Uses of Class
org.joml.Vector3d
Packages that use Vector3d
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Uses of Vector3d in org.joml
Modifier and TypeMethodDescriptionVector3d.absolute()
Vector3d.add
(double arg0, double arg1, double arg2) Vector3d.ceil()
Vector3d.cross
(double arg0, double arg1, double arg2) Vector3d.div
(double arg0) Vector3d.div
(double arg0, double arg1, double arg2) Vector3d.floor()
Matrix4d.frustumCorner
(int arg0, Vector3d arg1) Matrix4dc.frustumCorner
(int arg0, Vector3d arg1) Matrix4d.frustumRayDir
(double arg0, double arg1, Vector3d arg2) Matrix4dc.frustumRayDir
(double arg0, double arg1, Vector3d arg2) Quaterniond.getEulerAnglesXYZ
(Vector3d arg0) Quaterniondc.getEulerAnglesXYZ
(Vector3d arg0) Matrix3d.getEulerAnglesZYX
(Vector3d arg0) Matrix3dc.getEulerAnglesZYX
(Vector3d arg0) Matrix4d.getEulerAnglesZYX
(Vector3d arg0) Matrix4dc.getEulerAnglesZYX
(Vector3d arg0) Matrix4x3d.getEulerAnglesZYX
(Vector3d arg0) Matrix4x3dc.getEulerAnglesZYX
(Vector3d arg0) Matrix4d.getTranslation
(Vector3d arg0) Matrix4dc.getTranslation
(Vector3d arg0) Matrix4x3d.getTranslation
(Vector3d arg0) Matrix4x3dc.getTranslation
(Vector3d arg0) Vector3d.half
(double arg0, double arg1, double arg2) static Vector3d
Interpolationd.interpolateTriangle
(double double0, double double1, double double16, double double13, double double10, double double2, double double3, double double15, double double12, double double9, double double4, double double5, double double14, double double11, double double8, double double6, double double7, Vector3d vector3d) static Vector3d
Interpolationd.interpolationFactorsTriangle
(double double7, double double13, double double5, double double1, double double4, double double2, double double11, double double9, Vector3d vector3d) Vector3d.mul
(double arg0) Vector3d.mul
(double arg0, double arg1, double arg2) Vector3d.mul
(Matrix3x2dc arg0) Vector3d.mul
(Matrix3x2dc arg0, Vector3d arg1) Vector3d.mul
(Matrix3x2fc arg0) Vector3d.mul
(Matrix3x2fc arg0, Vector3d arg1) Vector3dc.mul
(Matrix3x2dc arg0, Vector3d arg1) Vector3dc.mul
(Matrix3x2fc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4dc arg0) Vector3d.mulDirection
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4fc arg0) Vector3d.mulDirection
(Matrix4fc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4x3dc arg0) Vector3d.mulDirection
(Matrix4x3dc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4x3fc arg0) Vector3d.mulDirection
(Matrix4x3fc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4x3dc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4x3fc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4dc arg0) Vector3d.mulPosition
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4fc arg0) Vector3d.mulPosition
(Matrix4fc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4x3dc arg0) Vector3d.mulPosition
(Matrix4x3dc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4x3fc arg0) Vector3d.mulPosition
(Matrix4x3fc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4x3dc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4x3fc arg0, Vector3d arg1) Vector3d.mulProject
(Matrix4dc arg0) Vector3d.mulProject
(Matrix4dc arg0, double arg1, Vector3d arg2) Vector3d.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulProject
(Matrix4fc arg0) Vector3d.mulProject
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulProject
(Matrix4dc arg0, double arg1, Vector3d arg2) Vector3dc.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulProject
(Matrix4fc arg0, Vector3d arg1) Vector4d.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector4dc.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulTranspose
(Matrix3dc arg0) Vector3d.mulTranspose
(Matrix3dc arg0, Vector3d arg1) Vector3d.mulTranspose
(Matrix3fc arg0) Vector3d.mulTranspose
(Matrix3fc arg0, Vector3d arg1) Vector3dc.mulTranspose
(Matrix3dc arg0, Vector3d arg1) Vector3dc.mulTranspose
(Matrix3fc arg0, Vector3d arg1) Vector3d.mulTransposeDirection
(Matrix4dc arg0) Vector3d.mulTransposeDirection
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulTransposeDirection
(Matrix4fc arg0) Vector3d.mulTransposeDirection
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulTransposeDirection
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulTransposeDirection
(Matrix4fc arg0, Vector3d arg1) Vector3d.mulTransposePosition
(Matrix4dc arg0) Vector3d.mulTransposePosition
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulTransposePosition
(Matrix4fc arg0) Vector3d.mulTransposePosition
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulTransposePosition
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulTransposePosition
(Matrix4fc arg0, Vector3d arg1) Vector3d.negate()
Vector3d.normalize()
Vector3d.normalize
(double arg0) Matrix3d.normalizedPositiveX
(Vector3d arg0) Matrix3dc.normalizedPositiveX
(Vector3d arg0) Matrix4d.normalizedPositiveX
(Vector3d arg0) Matrix4dc.normalizedPositiveX
(Vector3d arg0) Matrix4x3d.normalizedPositiveX
(Vector3d arg0) Matrix4x3dc.normalizedPositiveX
(Vector3d arg0) Quaterniond.normalizedPositiveX
(Vector3d arg0) Quaterniondc.normalizedPositiveX
(Vector3d arg0) Matrix3d.normalizedPositiveY
(Vector3d arg0) Matrix3dc.normalizedPositiveY
(Vector3d arg0) Matrix4d.normalizedPositiveY
(Vector3d arg0) Matrix4dc.normalizedPositiveY
(Vector3d arg0) Matrix4x3d.normalizedPositiveY
(Vector3d arg0) Matrix4x3dc.normalizedPositiveY
(Vector3d arg0) Quaterniond.normalizedPositiveY
(Vector3d arg0) Quaterniondc.normalizedPositiveY
(Vector3d arg0) Matrix3d.normalizedPositiveZ
(Vector3d arg0) Matrix3dc.normalizedPositiveZ
(Vector3d arg0) Matrix4d.normalizedPositiveZ
(Vector3d arg0) Matrix4dc.normalizedPositiveZ
(Vector3d arg0) Matrix4x3d.normalizedPositiveZ
(Vector3d arg0) Matrix4x3dc.normalizedPositiveZ
(Vector3d arg0) Quaterniond.normalizedPositiveZ
(Vector3d arg0) Quaterniondc.normalizedPositiveZ
(Vector3d arg0) Matrix4d.originAffine
(Vector3d arg0) Matrix4dc.originAffine
(Vector3d arg0) Vector3d.orthogonalize
(Vector3dc arg0) Vector3d.orthogonalize
(Vector3dc arg0, Vector3d arg1) Vector3dc.orthogonalize
(Vector3dc arg0, Vector3d arg1) Vector3d.orthogonalizeUnit
(Vector3dc arg0) Vector3d.orthogonalizeUnit
(Vector3dc arg0, Vector3d arg1) Vector3dc.orthogonalizeUnit
(Vector3dc arg0, Vector3d arg1) Matrix4d.perspectiveInvOrigin
(Vector3d arg0) Matrix4dc.perspectiveInvOrigin
(Vector3d arg0) Matrix4d.perspectiveOrigin
(Vector3d arg0) Matrix4dc.perspectiveOrigin
(Vector3d arg0) Vector3d.reflect
(double arg0, double arg1, double arg2) Vector3d.rotate
(Quaterniondc arg0) Vector3d.rotate
(Quaterniondc arg0, Vector3d arg1) Vector3dc.rotate
(Quaterniondc arg0, Vector3d arg1) Vector3d.rotateAxis
(double arg0, double arg1, double arg2, double arg3) Vector3d.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Vector3dc.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Vector3d.rotateX
(double arg0) Vector3d.rotateY
(double arg0) Vector3d.rotateZ
(double arg0) Vector3d.round()
Vector3d.set
(double arg0) Vector3d.set
(double[] arg0) Vector3d.set
(double arg0, double arg1, double arg2) Vector3d.set
(float[] floats) Vector3d.set
(int arg0, ByteBuffer arg1) Vector3d.set
(int arg0, DoubleBuffer arg1) Vector3d.set
(ByteBuffer arg0) Vector3d.set
(DoubleBuffer arg0) Vector3d.setComponent
(int arg0, double arg1) Vector3d.setFromAddress
(long arg0) Vector3d.smoothStep
(Vector3dc arg0, double arg1, Vector3d arg2) Vector3dc.smoothStep
(Vector3dc arg0, double arg1, Vector3d arg2) Vector3d.sub
(double arg0, double arg1, double arg2) Matrix4d.transformDirection
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4d.transformDirection
(Vector3d arg0) Matrix4d.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformDirection
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4dc.transformDirection
(Vector3d arg0) Matrix4dc.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4x3d.transformDirection
(Vector3d arg0) Matrix4x3d.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4x3dc.transformDirection
(Vector3d arg0) Matrix4x3dc.transformDirection
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniond.transformInverse
(Vector3d arg0) Quaterniond.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniondc.transformInverse
(Vector3d arg0) Quaterniondc.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionf.transformInverse
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionf.transformInverse
(Vector3d arg0) Quaternionf.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionfc.transformInverse
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionfc.transformInverse
(Vector3d arg0) Quaternionfc.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniond.transformInverseUnit
(Vector3d arg0) Quaterniond.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniondc.transformInverseUnit
(Vector3d arg0) Quaterniondc.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionf.transformInverseUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionf.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionfc.transformInverseUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionfc.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Matrix4d.transformPosition
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4d.transformPosition
(Vector3d arg0) Matrix4d.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformPosition
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4dc.transformPosition
(Vector3d arg0) Matrix4dc.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4x3d.transformPosition
(Vector3d arg0) Matrix4x3d.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4x3dc.transformPosition
(Vector3d arg0) Matrix4x3dc.transformPosition
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformPositiveX
(Vector3d arg0) Quaterniondc.transformPositiveX
(Vector3d arg0) Quaternionf.transformPositiveX
(Vector3d arg0) Quaternionfc.transformPositiveX
(Vector3d arg0) Quaterniond.transformPositiveY
(Vector3d arg0) Quaterniondc.transformPositiveY
(Vector3d arg0) Quaternionf.transformPositiveY
(Vector3d arg0) Quaternionfc.transformPositiveY
(Vector3d arg0) Quaterniond.transformPositiveZ
(Vector3d arg0) Quaterniondc.transformPositiveZ
(Vector3d arg0) Quaternionf.transformPositiveZ
(Vector3d arg0) Quaternionfc.transformPositiveZ
(Vector3d arg0) Matrix4d.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Matrix4d.transformProject
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4d.transformProject
(Vector3d arg0) Matrix4d.transformProject
(Vector3dc arg0, Vector3d arg1) Matrix4d.transformProject
(Vector4dc arg0, Vector3d arg1) Matrix4dc.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Matrix4dc.transformProject
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4dc.transformProject
(Vector3d arg0) Matrix4dc.transformProject
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformProject
(Vector4dc arg0, Vector3d arg1) Matrix3d.transformTranspose
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix3d.transformTranspose
(Vector3d arg0) Matrix3d.transformTranspose
(Vector3dc arg0, Vector3d arg1) Matrix3dc.transformTranspose
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix3dc.transformTranspose
(Vector3d arg0) Matrix3dc.transformTranspose
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniond.transformUnit
(Vector3d arg0) Quaterniond.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniondc.transformUnit
(Vector3d arg0) Quaterniondc.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionf.transformUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionf.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionfc.transformUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionfc.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformUnitPositiveX
(Vector3d arg0) Quaterniondc.transformUnitPositiveX
(Vector3d arg0) Quaternionf.transformUnitPositiveX
(Vector3d arg0) Quaternionfc.transformUnitPositiveX
(Vector3d arg0) Quaterniond.transformUnitPositiveY
(Vector3d arg0) Quaterniondc.transformUnitPositiveY
(Vector3d arg0) Quaternionf.transformUnitPositiveY
(Vector3d arg0) Quaternionfc.transformUnitPositiveY
(Vector3d arg0) Quaterniond.transformUnitPositiveZ
(Vector3d arg0) Quaterniondc.transformUnitPositiveZ
(Vector3d arg0) Quaternionf.transformUnitPositiveZ
(Vector3d arg0) Quaternionfc.transformUnitPositiveZ
(Vector3d arg0) Matrix4d.unproject
(double double30, double double32, double double34, int[] ints, Vector3d vector3d) Matrix4d.unprojectInv
(double double1, double double3, double double5, int[] ints, Vector3d vector3d) Matrix4d.unprojectInv
(Vector3dc vector3dc, int[] ints, Vector3d vector3d) Matrix4dc.unprojectInv
(double var1, double var3, double var5, int[] var7, Vector3d var8) Matrix4dc.unprojectInv
(Vector3dc var1, int[] var2, Vector3d var3) Vector3d.zero()
Modifier and TypeMethodDescriptionMatrix4d.affineSpan
(Vector3d arg0, Vector3d arg1, Vector3d arg2, Vector3d arg3) Matrix4d.frustumAabb
(Vector3d arg0, Vector3d arg1) Matrix4d.frustumCorner
(int arg0, Vector3d arg1) Matrix4dc.frustumCorner
(int arg0, Vector3d arg1) Matrix4d.frustumRayDir
(double arg0, double arg1, Vector3d arg2) Matrix4dc.frustumRayDir
(double arg0, double arg1, Vector3d arg2) Quaterniond.getEulerAnglesXYZ
(Vector3d arg0) Quaterniondc.getEulerAnglesXYZ
(Vector3d arg0) Matrix3d.getEulerAnglesZYX
(Vector3d arg0) Matrix3dc.getEulerAnglesZYX
(Vector3d arg0) Matrix4d.getEulerAnglesZYX
(Vector3d arg0) Matrix4dc.getEulerAnglesZYX
(Vector3d arg0) Matrix4x3d.getEulerAnglesZYX
(Vector3d arg0) Matrix4x3dc.getEulerAnglesZYX
(Vector3d arg0) Matrix4d.getTranslation
(Vector3d arg0) Matrix4dc.getTranslation
(Vector3d arg0) Matrix4x3d.getTranslation
(Vector3d arg0) Matrix4x3dc.getTranslation
(Vector3d arg0) static Vector3d
Interpolationd.interpolateTriangle
(double double0, double double1, double double16, double double13, double double10, double double2, double double3, double double15, double double12, double double9, double double4, double double5, double double14, double double11, double double8, double double6, double double7, Vector3d vector3d) static Vector3d
Interpolationd.interpolationFactorsTriangle
(double double7, double double13, double double5, double double1, double double4, double double2, double double11, double double9, Vector3d vector3d) Vector3d.mul
(Matrix3x2dc arg0, Vector3d arg1) Vector3d.mul
(Matrix3x2fc arg0, Vector3d arg1) Vector3dc.mul
(Matrix3x2dc arg0, Vector3d arg1) Vector3dc.mul
(Matrix3x2fc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4fc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4x3dc arg0, Vector3d arg1) Vector3d.mulDirection
(Matrix4x3fc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4x3dc arg0, Vector3d arg1) Vector3dc.mulDirection
(Matrix4x3fc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4fc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4x3dc arg0, Vector3d arg1) Vector3d.mulPosition
(Matrix4x3fc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4x3dc arg0, Vector3d arg1) Vector3dc.mulPosition
(Matrix4x3fc arg0, Vector3d arg1) double
Vector3d.mulPositionW
(Matrix4dc arg0, Vector3d arg1) double
Vector3d.mulPositionW
(Matrix4fc arg0, Vector3d arg1) double
Vector3dc.mulPositionW
(Matrix4dc arg0, Vector3d arg1) double
Vector3dc.mulPositionW
(Matrix4fc arg0, Vector3d arg1) Vector3d.mulProject
(Matrix4dc arg0, double arg1, Vector3d arg2) Vector3d.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulProject
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulProject
(Matrix4dc arg0, double arg1, Vector3d arg2) Vector3dc.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulProject
(Matrix4fc arg0, Vector3d arg1) Vector4d.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector4dc.mulProject
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulTranspose
(Matrix3dc arg0, Vector3d arg1) Vector3d.mulTranspose
(Matrix3fc arg0, Vector3d arg1) Vector3dc.mulTranspose
(Matrix3dc arg0, Vector3d arg1) Vector3dc.mulTranspose
(Matrix3fc arg0, Vector3d arg1) Vector3d.mulTransposeDirection
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulTransposeDirection
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulTransposeDirection
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulTransposeDirection
(Matrix4fc arg0, Vector3d arg1) Vector3d.mulTransposePosition
(Matrix4dc arg0, Vector3d arg1) Vector3d.mulTransposePosition
(Matrix4fc arg0, Vector3d arg1) Vector3dc.mulTransposePosition
(Matrix4dc arg0, Vector3d arg1) Vector3dc.mulTransposePosition
(Matrix4fc arg0, Vector3d arg1) Matrix3d.normalizedPositiveX
(Vector3d arg0) Matrix3dc.normalizedPositiveX
(Vector3d arg0) Matrix4d.normalizedPositiveX
(Vector3d arg0) Matrix4dc.normalizedPositiveX
(Vector3d arg0) Matrix4x3d.normalizedPositiveX
(Vector3d arg0) Matrix4x3dc.normalizedPositiveX
(Vector3d arg0) Quaterniond.normalizedPositiveX
(Vector3d arg0) Quaterniondc.normalizedPositiveX
(Vector3d arg0) Matrix3d.normalizedPositiveY
(Vector3d arg0) Matrix3dc.normalizedPositiveY
(Vector3d arg0) Matrix4d.normalizedPositiveY
(Vector3d arg0) Matrix4dc.normalizedPositiveY
(Vector3d arg0) Matrix4x3d.normalizedPositiveY
(Vector3d arg0) Matrix4x3dc.normalizedPositiveY
(Vector3d arg0) Quaterniond.normalizedPositiveY
(Vector3d arg0) Quaterniondc.normalizedPositiveY
(Vector3d arg0) Matrix3d.normalizedPositiveZ
(Vector3d arg0) Matrix3dc.normalizedPositiveZ
(Vector3d arg0) Matrix4d.normalizedPositiveZ
(Vector3d arg0) Matrix4dc.normalizedPositiveZ
(Vector3d arg0) Matrix4x3d.normalizedPositiveZ
(Vector3d arg0) Matrix4x3dc.normalizedPositiveZ
(Vector3d arg0) Quaterniond.normalizedPositiveZ
(Vector3d arg0) Quaterniondc.normalizedPositiveZ
(Vector3d arg0) Matrix4d.originAffine
(Vector3d arg0) Matrix4dc.originAffine
(Vector3d arg0) Vector3d.orthogonalize
(Vector3dc arg0, Vector3d arg1) Vector3dc.orthogonalize
(Vector3dc arg0, Vector3d arg1) Vector3d.orthogonalizeUnit
(Vector3dc arg0, Vector3d arg1) Vector3dc.orthogonalizeUnit
(Vector3dc arg0, Vector3d arg1) Matrix4d.perspectiveInvOrigin
(Vector3d arg0) Matrix4dc.perspectiveInvOrigin
(Vector3d arg0) Matrix4d.perspectiveOrigin
(Vector3d arg0) Matrix4dc.perspectiveOrigin
(Vector3d arg0) static void
Matrix4d.projViewFromRectangle
(Vector3d arg0, Vector3d arg1, Vector3d arg2, Vector3d arg3, double arg4, boolean arg5, Matrix4d arg6, Matrix4d arg7) Vector3d.rotate
(Quaterniondc arg0, Vector3d arg1) Vector3dc.rotate
(Quaterniondc arg0, Vector3d arg1) Vector3d.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Vector3dc.rotateAxis
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Vector3d.smoothStep
(Vector3dc arg0, double arg1, Vector3d arg2) Vector3dc.smoothStep
(Vector3dc arg0, double arg1, Vector3d arg2) Matrix4d.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4d.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4dc.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4dc.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4x3d.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4x3d.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4x3dc.transformAab
(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, Vector3d arg6, Vector3d arg7) Matrix4x3dc.transformAab
(Vector3dc arg0, Vector3dc arg1, Vector3d arg2, Vector3d arg3) Matrix4d.transformDirection
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4d.transformDirection
(Vector3d arg0) Matrix4d.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformDirection
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4dc.transformDirection
(Vector3d arg0) Matrix4dc.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4x3d.transformDirection
(Vector3d arg0) Matrix4x3d.transformDirection
(Vector3dc arg0, Vector3d arg1) Matrix4x3dc.transformDirection
(Vector3d arg0) Matrix4x3dc.transformDirection
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniond.transformInverse
(Vector3d arg0) Quaterniond.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniondc.transformInverse
(Vector3d arg0) Quaterniondc.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionf.transformInverse
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionf.transformInverse
(Vector3d arg0) Quaternionf.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformInverse
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionfc.transformInverse
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionfc.transformInverse
(Vector3d arg0) Quaternionfc.transformInverse
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniond.transformInverseUnit
(Vector3d arg0) Quaterniond.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniondc.transformInverseUnit
(Vector3d arg0) Quaterniondc.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionf.transformInverseUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionf.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformInverseUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionfc.transformInverseUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionfc.transformInverseUnit
(Vector3dc arg0, Vector3d arg1) Matrix4d.transformPosition
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4d.transformPosition
(Vector3d arg0) Matrix4d.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformPosition
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4dc.transformPosition
(Vector3d arg0) Matrix4dc.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4x3d.transformPosition
(Vector3d arg0) Matrix4x3d.transformPosition
(Vector3dc arg0, Vector3d arg1) Matrix4x3dc.transformPosition
(Vector3d arg0) Matrix4x3dc.transformPosition
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformPositiveX
(Vector3d arg0) Quaterniondc.transformPositiveX
(Vector3d arg0) Quaternionf.transformPositiveX
(Vector3d arg0) Quaternionfc.transformPositiveX
(Vector3d arg0) Quaterniond.transformPositiveY
(Vector3d arg0) Quaterniondc.transformPositiveY
(Vector3d arg0) Quaternionf.transformPositiveY
(Vector3d arg0) Quaternionfc.transformPositiveY
(Vector3d arg0) Quaterniond.transformPositiveZ
(Vector3d arg0) Quaterniondc.transformPositiveZ
(Vector3d arg0) Quaternionf.transformPositiveZ
(Vector3d arg0) Quaternionfc.transformPositiveZ
(Vector3d arg0) Matrix4d.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Matrix4d.transformProject
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4d.transformProject
(Vector3d arg0) Matrix4d.transformProject
(Vector3dc arg0, Vector3d arg1) Matrix4d.transformProject
(Vector4dc arg0, Vector3d arg1) Matrix4dc.transformProject
(double arg0, double arg1, double arg2, double arg3, Vector3d arg4) Matrix4dc.transformProject
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix4dc.transformProject
(Vector3d arg0) Matrix4dc.transformProject
(Vector3dc arg0, Vector3d arg1) Matrix4dc.transformProject
(Vector4dc arg0, Vector3d arg1) Matrix3d.transformTranspose
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix3d.transformTranspose
(Vector3d arg0) Matrix3d.transformTranspose
(Vector3dc arg0, Vector3d arg1) Matrix3dc.transformTranspose
(double arg0, double arg1, double arg2, Vector3d arg3) Matrix3dc.transformTranspose
(Vector3d arg0) Matrix3dc.transformTranspose
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniond.transformUnit
(Vector3d arg0) Quaterniond.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaterniondc.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaterniondc.transformUnit
(Vector3d arg0) Quaterniondc.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaternionf.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionf.transformUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionf.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaternionfc.transformUnit
(double arg0, double arg1, double arg2, Vector3d arg3) Quaternionfc.transformUnit
(float arg0, float arg1, float arg2, Vector3d arg3) Quaternionfc.transformUnit
(Vector3dc arg0, Vector3d arg1) Quaterniond.transformUnitPositiveX
(Vector3d arg0) Quaterniondc.transformUnitPositiveX
(Vector3d arg0) Quaternionf.transformUnitPositiveX
(Vector3d arg0) Quaternionfc.transformUnitPositiveX
(Vector3d arg0) Quaterniond.transformUnitPositiveY
(Vector3d arg0) Quaterniondc.transformUnitPositiveY
(Vector3d arg0) Quaternionf.transformUnitPositiveY
(Vector3d arg0) Quaternionfc.transformUnitPositiveY
(Vector3d arg0) Quaterniond.transformUnitPositiveZ
(Vector3d arg0) Quaterniondc.transformUnitPositiveZ
(Vector3d arg0) Quaternionf.transformUnitPositiveZ
(Vector3d arg0) Quaternionfc.transformUnitPositiveZ
(Vector3d arg0) Matrix4d.unproject
(double double30, double double32, double double34, int[] ints, Vector3d vector3d) Matrix4d.unprojectInv
(double double1, double double3, double double5, int[] ints, Vector3d vector3d) Matrix4d.unprojectInv
(Vector3dc vector3dc, int[] ints, Vector3d vector3d) Matrix4dc.unprojectInv
(double var1, double var3, double var5, int[] var7, Vector3d var8) Matrix4dc.unprojectInv
(Vector3dc var1, int[] var2, Vector3d var3) Matrix4d.unprojectInvRay
(double double1, double double3, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4d.unprojectInvRay
(Vector2dc vector2dc, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4dc.unprojectInvRay
(double var1, double var3, int[] var5, Vector3d var6, Vector3d var7) Matrix4dc.unprojectInvRay
(Vector2dc var1, int[] var2, Vector3d var3, Vector3d var4) Matrix4d.unprojectRay
(double double30, double double32, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4d.unprojectRay
(Vector2dc vector2dc, int[] ints, Vector3d vector3d0, Vector3d vector3d1) Matrix4dc.unprojectRay
(double var1, double var3, int[] var5, Vector3d var6, Vector3d var7) Matrix4dc.unprojectRay
(Vector2dc var1, int[] var2, Vector3d var3, Vector3d var4)