Uses of Class
zombie.worldMap.UIWorldMap
Packages that use UIWorldMap
Package
Description
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Uses of UIWorldMap in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type UIWorldMapModifier and TypeMethodDescriptionvoidAnimalZones.render(UIWorldMap ui, boolean bAnimals, boolean bTracks) -
Uses of UIWorldMap in zombie.characters.animals.pathfind
Methods in zombie.characters.animals.pathfind with parameters of type UIWorldMapModifier and TypeMethodDescriptionvoidNestedPathWanderer.drawLine(UIWorldMap ui, float x1, float y1, float x2, float y2, float r, float g, float b, float a) voidNestedPathWanderer.drawRect(UIWorldMap ui, float x1, float y1, float w, float h, float r, float g, float b, float a) voidNestedPaths.render(UIWorldMap ui) voidNestedPathWanderer.render(UIWorldMap ui) voidAnimalPathfind.renderPath(UIWorldMap ui, Zone zone, float x1, float y1, float x2, float y2) static voidCombinedZones.renderPath(UIWorldMap ui, Zone zone, float x1, float y1, float x2, float y2) voidMeshWanderer.renderPath(UIWorldMap ui, Zone zone, float x1, float y1, float x2, float y2, IPathRenderer renderer, Mesh mesh1, HashMap<Mesh, Zone> meshZoneHashMap) -
Uses of UIWorldMap in zombie.core.stash
Methods in zombie.core.stash with parameters of type UIWorldMap -
Uses of UIWorldMap in zombie.gameStates
Fields in zombie.gameStates declared as UIWorldMap -
Uses of UIWorldMap in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type UIWorldMap -
Uses of UIWorldMap in zombie.ui
Methods in zombie.ui that return UIWorldMap -
Uses of UIWorldMap in zombie.worldMap
Methods in zombie.worldMap with parameters of type UIWorldMapModifier and TypeMethodDescriptionfloatWorldMapPoints.calculateLength(UIWorldMap ui) voidWorldMapRenderer.render(UIWorldMap ui) Constructors in zombie.worldMap with parameters of type UIWorldMapModifierConstructorDescription -
Uses of UIWorldMap in zombie.worldMap.markers
Methods in zombie.worldMap.markers with parameters of type UIWorldMapConstructors in zombie.worldMap.markers with parameters of type UIWorldMap -
Uses of UIWorldMap in zombie.worldMap.streets
Methods in zombie.worldMap.streets with parameters of type UIWorldMapModifier and TypeMethodDescriptionfloatStreetPoints.calculateLength(UIWorldMap ui) booleanWorldMapStreets.canPickStreet(UIWorldMap ui, float uiX, float uiY) WorldMapStreet.getAddPointLocation(UIWorldMap ui, float uiX, float uiY, ClosestPoint closestPoint) floatWorldMapStreet.getClosestPointOn(UIWorldMap ui, float uiX, float uiY, ClosestPoint closestPoint) WorldMapStreet.getFont(UIWorldMap ui) doubleWorldMapStreet.getFontScale(UIWorldMap ui) floatWorldMapStreet.getLength(UIWorldMap ui) floatWorldMapStreet.getLengthSquared(UIWorldMap ui) booleanWorldMapStreet.getPointOn(UIWorldMap ui, float t, PointOn pointOn) voidStreetRenderData.init(UIWorldMap ui, WorldMapRenderer renderer) booleanWorldMapStreet.isOnScreen(UIWorldMap ui) intWorldMapStreet.pickPoint(UIWorldMap ui, float uiX, float uiY) WorldMapStreets.pickStreet(UIWorldMap ui, float uiX, float uiY, float dist, boolean bRender) voidWorldMapStreet.render(UIWorldMap ui, StreetRenderData renderData) voidWorldMapStreets.render(UIWorldMap ui, StreetRenderData renderData) voidWorldMapStreet.renderIntersections(UIWorldMap ui, float r, float g, float b, float a) voidWorldMapStreet.renderLines(UIWorldMap ui, float r, float g, float b, float a, int thickness, StreetRenderData renderData) voidWorldMapStreets.renderStreetLines(UIWorldMap ui, float r, float g, float b, float a, int thickness) Constructors in zombie.worldMap.streets with parameters of type UIWorldMap -
Uses of UIWorldMap in zombie.worldMap.styles
Fields in zombie.worldMap.styles declared as UIWorldMapMethods in zombie.worldMap.styles with parameters of type UIWorldMapConstructors in zombie.worldMap.styles with parameters of type UIWorldMap -
Uses of UIWorldMap in zombie.worldMap.symbols
Fields in zombie.worldMap.symbols declared as UIWorldMapMethods in zombie.worldMap.symbols with parameters of type UIWorldMapModifier and TypeMethodDescriptionfloatWorldMapBaseSymbol.getDisplayScale(UIWorldMap ui) floatWorldMapTextSymbol.getDisplayScale(UIWorldMap ui) WorldMapTextSymbol.getFont(UIWorldMap ui) WorldMapTextSymbol.getStyleLayer(UIWorldMap ui) floatWorldMapBaseSymbol.heightScaled(UIWorldMap ui) floatWorldMapTextSymbol.heightScaled(UIWorldMap ui) booleanWorldMapBaseSymbol.isOnScreen(UIWorldMap ui) booleanWorldMapBaseSymbol.isVisible(UIWorldMap ui) booleanWorldMapTextSymbol.isVisible(UIWorldMap ui) voidWorldMapBaseSymbol.layout(UIWorldMap ui, WorldMapSymbolCollisions collisions, float rox, float roy, SymbolLayout layout) voidWorldMapTextSymbol.layout(UIWorldMap ui, WorldMapSymbolCollisions collisions, float rox, float roy, SymbolLayout layout) voidWorldMapTextureSymbol.layout(UIWorldMap ui, WorldMapSymbolCollisions collisions, float rox, float roy, SymbolLayout layout) voidSymbolsRenderData.renderMain(UIWorldMap ui, WorldMapSymbols symbols, SymbolsLayoutData layoutData, WorldMapStyle styleCopy) floatWorldMapBaseSymbol.widthScaled(UIWorldMap ui) floatWorldMapTextSymbol.widthScaled(UIWorldMap ui) Constructors in zombie.worldMap.symbols with parameters of type UIWorldMapModifierConstructorDescriptionWorldMapSymbolsV1(UIWorldMap ui, WorldMapSymbols symbols) WorldMapSymbolsV2(UIWorldMap ui, WorldMapSymbols symbols)