Interface IAnimationVariableMap
- All Superinterfaces:
IAnimationVariableSource
- All Known Subinterfaces:
IAnimationVariableCallbackMap
- All Known Implementing Classes:
AnimatedModel,AnimationVariableSource,IsoAnimal,IsoDummyCameraCharacter,IsoGameCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoPlayer,IsoSurvivor,IsoZombie,RandomizedBuildingBase.HumanCorpse
-
Method Summary
Modifier and TypeMethodDescriptionvoidclearVariable(String key) voidsetVariable(String var1, boolean var2) setVariable(String var1, float var2) setVariable(String var1, String var2) setVariable(AnimationVariableHandle var1, boolean var2) voidSet the specified animation variable slot.<EnumType extends Enum<EnumType>>
IAnimationVariableSlotsetVariableEnum(String var1, EnumType var2) Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
containsVariable, getGameVariables, getSubVariableSource, getVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableBoolean, getVariableEnum, getVariableFloat, getVariableString, isVariable
-
Method Details
-
setVariable
Set the specified animation variable slot. Overwriting an existing slot if necessary. -
setVariable
-
setVariable
-
setVariable
-
setVariable
-
setVariableEnum
<EnumType extends Enum<EnumType>> IAnimationVariableSlot setVariableEnum(String var1, EnumType var2) -
clearVariable
-
clearVariables
void clearVariables()
-