Interface Mover
- All Known Implementing Classes:
BaseVehicle
,IsoAnimal
,IsoBall
,IsoBloodDrop
,IsoDeadBody
,IsoDummyCameraCharacter
,IsoFallingClothing
,IsoGameCharacter
,IsoLivingCharacter
,IsoLuaCharacter
,IsoLuaMover
,IsoMolotovCocktail
,IsoMovingObject
,IsoPhysicsObject
,IsoPlayer
,IsoPushableObject
,IsoSurvivor
,IsoWheelieBin
,IsoZombie
,IsoZombieGiblets
,IsoZombieHead
,RandomizedBuildingBase.HumanCorpse
public interface Mover
A tagging interface for an object representing the entity in the game that
is going to moving along the path. This allows us to pass around entity/state
information to determine whether a particular tile is blocked, or how much
cost to apply on a particular tile.
For instance, a Mover might represent a tank or plane on a game map. Passing round
this entity allows us to determine whether rough ground on a map should effect
the unit's cost for moving through the tile.
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Method Summary
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Method Details
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getID
int getID() -
getPathFindIndex
int getPathFindIndex()
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