Uses of Class
zombie.core.opengl.Shader
Packages that use Shader
Package
Description
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Uses of Shader in zombie
Modifier and TypeMethodDescriptionstatic ShaderStackEntrystatic voidIndieGL.bindShader(Shader shader, Runnable runnable) static <T1,T2, T3, T4>
voidIndieGL.bindShader(Shader shader, T1 object0, T2 object1, T3 object2, T4 object3, Invokers.Params4.ICallback<T1, T2, T3, T4> iCallback) static <T1,T2, T3>
voidIndieGL.bindShader(Shader shader, T1 object0, T2 object1, T3 object2, Invokers.Params3.ICallback<T1, T2, T3> iCallback) static <T1,T2> void IndieGL.bindShader(Shader shader, T1 object0, T2 object1, Invokers.Params2.ICallback<T1, T2> iCallback) static <T1> voidIndieGL.bindShader(Shader shader, T1 object, Invokers.Params1.ICallback<T1> iCallback) static voidstatic voidIndieGL.pushShader(Shader shader) static voidIndieGL.pushShader(Shader shader, ShaderUniformSetter shaderUniformSetter) static voidIndieGL.shaderSetSamplerUnit(Shader shader, String string, int int0) static voidIndieGL.shaderSetValue(Shader shader, String string, float float0) static voidIndieGL.shaderSetValue(Shader shader, String string, int int0) static voidIndieGL.shaderSetValue(Shader shader, String string, Vector2 vector) static voidIndieGL.shaderSetValue(Shader shader, String string, Vector3 vector) static voidIndieGL.shaderSetVector2(Shader shader, String string, float float0, float float1) static voidIndieGL.shaderSetVector3(Shader shader, String string, float float0, float float1, float float2) static voidIndieGL.shaderSetVector4(Shader shader, String string, float float0, float float1, float float2, float float3) static voidIndieGL.StartShader(Shader shader) static voidIndieGL.StartShader(Shader shader, int int0) static voidIndieGL.StartShader(Shader shader, int int0, ShaderUniformSetter shaderUniformSetter) static voidIndieGL.StartShader(Shader shader, ShaderUniformSetter shaderUniformSetter) -
Uses of Shader in zombie.characters
Methods in zombie.characters with parameters of type ShaderModifier and TypeMethodDescriptionvoidIsoGameCharacter.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoPlayer.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombie.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) -
Uses of Shader in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type Shader -
Uses of Shader in zombie.core
Subclasses of Shader in zombie.coreFields in zombie.core declared as ShaderModifier and TypeFieldDescriptionstatic ShaderSceneShaderStore.BlurShaderstatic ShaderSceneShaderStore.WeatherShaderMethods in zombie.core with parameters of type ShaderModifier and TypeMethodDescriptionvoidSpriteRenderer.drawSkyBox(Shader shader, int playerIndex, int apiId, int bufferId) void -
Uses of Shader in zombie.core.opengl
Subclasses of Shader in zombie.core.openglFields in zombie.core.opengl with type parameters of type ShaderMethods in zombie.core.opengl with parameters of type Shader -
Uses of Shader in zombie.core.skinnedmodel
Subclasses of Shader in zombie.core.skinnedmodelFields in zombie.core.skinnedmodel declared as Shader -
Uses of Shader in zombie.core.sprite
Methods in zombie.core.sprite with parameters of type ShaderModifier and TypeMethodDescriptionvoidGenericSpriteRenderState.drawSkyBox(Shader shader, int playerIndex, int apiId, int bufferId) void -
Uses of Shader in zombie.core.textures
Methods in zombie.core.textures with parameters of type ShaderModifier and TypeMethodDescriptionstatic voidTextureDraw.drawSkyBox(TextureDraw texd, Shader shader, int userId, int apiId, int bufferId) static voidTextureDraw.drawWater(TextureDraw texd, Shader shader, int userId, int apiId, boolean bShore) -
Uses of Shader in zombie.iso
Subclasses of Shader in zombie.isoModifier and TypeClassDescriptionclassstatic final classstatic final classfinal classfinal classfinal classFields in zombie.iso declared as ShaderModifier and TypeFieldDescriptionIsoPuddles.EffectIsoWater.EffectParticlesFire.EffectVapestatic ShaderIsoCell.m_floorRenderShaderstatic ShaderIsoCell.m_wallRenderShaderMethods in zombie.iso with parameters of type ShaderModifier and TypeMethodDescriptionintIsoGridSquare.DoWallLightingN(IsoObject object, int int0, int int1, int int3, int int4, int int5, int int6, boolean boolean1, boolean boolean3, Shader shader) intIsoGridSquare.DoWallLightingNW(IsoObject object, int int0, int int1, int int3, int int4, int int5, int int6, boolean boolean7, boolean boolean8, boolean boolean9, boolean boolean10, Shader shader) intIsoGridSquare.DoWallLightingW(IsoObject object, int int0, int int3, int int2, int int5, int int1, int int6, boolean boolean1, boolean boolean3, Shader shader) voidIsoLuaMover.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoObject.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoRenderable.render(float var1, float var2, float var3, ColorInfo var4, boolean var5, boolean var6, Shader var7) voidIsoObject.renderAttachedAndOverlaySprites(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) intIsoGridSquare.renderFloor(Shader shader) voidIsoObject.renderFloorTile(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) booleanIsoGridSquare.renderMinusFloor(int int8, boolean boolean4, boolean boolean10, int int6, int int15, int int9, int int16, int int10, Shader shader) voidIsoObject.renderWallTile(IsoDirections directions, float float2, float float1, float float0, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoObject.renderWallTileDepth(IsoDirections directions, boolean boolean1, boolean boolean2, boolean boolean3, int int2, float float1, float float2, float float3, ColorInfo colorInfo0, Shader var10, Consumer<TextureDraw> consumer) voidIsoObject.renderWallTileOnly(IsoDirections directions, float float2, float float3, float float4, ColorInfo colorInfo0, Shader shader, Consumer<TextureDraw> consumer) -
Uses of Shader in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type ShaderModifier and TypeMethodDescriptionvoidIsoBall.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoBarbecue.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoBarricade.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBloodDrop.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean var5, boolean var6, Shader var7) voidIsoBrokenGlass.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCarBatteryCharger.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCurtain.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoDeadBody.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoDoor.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoFallingClothing.render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoFire.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoFireplace.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMannequin.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMolotovCocktail.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoThumpable.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoTrap.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoTree.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWindow.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWorldInventoryObject.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombieGiblets.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoZombieHead.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoDoor.renderWallTile(IsoDirections directions0, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoThumpable.renderWallTile(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) -
Uses of Shader in zombie.iso.sprite
Fields in zombie.iso.sprite declared as Shader -
Uses of Shader in zombie.iso.weather
Subclasses of Shader in zombie.iso.weather -
Uses of Shader in zombie.tileDepth
Subclasses of Shader in zombie.tileDepthModifier and TypeClassDescriptionclassclassclass -
Uses of Shader in zombie.vehicles
Methods in zombie.vehicles with parameters of type Shader -
Uses of Shader in zombie.viewCone
Subclasses of Shader in zombie.viewCone