Uses of Class
zombie.iso.Vector3
Packages that use Vector3
Package
Description
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Uses of Vector3 in zombie
Modifier and TypeMethodDescriptionstatic Vector3CombatManager.getBoneWorldPos(IsoMovingObject target, String boneName, Vector3 bonePos) Modifier and TypeMethodDescriptionstatic Vector3CombatManager.getBoneWorldPos(IsoMovingObject target, String boneName, Vector3 bonePos) static voidIndieGL.shaderSetValue(Shader shader, String loc, Vector3 val) -
Uses of Vector3 in zombie.ai
Modifier and TypeFieldDescriptionGameCharacterAIBrain.blockedMemoriesGameCharacterAIBrain.blockedMemories -
Uses of Vector3 in zombie.characters
Fields in zombie.characters declared as Vector3Methods in zombie.characters that return Vector3Modifier and TypeMethodDescriptionIsoGameCharacter.getDeferredMovementFromRagdoll(Vector3 result) IsoGameCharacter.getTargetGrapplePos(Vector3 result) Methods in zombie.characters with parameters of type Vector3Modifier and TypeMethodDescriptionvoidIsoGameCharacter.doDeferredMovementFromRagdoll(Vector3 dMovement) voidIsoGameCharacter.drawDirectionLine(Vector3 dir, float length, float r, float g, float b) IsoGameCharacter.getDeferredMovementFromRagdoll(Vector3 result) floatIsoGameCharacter.getDotWithForwardDirection(Vector3 bonePos) IsoGameCharacter.getTargetGrapplePos(Vector3 result) booleanIsoGameCharacter.isMeleeAttackRange(HandWeapon handWeapon, IsoMovingObject isoMovingObject, Vector3 bonePos) booleanNetworkState.processEnterState(Vector3 target) booleanNetworkState.processEnterSubState(Vector3 target) -
Uses of Vector3 in zombie.combat
Methods in zombie.combat with parameters of type Vector3 -
Uses of Vector3 in zombie.core.math
Methods in zombie.core.math that return Vector3Modifier and TypeMethodDescriptionstatic Vector3PZMath.closestVector3(float lx0, float ly0, float lz0, float lx1, float ly1, float lz1, float x, float y, float z) static Vector3Methods in zombie.core.math with parameters of type Vector3 -
Uses of Vector3 in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Vector3 -
Uses of Vector3 in zombie.core.physics
Fields in zombie.core.physics declared as Vector3Modifier and TypeFieldDescriptionfinal Vector3BallisticsController.AimingVectorParameters.desiredForwardfinal Vector3BallisticsController.AimingVectorParameters.muzzleDirectionfinal Vector3BallisticsController.AimingVectorParameters.muzzlePositionfinal Vector3RagdollStateData.pelvisDirectionfinal Vector3BallisticsController.AimingVectorParameters.targetPositionMethods in zombie.core.physics that return Vector3Modifier and TypeMethodDescriptionRagdollController.getHeadPosition(Vector3 headPosition) BallisticsController.getIsoAimingPosition()BallisticsController.getMuzzleDirection()BallisticsController.getMuzzlePosition()RagdollController.getPelvisPosition(Vector3 pelvisPosition) Methods in zombie.core.physics with parameters of type Vector3Modifier and TypeMethodDescriptionvoidBallisticsController.calculateMuzzlePosition(Vector3 muzzlePosition, Vector3 muzzleDirectionUnnormalized) static voidRagdollControllerDebugRenderer.drawIsoDebug(IsoGameCharacter gameCharacterObject, boolean isOnBack, boolean isUpright, Vector3 pelvisPosition, RagdollStateData ragdollStateData) RagdollController.getHeadPosition(Vector3 headPosition) RagdollController.getPelvisPosition(Vector3 pelvisPosition) voidRagdollController.setHeadPosition(Vector3 headPosition) voidRagdollController.setPelvisPosition(Vector3 pelvisPosition) -
Uses of Vector3 in zombie.core.raknet
Fields in zombie.core.raknet declared as Vector3Modifier and TypeFieldDescriptionVector3[]UdpConnection.connectAreaVector3[]UdpConnection.releventPosMethods in zombie.core.raknet that return Vector3Methods in zombie.core.raknet with parameters of type Vector3Modifier and TypeMethodDescriptionvoidUdpConnection.setConnectArea(int playerIndex, Vector3 connectArea) voidUdpConnection.setRelevantPos(int playerIndex, Vector3 vector3) -
Uses of Vector3 in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel that return Vector3Modifier and TypeMethodDescriptionBaseGrappleable.getGrappleOffset(Vector3 result) IGrappleable.getGrappleOffset(Vector3 arg0) default Vector3IGrappleableWrapper.getGrappleOffset(Vector3 result) BaseGrappleable.getPosition(Vector3 position) IGrappleable.getPosition(Vector3 arg0) BaseGrappleable.getTargetGrapplePos(Vector3 result) IGrappleable.getTargetGrapplePos(Vector3 arg0) default Vector3IGrappleableWrapper.getTargetGrapplePos(Vector3 result) Methods in zombie.core.skinnedmodel with parameters of type Vector3Modifier and TypeMethodDescriptionBaseGrappleable.getGrappleOffset(Vector3 result) IGrappleable.getGrappleOffset(Vector3 arg0) default Vector3IGrappleableWrapper.getGrappleOffset(Vector3 result) BaseGrappleable.getPosition(Vector3 position) IGrappleable.getPosition(Vector3 arg0) BaseGrappleable.getTargetGrapplePos(Vector3 result) IGrappleable.getTargetGrapplePos(Vector3 arg0) default Vector3IGrappleableWrapper.getTargetGrapplePos(Vector3 result) default voidIGrappleable.setGrappleDeferredOffset(Vector3 grappleOffset) default voidIGrappleable.setPosition(Vector3 position) voidBaseGrappleable.setTargetGrapplePos(Vector3 grapplePos) default voidIGrappleable.setTargetGrapplePos(Vector3 grapplePos) -
Uses of Vector3 in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return Vector3Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type Vector3Modifier and TypeMethodDescriptionLiveAnimNode.getGrappleTweenStartPos(Vector3 result) voidLiveAnimNode.setGrappleTweenStartPos(Vector3 pos) -
Uses of Vector3 in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return Vector3Modifier and TypeMethodDescriptionAnimationPlayer.getDeferredMovementFromRagdoll(Vector3 result) AnimationPlayer.getGrappleOffset(Vector3 result) AnimationPlayer.getTargetGrapplePos(Vector3 result) Methods in zombie.core.skinnedmodel.animation with parameters of type Vector3Modifier and TypeMethodDescriptionAnimationPlayer.getDeferredMovementFromRagdoll(Vector3 result) AnimationPlayer.getGrappleOffset(Vector3 result) AnimationPlayer.getTargetGrapplePos(Vector3 result) -
Uses of Vector3 in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type Vector3Modifier and TypeMethodDescriptionvoidAnimationPlayerRecorder.logAnimWeights(LiveAnimationTrackEntries trackEntries, Vector2 deferredMovement, Vector3 deferredMovementFromRagdoll) voidAnimationNodeRecordingFrame.logCharacterToPlayerDiff(Vector3 diff) voidAnimationVariableRecordingFrame.logDeferredMovement(Vector2 deferredMovement, Vector3 deferredMovementFromRagdoll) -
Uses of Vector3 in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type Vector3Modifier and TypeMethodDescriptionstatic voidModel.BoneToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec) static voidModel.BoneToWorldCoords(AnimationPlayer animPlayer, float x, float y, float z, float animalSize, int boneIndex, Vector3 vec) static voidModel.BoneToWorldCoords(ModelSlotRenderData slotData, int boneIndex, Vector3 vec) static voidModel.BoneYDirectionToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) static voidModel.BoneZDirectionToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) voidModelInstance.getAttachmentWorldPosition(ModelAttachment attachment, float yawAngle, Vector3 worldPosition, Vector3 worldDirectionUnnormalized) voidModelInstance.getAttachmentWorldPosition(ModelAttachment attachment, Vector3 worldPosition, Vector3 worldDirectionUnnormalized) static voidModel.VectorToWorldCoords(float x, float y, float z, float angle, Vector3 vec) static voidModel.VectorToWorldCoords(IsoGameCharacter character, Vector3 vec) static voidModel.VectorToWorldCoords(ModelSlotRenderData slotData, Vector3 vec) static voidModel.WorldToModel(IsoGameCharacter isoGameCharacter, Vector3 vector3) -
Uses of Vector3 in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type Vector3 -
Uses of Vector3 in zombie.iso
Fields in zombie.iso declared as Vector3Methods in zombie.iso that return Vector3Modifier and TypeMethodDescriptionAdd another vector to this one and store the result in this oneSet the direction of this vector to point to another vector, maintaining the lengthVector3.clone()Clone this vectorVector3.div(float scalar) IsoMovingObject.getPosition(Vector3 position) Get the object's position.IsoObject.getPosition(Vector3 out) Vector3.set(float x, float y, float z) Set the horizontal and vertical parts of this vectorMake this vector identical to another vectorVector3.setDirection(float direction) Set the direction of this vector, maintaining the lengthVector3.setLength(float length) Set the length of this vector, maintaining the directionVector3.setLengthAndDirection(float direction, float length) Set the length and direction of this vectorstatic Vector3Methods in zombie.iso with parameters of type Vector3Modifier and TypeMethodDescriptionfloatVector3.distanceTo(Vector3 other) floatIsoMovingObject.getPosition(Vector3 position) Get the object's position.IsoObject.getPosition(Vector3 out) Make this vector identical to another vectorstatic Vector3Constructors in zombie.iso with parameters of type Vector3 -
Uses of Vector3 in zombie.network
Methods in zombie.network that return Vector3Methods in zombie.network with parameters of type Vector3Modifier and TypeMethodDescriptionstatic IsoGridSquareServerMap.getGridSquare(Vector3 v) voidIConnection.setConnectArea(int var1, Vector3 var2) voidIConnection.setRelevantPos(int var1, Vector3 var2) -
Uses of Vector3 in zombie.network.anticheats
Methods in zombie.network.anticheats that return Vector3Methods in zombie.network.anticheats with parameters of type Vector3 -
Uses of Vector3 in zombie.network.fields.character
Fields in zombie.network.fields.character declared as Vector3 -
Uses of Vector3 in zombie.network.packets.character
Methods in zombie.network.packets.character that return Vector3Methods in zombie.network.packets.character with parameters of type Vector3 -
Uses of Vector3 in zombie.scripting.objects
Fields in zombie.scripting.objects declared as Vector3Modifier and TypeFieldDescriptionRagdollConstraint.constraintAxisARagdollConstraint.constraintAxisBRagdollConstraint.constraintLimitRagdollConstraint.constraintLimitExtendedRagdollConstraint.constraintPositionOffsetARagdollConstraint.constraintPositionOffsetBRagdollConstraint.defaultConstraintAxisARagdollConstraint.defaultConstraintAxisBRagdollConstraint.defaultConstraintLimitRagdollConstraint.defaultConstraintLimitExtendedRagdollConstraint.defaultConstraintPositionOffsetARagdollConstraint.defaultConstraintPositionOffsetBRagdollBodyPartInfo.defaultOffsetRagdollBodyPartInfo.offset -
Uses of Vector3 in zombie.spnetwork
Methods in zombie.spnetwork that return Vector3Methods in zombie.spnetwork with parameters of type Vector3Modifier and TypeMethodDescriptionvoidUdpConnection.setConnectArea(int playerIndex, Vector3 connectArea) voidUdpConnection.setRelevantPos(int playerIndex, Vector3 relevantPos) -
Uses of Vector3 in zombie.vehicles
Subclasses with type arguments of type Vector3 in zombie.vehiclesMethods in zombie.vehicles that return Vector3Methods in zombie.vehicles with parameters of type Vector3