Uses of Class
zombie.core.skinnedmodel.model.ModelInstance
Packages that use ModelInstance
Package
Description
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Uses of ModelInstance in zombie
Methods in zombie with parameters of type ModelInstanceModifier and TypeMethodDescriptionbooleanEffectsManager.postRender(IsoGameCharacter character, ModelInstance modelInstance, ModelInstanceRenderData modelInstanceRenderData, ModelManager.ModelSlot modelSlot) -
Uses of ModelInstance in zombie.characters
Fields in zombie.characters declared as ModelInstanceModifier and TypeFieldDescriptionIsoGameCharacter.beardIsoGameCharacter.hairIsoGameCharacter.primaryHandModelIsoGameCharacter.secondaryHandModelMethods in zombie.characters that return ModelInstanceModifier and TypeMethodDescriptionIsoGameCharacter.getModel()IsoGameCharacter.getModelInstance()Methods in zombie.characters that return types with arguments of type ModelInstanceMethods in zombie.characters with parameters of type ModelInstanceModifier and TypeMethodDescriptionvoidEquippedTextureCreator.init(ModelInstance modelInstancex, float float0, ImmutableColor immutableColor, float float1, Color color) voidEquippedTextureCreator.init(ModelInstance _modelInstance, InventoryItem item) -
Uses of ModelInstance in zombie.characters.AttachedItems
Subclasses with type arguments of type ModelInstance in zombie.characters.AttachedItems -
Uses of ModelInstance in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as ModelInstanceFields in zombie.core.skinnedmodel with type parameters of type ModelInstanceMethods in zombie.core.skinnedmodel that return ModelInstanceModifier and TypeMethodDescriptionModelManager.addStatic(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent) ModelManager.addStatic(ModelManager.ModelSlot slot, String meshName, String texName, String boneName, String shaderName) ModelManager.addStaticForcedTex(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent, String forcedTex) ModelManager.newAdditionalModelInstance(String meshName, String tex, IsoGameCharacter chr, AnimationPlayer animPlayer, String shaderName) ModelManager.newInstance(Model model, IsoGameCharacter chr, AnimationPlayer player) ModelManager.newStaticInstance(ModelManager.ModelSlot slot, String meshName, String texName, String boneName, String shaderName) Methods in zombie.core.skinnedmodel with parameters of type ModelInstanceModifier and TypeMethodDescriptionModelManager.addStatic(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent) ModelManager.addStaticForcedTex(ModelInstance parentInst, String modelName, String attachNameSelf, String attachNameParent, String forcedTex) voidModelManager.derefModelInstance(ModelInstance modelInstance) voidModelManager.resetModelInstance(ModelInstance modelInstance, Object expectedOwner) voidModelManager.resetModelInstanceRecurse(ModelInstance modelInstance, Object expectedOwner) Method parameters in zombie.core.skinnedmodel with type arguments of type ModelInstanceModifier and TypeMethodDescriptionvoidModelManager.derefModelInstances(ArrayList<ModelInstance> modelInstances) voidModelManager.resetModelInstancesRecurse(ArrayList<ModelInstance> modelInstances, Object expectedOwner) Constructors in zombie.core.skinnedmodel with parameters of type ModelInstanceModifierConstructorDescriptionModelSlot(int _ID, ModelInstance _model, IsoGameCharacter _character) -
Uses of ModelInstance in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as ModelInstanceMethods in zombie.core.skinnedmodel.advancedanimation that return ModelInstanceModifier and TypeMethodDescriptionAnimatedModel.getModelInstance()IAnimatable.getModelInstance()Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type ModelInstanceModifier and TypeMethodDescriptionvoidAnimatedModel.AnimatedModelInstanceRenderData.initModel(ModelInstance arg0, AnimatedModel.AnimatedModelInstanceRenderData arg1) -
Uses of ModelInstance in zombie.core.skinnedmodel.model
Subclasses of ModelInstance in zombie.core.skinnedmodel.modelModifier and TypeClassDescriptionfinal classfinal classFields in zombie.core.skinnedmodel.model declared as ModelInstanceFields in zombie.core.skinnedmodel.model with type parameters of type ModelInstanceMethods in zombie.core.skinnedmodel.model that return ModelInstanceModifier and TypeMethodDescriptionModelInstance.init(Model _model, IsoGameCharacter _character, AnimationPlayer player) Methods in zombie.core.skinnedmodel.model with parameters of type ModelInstanceModifier and TypeMethodDescriptionstatic voidModelInstanceRenderData.applyBoneTransform(ModelInstance parentInstance, String boneName, Matrix4f transform) voidModelInstanceTextureCreator.init(AnimalVisual animalVisual, ModelInstance modelInstance) voidModelInstanceTextureCreator.init(BaseVisual baseVisual, ItemVisuals _itemVisuals, ModelInstance chrModelInstance) voidModelInstanceTextureCreator.init(HumanVisual humanVisual, ItemVisuals _itemVisuals, ModelInstance chrModelInstance) voidModelInstanceTextureInitializer.init(ModelInstance modelInstance, float bloodLevel) voidModelInstanceTextureInitializer.init(ModelInstance modelInstance, InventoryItem item) voidModelInstanceRenderData.initModel(ModelInstance modelInstance, AnimatedModel.AnimatedModelInstanceRenderData animatedModelInstanceRenderData) -
Uses of ModelInstance in zombie.core.skinnedmodel.population
Methods in zombie.core.skinnedmodel.population that return ModelInstanceModifier and TypeMethodDescriptionPopTemplateManager.addClothingItem(IsoGameCharacter character, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem) PopTemplateManager.addClothingItem(IsoGameCharacter character, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem, boolean boolean0) -
Uses of ModelInstance in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type ModelInstanceModifier and TypeMethodDescriptionvoidShader.setLight(int index, float x, float y, float z, float r, float g, float b, float rad, float animPlayerAngle, ModelInstance inst)