Uses of Class
zombie.core.skinnedmodel.model.ModelInstance
Packages that use ModelInstance
Package
Description
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Uses of ModelInstance in zombie
Methods in zombie with parameters of type ModelInstanceModifier and TypeMethodDescriptionbooleanEffectsManager.postRender(IsoGameCharacter isoGameCharacter, ModelInstance modelInstance, ModelInstanceRenderData instData, ModelManager.ModelSlot modelSlot) -
Uses of ModelInstance in zombie.characters
Fields in zombie.characters declared as ModelInstanceModifier and TypeFieldDescriptionIsoGameCharacter.beardIsoGameCharacter.hairIsoGameCharacter.primaryHandModelIsoGameCharacter.secondaryHandModelMethods in zombie.characters that return ModelInstanceModifier and TypeMethodDescriptionIsoGameCharacter.getModel()IsoGameCharacter.getModelInstance()Methods in zombie.characters that return types with arguments of type ModelInstanceMethods in zombie.characters with parameters of type ModelInstanceModifier and TypeMethodDescriptionvoidEquippedTextureCreator.init(ModelInstance _modelInstance, float bloodLevel, ImmutableColor tint, float fluidLevel, Color fluidTint) voidEquippedTextureCreator.init(ModelInstance modelInstance, InventoryItem item) -
Uses of ModelInstance in zombie.characters.AttachedItems
Subclasses with type arguments of type ModelInstance in zombie.characters.AttachedItems -
Uses of ModelInstance in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as ModelInstanceFields in zombie.core.skinnedmodel with type parameters of type ModelInstanceModifier and TypeFieldDescriptionfinal ArrayList<ModelInstance> ModelManager.ModelSlot.muzzleFlashModelsfinal ArrayList<ModelInstance> ModelManager.ModelSlot.subMethods in zombie.core.skinnedmodel that return ModelInstanceModifier and TypeMethodDescriptionModelManager.addStatic(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent) ModelManager.addStatic(ModelManager.ModelSlot slot, String meshName, String texName, String boneName, String shaderName) ModelManager.addStaticForcedTex(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent, String forcedTex) ModelManager.newAdditionalModelInstance(String meshName, String tex, IsoGameCharacter chr, AnimationPlayer animPlayer, String shaderName) ModelManager.newInstance(Model model, IsoGameCharacter chr, AnimationPlayer player) ModelManager.newStaticInstance(ModelManager.ModelSlot slot, String meshName, String texName, String boneName, String shaderName) Methods in zombie.core.skinnedmodel with parameters of type ModelInstanceModifier and TypeMethodDescriptionModelManager.addStatic(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent) ModelManager.addStaticForcedTex(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent, String forcedTex) booleanModelManager.derefModelInstance(ModelInstance modelInstance) voidModelManager.resetModelInstance(ModelInstance modelInstance, Object expectedOwner) voidModelManager.resetModelInstanceRecurse(ModelInstance modelInstance, Object expectedOwner) Method parameters in zombie.core.skinnedmodel with type arguments of type ModelInstanceModifier and TypeMethodDescriptionvoidModelManager.derefModelInstances(ArrayList<ModelInstance> modelInstances) voidModelManager.resetModelInstancesRecurse(ArrayList<ModelInstance> modelInstances, Object expectedOwner) Constructors in zombie.core.skinnedmodel with parameters of type ModelInstance -
Uses of ModelInstance in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as ModelInstanceMethods in zombie.core.skinnedmodel.advancedanimation that return ModelInstanceModifier and TypeMethodDescriptionAnimatedModel.getModelInstance()IAnimatable.getModelInstance()Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type ModelInstanceModifier and TypeMethodDescriptionvoidAnimatedModel.AnimatedModelInstanceRenderData.initModel(ModelInstance modelInstance, AnimatedModel.AnimatedModelInstanceRenderData parentData) -
Uses of ModelInstance in zombie.core.skinnedmodel.model
Subclasses of ModelInstance in zombie.core.skinnedmodel.modelModifier and TypeClassDescriptionfinal classfinal classFields in zombie.core.skinnedmodel.model declared as ModelInstanceFields in zombie.core.skinnedmodel.model with type parameters of type ModelInstanceMethods in zombie.core.skinnedmodel.model that return ModelInstanceModifier and TypeMethodDescriptionModelInstance.init(Model model, IsoGameCharacter character, AnimationPlayer player) Methods in zombie.core.skinnedmodel.model with parameters of type ModelInstanceModifier and TypeMethodDescriptionstatic voidModelInstanceRenderData.applyBoneTransform(ModelInstance parentInstance, String boneName, org.joml.Matrix4f transform) voidModelInstanceTextureCreator.init(AnimalVisual animalVisual, ModelInstance chrModelInstance) voidModelInstanceTextureCreator.init(BaseVisual baseVisual, ItemVisuals itemVisuals, ModelInstance chrModelInstance) voidModelInstanceTextureCreator.init(HumanVisual humanVisual, ItemVisuals itemVisuals, ModelInstance chrModelInstance) voidModelInstanceTextureInitializer.init(ModelInstance modelInstance, float bloodLevel) voidModelInstanceTextureInitializer.init(ModelInstance modelInstance, InventoryItem item) voidModelInstanceRenderData.initModel(ModelInstance modelInstance, AnimatedModel.AnimatedModelInstanceRenderData parent) -
Uses of ModelInstance in zombie.core.skinnedmodel.population
Methods in zombie.core.skinnedmodel.population that return ModelInstanceModifier and TypeMethodDescriptionPopTemplateManager.addClothingItem(IsoGameCharacter chr, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem) PopTemplateManager.addClothingItem(IsoGameCharacter chr, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem, boolean alt) -
Uses of ModelInstance in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type ModelInstanceModifier and TypeMethodDescriptionvoidShader.setLight(int index, float x, float y, float z, float r, float g, float b, float rad, float animPlayerAngle, ModelInstance inst)