Uses of Class
zombie.iso.Vector3
Packages that use Vector3
Package
Description
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Uses of Vector3 in zombie
Modifier and TypeMethodDescriptionstatic Vector3CombatManager.getBoneWorldPos(IsoMovingObject movingObject, String string, Vector3 vector) Modifier and TypeMethodDescriptionstatic Vector3CombatManager.getBoneWorldPos(IsoMovingObject movingObject, String string, Vector3 vector) static voidIndieGL.shaderSetValue(Shader shader, String string, Vector3 vector) -
Uses of Vector3 in zombie.ai
Modifier and TypeFieldDescriptionGameCharacterAIBrain.BlockedMemoriesGameCharacterAIBrain.BlockedMemories -
Uses of Vector3 in zombie.characters
Methods in zombie.characters that return Vector3Methods in zombie.characters with parameters of type Vector3Modifier and TypeMethodDescriptionfloatIsoGameCharacter.getDotWithForwardDirection(Vector3 bonePos) IsoGameCharacter.getTargetGrapplePos(Vector3 vector) booleanIsoGameCharacter.isMeleeAttackRange(HandWeapon weapon, IsoMovingObject movingObject, Vector3 vector) booleanNetworkState.processEnterState(Vector3 vector) booleanNetworkState.processEnterSubState(Vector3 vector) -
Uses of Vector3 in zombie.combat
Methods in zombie.combat with parameters of type Vector3 -
Uses of Vector3 in zombie.core.math
Methods in zombie.core.math that return Vector3Modifier and TypeMethodDescriptionstatic Vector3PZMath.closestVector3(float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) static Vector3Methods in zombie.core.math with parameters of type Vector3 -
Uses of Vector3 in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Vector3 -
Uses of Vector3 in zombie.core.physics
Fields in zombie.core.physics declared as Vector3Modifier and TypeFieldDescriptionfinal Vector3BallisticsController.AimingVectorParameters.out_desiredForwardfinal Vector3BallisticsController.AimingVectorParameters.out_muzzleDirectionfinal Vector3BallisticsController.AimingVectorParameters.out_muzzlePositionfinal Vector3BallisticsController.AimingVectorParameters.out_targetPositionfinal Vector3RagdollStateData.pelvisDirectionMethods in zombie.core.physics that return Vector3Modifier and TypeMethodDescriptionRagdollController.getHeadPosition(Vector3 arg0) BallisticsController.getIsoAimingPosition()BallisticsController.getMuzzleDirection()BallisticsController.getMuzzlePosition()RagdollController.getPelvisPosition(Vector3 arg0) Methods in zombie.core.physics with parameters of type Vector3Modifier and TypeMethodDescriptionvoidBallisticsController.calculateMuzzlePosition(Vector3 arg0, Vector3 arg1) static voidRagdollControllerDebugRenderer.drawIsoDebug(IsoGameCharacter character, boolean boolean0, boolean boolean1, Vector3 vector2, RagdollStateData ragdollStateData) RagdollController.getHeadPosition(Vector3 arg0) RagdollController.getPelvisPosition(Vector3 arg0) voidRagdollController.setHeadPosition(Vector3 arg0) voidRagdollController.setPelvisPosition(Vector3 arg0) -
Uses of Vector3 in zombie.core.raknet
Fields in zombie.core.raknet declared as Vector3Modifier and TypeFieldDescriptionVector3[]UdpConnection.connectAreaVector3[]UdpConnection.ReleventPos -
Uses of Vector3 in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel that return Vector3Modifier and TypeMethodDescriptionBaseGrappleable.getGrappleOffset(Vector3 arg0) IGrappleable.getGrappleOffset(Vector3 arg0) default Vector3IGrappleableWrapper.getGrappleOffset(Vector3 arg0) BaseGrappleable.getPosition(Vector3 arg0) IGrappleable.getPosition(Vector3 arg0) BaseGrappleable.getTargetGrapplePos(Vector3 arg0) IGrappleable.getTargetGrapplePos(Vector3 arg0) default Vector3IGrappleableWrapper.getTargetGrapplePos(Vector3 arg0) Methods in zombie.core.skinnedmodel with parameters of type Vector3Modifier and TypeMethodDescriptionBaseGrappleable.getGrappleOffset(Vector3 arg0) IGrappleable.getGrappleOffset(Vector3 arg0) default Vector3IGrappleableWrapper.getGrappleOffset(Vector3 arg0) BaseGrappleable.getPosition(Vector3 arg0) IGrappleable.getPosition(Vector3 arg0) BaseGrappleable.getTargetGrapplePos(Vector3 arg0) IGrappleable.getTargetGrapplePos(Vector3 arg0) default Vector3IGrappleableWrapper.getTargetGrapplePos(Vector3 arg0) default voidIGrappleable.setGrappleDeferredOffset(Vector3 arg0) default voidIGrappleable.setPosition(Vector3 arg0) voidBaseGrappleable.setTargetGrapplePos(Vector3 arg0) default voidIGrappleable.setTargetGrapplePos(Vector3 arg0) -
Uses of Vector3 in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return Vector3Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type Vector3Modifier and TypeMethodDescriptionLiveAnimNode.getGrappleTweenStartPos(Vector3 vector) voidLiveAnimNode.setGrappleTweenStartPos(Vector3 vector) -
Uses of Vector3 in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return Vector3Modifier and TypeMethodDescriptionAnimationPlayer.getGrappleOffset(Vector3 vector) AnimationPlayer.getTargetGrapplePos(Vector3 vector) Methods in zombie.core.skinnedmodel.animation with parameters of type Vector3Modifier and TypeMethodDescriptionAnimationPlayer.getGrappleOffset(Vector3 vector) AnimationPlayer.getTargetGrapplePos(Vector3 vector) -
Uses of Vector3 in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type Vector3Modifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logCharacterToPlayerDiff(Vector3 diff) -
Uses of Vector3 in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type Vector3Modifier and TypeMethodDescriptionstatic voidModel.BoneToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec) static voidModel.BoneToWorldCoords(AnimationPlayer animationPlayer, float float1, float float2, float float3, float float0, int int0, Vector3 vector) static voidModel.BoneToWorldCoords(ModelSlotRenderData slotData, int boneIndex, Vector3 vec) static voidModel.BoneYDirectionToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) static voidModel.BoneZDirectionToWorldCoords(IsoGameCharacter character, int int0, Vector3 vector, float float0) voidModelInstance.getAttachmentWorldPosition(ModelAttachment modelAttachment, float float0, Vector3 vector0, Vector3 vector1) voidModelInstance.getAttachmentWorldPosition(ModelAttachment modelAttachment, Vector3 vector0, Vector3 vector1) static voidModel.VectorToWorldCoords(float float2, float float3, float float4, float float0, Vector3 vector) static voidModel.VectorToWorldCoords(IsoGameCharacter character, Vector3 vec) static voidModel.VectorToWorldCoords(ModelSlotRenderData slotData, Vector3 vec) static voidModel.WorldToModel(IsoGameCharacter character, Vector3 vector) -
Uses of Vector3 in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type Vector3 -
Uses of Vector3 in zombie.iso
Fields in zombie.iso declared as Vector3Methods in zombie.iso that return Vector3Modifier and TypeMethodDescriptionAdd another vector to this one and store the result in this oneSet the direction of this vector to point to another vector, maintaining the lengthVector3.clone()Clone this vectorVector3.div(float scalar) IsoMovingObject.getPosition(Vector3 out) Get the object's position.IsoObject.getPosition(Vector3 vector) Vector3.set(float _x, float _y, float _z) Set the horizontal and vertical parts of this vectorMake this vector identical to another vectorVector3.setDirection(float direction) Set the direction of this vector, maintaining the lengthVector3.setLength(float length) Set the length of this vector, maintaining the directionVector3.setLengthAndDirection(float direction, float length) Set the length and direction of this vectorstatic Vector3Methods in zombie.iso with parameters of type Vector3Modifier and TypeMethodDescriptionfloatVector3.distanceTo(Vector3 vector1) floatIsoMovingObject.getPosition(Vector3 out) Get the object's position.IsoObject.getPosition(Vector3 vector) Make this vector identical to another vectorstatic Vector3Constructors in zombie.iso with parameters of type Vector3 -
Uses of Vector3 in zombie.network
Methods in zombie.network with parameters of type Vector3 -
Uses of Vector3 in zombie.network.anticheats
Methods in zombie.network.anticheats that return Vector3Methods in zombie.network.anticheats with parameters of type Vector3 -
Uses of Vector3 in zombie.network.packets.character
Methods in zombie.network.packets.character that return Vector3Methods in zombie.network.packets.character with parameters of type Vector3 -
Uses of Vector3 in zombie.scripting.objects
Fields in zombie.scripting.objects declared as Vector3Modifier and TypeFieldDescriptionRagdollConstraint.constraintAxisARagdollConstraint.constraintAxisBRagdollConstraint.constraintLimitRagdollConstraint.constraintLimitExtendedRagdollConstraint.constraintPositionOffsetARagdollConstraint.constraintPositionOffsetBRagdollConstraint.defaultConstraintAxisARagdollConstraint.defaultConstraintAxisBRagdollConstraint.defaultConstraintLimitRagdollConstraint.defaultConstraintLimitExtendedRagdollConstraint.defaultConstraintPositionOffsetARagdollConstraint.defaultConstraintPositionOffsetBRagdollBodyPartInfo.defaultOffsetRagdollBodyPartInfo.offset -
Uses of Vector3 in zombie.util
Methods in zombie.util with parameters of type Vector3Modifier and TypeMethodDescriptionstatic booleanRaySphereIntersectCheck.intersects(Vector3 vector1, Vector3 vector0, Vector3 vector2, float float0) -
Uses of Vector3 in zombie.vehicles
Subclasses with type arguments of type Vector3 in zombie.vehiclesMethods in zombie.vehicles that return Vector3Methods in zombie.vehicles with parameters of type Vector3