Interface IAnimationVariableMap
- All Superinterfaces:
IAnimationVariableSource
- All Known Subinterfaces:
IAnimationVariableCallbackMap
- All Known Implementing Classes:
AnimatedModel, AnimationVariableSource, IsoAnimal, IsoDummyCameraCharacter, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoLuaMover, IsoPlayer, IsoSurvivor, IsoZombie, RandomizedBuildingBase.HumanCorpse
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Method Summary
Modifier and TypeMethodDescriptionvoidclearVariable(String key) voidsetVariable(String arg0, boolean arg1) setVariable(String arg0, float arg1) setVariable(String arg0, String arg1) setVariable(AnimationVariableHandle arg0, boolean arg1) voidSet the specified animation variable slot.<EnumType extends Enum<EnumType>>
IAnimationVariableSlotsetVariableEnum(String var1, EnumType var2) Methods inherited from interface IAnimationVariableSource
containsVariable, getGameVariables, getSubVariableSource, getVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableBoolean, getVariableEnum, getVariableFloat, getVariableString, isVariable
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Method Details
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setVariable
Set the specified animation variable slot. Overwriting an existing slot if necessary. -
setVariable
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setVariable
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setVariable
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setVariable
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setVariableEnum
<EnumType extends Enum<EnumType>> IAnimationVariableSlot setVariableEnum(String var1, EnumType var2) -
clearVariable
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clearVariables
void clearVariables()
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