Uses of Class
zombie.iso.Vector3
Packages that use Vector3
Package
Description
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Uses of Vector3 in zombie
Modifier and TypeMethodDescriptionstatic Vector3
CombatManager.getBoneWorldPos
(IsoMovingObject isoMovingObject, String string, Vector3 vector3) Modifier and TypeMethodDescriptionstatic Vector3
CombatManager.getBoneWorldPos
(IsoMovingObject isoMovingObject, String string, Vector3 vector3) static void
IndieGL.shaderSetValue
(Shader shader, String loc, Vector3 val) -
Uses of Vector3 in zombie.ai
Modifier and TypeFieldDescriptionGameCharacterAIBrain.BlockedMemories
GameCharacterAIBrain.BlockedMemories
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Uses of Vector3 in zombie.characters
Methods in zombie.characters that return Vector3Methods in zombie.characters with parameters of type Vector3Modifier and TypeMethodDescriptionfloat
IsoGameCharacter.getDotWithForwardDirection
(Vector3 bonePos) IsoGameCharacter.getTargetGrapplePos
(Vector3 vector3) boolean
IsoGameCharacter.isMeleeAttackRange
(HandWeapon handWeapon, IsoMovingObject isoMovingObject, Vector3 vector3) -
Uses of Vector3 in zombie.combat
Methods in zombie.combat with parameters of type Vector3 -
Uses of Vector3 in zombie.core.math
Methods in zombie.core.math that return Vector3Modifier and TypeMethodDescriptionstatic Vector3
PZMath.closestVector3
(float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8) static Vector3
Methods in zombie.core.math with parameters of type Vector3 -
Uses of Vector3 in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Vector3 -
Uses of Vector3 in zombie.core.physics
Fields in zombie.core.physics declared as Vector3Modifier and TypeFieldDescriptionfinal Vector3
BallisticsController.AimingVectorParameters.out_desiredForward
final Vector3
BallisticsController.AimingVectorParameters.out_muzzleDirection
final Vector3
BallisticsController.AimingVectorParameters.out_muzzlePosition
final Vector3
BallisticsController.AimingVectorParameters.out_targetPosition
final Vector3
RagdollStateData.pelvisDirection
Methods in zombie.core.physics that return Vector3Modifier and TypeMethodDescriptionRagdollController.getHeadPosition
(Vector3 vector3) BallisticsController.getIsoAimingPosition()
BallisticsController.getMuzzleDirection()
BallisticsController.getMuzzlePosition()
RagdollController.getPelvisPosition
(Vector3 vector3) Methods in zombie.core.physics with parameters of type Vector3Modifier and TypeMethodDescriptionvoid
BallisticsController.calculateMuzzlePosition
(Vector3 vector30, Vector3 vector31) static void
RagdollControllerDebugRenderer.drawIsoDebug
(IsoGameCharacter isoGameCharacter, boolean boolean0, boolean boolean1, Vector3 vector31, RagdollStateData ragdollStateData) RagdollController.getHeadPosition
(Vector3 vector3) RagdollController.getPelvisPosition
(Vector3 vector3) void
RagdollController.setHeadPosition
(Vector3 vector3) void
RagdollController.setPelvisPosition
(Vector3 vector3) -
Uses of Vector3 in zombie.core.raknet
Fields in zombie.core.raknet declared as Vector3Modifier and TypeFieldDescriptionVector3[]
UdpConnection.connectArea
Vector3[]
UdpConnection.ReleventPos
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Uses of Vector3 in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel that return Vector3Modifier and TypeMethodDescriptionBaseGrappleable.getGrappleOffset
(Vector3 vector3) IGrappleable.getGrappleOffset
(Vector3 var1) default Vector3
IGrappleableWrapper.getGrappleOffset
(Vector3 vector3) BaseGrappleable.getPosition
(Vector3 vector3) IGrappleable.getPosition
(Vector3 var1) BaseGrappleable.getTargetGrapplePos
(Vector3 vector3) IGrappleable.getTargetGrapplePos
(Vector3 var1) default Vector3
IGrappleableWrapper.getTargetGrapplePos
(Vector3 vector3) Methods in zombie.core.skinnedmodel with parameters of type Vector3Modifier and TypeMethodDescriptionBaseGrappleable.getGrappleOffset
(Vector3 vector3) IGrappleable.getGrappleOffset
(Vector3 var1) default Vector3
IGrappleableWrapper.getGrappleOffset
(Vector3 vector3) BaseGrappleable.getPosition
(Vector3 vector3) IGrappleable.getPosition
(Vector3 var1) BaseGrappleable.getTargetGrapplePos
(Vector3 vector3) IGrappleable.getTargetGrapplePos
(Vector3 var1) default Vector3
IGrappleableWrapper.getTargetGrapplePos
(Vector3 vector3) default void
IGrappleable.setGrappleDeferredOffset
(Vector3 vector3) default void
IGrappleable.setPosition
(Vector3 vector3) void
BaseGrappleable.setTargetGrapplePos
(Vector3 vector3) default void
IGrappleable.setTargetGrapplePos
(Vector3 vector3) -
Uses of Vector3 in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return Vector3Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type Vector3Modifier and TypeMethodDescriptionLiveAnimNode.getGrappleTweenStartPos
(Vector3 vector3) void
LiveAnimNode.setGrappleTweenStartPos
(Vector3 vector3) -
Uses of Vector3 in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return Vector3Modifier and TypeMethodDescriptionAnimationPlayer.getGrappleOffset
(Vector3 vector3) AnimationPlayer.getTargetGrapplePos
(Vector3 vector3) Methods in zombie.core.skinnedmodel.animation with parameters of type Vector3Modifier and TypeMethodDescriptionAnimationPlayer.getGrappleOffset
(Vector3 vector3) AnimationPlayer.getTargetGrapplePos
(Vector3 vector3) -
Uses of Vector3 in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type Vector3Modifier and TypeMethodDescriptionvoid
AnimationNodeRecordingFrame.logCharacterToPlayerDiff
(Vector3 diff) -
Uses of Vector3 in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type Vector3Modifier and TypeMethodDescriptionstatic void
Model.BoneToWorldCoords
(IsoGameCharacter character, int boneIndex, Vector3 vec) static void
Model.BoneToWorldCoords
(AnimationPlayer animationPlayer, float float1, float float2, float float3, float float0, int int0, Vector3 vector3) static void
Model.BoneToWorldCoords
(ModelSlotRenderData slotData, int boneIndex, Vector3 vec) static void
Model.BoneYDirectionToWorldCoords
(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) static void
Model.BoneZDirectionToWorldCoords
(IsoGameCharacter isoGameCharacter, int int0, Vector3 vector3, float float0) void
ModelInstance.getAttachmentWorldPosition
(ModelAttachment modelAttachment, float float0, Vector3 vector30, Vector3 vector31) void
ModelInstance.getAttachmentWorldPosition
(ModelAttachment modelAttachment, Vector3 vector30, Vector3 vector31) static void
Model.VectorToWorldCoords
(float float2, float float3, float float4, float float0, Vector3 vector3) static void
Model.VectorToWorldCoords
(IsoGameCharacter character, Vector3 vec) static void
Model.VectorToWorldCoords
(ModelSlotRenderData slotData, Vector3 vec) static void
Model.WorldToModel
(IsoGameCharacter isoGameCharacter, Vector3 vector3) -
Uses of Vector3 in zombie.iso
Fields in zombie.iso declared as Vector3Methods in zombie.iso that return Vector3Modifier and TypeMethodDescriptionAdd another vector to this one and store the result in this oneSet the direction of this vector to point to another vector, maintaining the lengthVector3.clone()
Clone this vectorVector3.div
(float scalar) IsoMovingObject.getPosition
(Vector3 out) Get the object's position.Vector3.set
(float _x, float _y, float _z) Set the horizontal and vertical parts of this vectorMake this vector identical to another vectorVector3.setDirection
(float direction) Set the direction of this vector, maintaining the lengthVector3.setLength
(float length) Set the length of this vector, maintaining the directionVector3.setLengthAndDirection
(float direction, float length) Set the length and direction of this vectorstatic Vector3
Methods in zombie.iso with parameters of type Vector3Modifier and TypeMethodDescriptionfloat
Vector3.distanceTo
(Vector3 vector31) float
IsoMovingObject.getPosition
(Vector3 out) Get the object's position.Make this vector identical to another vectorstatic Vector3
Constructors in zombie.iso with parameters of type Vector3 -
Uses of Vector3 in zombie.network
Methods in zombie.network with parameters of type Vector3 -
Uses of Vector3 in zombie.network.anticheats
Methods in zombie.network.anticheats that return Vector3Methods in zombie.network.anticheats with parameters of type Vector3 -
Uses of Vector3 in zombie.network.packets.character
Methods in zombie.network.packets.character that return Vector3Methods in zombie.network.packets.character with parameters of type Vector3 -
Uses of Vector3 in zombie.scripting.objects
Fields in zombie.scripting.objects declared as Vector3Modifier and TypeFieldDescriptionRagdollConstraint.constraintAxisA
RagdollConstraint.constraintAxisB
RagdollConstraint.constraintLimit
RagdollConstraint.constraintLimitExtended
RagdollConstraint.constraintPositionOffsetA
RagdollConstraint.constraintPositionOffsetB
RagdollConstraint.defaultConstraintAxisA
RagdollConstraint.defaultConstraintAxisB
RagdollConstraint.defaultConstraintLimit
RagdollConstraint.defaultConstraintLimitExtended
RagdollConstraint.defaultConstraintPositionOffsetA
RagdollConstraint.defaultConstraintPositionOffsetB
Methods in zombie.scripting.objects with parameters of type Vector3Modifier and TypeMethodDescriptionprotected void
BaseScriptObject.LoadVector3
(String string1, Vector3 vector3) -
Uses of Vector3 in zombie.util
Methods in zombie.util with parameters of type Vector3Modifier and TypeMethodDescriptionstatic boolean
RaySphereIntersectCheck.intersects
(Vector3 origin, Vector3 dirAndLength, Vector3 sphereCentre, float sphereRadius)