Contents
Interface IAnimationVariableMap
- All Superinterfaces:
IAnimationVariableSource
- All Known Subinterfaces:
IAnimationVariableCallbackMap
- All Known Implementing Classes:
AnimatedModel
,AnimationVariableSource
,IsoAnimal
,IsoDummyCameraCharacter
,IsoGameCharacter
,IsoLivingCharacter
,IsoLuaCharacter
,IsoLuaMover
,IsoPlayer
,IsoSurvivor
,IsoZombie
,RandomizedBuildingBase.HumanCorpse
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Method Summary
Modifier and TypeMethodDescriptionvoid
clearVariable
(String key) void
setVariable
(String var1, boolean var2) setVariable
(String var1, float var2) setVariable
(String var1, String var2) void
Set the specified animation variable slot.<EnumType extends Enum<EnumType>>
IAnimationVariableSlotsetVariableEnum
(String var1, EnumType var2) Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
containsVariable, getGameVariables, getSubVariableSource, getVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableEnum, getVariableFloat, getVariableString, isVariable
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Method Details
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setVariable
Set the specified animation variable slot. Overwriting an existing slot if necessary. -
setVariable
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setVariable
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setVariable
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setVariableEnum
<EnumType extends Enum<EnumType>> IAnimationVariableSlot setVariableEnum(String var1, EnumType var2) -
clearVariable
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clearVariables
void clearVariables()
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