Uses of Class
zombie.core.opengl.Shader
Packages that use Shader
Package
Description
-
Uses of Shader in zombie
Modifier and TypeMethodDescriptionstatic ShaderStackEntry
static void
IndieGL.bindShader
(Shader shader, Runnable invoke) static <T1,
T2, T3, T4>
voidIndieGL.bindShader
(Shader shader, T1 object0, T2 object1, T3 object2, T4 object3, Invokers.Params4.ICallback<T1, T2, T3, T4> iCallback) static <T1,
T2, T3>
voidIndieGL.bindShader
(Shader shader, T1 object0, T2 object1, T3 object2, Invokers.Params3.ICallback<T1, T2, T3> iCallback) static <T1,
T2> void IndieGL.bindShader
(Shader shader, T1 object0, T2 object1, Invokers.Params2.ICallback<T1, T2> iCallback) static <T1> void
IndieGL.bindShader
(Shader shader, T1 object, Invokers.Params1.ICallback<T1> iCallback) static void
static void
IndieGL.pushShader
(Shader shader) static void
IndieGL.shaderSetSamplerUnit
(Shader shader, String loc, int textureUnit) static void
IndieGL.shaderSetValue
(Shader shader, String loc, float val) static void
IndieGL.shaderSetValue
(Shader shader, String loc, int val) static void
IndieGL.shaderSetValue
(Shader shader, String loc, Vector2 val) static void
IndieGL.shaderSetValue
(Shader shader, String loc, Vector3 val) static void
IndieGL.shaderSetVector2
(Shader shader, String loc, float val_x, float val_y) static void
IndieGL.shaderSetVector3
(Shader shader, String loc, float val_x, float val_y, float val_z) static void
IndieGL.shaderSetVector4
(Shader shader, String loc, float val_x, float val_y, float val_z, float val_w) static void
IndieGL.StartShader
(Shader shader) static void
IndieGL.StartShader
(Shader shader, int playerIndex) -
Uses of Shader in zombie.characters
Methods in zombie.characters with parameters of type ShaderModifier and TypeMethodDescriptionvoid
IsoGameCharacter.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoPlayer.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoZombie.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) -
Uses of Shader in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type Shader -
Uses of Shader in zombie.core
Subclasses of Shader in zombie.coreFields in zombie.core declared as ShaderModifier and TypeFieldDescriptionstatic Shader
SceneShaderStore.BlurShader
static Shader
SceneShaderStore.WeatherShader
Methods in zombie.core with parameters of type ShaderModifier and TypeMethodDescriptionvoid
SpriteRenderer.drawSkyBox
(Shader shader, int playerIndex, int apiId, int bufferId) void
-
Uses of Shader in zombie.core.opengl
Subclasses of Shader in zombie.core.openglFields in zombie.core.opengl with type parameters of type Shader -
Uses of Shader in zombie.core.skinnedmodel
Subclasses of Shader in zombie.core.skinnedmodelFields in zombie.core.skinnedmodel declared as Shader -
Uses of Shader in zombie.core.sprite
Methods in zombie.core.sprite with parameters of type ShaderModifier and TypeMethodDescriptionvoid
GenericSpriteRenderState.drawSkyBox
(Shader shader, int playerIndex, int apiId, int bufferId) void
-
Uses of Shader in zombie.core.textures
Methods in zombie.core.textures with parameters of type ShaderModifier and TypeMethodDescriptionstatic void
TextureDraw.drawSkyBox
(TextureDraw texd, Shader shader, int userId, int apiId, int bufferId) static void
TextureDraw.drawWater
(TextureDraw texd, Shader shader, int userId, int apiId, boolean bShore) -
Uses of Shader in zombie.iso
Subclasses of Shader in zombie.isoModifier and TypeClassDescriptionclass
static final class
static final class
final class
final class
final class
Fields in zombie.iso declared as ShaderModifier and TypeFieldDescriptionIsoPuddles.Effect
IsoWater.Effect
ParticlesFire.EffectVape
static Shader
IsoCell.m_floorRenderShader
static Shader
IsoCell.m_wallRenderShader
Methods in zombie.iso with parameters of type ShaderModifier and TypeMethodDescriptionint
IsoGridSquare.DoWallLightingN
(IsoObject isoObject, int int0, int int1, int int3, int int4, int int5, int int6, boolean boolean1, boolean boolean3, Shader shader) int
IsoGridSquare.DoWallLightingNW
(IsoObject isoObject, int int0, int int1, int int3, int int4, int int5, int int6, boolean boolean7, boolean boolean8, boolean boolean9, boolean boolean10, Shader shader) int
IsoGridSquare.DoWallLightingW
(IsoObject isoObject, int int0, int int3, int int2, int int5, int int1, int int6, boolean boolean1, boolean boolean3, Shader shader) void
IsoLuaMover.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoObject.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoObject.renderAttachedAndOverlaySprites
(IsoDirections isoDirections, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) int
IsoGridSquare.renderFloor
(Shader shader) void
IsoObject.renderFloorTile
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) boolean
IsoGridSquare.renderMinusFloor
(int int0, boolean boolean1, boolean boolean2, int int1, int int2, int int3, int int4, int int5, Shader shader) void
IsoObject.renderWallTile
(IsoDirections isoDirections, float float2, float float1, float float0, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileDepth
(IsoDirections isoDirections, boolean boolean1, boolean boolean2, boolean boolean3, int int1, float float1, float float2, float float3, ColorInfo colorInfo0, Shader var10, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileOnly
(IsoDirections isoDirections, float float2, float float3, float float4, ColorInfo colorInfo0, Shader shader, Consumer<TextureDraw> consumer) -
Uses of Shader in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type ShaderModifier and TypeMethodDescriptionvoid
IsoBall.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoBarbecue.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoBarricade.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoBloodDrop.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoBrokenGlass.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoCarBatteryCharger.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoCurtain.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoDeadBody.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoDoor.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoFallingClothing.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoFire.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoFireplace.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoMannequin.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoMolotovCocktail.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoThumpable.render
(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) void
IsoTrap.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoTree.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoWindow.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoWorldInventoryObject.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoZombieGiblets.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoZombieHead.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoDoor.renderWallTile
(IsoDirections isoDirections0, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoThumpable.renderWallTile
(IsoDirections isoDirections, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) -
Uses of Shader in zombie.iso.sprite
Fields in zombie.iso.sprite declared as Shader -
Uses of Shader in zombie.iso.weather
Subclasses of Shader in zombie.iso.weather -
Uses of Shader in zombie.tileDepth
Subclasses of Shader in zombie.tileDepthModifier and TypeClassDescriptionclass
class
class
-
Uses of Shader in zombie.vehicles
Methods in zombie.vehicles with parameters of type Shader -
Uses of Shader in zombie.viewCone
Subclasses of Shader in zombie.viewCone