Uses of Class
zombie.iso.BuildingDef
Packages that use BuildingDef
Package
Description
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Uses of BuildingDef in zombie
Methods in zombie that return BuildingDefModifier and TypeMethodDescriptionstatic BuildingDefAmbientStreamManager.getNearestBuilding(float px, float py) Methods in zombie with parameters of type BuildingDefModifier and TypeMethodDescriptionbooleanVirtualZombieManager.spawnBuildingKeyOnZombie(IsoZombie zombie, BuildingDef def) -
Uses of BuildingDef in zombie.buildingRooms
Methods in zombie.buildingRooms that return types with arguments of type BuildingDefMethods in zombie.buildingRooms with parameters of type BuildingDefModifier and TypeMethodDescriptionBuildingRoomsEditor.copyExistingBuilding(BuildingDef buildingDef2) BREBuilding.copyFrom(BuildingDef buildingDef2) RemovedBuilding.setFrom(BuildingDef buildingDef) -
Uses of BuildingDef in zombie.characters
Fields in zombie.characters declared as BuildingDefMethods in zombie.characters that return BuildingDef -
Uses of BuildingDef in zombie.core.stash
Methods in zombie.core.stash with parameters of type BuildingDefModifier and TypeMethodDescriptionstatic voidStashSystem.doBuildingStash(BuildingDef def) Fetch our list of building in which we'll spawn stash, if this building correspond, we do the necessary stuffstatic booleanStashSystem.isStashBuilding(BuildingDef def) static voidStashSystem.visitedBuilding(BuildingDef def) Check if the visited building is in one of our random stash, in that case we won't spawn any stash for this building -
Uses of BuildingDef in zombie.iso
Fields in zombie.iso declared as BuildingDefFields in zombie.iso with type parameters of type BuildingDefModifier and TypeFieldDescriptionfinal gnu.trove.map.hash.TLongObjectHashMap<BuildingDef> IsoMetaCell.buildingByMetaIdfinal ArrayList<BuildingDef> NewMapBinaryFile.Header.buildingDefListfinal ArrayList<BuildingDef> IsoMetaCell.buildingsfinal ArrayList<BuildingDef> IsoMetaGrid.buildingsMethods in zombie.iso that return BuildingDefModifier and TypeMethodDescriptionIsoMetaChunk.getAssociatedBuildingAt(int x, int y) IsoMetaGrid.getAssociatedBuildingAt(int x, int y) RoomDef.getBuilding()IsoMetaGrid.getBuildingAt(int x, int y) IsoMetaGrid.getBuildingAt(int x, int y, int z) IsoMetaGrid.getBuildingAtRelax(int x, int y) Methods in zombie.iso that return types with arguments of type BuildingDefMethods in zombie.iso with parameters of type BuildingDefModifier and TypeMethodDescriptionvoidBuildingDef.addRoomsOf(BuildingDef sourceDef, ArrayList<RoomDef> tempRooms) voidIsoMetaGrid.addRoomsToAdjacentCells(BuildingDef buildingDef) voidIsoMetaGrid.addRoomsToAdjacentCells(BuildingDef buildingDef, ArrayList<RoomDef> roomDefs) voidIsoMetaCell.addTrigger(BuildingDef def, int triggerRange, int zombieExclusionRange, String type) booleanIsoCell.collapsibleBuildingSquareAlgorithm(BuildingDef def, IsoGridSquare sq, IsoGridSquare pl) booleanBuildingDef.isAdjacent(BuildingDef other) booleanBuildingDef.isAdjacent(BuildingDef other, boolean bIgnoreZ) booleanSpawnPoints.isSpawnBuilding(BuildingDef def) booleanBuildingDef.overlaps(BuildingDef other, boolean bIgnoreZ) voidIsoMetaGrid.removeRoomsFromAdjacentCells(BuildingDef buildingDef) voidRoomDef.setBuilding(BuildingDef def) Method parameters in zombie.iso with type arguments of type BuildingDefModifier and TypeMethodDescriptionvoidIsoMetaCell.getBuildingsIntersecting(int x, int y, int w, int h, ArrayList<BuildingDef> result) voidIsoMetaChunk.getBuildingsIntersecting(int x, int y, int w, int h, ArrayList<BuildingDef> result) voidIsoMetaGrid.getBuildingsIntersecting(int x, int y, int w, int h, ArrayList<BuildingDef> result) -
Uses of BuildingDef in zombie.iso.areas
Fields in zombie.iso.areas declared as BuildingDefMethods in zombie.iso.areas that return BuildingDefMethods in zombie.iso.areas with parameters of type BuildingDefModifier and TypeMethodDescriptionvoidIsoBuilding.CreateFrom(BuildingDef building, IsoMetaCell metaCell) -
Uses of BuildingDef in zombie.iso.areas.isoregion.metagrid
Fields in zombie.iso.areas.isoregion.metagrid with type parameters of type BuildingDef -
Uses of BuildingDef in zombie.iso.areas.isoregion.regions
Methods in zombie.iso.areas.isoregion.regions that return BuildingDefMethods in zombie.iso.areas.isoregion.regions with parameters of type BuildingDef -
Uses of BuildingDef in zombie.iso.fboRenderChunk
Methods in zombie.iso.fboRenderChunk that return types with arguments of type BuildingDefMethods in zombie.iso.fboRenderChunk with parameters of type BuildingDefModifier and TypeMethodDescriptionbooleanFBORenderCutaways.isBuildingCollapsed(BuildingDef buildingDef) -
Uses of BuildingDef in zombie.iso.zones
Fields in zombie.iso.zones declared as BuildingDefConstructors in zombie.iso.zones with parameters of type BuildingDefModifierConstructorDescriptionTrigger(BuildingDef def, int triggerRange, int zombieExclusionRange, String type) -
Uses of BuildingDef in zombie.Lua
Methods in zombie.Lua with parameters of type BuildingDefModifier and TypeMethodDescriptionLuaManager.GlobalObject.addZombiesInBuilding(BuildingDef def, int totalZombies, String outfit, RoomDef room, Integer femaleChance) -
Uses of BuildingDef in zombie.network
Methods in zombie.network with parameters of type BuildingDef -
Uses of BuildingDef in zombie.pot
Fields in zombie.pot with type parameters of type BuildingDef -
Uses of BuildingDef in zombie.randomizedWorld
Methods in zombie.randomizedWorld with parameters of type BuildingDefModifier and TypeMethodDescriptionRandomizedWorldBase.getLivingRoomOrKitchen(BuildingDef bDef) Get either the living room or kitchen (in this order)RandomizedWorldBase.getRandomRoom(BuildingDef bDef, int minArea) Get a random room in the buildingRandomizedWorldBase.getRandomRoomNoKids(BuildingDef bDef, int minArea) RandomizedWorldBase.getRoom(BuildingDef bDef, String roomName) Return the wanted roomRandomizedWorldBase.getRoomNoKids(BuildingDef bDef, String roomName) RandomizedWorldBase.spawnCarOnNearestNav(String carName, BuildingDef def) RandomizedWorldBase.spawnCarOnNearestNav(String carName, BuildingDef def, String distribution) -
Uses of BuildingDef in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type BuildingDefModifier and TypeMethodDescriptionRandomizedBuildingBase.addZombies(BuildingDef def, int totalZombies, String outfit, Integer femaleChance, RoomDef room) If you specify a outfit, make sure it works for both gender! (or force femaleChance to 0 or 1 if it's gender-specific)voidRBBasic.doProfessionBuilding(BuildingDef def, String professionChoosed, ItemPickerJava.ItemPickerRoom prof) voidRBBasic.doProfessionStory(BuildingDef def, String professionChoosed) voidRBBasic.doRandomDeadSurvivorStory(BuildingDef buildingDef, RandomizedDeadSurvivorBase DSDef) booleanRandomizedBuildingBase.isValid(BuildingDef def, boolean force) Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)booleanRBBar.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBBarn.isValid(BuildingDef def, boolean force) booleanRBBurnt.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBBurntCorpse.isValid(BuildingDef def, boolean force) booleanRBBurntFireman.isValid(BuildingDef def, boolean force) booleanRBCafe.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBClinic.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBDorm.isValid(BuildingDef def, boolean force) booleanRBGunstoreSiege.isValid(BuildingDef def, boolean force) booleanRBHairSalon.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBHeatBreakAfternoon.isValid(BuildingDef def, boolean force) booleanRBJackieJaye.isValid(BuildingDef def, boolean force) booleanRBJoanHartford.isValid(BuildingDef def, boolean force) booleanRBJudge.isValid(BuildingDef def, boolean force) booleanRBKateAndBaldspot.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBLooted.isValid(BuildingDef def, boolean force) booleanRBMayorWestPoint.isValid(BuildingDef def, boolean force) booleanRBNolans.isValid(BuildingDef def, boolean force) booleanRBOffice.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBOther.isValid(BuildingDef def, boolean force) booleanRBPileOCrepe.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBPizzaWhirled.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBPoliceSiege.isValid(BuildingDef def, boolean force) booleanRBReverend.isValid(BuildingDef def, boolean force) booleanRBSafehouse.isValid(BuildingDef def, boolean force) booleanRBSchool.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBShopLooted.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBSpiffo.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBStripclub.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRBTrashed.isValid(BuildingDef def, boolean force) booleanRBTwiggy.isValid(BuildingDef def, boolean force) booleanRBWoodcraft.isValid(BuildingDef def, boolean force) voidRandomizedBuildingBase.randomizeBuilding(BuildingDef def) voidRBBar.randomizeBuilding(BuildingDef def) voidRBBarn.randomizeBuilding(BuildingDef def) voidRBBasic.randomizeBuilding(BuildingDef def) voidRBBurnt.randomizeBuilding(BuildingDef def) voidRBBurntCorpse.randomizeBuilding(BuildingDef def) voidRBBurntFireman.randomizeBuilding(BuildingDef def) voidRBCafe.randomizeBuilding(BuildingDef def) voidRBClinic.randomizeBuilding(BuildingDef def) voidRBDorm.randomizeBuilding(BuildingDef def) voidRBGunstoreSiege.randomizeBuilding(BuildingDef def) voidRBHairSalon.randomizeBuilding(BuildingDef def) voidRBHeatBreakAfternoon.randomizeBuilding(BuildingDef def) voidRBJackieJaye.randomizeBuilding(BuildingDef def) voidRBJoanHartford.randomizeBuilding(BuildingDef def) voidRBJudge.randomizeBuilding(BuildingDef def) voidRBKateAndBaldspot.randomizeBuilding(BuildingDef def) voidRBLooted.randomizeBuilding(BuildingDef def) voidRBMayorWestPoint.randomizeBuilding(BuildingDef def) voidRBNolans.randomizeBuilding(BuildingDef def) voidRBOffice.randomizeBuilding(BuildingDef def) voidRBOther.randomizeBuilding(BuildingDef def) voidRBPileOCrepe.randomizeBuilding(BuildingDef def) voidRBPizzaWhirled.randomizeBuilding(BuildingDef def) voidRBPoliceSiege.randomizeBuilding(BuildingDef def) voidRBReverend.randomizeBuilding(BuildingDef def) voidRBSafehouse.randomizeBuilding(BuildingDef def) voidRBSchool.randomizeBuilding(BuildingDef def) voidRBShopLooted.randomizeBuilding(BuildingDef def) voidRBSpiffo.randomizeBuilding(BuildingDef def) voidRBStripclub.randomizeBuilding(BuildingDef def) voidRBTrashed.randomizeBuilding(BuildingDef def) voidRBTwiggy.randomizeBuilding(BuildingDef def) voidRBWoodcraft.randomizeBuilding(BuildingDef def) voidRandomizedBuildingBase.spawnItemsInContainers(BuildingDef def, String distribName, int chance) voidRBTrashed.trashHouse(BuildingDef def) -
Uses of BuildingDef in zombie.randomizedWorld.randomizedBuilding.TableStories
Methods in zombie.randomizedWorld.randomizedBuilding.TableStories with parameters of type BuildingDefModifier and TypeMethodDescriptionvoidRBTSBreakfast.randomizeBuilding(BuildingDef def) voidRBTSButcher.randomizeBuilding(BuildingDef def) voidRBTSDinner.randomizeBuilding(BuildingDef def) voidRBTSDrink.randomizeBuilding(BuildingDef def) voidRBTSElectronics.randomizeBuilding(BuildingDef def) voidRBTSFoodPreparation.randomizeBuilding(BuildingDef def) voidRBTSSandwich.randomizeBuilding(BuildingDef def) voidRBTSSewing.randomizeBuilding(BuildingDef def) voidRBTSSoup.randomizeBuilding(BuildingDef def) -
Uses of BuildingDef in zombie.randomizedWorld.randomizedDeadSurvivor
Methods in zombie.randomizedWorld.randomizedDeadSurvivor with parameters of type BuildingDefModifier and TypeMethodDescriptionbooleanRandomizedDeadSurvivorBase.isValid(BuildingDef def, boolean force) booleanRDSBanditRaid.isValid(BuildingDef def, boolean force) booleanRDSBandPractice.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRDSFootballNight.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRDSGrouchos.isValid(BuildingDef def, boolean force) booleanRDSHenDo.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRDSHouseParty.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRDSPokerNight.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRDSRatInfested.isValid(BuildingDef def, boolean force) booleanRDSRatKing.isValid(BuildingDef def, boolean force) booleanRDSRatWar.isValid(BuildingDef def, boolean force) booleanRDSResourceGarage.isValid(BuildingDef def, boolean force) booleanRDSRPGNight.isValid(BuildingDef def, boolean force) booleanRDSStagDo.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasebooleanRDSZombiesEating.isValid(BuildingDef def, boolean force) Description copied from class: RandomizedBuildingBasevoidRandomizedDeadSurvivorBase.randomizeDeadSurvivor(BuildingDef def) voidRDSBanditRaid.randomizeDeadSurvivor(BuildingDef def) voidRDSBandPractice.randomizeDeadSurvivor(BuildingDef def) voidRDSBathroomZed.randomizeDeadSurvivor(BuildingDef def) voidRDSBedroomZed.randomizeDeadSurvivor(BuildingDef def) voidRDSBleach.randomizeDeadSurvivor(BuildingDef def) voidRDSCorpsePsycho.randomizeDeadSurvivor(BuildingDef def) voidRDSDeadDrunk.randomizeDeadSurvivor(BuildingDef def) voidRDSDevouredByRats.randomizeDeadSurvivor(BuildingDef def) voidRDSFootballNight.randomizeDeadSurvivor(BuildingDef def) voidRDSGrouchos.randomizeDeadSurvivor(BuildingDef def) voidRDSGunmanInBathroom.randomizeDeadSurvivor(BuildingDef def) voidRDSGunslinger.randomizeDeadSurvivor(BuildingDef def) voidRDSHenDo.randomizeDeadSurvivor(BuildingDef def) voidRDSHockeyPsycho.randomizeDeadSurvivor(BuildingDef def) voidRDSHouseParty.randomizeDeadSurvivor(BuildingDef def) voidRDSPokerNight.randomizeDeadSurvivor(BuildingDef def) voidRDSPoliceAtHouse.randomizeDeadSurvivor(BuildingDef def) voidRDSPrisonEscape.randomizeDeadSurvivor(BuildingDef def) voidRDSPrisonEscapeWithPolice.randomizeDeadSurvivor(BuildingDef def) voidRDSRatInfested.randomizeDeadSurvivor(BuildingDef def) voidRDSRatKing.randomizeDeadSurvivor(BuildingDef def) voidRDSRatWar.randomizeDeadSurvivor(BuildingDef def) voidRDSResourceGarage.randomizeDeadSurvivor(BuildingDef def) voidRDSRPGNight.randomizeDeadSurvivor(BuildingDef def) voidRDSSkeletonPsycho.randomizeDeadSurvivor(BuildingDef def) voidRDSSpecificProfession.randomizeDeadSurvivor(BuildingDef def) voidRDSStagDo.randomizeDeadSurvivor(BuildingDef def) voidRDSStudentNight.randomizeDeadSurvivor(BuildingDef def) voidRDSSuicidePact.randomizeDeadSurvivor(BuildingDef def) voidRDSTinFoilHat.randomizeDeadSurvivor(BuildingDef def) voidRDSZombieLockedBathroom.randomizeDeadSurvivor(BuildingDef def) voidRDSZombiesEating.randomizeDeadSurvivor(BuildingDef def)