Uses of Class
zombie.core.opengl.Shader
Packages that use Shader
Package
Description
-
Uses of Shader in zombie
Modifier and TypeMethodDescriptionstatic ShaderStackEntrystatic voidIndieGL.bindShader(Shader shader, Runnable invoke) static <T1,T2, T3, T4>
voidIndieGL.bindShader(Shader shader, T1 val1, T2 val2, T3 val3, T4 val4, Invokers.Params4.ICallback<T1, T2, T3, T4> invoker) static <T1,T2, T3> void IndieGL.bindShader(Shader shader, T1 val1, T2 val2, T3 val3, Invokers.Params3.ICallback<T1, T2, T3> invoker) static <T1,T2> void IndieGL.bindShader(Shader shader, T1 val1, T2 val2, Invokers.Params2.ICallback<T1, T2> invoker) static <T1> voidIndieGL.bindShader(Shader shader, T1 val1, Invokers.Params1.ICallback<T1> invoker) static voidstatic voidIndieGL.pushShader(Shader shader) static voidIndieGL.pushShader(Shader shader, ShaderUniformSetter uniforms) static voidIndieGL.shaderSetSamplerUnit(Shader shader, String loc, int textureUnit) static voidIndieGL.shaderSetValue(Shader shader, String loc, float val) static voidIndieGL.shaderSetValue(Shader shader, String loc, int val) static voidIndieGL.shaderSetValue(Shader shader, String loc, Vector2 val) static voidIndieGL.shaderSetValue(Shader shader, String loc, Vector3 val) static voidIndieGL.shaderSetVector2(Shader shader, String loc, float val_x, float val_y) static voidIndieGL.shaderSetVector3(Shader shader, String loc, float val_x, float val_y, float val_z) static voidIndieGL.shaderSetVector4(Shader shader, String loc, float val_x, float val_y, float val_z, float val_w) static voidIndieGL.StartShader(Shader shader) static voidIndieGL.StartShader(Shader shader, int playerIndex) static voidIndieGL.StartShader(Shader shader, int playerIndex, ShaderUniformSetter uniforms) static voidIndieGL.StartShader(Shader shader, ShaderUniformSetter uniforms) -
Uses of Shader in zombie.characters
Methods in zombie.characters with parameters of type ShaderModifier and TypeMethodDescriptionvoidIsoGameCharacter.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoPlayer.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombie.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) -
Uses of Shader in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type Shader -
Uses of Shader in zombie.core
Subclasses of Shader in zombie.coreFields in zombie.core declared as ShaderModifier and TypeFieldDescriptionstatic ShaderSceneShaderStore.blurShaderstatic ShaderSceneShaderStore.weatherShaderMethods in zombie.core with parameters of type ShaderModifier and TypeMethodDescriptionvoidSpriteRenderer.drawSkyBox(Shader shader, int playerIndex, int apiId, int bufferId) void -
Uses of Shader in zombie.core.opengl
Subclasses of Shader in zombie.core.openglFields in zombie.core.opengl with type parameters of type ShaderMethods in zombie.core.opengl with parameters of type Shader -
Uses of Shader in zombie.core.skinnedmodel
Subclasses of Shader in zombie.core.skinnedmodelFields in zombie.core.skinnedmodel declared as Shader -
Uses of Shader in zombie.core.sprite
Methods in zombie.core.sprite with parameters of type ShaderModifier and TypeMethodDescriptionvoidGenericSpriteRenderState.drawSkyBox(Shader shader, int playerIndex, int apiId, int bufferId) void -
Uses of Shader in zombie.core.textures
Methods in zombie.core.textures with parameters of type ShaderModifier and TypeMethodDescriptionstatic voidTextureDraw.drawSkyBox(TextureDraw texd, Shader shader, int userId, int apiId, int bufferId) static voidTextureDraw.drawWater(TextureDraw texd, Shader shader, int userId, int apiId, boolean bShore) -
Uses of Shader in zombie.iso
Subclasses of Shader in zombie.isoModifier and TypeClassDescriptionclassstatic final classstatic final classfinal classfinal classfinal classFields in zombie.iso declared as ShaderModifier and TypeFieldDescriptionIsoPuddles.effectIsoWater.effectParticlesFire.effectVapestatic ShaderIsoCell.floorRenderShaderstatic ShaderIsoCell.wallRenderShaderMethods in zombie.iso with parameters of type ShaderModifier and TypeMethodDescriptionintIsoGridSquare.DoWallLightingN(IsoObject obj, int stenciled, int cutawaySelf, int cutawayN, int cutawayS, int cutawayW, int cutawayE, boolean bHasDoorN, boolean bHasWindowN, Shader wallRenderShader) intIsoGridSquare.DoWallLightingNW(IsoObject obj, int stenciled, int cutawaySelf, int cutawayN, int cutawayS, int cutawayW, int cutawayE, boolean bHasDoorN, boolean bHasDoorW, boolean bHasWindowN, boolean bHasWindowW, Shader wallRenderShader) intIsoGridSquare.DoWallLightingW(IsoObject obj, int stenciled, int cutawaySelf, int cutawayN, int cutawayS, int cutawayW, int cutawayE, boolean bHasDoorW, boolean bHasWindowW, Shader wallRenderShader) voidIsoLuaMover.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoObject.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoRenderable.render(float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6) voidIsoObject.renderAttachedAndOverlaySprites(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) intIsoGridSquare.renderFloor(Shader floorShader) voidIsoObject.renderFloorTile(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) booleanIsoGridSquare.renderMinusFloor(int maxZ, boolean doSE, boolean vegitationRender, int cutawaySelf, int cutawayN, int cutawayS, int cutawayW, int cutawayE, Shader wallRenderShader) voidIsoObject.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileDepth(IsoDirections dir, boolean cutawaySelf, boolean cutawayE, boolean cutawayS, int cutawaySEX, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileOnly(IsoDirections dir, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) -
Uses of Shader in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type ShaderModifier and TypeMethodDescriptionvoidIsoBall.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBarbecue.render(float x, float y, float z, ColorInfo colorInfo, boolean doChild, boolean wallLightingPass, Shader shader) voidIsoBarricade.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBloodDrop.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBrokenGlass.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCarBatteryCharger.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCurtain.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoDeadBody.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoDoor.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoFallingClothing.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoFire.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoFireplace.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMannequin.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMolotovCocktail.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoThumpable.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoTrap.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoTree.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWindow.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWorldInventoryObject.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombieGiblets.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoZombieHead.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoDoor.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoThumpable.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) -
Uses of Shader in zombie.iso.sprite
Fields in zombie.iso.sprite declared as Shader -
Uses of Shader in zombie.iso.weather
Subclasses of Shader in zombie.iso.weather -
Uses of Shader in zombie.tileDepth
Subclasses of Shader in zombie.tileDepthModifier and TypeClassDescriptionclassclassclass -
Uses of Shader in zombie.vehicles
Methods in zombie.vehicles with parameters of type Shader -
Uses of Shader in zombie.viewCone
Subclasses of Shader in zombie.viewCone