Here is a list of all variables with links to the classes they belong to:
- v -
- val : Fishing::ISTensionUI, umbrella::ISBodyPartPanel::ColorSchemeTable
- valCol : ISStringListViewNode
- validateArgs : ISRichTextBox, ISTextBox, ISTextBoxMap
- validateFunc : ISRichTextBox, ISTextBox, ISTextBoxMap
- validateTarget : ISRichTextBox, ISTextBox, ISTextBoxMap
- validateTooltipText : ISRichTextBox, ISTextBox, ISTextBoxMap
- validFloors : umbrella::Foraging::CategoryDefinition
- validFunc : umbrella::Foraging::CategoryDefinition
- valSlider : ISColorPickerHSB
- value : ISGradientBar, umbrella::Fishing::FishNumParams, umbrella::ISAnimalGenomeUI::AlleleData, umbrella::ISBodyPartPanel::BodyPartTable, umbrella::ISFarmingInfo::DiseaseInfo, umbrella::ISFluidContainerPanel::InfoTableItem, umbrella::ISKnob::ValueTable, umbrella::KeybindElement, umbrella::KeybindSection, umbrella::MainOptions::KeyTextSection, umbrella::ModOptions::MultipleTickBox::Value, umbrella::ModOptions::Slider, umbrella::ModOptions::TextEntry, umbrella::ModOptions::TickBox
- valueDescription : ISModalEditRole
- valueDescriptionLabel : ISModalEditRole
- valueEntry : WorldMapStyleEditor_FilterPanel
- values : ISKnob, umbrella::ModOptions::ComboBox, umbrella::ModOptions::MultipleTickBox, umbrella::ServerSettingsScreen::EnumSetting
- valuesBg : ISKnob
- valW : ISStringListViewNode
- valX : ISStringListViewNode
- vanillaServer : PublicServerList
- VanMechanic : ProfessionVehicles
- var : umbrella::ISFarmingMenu::CheatArgs
- variableColor : ForecasterDebug, GlobalModDataDebug, ISAddGeneticDisorderUI, ISAdminPanelUI, ISDebugMenu, ISDebugPanelBase, ISDebugSubPanelBase, ISFluidInfoUI, ISFluidTransferUI, ISGameStatisticPanel, ISItemEditorUI, ISItemEditPanel, IsoRegionLogWindow, ISPlayerStatsAddXPUI, ISPlayerStatsChooseAccessLevelUI, ISPlayerStatsChooseProfessionUI, ISPlayerStatsChooseTraitUI, ISPlayerStatsSuspicionActivityUI, ISPlayerStatsUI, ISPlayerStatsUserlogUI, ISPlayerStatsWarningPointUI, ISServerOptions, ISServerOptionsChange, ISUserPanelUI, PopupColorEdit, RadioScriptDebugger, WorldFlaresDebug, ZomboidRadioDebug
- variants : ISEmoteRadialMenu, umbrella::AnimalMeatDefinition
- varInfo : ClimateDebug, InterpolationPeriodDebug, InterpolationPlayerPeriodDebug, PuddlesPeriodDebug, StatisticChart, WeatherPeriodDebug, WindDebug
- vars : PlayerClimateDebug, ValuePlotter, XuiDebugWindow
- varsLabel : XuiDebugWindow
- vaulted : BandageStep, ShotgunStep
- vaultedWindow : BandageStep
- vaultedWrong : BandageStep
- vaultedWrongZoom : BandageStep
- vector3 : TileGeometryEditor_PropertiesPanel
- vector3f_1 : TileGeometryEditor_AddTileTool, TileGeometryEditor_MoveTileTool, TileGeometryEditor_SceneTiles
- vegetable : ISFarmingInfo
- vegetableName : umbrella::Farming::Props
- vehicle : ISAddAnimalInTrailer, ISAddGasolineToVehicle, ISCheckAnimalInsideTrailer, ISCloseVehicleDoor, ISConfigHeadlight, ISDeflateTire, ISDetachTrailerFromVehicle, ISEnterVehicle, ISExitVehicle, ISInflateTire, ISInstallVehiclePart, ISLightbarUI, ISLockDoors, ISLockVehicleDoor, ISOpenCloseVehicleWindow, ISOpenMechanicsUIAction, ISOpenVehicleDoor, ISRefuelFromGasPump, ISRemoveAnimalFromTrailer, ISRemoveBurntVehicle, ISRepairEngine, ISRepairLightbar, ISSmashVehicleWindow, ISSpawnVehicleUI, ISTakeEngineParts, ISTakeGasolineFromVehicle, ISUninstallVehiclePart, ISUnlockVehicleDoor, ISVehicleACUI, ISVehicleAngles, ISVehicleAnimalUI, ISVehicleBloodUI, ISVehicleDashboard, ISVehicleHSV, ISVehicleMechanics, ISVehicleRoadtripDebug, ISVehicleSeatUI, ISWashVehicle, umbrella::RoomDistribution
- vehicleA : ISAttachTrailerToVehicle
- vehicleB : ISAttachTrailerToVehicle
- vehicleChance : umbrella::RoomDistribution
- vehicleComboBox : ISSpawnVehicleUI
- vehicleDashboard : ISPlayerDataObject
- vehicleDistribution : umbrella::RoomDistribution
- VehicleEasyUse : SandboxVars
- vehiclePart : ISFixVehiclePartAction, ISSmashWindow, ISVehicleMechanics
- vehicles : umbrella::ISCarMechanicsOverlay::PartListItem, umbrella::RoomDistribution
- VehicleStoryChance : SandboxVars
- vehicleStoryPanel : DebugChunkStateUI
- vendingBarImgs : ISVendorVendingLayout
- vendingBars : ISVendorVendingLayout
- vendingOptions : ISBaseStockingLayout, ISBaseVendingLayout, ISVendorVendingLayout
- version : LastStandPlayerFile, umbrella::ServerProperties
- versionCheckBox : PublicServerList
- versionCombo : ISNewsUpdate
- versionDetail : MainScreen
- versionLabel : MainScreen
- vertBars : FloatArrayPlotter, ValuePlotter
- vertical : ISScrollBar
- verticalTexture : ISEnergyBar, ISProgressBar
- video : umbrella::LastStandChallenge::BaseChallenge
- videoCount : ISRichTextPanel
- videoH : ISRichTextPanel
- videos : ISRichTextPanel
- videoW : ISRichTextPanel
- videoX : ISRichTextPanel
- videoY : ISRichTextPanel
- view : ISCharacterInfoWindow, ISWhitelistModifyRow, ModSelector::Model, umbrella::ISTabPanel::View
- viewAngle : ISBaseIcon
- viewBtn : ISFactionsList, ISSafehousesList, StashDebug
- viewButtons : ISClothingInsPanel, ISEntityViewPanel, ISFluidViewPanel
- viewDistance : ISBaseIcon
- ViewDistanceSlider : WeatherFXDebug
- viewDraggin : ISTabPanel
- viewDragging : ISTabPanel
- viewer : ISItemsListTable
- viewList : ISCollapsableWindow, ISCollapsableWindowJoypad, ISTabPanel
- viewMode : ISEntityViewPanel, ISFluidViewPanel
- viewModes : ISScriptViewPanel
- views : AttachmentEditorUI, EditVehicleUI, ISClothingInsPanel, TileGeometryEditor
- viewsAdvanced : ISClothingInsPanel
- viewScriptButton : XuiDebugWindow
- viewsSimple : ISClothingInsPanel
- visible : ISTableLayoutCell, ISTableLayoutColumn, ISTableLayoutRow, umbrella::ISLayoutManager::Layout
- visibleCheck : ISContextMenu
- visibleFunction : ISInventoryPage, ISPrintMediaPage, ISPrintMediaPanel, ISSearchManager, ISSearchWindow, ISTutorialPanel
- visibleOnStartup : ISCharacterInfoWindow
- visibleTarget : ISInventoryPage, ISPrintMediaPage, ISPrintMediaPanel, ISSearchManager, ISSearchWindow, ISTutorialPanel
- visibleUI : CoopCharacterCreation, ISUIHandler
- visionBonus : umbrella::Foraging::SkillDefinition
- visionBonuses : ISZoneDisplay
- visionData : ISBaseIcon
- visualGrid : ISSLFrame
- voiceDemoButton : CharacterCreationMain
- voiceLbl : CharacterCreationMain
- voicePitch : umbrella::SurvivorSwap::CharacterData
- voicePitchLbl : CharacterCreationMain
- voicePitchSlider : CharacterCreationMain
- voiceRect : CharacterCreationMain
- voiceType : umbrella::SurvivorSwap::CharacterData
- voiceTypeCombo : CharacterCreationMain
- voiceTypeLbl : CharacterCreationMain
- voipmuteButton : ISScoreboard
- volume : ISGameSoundVolumeControl, ISMegaVolumeControl, ISVolumeBar, ISVolumeControl, ISVolumeIndicator, RWMVolume
- volumeBar : RWMVolume
- volumesChanged : ISGameSounds
- volumeSteps : ISVolumeBar
- vscroll : ISUIElement
- vsync : umbrella::MainOptions::MonitorSettings