Uses of Class
org.joml.Matrix4d
Packages that use Matrix4d
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Uses of Matrix4d in org.joml
Modifier and TypeMethodDescriptionMatrix4d.affineSpan
(Vector3d arg0, Vector3d arg1, Vector3d arg2, Vector3d arg3) Matrix4d.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.assume
(int arg0) Matrix4d.billboardCylindrical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1) Matrix4d.billboardSpherical
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4d.cofactor3x3()
Matrix4d.cofactor3x3
(Matrix4d arg0) Matrix4dc.cofactor3x3
(Matrix4d arg0) Matrix4d.determineProperties()
Matrix4d.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.frustumAabb
(Vector3d arg0, Vector3d arg1) Matrix4d.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.identity()
Matrix4d.invert()
Matrix4d.invertAffine()
Matrix4d.invertAffine
(Matrix4d arg0) Matrix4dc.invertAffine
(Matrix4d arg0) Matrix4d.invertFrustum()
Matrix4d.invertFrustum
(Matrix4d arg0) Matrix4dc.invertFrustum
(Matrix4d arg0) Matrix4d.invertOrtho()
Matrix4d.invertOrtho
(Matrix4d arg0) Matrix4dc.invertOrtho
(Matrix4d arg0) Matrix4d.invertPerspective()
Matrix4d.invertPerspective
(Matrix4d arg0) Matrix4dc.invertPerspective
(Matrix4d arg0) Matrix4d.invertPerspectiveView
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.invertPerspectiveView
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4dc.invertPerspectiveView
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.invertPerspectiveView
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4d.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4d.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.lookAtPerspective
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAtPerspective
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.lookAtPerspectiveLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAtPerspectiveLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.m00
(double arg0) Matrix4d.m01
(double arg0) Matrix4d.m02
(double arg0) Matrix4d.m03
(double arg0) Matrix4d.m10
(double arg0) Matrix4d.m11
(double arg0) Matrix4d.m12
(double arg0) Matrix4d.m13
(double arg0) Matrix4d.m20
(double arg0) Matrix4d.m21
(double arg0) Matrix4d.m22
(double arg0) Matrix4d.m23
(double arg0) Matrix4d.m30
(double arg0) Matrix4d.m31
(double arg0) Matrix4d.m32
(double arg0) Matrix4d.m33
(double arg0) Matrix4d.mul
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15) Matrix4d.mul
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15, Matrix4d arg16) Matrix4d.mul
(Matrix3x2dc arg0) Matrix4d.mul
(Matrix3x2dc arg0, Matrix4d arg1) Matrix4d.mul
(Matrix3x2fc arg0) Matrix4d.mul
(Matrix3x2fc arg0, Matrix4d arg1) Matrix4d.mul
(Matrix4x3dc arg0) Matrix4d.mul
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4d.mul
(Matrix4x3fc arg0, Matrix4d arg1) Matrix4dc.mul
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15, Matrix4d arg16) Matrix4dc.mul
(Matrix3x2dc arg0, Matrix4d arg1) Matrix4dc.mul
(Matrix3x2fc arg0, Matrix4d arg1) Matrix4dc.mul
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4dc.mul
(Matrix4x3fc arg0, Matrix4d arg1) Matrix4d.mul3x3
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4d.mul3x3
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.mul3x3
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.mul4x3ComponentWise
(Matrix4dc arg0) Matrix4d.mul4x3ComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mul4x3ComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulAffineR
(Matrix4dc arg0) Matrix4d.mulAffineR
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulAffineR
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulComponentWise
(Matrix4dc arg0) Matrix4d.mulComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulLocalAffine
(Matrix4dc arg0) Matrix4d.mulLocalAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulLocalAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulOrthoAffine
(Matrix4dc arg0) Matrix4d.mulOrthoAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulOrthoAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulPerspectiveAffine
(Matrix4dc arg0) Matrix4d.mulPerspectiveAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulPerspectiveAffine
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4dc.mulPerspectiveAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulPerspectiveAffine
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4d.mulTranslationAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulTranslationAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.normal()
Matrix4d.normalize3x3()
Matrix4d.normalize3x3
(Matrix4d arg0) Matrix4dc.normalize3x3
(Matrix4d arg0) Matrix4d.obliqueZ
(double arg0, double arg1) Matrix4d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.ortho2D
(double arg0, double arg1, double arg2, double arg3) Matrix4d.ortho2DLH
(double arg0, double arg1, double arg2, double arg3) Matrix4d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3) Matrix4d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3) Matrix4d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.perspective
(double arg0, double arg1, double arg2, double arg3) Matrix4d.perspective
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.perspective
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.perspective
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.perspective
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.perspective
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.perspectiveFrustumSlice
(double arg0, double arg1, Matrix4d arg2) Matrix4dc.perspectiveFrustumSlice
(double arg0, double arg1, Matrix4d arg2) Matrix4d.perspectiveLH
(double arg0, double arg1, double arg2, double arg3) Matrix4d.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4dc.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4dc.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.perspectiveRect
(double arg0, double arg1, double arg2, double arg3) Matrix4d.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.perspectiveRect
(double arg0, double arg1, double arg2, double arg3) Matrix4dc.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4dc.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.pick
(double double0, double double1, double double2, double double3, int[] ints) Matrix4d.pick
(double double5, double double7, double double1, double double3, int[] ints, Matrix4d matrix4d1) Matrix4d.projectedGridRange
(Matrix4dc arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.projectedGridRange
(Matrix4dc arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.reflect
(double arg0, double arg1, double arg2, double arg3) Matrix4d.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.reflect
(Quaterniondc arg0, Vector3dc arg1) Matrix4d.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4dc.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4d.reflection
(double arg0, double arg1, double arg2, double arg3) Matrix4d.reflection
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.reflection
(Quaterniondc arg0, Vector3dc arg1) Matrix4d.reflection
(Vector3dc arg0, Vector3dc arg1) Matrix4d.rotate
(double arg0, double arg1, double arg2, double arg3) Matrix4d.rotate
(AxisAngle4d arg0) Matrix4d.rotate
(AxisAngle4d arg0, Matrix4d arg1) Matrix4d.rotate
(AxisAngle4f arg0) Matrix4d.rotate
(AxisAngle4f arg0, Matrix4d arg1) Matrix4d.rotate
(Quaterniondc arg0) Matrix4d.rotate
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotate
(Quaternionfc arg0) Matrix4d.rotate
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotate
(AxisAngle4d arg0, Matrix4d arg1) Matrix4dc.rotate
(AxisAngle4f arg0, Matrix4d arg1) Matrix4dc.rotate
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotate
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.rotateAffine
(double arg0, double arg1, double arg2, double arg3) Matrix4d.rotateAffine
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateAffine
(Quaterniondc arg0) Matrix4d.rotateAffine
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotateAffine
(Quaternionfc arg0) Matrix4d.rotateAffine
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotateAffine
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAffine
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotateAffine
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.rotateAffineXYZ
(double arg0, double arg1, double arg2) Matrix4d.rotateAffineXYZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.rotateAffineXYZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.rotateAffineYXZ
(double arg0, double arg1, double arg2) Matrix4d.rotateAffineYXZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.rotateAffineYXZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.rotateAffineZYX
(double arg0, double arg1, double arg2) Matrix4d.rotateAffineZYX
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.rotateAffineZYX
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3) Matrix4d.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateAroundAffine
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAroundAffine
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateAroundLocal
(Quaterniondc arg0, double arg1, double arg2, double arg3) Matrix4d.rotateAroundLocal
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAroundLocal
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateLocal
(double arg0, double arg1, double arg2, double arg3) Matrix4d.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateLocal
(Quaterniondc arg0) Matrix4d.rotateLocal
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotateLocal
(Quaternionfc arg0) Matrix4d.rotateLocal
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateLocal
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotateLocal
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.rotateLocalX
(double arg0) Matrix4d.rotateLocalX
(double arg0, Matrix4d arg1) Matrix4dc.rotateLocalX
(double arg0, Matrix4d arg1) Matrix4d.rotateLocalY
(double arg0) Matrix4d.rotateLocalY
(double arg0, Matrix4d arg1) Matrix4dc.rotateLocalY
(double arg0, Matrix4d arg1) Matrix4d.rotateLocalZ
(double arg0) Matrix4d.rotateLocalZ
(double arg0, Matrix4d arg1) Matrix4dc.rotateLocalZ
(double arg0, Matrix4d arg1) Matrix4d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.rotateTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4dc.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4d.rotateTowardsXY
(double arg0, double arg1) Matrix4d.rotateTowardsXY
(double arg0, double arg1, Matrix4d arg2) Matrix4dc.rotateTowardsXY
(double arg0, double arg1, Matrix4d arg2) Matrix4d.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateTranslation
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotateTranslation
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateTranslation
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotateTranslation
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.rotateX
(double arg0) Matrix4d.rotateXYZ
(double arg0, double arg1, double arg2) Matrix4d.rotateY
(double arg0) Matrix4d.rotateYXZ
(double arg0, double arg1, double arg2) Matrix4d.rotateZ
(double arg0) Matrix4d.rotateZYX
(double arg0, double arg1, double arg2) Matrix4d.rotation
(double arg0, double arg1, double arg2, double arg3) Matrix4d.rotation
(AxisAngle4d arg0) Matrix4d.rotation
(AxisAngle4f arg0) Matrix4d.rotation
(Quaterniondc arg0) Matrix4d.rotation
(Quaternionfc arg0) Matrix4d.rotationAround
(Quaterniondc arg0, double arg1, double arg2, double arg3) Matrix4d.rotationTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.rotationTowards
(Vector3dc arg0, Vector3dc arg1) Matrix4d.rotationTowardsXY
(double arg0, double arg1) Matrix4d.rotationX
(double arg0) Matrix4d.rotationXYZ
(double arg0, double arg1, double arg2) Matrix4d.rotationY
(double arg0) Matrix4d.rotationYXZ
(double arg0, double arg1, double arg2) Matrix4d.rotationZ
(double arg0) Matrix4d.rotationZYX
(double arg0, double arg1, double arg2) Matrix4d.scale
(double arg0) Matrix4d.scale
(double arg0, double arg1, double arg2) Matrix4d.scaleAround
(double arg0, double arg1, double arg2, double arg3) Matrix4d.scaleAround
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.scaleAround
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.scaleAround
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.scaleAround
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.scaleAround
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3) Matrix4d.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.scaleLocal
(double arg0) Matrix4d.scaleLocal
(double arg0, double arg1, double arg2) Matrix4d.scaleLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.scaleLocal
(double arg0, Matrix4d arg1) Matrix4dc.scaleLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.scaleLocal
(double arg0, Matrix4d arg1) Matrix4d.scaleXY
(double arg0, double arg1) Matrix4d.scaling
(double arg0) Matrix4d.scaling
(double arg0, double arg1, double arg2) Matrix4d.set
(double[] doubles) Matrix4d.set
(double[] doubles, int int0) Matrix4d.set
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15) Matrix4d.set
(float[] floats) Matrix4d.set
(float[] floats, int int0) Matrix4d.set
(int arg0, int arg1, double arg2) Matrix4d.set
(ByteBuffer arg0) Matrix4d.set
(DoubleBuffer arg0) Matrix4d.set
(FloatBuffer arg0) Matrix4d.set
(AxisAngle4d arg0) Matrix4d.set
(AxisAngle4f arg0) Matrix4d.set
(Matrix4x3dc arg0) Matrix4d.set
(Matrix4x3fc arg0) Matrix4d.set
(Quaterniondc arg0) Matrix4d.set
(Quaternionfc arg0) Matrix4d.set4x3
(Matrix4x3dc arg0) Matrix4d.set4x3
(Matrix4x3fc arg0) Matrix4d.setFloats
(ByteBuffer arg0) Matrix4d.setFromAddress
(long arg0) Matrix4d.setFromIntrinsic
(double arg0, double arg1, double arg2, double arg3, double arg4, int arg5, int arg6, double arg7, double arg8) Matrix4d.setFrustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.setFrustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.setFrustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.setFrustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.setLookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.setLookAlong
(Vector3dc arg0, Vector3dc arg1) Matrix4d.setLookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4d.setLookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4d.setLookAtLH
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4d.setOrtho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.setOrtho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.setOrtho2D
(double arg0, double arg1, double arg2, double arg3) Matrix4d.setOrtho2DLH
(double arg0, double arg1, double arg2, double arg3) Matrix4d.setOrthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.setOrthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.setOrthoSymmetric
(double arg0, double arg1, double arg2, double arg3) Matrix4d.setOrthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.setOrthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3) Matrix4d.setOrthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.setPerspective
(double arg0, double arg1, double arg2, double arg3) Matrix4d.setPerspective
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.setPerspectiveLH
(double arg0, double arg1, double arg2, double arg3) Matrix4d.setPerspectiveLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.setPerspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) Matrix4d.setPerspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6) Matrix4d.setPerspectiveRect
(double arg0, double arg1, double arg2, double arg3) Matrix4d.setPerspectiveRect
(double arg0, double arg1, double arg2, double arg3, boolean arg4) Matrix4d.setRotationXYZ
(double arg0, double arg1, double arg2) Matrix4d.setRotationYXZ
(double arg0, double arg1, double arg2) Matrix4d.setRotationZYX
(double arg0, double arg1, double arg2) Matrix4d.setRowColumn
(int arg0, int arg1, double arg2) Matrix4d.setTranslation
(double arg0, double arg1, double arg2) Matrix4d.setTranslation
(Vector3dc arg0) Matrix4d.setTransposed
(Matrix4dc arg0) Matrix4d.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7) Matrix4d.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4d arg8) Matrix4dc.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4d arg8) Matrix4d.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4d.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4dc.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4dc.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4d.translate
(double arg0, double arg1, double arg2) Matrix4d.translateLocal
(double arg0, double arg1, double arg2) Matrix4d.translateLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.translateLocal
(Vector3dc arg0) Matrix4d.translateLocal
(Vector3dc arg0, Matrix4d arg1) Matrix4d.translateLocal
(Vector3fc arg0) Matrix4d.translateLocal
(Vector3fc arg0, Matrix4d arg1) Matrix4dc.translateLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.translateLocal
(Vector3dc arg0, Matrix4d arg1) Matrix4dc.translateLocal
(Vector3fc arg0, Matrix4d arg1) Matrix4d.translation
(double arg0, double arg1, double arg2) Matrix4d.translation
(Vector3dc arg0) Matrix4d.translation
(Vector3fc arg0) Matrix4d.translationRotate
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) Matrix4d.translationRotate
(double arg0, double arg1, double arg2, Quaterniondc arg3) Matrix4d.translationRotateScale
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7) Matrix4d.translationRotateScale
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9) Matrix4d.translationRotateScale
(Vector3dc arg0, Quaterniondc arg1, double arg2) Matrix4d.translationRotateScale
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2) Matrix4d.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, double arg2) Matrix4d.translationRotateScale
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4d.translationRotateScaleInvert
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9) Matrix4d.translationRotateScaleInvert
(Vector3dc arg0, Quaterniondc arg1, double arg2) Matrix4d.translationRotateScaleInvert
(Vector3dc arg0, Quaterniondc arg1, Vector3dc arg2) Matrix4d.translationRotateScaleInvert
(Vector3fc arg0, Quaternionfc arg1, double arg2) Matrix4d.translationRotateScaleInvert
(Vector3fc arg0, Quaternionfc arg1, Vector3fc arg2) Matrix4d.translationRotateScaleMulAffine
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, Matrix4d arg10) Matrix4d.translationRotateScaleMulAffine
(Vector3fc arg0, Quaterniondc arg1, Vector3fc arg2, Matrix4d arg3) Matrix4d.translationRotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8) Matrix4d.translationRotateTowards
(Vector3dc arg0, Vector3dc arg1, Vector3dc arg2) Matrix4d.transpose()
Matrix4d.transpose3x3()
Matrix4d.transpose3x3
(Matrix4d arg0) Matrix4dc.transpose3x3
(Matrix4d arg0) Matrix4d.trapezoidCrop
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7) Matrix4d.unprojectInvRay
(double double1, double double3, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4d.unprojectInvRay
(Vector2dc vector2dc, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4dc.unprojectInvRay
(double var1, double var3, int[] var5, Vector3d var6, Vector3d var7) Matrix4dc.unprojectInvRay
(Vector2dc var1, int[] var2, Vector3d var3, Vector3d var4) Matrix4d.unprojectRay
(double double30, double double32, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4d.unprojectRay
(Vector2dc vector2dc, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4dc.unprojectRay
(double var1, double var3, int[] var5, Vector3d var6, Vector3d var7) Matrix4dc.unprojectRay
(Vector2dc var1, int[] var2, Vector3d var3, Vector3d var4) Matrix4d.withLookAtUp
(double arg0, double arg1, double arg2) Matrix4d.withLookAtUp
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.withLookAtUp
(Vector3dc arg0) Matrix4d.withLookAtUp
(Vector3dc arg0, Matrix4d arg1) Matrix4dc.withLookAtUp
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.withLookAtUp
(Vector3dc arg0, Matrix4d arg1) Matrix4d.zero()
Modifier and TypeMethodDescriptionMatrix4d.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.arcball
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.cofactor3x3
(Matrix4d arg0) Matrix4dc.cofactor3x3
(Matrix4d arg0) Matrix4d.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.frustum
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.frustumLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.invertAffine
(Matrix4d arg0) Matrix4dc.invertAffine
(Matrix4d arg0) Matrix4d.invertFrustum
(Matrix4d arg0) Matrix4dc.invertFrustum
(Matrix4d arg0) Matrix4d.invertOrtho
(Matrix4d arg0) Matrix4dc.invertOrtho
(Matrix4d arg0) Matrix4d.invertPerspective
(Matrix4d arg0) Matrix4dc.invertPerspective
(Matrix4d arg0) Matrix4d.invertPerspectiveView
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.invertPerspectiveView
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4dc.invertPerspectiveView
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.invertPerspectiveView
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4d.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.lookAlong
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAt
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAtLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.lookAtPerspective
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAtPerspective
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.lookAtPerspectiveLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.lookAtPerspectiveLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.mul
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15, Matrix4d arg16) Matrix4d.mul
(Matrix3x2dc arg0, Matrix4d arg1) Matrix4d.mul
(Matrix3x2fc arg0, Matrix4d arg1) Matrix4d.mul
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4d.mul
(Matrix4x3fc arg0, Matrix4d arg1) Matrix4dc.mul
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, double arg10, double arg11, double arg12, double arg13, double arg14, double arg15, Matrix4d arg16) Matrix4dc.mul
(Matrix3x2dc arg0, Matrix4d arg1) Matrix4dc.mul
(Matrix3x2fc arg0, Matrix4d arg1) Matrix4dc.mul
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4dc.mul
(Matrix4x3fc arg0, Matrix4d arg1) Matrix4d.mul3x3
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4dc.mul3x3
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, Matrix4d arg9) Matrix4d.mul4x3ComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mul4x3ComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulAffineR
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulAffineR
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulComponentWise
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulLocalAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulLocalAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulOrthoAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulOrthoAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulPerspectiveAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.mulPerspectiveAffine
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4dc.mulPerspectiveAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulPerspectiveAffine
(Matrix4x3dc arg0, Matrix4d arg1) Matrix4d.mulTranslationAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4dc.mulTranslationAffine
(Matrix4dc arg0, Matrix4d arg1) Matrix4d.normalize3x3
(Matrix4d arg0) Matrix4dc.normalize3x3
(Matrix4d arg0) Matrix4d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.ortho
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.orthoLH
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.orthoSymmetric
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.orthoSymmetricLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.perspective
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.perspective
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.perspective
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.perspective
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.perspectiveFrustumSlice
(double arg0, double arg1, Matrix4d arg2) Matrix4dc.perspectiveFrustumSlice
(double arg0, double arg1, Matrix4d arg2) Matrix4d.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.perspectiveLH
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4d.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, boolean arg6, Matrix4d arg7) Matrix4dc.perspectiveOffCenter
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4d.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, boolean arg4, Matrix4d arg5) Matrix4dc.perspectiveRect
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.pick
(double double5, double double7, double double1, double double3, int[] ints, Matrix4d matrix4d1) Matrix4d.projectedGridRange
(Matrix4dc arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.projectedGridRange
(Matrix4dc arg0, double arg1, double arg2, Matrix4d arg3) static void
Matrix4d.projViewFromRectangle
(Vector3d arg0, Vector3d arg1, Vector3d arg2, Vector3d arg3, double arg4, boolean arg5, Matrix4d arg6, Matrix4d arg7) Matrix4d.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4dc.reflect
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.reflect
(Quaterniondc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4d.rotate
(AxisAngle4d arg0, Matrix4d arg1) Matrix4d.rotate
(AxisAngle4f arg0, Matrix4d arg1) Matrix4d.rotate
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotate
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotate
(AxisAngle4d arg0, Matrix4d arg1) Matrix4dc.rotate
(AxisAngle4f arg0, Matrix4d arg1) Matrix4dc.rotate
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotate
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.rotateAffine
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateAffine
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotateAffine
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotateAffine
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAffine
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotateAffine
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.rotateAffineXYZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.rotateAffineXYZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.rotateAffineYXZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.rotateAffineYXZ
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.rotateAffineZYX
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.rotateAffineZYX
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAround
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateAroundAffine
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAroundAffine
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateAroundLocal
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateAroundLocal
(Quaterniondc arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateLocal
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotateLocal
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotateLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateLocal
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotateLocal
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.rotateLocalX
(double arg0, Matrix4d arg1) Matrix4dc.rotateLocalX
(double arg0, Matrix4d arg1) Matrix4d.rotateLocalY
(double arg0, Matrix4d arg1) Matrix4dc.rotateLocalY
(double arg0, Matrix4d arg1) Matrix4d.rotateLocalZ
(double arg0, Matrix4d arg1) Matrix4dc.rotateLocalZ
(double arg0, Matrix4d arg1) Matrix4d.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4dc.rotateTowards
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.rotateTowards
(Vector3dc arg0, Vector3dc arg1, Matrix4d arg2) Matrix4d.rotateTowardsXY
(double arg0, double arg1, Matrix4d arg2) Matrix4dc.rotateTowardsXY
(double arg0, double arg1, Matrix4d arg2) Matrix4d.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.rotateTranslation
(Quaterniondc arg0, Matrix4d arg1) Matrix4d.rotateTranslation
(Quaternionfc arg0, Matrix4d arg1) Matrix4dc.rotateTranslation
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.rotateTranslation
(Quaterniondc arg0, Matrix4d arg1) Matrix4dc.rotateTranslation
(Quaternionfc arg0, Matrix4d arg1) Matrix4d.scaleAround
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.scaleAround
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.scaleAround
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.scaleAround
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4d.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4dc.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Matrix4d arg6) Matrix4dc.scaleAroundLocal
(double arg0, double arg1, double arg2, double arg3, Matrix4d arg4) Matrix4d.scaleLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.scaleLocal
(double arg0, Matrix4d arg1) Matrix4dc.scaleLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.scaleLocal
(double arg0, Matrix4d arg1) Matrix4d.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4d arg8) Matrix4dc.shadow
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, Matrix4d arg8) Matrix4d.translateLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.translateLocal
(Vector3dc arg0, Matrix4d arg1) Matrix4d.translateLocal
(Vector3fc arg0, Matrix4d arg1) Matrix4dc.translateLocal
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.translateLocal
(Vector3dc arg0, Matrix4d arg1) Matrix4dc.translateLocal
(Vector3fc arg0, Matrix4d arg1) Matrix4d.translationRotateScaleMulAffine
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6, double arg7, double arg8, double arg9, Matrix4d arg10) Matrix4d.translationRotateScaleMulAffine
(Vector3fc arg0, Quaterniondc arg1, Vector3fc arg2, Matrix4d arg3) Matrix4d.transpose3x3
(Matrix4d arg0) Matrix4dc.transpose3x3
(Matrix4d arg0) Matrix4d.withLookAtUp
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4d.withLookAtUp
(Vector3dc arg0, Matrix4d arg1) Matrix4dc.withLookAtUp
(double arg0, double arg1, double arg2, Matrix4d arg3) Matrix4dc.withLookAtUp
(Vector3dc arg0, Matrix4d arg1)