Class IsoSurvivor

All Implemented Interfaces:
fmod.fmod.IFMODParameterUpdater, Serializable, Mover, IActionStateChanged, ILuaGameCharacter, ILuaGameCharacterAttachedItems, ILuaGameCharacterClothing, ILuaGameCharacterDamage, ILuaGameCharacterHealth, ILuaVariableSource, Talker, ChatElementOwner, IAnimEventCallback, IAnimEventListener, IAnimEventWrappedBroadcaster, IAnimatable, IAnimationVariableMap, IAnimationVariableRegistry, IAnimationVariableSource, IAnimationVariableSourceContainer, IGrappleable, IGrappleableWrapper, IClothingItemListener, ILuaIsoObject, IsoRenderable, Thumpable

public final class IsoSurvivor extends IsoLivingCharacter
See Also:
  • Field Details

    • noGoreDeath

      public boolean noGoreDeath
    • draggable

      public boolean draggable
    • following

      public IsoGameCharacter following
    • dragging

      public boolean dragging
    • nightsSurvived

      public int nightsSurvived
    • collidePushable

      public IsoPushableObject collidePushable
  • Constructor Details

    • IsoSurvivor

      public IsoSurvivor(IsoCell cell)
    • IsoSurvivor

      public IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z)
    • IsoSurvivor

      public IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z, boolean bSetInstance)
  • Method Details