Interface Mover
- All Known Implementing Classes:
BaseVehicle, IsoAnimal, IsoBall, IsoBloodDrop, IsoDeadBody, IsoDummyCameraCharacter, IsoFallingClothing, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoLuaMover, IsoMolotovCocktail, IsoMovingObject, IsoPhysicsObject, IsoPlayer, IsoPushableObject, IsoSurvivor, IsoWheelieBin, IsoZombie, IsoZombieGiblets, IsoZombieHead, RandomizedBuildingBase.HumanCorpse
public interface Mover
A tagging interface for an object representing the entity in the game that
is going to moving along the path. This allows us to pass around entity/state
information to determine whether a particular tile is blocked, or how much
cost to apply on a particular tile.
For instance, a Mover might represent a tank or plane on a game map. Passing round
this entity allows us to determine whether rough ground on a map should effect
the unit's cost for moving through the tile.
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Method Summary
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Method Details
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getID
int getID() -
getPathFindIndex
int getPathFindIndex()
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