Uses of Interface
zombie.core.skinnedmodel.IGrappleable
Packages that use IGrappleable
Package
Description
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Uses of IGrappleable in zombie.characters
Classes in zombie.characters that implement IGrappleableModifier and TypeClassDescriptionfinal classclassclassfinal classclassfinal classfinal classMethods in zombie.characters that return IGrappleable -
Uses of IGrappleable in zombie.characters.animals
Classes in zombie.characters.animals that implement IGrappleable -
Uses of IGrappleable in zombie.core.skinnedmodel
Subinterfaces of IGrappleable in zombie.core.skinnedmodelClasses in zombie.core.skinnedmodel that implement IGrappleableFields in zombie.core.skinnedmodel declared as IGrappleableMethods in zombie.core.skinnedmodel that return IGrappleableModifier and TypeMethodDescriptionBaseGrappleable.getGrappledBy()IGrappleable.getGrappledBy()default IGrappleableIGrappleableWrapper.getGrappledBy()BaseGrappleable.getGrapplingTarget()IGrappleable.getGrapplingTarget()default IGrappleableIGrappleableWrapper.getGrapplingTarget()BaseGrappleable.getParentGrappleable()IGrappleableWrapper.getWrappedGrappleable()Methods in zombie.core.skinnedmodel with parameters of type IGrappleableModifier and TypeMethodDescriptionvoidBaseGrappleable.AcceptGrapple(IGrappleable arg0, String arg1) voidIGrappleable.AcceptGrapple(IGrappleable arg0, String arg1) default voidIGrappleableWrapper.AcceptGrapple(IGrappleable arg0, String arg1) static IAnimatableIGrappleable.getAnimatable(IGrappleable arg0) voidBaseGrappleable.Grappled(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) voidIGrappleable.Grappled(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) default voidIGrappleableWrapper.Grappled(IGrappleable arg0, HandWeapon arg1, float arg2, String arg3) voidBaseGrappleable.GrapplerLetGo(IGrappleable arg0, String arg1) voidIGrappleable.GrapplerLetGo(IGrappleable arg0, String arg1) default voidIGrappleableWrapper.GrapplerLetGo(IGrappleable arg0, String arg1) booleanBaseGrappleable.isBeingGrappledBy(IGrappleable arg0) booleanIGrappleable.isBeingGrappledBy(IGrappleable arg0) default booleanIGrappleableWrapper.isBeingGrappledBy(IGrappleable arg0) booleanBaseGrappleable.isGrapplingTarget(IGrappleable arg0) booleanIGrappleable.isGrapplingTarget(IGrappleable arg0) default booleanIGrappleableWrapper.isGrapplingTarget(IGrappleable arg0) static voidBaseGrappleable.RegisterGrappleVariables(IAnimationVariableCallbackMap arg0, IGrappleable arg1) voidBaseGrappleable.RejectGrapple(IGrappleable arg0) voidIGrappleable.RejectGrapple(IGrappleable arg0) default voidIGrappleableWrapper.RejectGrapple(IGrappleable arg0) -
Uses of IGrappleable in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return IGrappleableMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type IGrappleable -
Uses of IGrappleable in zombie.iso
Classes in zombie.iso that implement IGrappleable -
Uses of IGrappleable in zombie.iso.objects
Classes in zombie.iso.objects that implement IGrappleableMethods in zombie.iso.objects that return IGrappleableMethods in zombie.iso.objects with parameters of type IGrappleableModifier and TypeMethodDescriptionvoidIsoDeadBody.Grappled(IGrappleable iGrappleable, HandWeapon weapon, float float0, String string) -
Uses of IGrappleable in zombie.randomizedWorld.randomizedBuilding
Classes in zombie.randomizedWorld.randomizedBuilding that implement IGrappleable