Uses of Interface
zombie.core.skinnedmodel.IGrappleable
Packages that use IGrappleable
Package
Description
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Uses of IGrappleable in zombie.characters
Classes in zombie.characters that implement IGrappleableModifier and TypeClassDescriptionfinal class
class
class
final class
class
final class
final class
Methods in zombie.characters that return IGrappleable -
Uses of IGrappleable in zombie.characters.animals
Classes in zombie.characters.animals that implement IGrappleable -
Uses of IGrappleable in zombie.core.skinnedmodel
Subinterfaces of IGrappleable in zombie.core.skinnedmodelClasses in zombie.core.skinnedmodel that implement IGrappleableFields in zombie.core.skinnedmodel declared as IGrappleableMethods in zombie.core.skinnedmodel that return IGrappleableModifier and TypeMethodDescriptionBaseGrappleable.getGrappledBy()
IGrappleable.getGrappledBy()
default IGrappleable
IGrappleableWrapper.getGrappledBy()
BaseGrappleable.getGrapplingTarget()
IGrappleable.getGrapplingTarget()
default IGrappleable
IGrappleableWrapper.getGrapplingTarget()
BaseGrappleable.getParentGrappleable()
IGrappleableWrapper.getWrappedGrappleable()
Methods in zombie.core.skinnedmodel with parameters of type IGrappleableModifier and TypeMethodDescriptionvoid
BaseGrappleable.AcceptGrapple
(IGrappleable grappleable, String string) void
IGrappleable.AcceptGrapple
(IGrappleable var1, String var2) default void
IGrappleableWrapper.AcceptGrapple
(IGrappleable grappleable, String string) static IAnimatable
IGrappleable.getAnimatable
(IGrappleable grappleable) void
BaseGrappleable.Grappled
(IGrappleable grappleable, HandWeapon var2, float float0, String string) void
IGrappleable.Grappled
(IGrappleable var1, HandWeapon var2, float var3, String var4) default void
IGrappleableWrapper.Grappled
(IGrappleable grappleable, HandWeapon handWeapon, float float0, String string) void
BaseGrappleable.GrapplerLetGo
(IGrappleable grappleable, String string) void
IGrappleable.GrapplerLetGo
(IGrappleable var1, String var2) default void
IGrappleableWrapper.GrapplerLetGo
(IGrappleable grappleable, String string) boolean
BaseGrappleable.isBeingGrappledBy
(IGrappleable grappleable) boolean
IGrappleable.isBeingGrappledBy
(IGrappleable var1) default boolean
IGrappleableWrapper.isBeingGrappledBy
(IGrappleable grappleable) boolean
BaseGrappleable.isGrapplingTarget
(IGrappleable grappleable) boolean
IGrappleable.isGrapplingTarget
(IGrappleable var1) default boolean
IGrappleableWrapper.isGrapplingTarget
(IGrappleable grappleable) static void
BaseGrappleable.RegisterGrappleVariables
(IAnimationVariableCallbackMap animationVariableCallbackMap, IGrappleable grappleable) void
BaseGrappleable.RejectGrapple
(IGrappleable grappleable) void
IGrappleable.RejectGrapple
(IGrappleable var1) default void
IGrappleableWrapper.RejectGrapple
(IGrappleable grappleable) -
Uses of IGrappleable in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return IGrappleableMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type IGrappleable -
Uses of IGrappleable in zombie.iso
Classes in zombie.iso that implement IGrappleable -
Uses of IGrappleable in zombie.iso.objects
Classes in zombie.iso.objects that implement IGrappleableMethods in zombie.iso.objects that return IGrappleableMethods in zombie.iso.objects with parameters of type IGrappleableModifier and TypeMethodDescriptionvoid
IsoDeadBody.Grappled
(IGrappleable grappleable, HandWeapon handWeapon, float float0, String string) -
Uses of IGrappleable in zombie.randomizedWorld.randomizedBuilding
Classes in zombie.randomizedWorld.randomizedBuilding that implement IGrappleable