Uses of Interface
zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
Packages that use IAnimationVariableSource
Package
Description
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Uses of IAnimationVariableSource in zombie.characters
Classes in zombie.characters that implement IAnimationVariableSourceModifier and TypeClassDescriptionfinal classclassclassfinal classclassfinal classfinal classMethods in zombie.characters that return IAnimationVariableSourceModifier and TypeMethodDescriptionIsoGameCharacter.getSubVariableSource(String in_subVariableSourceName) -
Uses of IAnimationVariableSource in zombie.characters.action
Classes in zombie.characters.action that implement IAnimationVariableSourceMethods in zombie.characters.action that return IAnimationVariableSource -
Uses of IAnimationVariableSource in zombie.characters.animals
Classes in zombie.characters.animals that implement IAnimationVariableSource -
Uses of IAnimationVariableSource in zombie.core.skinnedmodel.advancedanimation
Subinterfaces of IAnimationVariableSource in zombie.core.skinnedmodel.advancedanimationModifier and TypeInterfaceDescriptioninterfaceinterfaceinterfaceinterfaceinterfaceClasses in zombie.core.skinnedmodel.advancedanimation that implement IAnimationVariableSourceMethods in zombie.core.skinnedmodel.advancedanimation that return IAnimationVariableSourceModifier and TypeMethodDescriptionIAnimationVariableSourceContainer.getGameVariablesInternal()default IAnimationVariableSourceIAnimationVariableSource.getSubVariableSource(String in_subVariableSourceName) AnimLayer.getVariableSource()Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type IAnimationVariableSourceModifier and TypeMethodDescriptionbooleanAnimCondition.check(IAnimationVariableSource in_varSource) booleanAnimNode.checkConditions(IAnimationVariableSource varSource) voidAnimationVariableReference.clearVariable(IAnimationVariableSource in_owner) AnimNode.findTransitionTo(IAnimationVariableSource in_varSource, AnimNode in_toNode) LiveAnimNode.findTransitionTo(IAnimationVariableSource in_varSource, AnimNode in_toNode) AnimState.getAnimNodes(IAnimationVariableSource in_varSource, List<AnimNode> in_nodes) AnimationVariableSlot.getDescription(IAnimationVariableSource owner) default StringIAnimationVariableSlot.getDescription(IAnimationVariableSource owner) IAnimationVariableSlotDescriptor.getDescription(IAnimationVariableSource arg0) floatAnimNode.getSpeedScale(IAnimationVariableSource varSource) floatLiveAnimNode.getSpeedScale(IAnimationVariableSource varSource) AnimationVariableReference.getVariable(IAnimationVariableSource in_varSource) static booleanAnimCondition.pass(IAnimationVariableSource varSource, AnimCondition[] conditions) voidAnimationVariableReference.setVariable(IAnimationVariableSource in_owner, boolean in_variableValue) voidAnimationVariableReference.setVariable(IAnimationVariableSource in_owner, String in_variableValue) -
Uses of IAnimationVariableSource in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type IAnimationVariableSourceModifier and TypeMethodDescriptionvoidAnimationPlayerRecorder.logVariables(IAnimationVariableSource varSource) voidAnimationVariableRecordingFrame.logVariables(IAnimationVariableSource varSource) -
Uses of IAnimationVariableSource in zombie.iso
Classes in zombie.iso that implement IAnimationVariableSource -
Uses of IAnimationVariableSource in zombie.randomizedWorld.randomizedBuilding
Classes in zombie.randomizedWorld.randomizedBuilding that implement IAnimationVariableSource