Interface IAnimationVariableRegistry
- All Superinterfaces:
IAnimationVariableSource,IAnimationVariableSourceContainer
- All Known Implementing Classes:
IsoAnimal,IsoDummyCameraCharacter,IsoGameCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoPlayer,IsoSurvivor,IsoZombie,RandomizedBuildingBase.HumanCorpse
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Method Summary
Modifier and TypeMethodDescriptiondefault voidsetVariable(String string, boolean boolean0, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, boolean boolean0, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, float float0, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, AnimationVariableSlotCallbackFloat.PrimitiveFloatConsumer primitiveFloatConsumer, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, float float0, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, int int0, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, int int0, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default <EnumType extends Enum<EnumType>>
voidsetVariable(String string, Class<EnumType> clazz, Supplier<EnumType> supplier, Consumer<EnumType> consumer, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default <EnumType extends Enum<EnumType>>
voidsetVariable(String string, Class<EnumType> clazz, Supplier<EnumType> supplier, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string0, String string1, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string0, String string1, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, AnimationVariableSlotCallbackFloat.PrimitiveFloatConsumer primitiveFloatConsumer, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) default voidsetVariable(String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
getSubVariableSource, getVariableBoolean, getVariableEnumMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSourceContainer
containsVariable, getGameVariables, getVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableFloat, getVariableString, isVariable
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Method Details
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getGameVariablesInternal
AnimationVariableSource getGameVariablesInternal()- Specified by:
getGameVariablesInternalin interfaceIAnimationVariableSourceContainer
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setVariable
default void setVariable(String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, AnimationVariableSlotCallbackFloat.PrimitiveFloatConsumer primitiveFloatConsumer, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, boolean boolean0, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, boolean boolean0, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string0, String string1, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string0, String string1, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, float float0, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, float float0, AnimationVariableSlotCallbackFloat.PrimitiveFloatSupplier primitiveFloatSupplier, AnimationVariableSlotCallbackFloat.PrimitiveFloatConsumer primitiveFloatConsumer, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, int int0, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default void setVariable(String string, int int0, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
default <EnumType extends Enum<EnumType>> void setVariable(String string, Class<EnumType> clazz, Supplier<EnumType> supplier, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
setVariable
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