matrix3d arg1) Matrix3d.rotate
(AxisAngle4f arg0, Matrix3d arg1) Matrix3d.rotate
(Quaterniondc arg0, Matrix3d arg1) Matrix3d.rotate
(Quaternionfc arg0, Matrix3d arg1) Matrix3dc.rotate
(AxisAngle4d arg0, Matrix3d arg1) Matrix3dc.rotate
(AxisAngle4f arg0, Matrix3d arg1) Matrix3dc.rotate
(Quaterniondc arg0, Matrix3d arg1) Matrix3dc.rotate
(Quaternionfc arg0, Matrix3d arg1) Matrix3d.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix3d arg4) Matrix3d.rotateLocal
(Quaterniondc arg0, Matrix3d arg1) Matrix3d.rotateLocal
(Quaternionfc arg0, Matrix3d arg1) Matrix3dc.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix3d arg4) Matrix3dc.rotateLocal
(Quaterniondc arg0, Matrix3d arg1) Matrix3dc.rotateLocal
(Quaternionfc arg0, Matrix3d arg1) Matrix3d.rotateLocalX
(double arg0, Matrix3d arg1) Matrix3dc.rotateLocalX
(double arg0, Matrix3d arg1) Matrix3d.rotateLocalY
(double arg0, Matrix3d arg1) Matrix3dc.rotateLocalY
(double arg0, Matrix3d arg1) Matrix3d.rotateLocalZ
(double arg0, Matrix3d arg1) Matrix3dc.rotateLocalZ
(double arg0, Matrix3d arg1) Matrix3d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix3d arg2) Matrix3dc.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix3d arg6) Matrix3dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix3d arg2) Matrix3d.scaleLocal
(double arg0, double arg1, double arg2, Matrix3d arg3) Matrix3dc.scaleLocal
(double arg0, double arg1, double arg2, Matrix3d arg3) Matrix4d.transpose3x3
(Matrix3d arg0) Matrix4dc.transpose3x3
(Matrix3d arg0) Matrix4x3d.transpose3x3
(Matrix3d arg0) Matrix4x3dc.transpose3x3
(Matrix3d arg0)