Interface Mover
- All Known Implementing Classes:
BaseVehicle,IsoAnimal,IsoBall,IsoBloodDrop,IsoDeadBody,IsoDummyCameraCharacter,IsoFallingClothing,IsoGameCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoMolotovCocktail,IsoMovingObject,IsoPhysicsObject,IsoPlayer,IsoPushableObject,IsoSurvivor,IsoWheelieBin,IsoZombie,IsoZombieGiblets,IsoZombieHead,RandomizedBuildingBase.HumanCorpse
public interface Mover
A tagging interface for an object representing the entity in the game that is going to moving along the path. This allows us to pass around entity/state information to determine whether a particular tile is blocked, or how much cost to apply on a particular tile. For instance, a Mover might represent a tank or plane on a game map. Passing round this entity allows us to determine whether rough ground on a map should effect the unit's cost for moving through the tile.
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Method Summary
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Method Details
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getID
int getID() -
getPathFindIndex
int getPathFindIndex()
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