Uses of Class
zombie.iso.BuildingDef
Packages that use BuildingDef
Package
Description
-
Uses of BuildingDef in zombie
Methods in zombie that return BuildingDefModifier and TypeMethodDescriptionstatic BuildingDef
AmbientStreamManager.getNearestBuilding
(float float0, float float1, Vector2f vector2f0) Methods in zombie with parameters of type BuildingDefModifier and TypeMethodDescriptionboolean
VirtualZombieManager.spawnBuildingKeyOnZombie
(IsoZombie zombie0, BuildingDef buildingDef) -
Uses of BuildingDef in zombie.buildingRooms
Methods in zombie.buildingRooms that return types with arguments of type BuildingDefMethods in zombie.buildingRooms with parameters of type BuildingDefModifier and TypeMethodDescriptionBuildingRoomsEditor.copyExistingBuilding
(BuildingDef buildingDef) BREBuilding.copyFrom
(BuildingDef buildingDefx) RemovedBuilding.setFrom
(BuildingDef buildingDef) -
Uses of BuildingDef in zombie.characters
Fields in zombie.characters declared as BuildingDefMethods in zombie.characters that return BuildingDef -
Uses of BuildingDef in zombie.core.stash
Methods in zombie.core.stash with parameters of type BuildingDefModifier and TypeMethodDescriptionstatic void
StashSystem.doBuildingStash
(BuildingDef def) Fetch our list of building in which we'll spawn stash, if this building correspond, we do the necessary stuffstatic boolean
StashSystem.isStashBuilding
(BuildingDef buildingDef) static void
StashSystem.visitedBuilding
(BuildingDef def) Check if the visited building is in one of our random stash, in that case we won't spawn any stash for this building -
Uses of BuildingDef in zombie.iso
Fields in zombie.iso declared as BuildingDefFields in zombie.iso with type parameters of type BuildingDefModifier and TypeFieldDescriptionfinal gnu.trove.map.hash.TLongObjectHashMap
<BuildingDef> IsoMetaCell.BuildingByMetaID
final ArrayList
<BuildingDef> IsoMetaCell.Buildings
final ArrayList
<BuildingDef> IsoMetaGrid.Buildings
final ArrayList
<BuildingDef> NewMapBinaryFile.Header.m_buildingDefList
Methods in zombie.iso that return BuildingDefModifier and TypeMethodDescriptionIsoMetaChunk.getAssociatedBuildingAt
(int int3, int int2) IsoMetaGrid.getAssociatedBuildingAt
(int int0, int int1) RoomDef.getBuilding()
IsoMetaGrid.getBuildingAt
(int x, int y) IsoMetaGrid.getBuildingAt
(int int0, int int1, int int2) IsoMetaGrid.getBuildingAtRelax
(int x, int y) Methods in zombie.iso that return types with arguments of type BuildingDefMethods in zombie.iso with parameters of type BuildingDefModifier and TypeMethodDescriptionvoid
BuildingDef.addRoomsOf
(BuildingDef buildingDef0, ArrayList<RoomDef> arrayList) void
IsoMetaGrid.addRoomsToAdjacentCells
(BuildingDef buildingDef) void
IsoMetaGrid.addRoomsToAdjacentCells
(BuildingDef buildingDef, ArrayList<RoomDef> arrayList) void
IsoMetaCell.addTrigger
(BuildingDef def, int triggerRange, int zombieExclusionRange, String type) boolean
IsoCell.collapsibleBuildingSquareAlgorithm
(BuildingDef buildingDef, IsoGridSquare square2, IsoGridSquare square0) boolean
BuildingDef.isAdjacent
(BuildingDef buildingDef1) boolean
BuildingDef.isAdjacent
(BuildingDef buildingDef1, boolean boolean0) boolean
SpawnPoints.isSpawnBuilding
(BuildingDef buildingDef) boolean
BuildingDef.overlaps
(BuildingDef buildingDef1, boolean boolean0) void
IsoMetaGrid.removeRoomsFromAdjacentCells
(BuildingDef buildingDef) void
RoomDef.setBuilding
(BuildingDef def) Method parameters in zombie.iso with type arguments of type BuildingDefModifier and TypeMethodDescriptionvoid
IsoMetaCell.getBuildingsIntersecting
(int int1, int int4, int int2, int int5, ArrayList<BuildingDef> arrayList) void
IsoMetaChunk.getBuildingsIntersecting
(int int1, int int2, int int3, int int4, ArrayList<BuildingDef> arrayList) void
IsoMetaGrid.getBuildingsIntersecting
(int int3, int int1, int int4, int int5, ArrayList<BuildingDef> arrayList) -
Uses of BuildingDef in zombie.iso.areas
Fields in zombie.iso.areas declared as BuildingDefMethods in zombie.iso.areas that return BuildingDefMethods in zombie.iso.areas with parameters of type BuildingDefModifier and TypeMethodDescriptionvoid
IsoBuilding.CreateFrom
(BuildingDef buildingDef, IsoMetaCell var2) -
Uses of BuildingDef in zombie.iso.areas.isoregion.metagrid
Fields in zombie.iso.areas.isoregion.metagrid with type parameters of type BuildingDef -
Uses of BuildingDef in zombie.iso.areas.isoregion.regions
Methods in zombie.iso.areas.isoregion.regions that return BuildingDefMethods in zombie.iso.areas.isoregion.regions with parameters of type BuildingDef -
Uses of BuildingDef in zombie.iso.fboRenderChunk
Methods in zombie.iso.fboRenderChunk that return types with arguments of type BuildingDefMethods in zombie.iso.fboRenderChunk with parameters of type BuildingDefModifier and TypeMethodDescriptionboolean
FBORenderCutaways.isBuildingCollapsed
(BuildingDef buildingDef) -
Uses of BuildingDef in zombie.iso.zones
Fields in zombie.iso.zones declared as BuildingDefConstructors in zombie.iso.zones with parameters of type BuildingDef -
Uses of BuildingDef in zombie.Lua
Methods in zombie.Lua with parameters of type BuildingDefModifier and TypeMethodDescriptionLuaManager.GlobalObject.addZombiesInBuilding
(BuildingDef def, int totalZombies, String outfit, RoomDef room, Integer femaleChance) -
Uses of BuildingDef in zombie.network
Methods in zombie.network with parameters of type BuildingDefModifier and TypeMethodDescriptionstatic boolean
GameServer.isSpawnBuilding
(BuildingDef buildingDef) -
Uses of BuildingDef in zombie.pot
Fields in zombie.pot with type parameters of type BuildingDef -
Uses of BuildingDef in zombie.randomizedWorld
Methods in zombie.randomizedWorld with parameters of type BuildingDefModifier and TypeMethodDescriptionRandomizedWorldBase.getLivingRoomOrKitchen
(BuildingDef bDef) Get either the living room or kitchen (in this order)RandomizedWorldBase.getRandomRoom
(BuildingDef bDef, int minArea) Get a random room in the buildingRandomizedWorldBase.getRandomRoomNoKids
(BuildingDef buildingDef, int int0) RandomizedWorldBase.getRoom
(BuildingDef bDef, String roomName) Return the wanted roomRandomizedWorldBase.getRoomNoKids
(BuildingDef buildingDef, String string) RandomizedWorldBase.spawnCarOnNearestNav
(String carName, BuildingDef def) RandomizedWorldBase.spawnCarOnNearestNav
(String string0, BuildingDef buildingDef, String string1) -
Uses of BuildingDef in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type BuildingDefModifier and TypeMethodDescriptionRandomizedBuildingBase.addZombies
(BuildingDef def, int totalZombies, String outfit, Integer femaleChance, RoomDef room) If you specify a outfit, make sure it works for both gender! (or force femaleChance to 0 or 1 if it's gender-specific)void
RBBasic.doProfessionBuilding
(BuildingDef buildingDef, String string1, ItemPickerJava.ItemPickerRoom itemPickerRoom) void
RBBasic.doProfessionStory
(BuildingDef def, String professionChoosed) void
RBBasic.doRandomDeadSurvivorStory
(BuildingDef buildingDef, RandomizedDeadSurvivorBase DSDef) boolean
RandomizedBuildingBase.isValid
(BuildingDef def, boolean force) Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)boolean
RBBar.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBBarn.isValid
(BuildingDef arg0, boolean arg1) boolean
RBBurnt.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBBurntCorpse.isValid
(BuildingDef buildingDef, boolean boolean0) boolean
RBBurntFireman.isValid
(BuildingDef buildingDef, boolean boolean0) boolean
RBCafe.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBClinic.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBDorm.isValid
(BuildingDef arg0, boolean arg1) boolean
RBGunstoreSiege.isValid
(BuildingDef arg0, boolean arg1) boolean
RBHairSalon.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBHeatBreakAfternoon.isValid
(BuildingDef arg0, boolean arg1) boolean
RBJackieJaye.isValid
(BuildingDef arg0, boolean arg1) boolean
RBJoanHartford.isValid
(BuildingDef arg0, boolean arg1) boolean
RBJudge.isValid
(BuildingDef arg0, boolean arg1) boolean
RBKateAndBaldspot.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBLooted.isValid
(BuildingDef buildingDef, boolean boolean0) boolean
RBMayorWestPoint.isValid
(BuildingDef arg0, boolean arg1) boolean
RBNolans.isValid
(BuildingDef arg0, boolean arg1) boolean
RBOffice.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBOther.isValid
(BuildingDef buildingDef, boolean boolean0) boolean
RBPileOCrepe.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBPizzaWhirled.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBPoliceSiege.isValid
(BuildingDef arg0, boolean arg1) boolean
RBReverend.isValid
(BuildingDef arg0, boolean arg1) boolean
RBSafehouse.isValid
(BuildingDef buildingDef, boolean boolean0) boolean
RBSchool.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBShopLooted.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBSpiffo.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBStripclub.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RBTableStory.isValid
(BuildingDef var1, boolean var2) boolean
RBTrashed.isValid
(BuildingDef arg0, boolean arg1) boolean
RBTwiggy.isValid
(BuildingDef arg0, boolean arg1) boolean
RBWoodcraft.isValid
(BuildingDef arg0, boolean arg1) void
RandomizedBuildingBase.randomizeBuilding
(BuildingDef def) void
RBBar.randomizeBuilding
(BuildingDef def) void
RBBarn.randomizeBuilding
(BuildingDef arg0) void
RBBasic.randomizeBuilding
(BuildingDef def) void
RBBurnt.randomizeBuilding
(BuildingDef def) void
RBBurntCorpse.randomizeBuilding
(BuildingDef def) void
RBBurntFireman.randomizeBuilding
(BuildingDef def) void
RBCafe.randomizeBuilding
(BuildingDef def) void
RBClinic.randomizeBuilding
(BuildingDef def) void
RBDorm.randomizeBuilding
(BuildingDef arg0) void
RBGunstoreSiege.randomizeBuilding
(BuildingDef arg0) void
RBHairSalon.randomizeBuilding
(BuildingDef def) void
RBHeatBreakAfternoon.randomizeBuilding
(BuildingDef arg0) void
RBJackieJaye.randomizeBuilding
(BuildingDef arg0) void
RBJoanHartford.randomizeBuilding
(BuildingDef arg0) void
RBJudge.randomizeBuilding
(BuildingDef arg0) void
RBKateAndBaldspot.randomizeBuilding
(BuildingDef def) void
RBLooted.randomizeBuilding
(BuildingDef def) void
RBMayorWestPoint.randomizeBuilding
(BuildingDef arg0) void
RBNolans.randomizeBuilding
(BuildingDef arg0) void
RBOffice.randomizeBuilding
(BuildingDef def) void
RBOther.randomizeBuilding
(BuildingDef def) void
RBPileOCrepe.randomizeBuilding
(BuildingDef def) void
RBPizzaWhirled.randomizeBuilding
(BuildingDef def) void
RBPoliceSiege.randomizeBuilding
(BuildingDef arg0) void
RBReverend.randomizeBuilding
(BuildingDef arg0) void
RBSafehouse.randomizeBuilding
(BuildingDef def) void
RBSchool.randomizeBuilding
(BuildingDef def) void
RBShopLooted.randomizeBuilding
(BuildingDef def) void
RBSpiffo.randomizeBuilding
(BuildingDef def) void
RBStripclub.randomizeBuilding
(BuildingDef def) void
RBTableStory.randomizeBuilding
(BuildingDef var1) void
RBTrashed.randomizeBuilding
(BuildingDef arg0) void
RBTwiggy.randomizeBuilding
(BuildingDef arg0) void
RBWoodcraft.randomizeBuilding
(BuildingDef arg0) void
RandomizedBuildingBase.spawnItemsInContainers
(BuildingDef def, String distribName, int _chance) void
RBTrashed.trashHouse
(BuildingDef arg0) -
Uses of BuildingDef in zombie.randomizedWorld.randomizedBuilding.TableStories
Methods in zombie.randomizedWorld.randomizedBuilding.TableStories with parameters of type BuildingDefModifier and TypeMethodDescriptionvoid
RBTSBreakfast.randomizeBuilding
(BuildingDef var1) void
RBTSButcher.randomizeBuilding
(BuildingDef var1) void
RBTSDinner.randomizeBuilding
(BuildingDef var1) void
RBTSDrink.randomizeBuilding
(BuildingDef var1) void
RBTSElectronics.randomizeBuilding
(BuildingDef var1) void
RBTSFoodPreparation.randomizeBuilding
(BuildingDef var1) void
RBTSSandwich.randomizeBuilding
(BuildingDef var1) void
RBTSSewing.randomizeBuilding
(BuildingDef var1) void
RBTSSoup.randomizeBuilding
(BuildingDef var1) -
Uses of BuildingDef in zombie.randomizedWorld.randomizedDeadSurvivor
Methods in zombie.randomizedWorld.randomizedDeadSurvivor with parameters of type BuildingDefModifier and TypeMethodDescriptionboolean
RandomizedDeadSurvivorBase.isValid
(BuildingDef buildingDef, boolean boolean0) boolean
RDSBanditRaid.isValid
(BuildingDef arg0, boolean arg1) boolean
RDSBandPractice.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RDSFootballNight.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RDSGrouchos.isValid
(BuildingDef arg0, boolean arg1) boolean
RDSHenDo.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RDSHouseParty.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RDSPokerNight.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RDSRatInfested.isValid
(BuildingDef arg0, boolean arg1) boolean
RDSRatKing.isValid
(BuildingDef arg0, boolean arg1) boolean
RDSRatWar.isValid
(BuildingDef arg0, boolean arg1) boolean
RDSResourceGarage.isValid
(BuildingDef arg0, boolean arg1) boolean
RDSRPGNight.isValid
(BuildingDef arg0, boolean arg1) boolean
RDSStagDo.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBaseboolean
RDSZombiesEating.isValid
(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasevoid
RandomizedDeadSurvivorBase.randomizeDeadSurvivor
(BuildingDef def) void
RDSBanditRaid.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSBandPractice.randomizeDeadSurvivor
(BuildingDef def) void
RDSBathroomZed.randomizeDeadSurvivor
(BuildingDef def) void
RDSBedroomZed.randomizeDeadSurvivor
(BuildingDef def) void
RDSBleach.randomizeDeadSurvivor
(BuildingDef def) void
RDSCorpsePsycho.randomizeDeadSurvivor
(BuildingDef def) void
RDSDeadDrunk.randomizeDeadSurvivor
(BuildingDef def) void
RDSDevouredByRats.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSFootballNight.randomizeDeadSurvivor
(BuildingDef def) void
RDSGrouchos.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSGunmanInBathroom.randomizeDeadSurvivor
(BuildingDef def) void
RDSGunslinger.randomizeDeadSurvivor
(BuildingDef def) void
RDSHenDo.randomizeDeadSurvivor
(BuildingDef def) void
RDSHockeyPsycho.randomizeDeadSurvivor
(BuildingDef def) void
RDSHouseParty.randomizeDeadSurvivor
(BuildingDef def) void
RDSPokerNight.randomizeDeadSurvivor
(BuildingDef def) void
RDSPoliceAtHouse.randomizeDeadSurvivor
(BuildingDef def) void
RDSPrisonEscape.randomizeDeadSurvivor
(BuildingDef def) void
RDSPrisonEscapeWithPolice.randomizeDeadSurvivor
(BuildingDef def) void
RDSRatInfested.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSRatKing.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSRatWar.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSResourceGarage.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSRPGNight.randomizeDeadSurvivor
(BuildingDef arg0) void
RDSSkeletonPsycho.randomizeDeadSurvivor
(BuildingDef def) void
RDSSpecificProfession.randomizeDeadSurvivor
(BuildingDef def) void
RDSStagDo.randomizeDeadSurvivor
(BuildingDef def) void
RDSStudentNight.randomizeDeadSurvivor
(BuildingDef def) void
RDSSuicidePact.randomizeDeadSurvivor
(BuildingDef def) void
RDSTinFoilHat.randomizeDeadSurvivor
(BuildingDef def) void
RDSZombieLockedBathroom.randomizeDeadSurvivor
(BuildingDef def) void
RDSZombiesEating.randomizeDeadSurvivor
(BuildingDef def)