Uses of Class
zombie.iso.IsoChunk
Packages that use IsoChunk
Package
Description
-
Uses of IsoChunk in zombie
Modifier and TypeMethodDescriptionvoid
VirtualZombieManager.AddBloodToMap
(int nSize, IsoChunk chk) void
MapCollisionData.addChunkToWorld
(IsoChunk chunk) void
VirtualZombieManager.addIndoorZombiesToChunk
(IsoChunk chunk, IsoRoom room) void
VirtualZombieManager.addIndoorZombiesToChunk
(IsoChunk chunk, IsoRoom room, int zombieCountForRoom, ArrayList<IsoZombie> zombies) void
ReanimatedPlayers.addReanimatedPlayersToChunk
(IsoChunk chunk) void
FliesSound.chunkLoaded
(IsoChunk chunk) static void
LootRespawn.chunkLoaded
(IsoChunk chunk) void
MapCollisionData.removeChunkFromWorld
(IsoChunk chunk) -
Uses of IsoChunk in zombie.basements
Methods in zombie.basements with parameters of type IsoChunk -
Uses of IsoChunk in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
AnimalPopulationManager.addChunkToWorld
(IsoChunk chunk) void
AnimalPopulationManager.removeChunkFromWorld
(IsoChunk chunk) -
Uses of IsoChunk in zombie.core.physics
Methods in zombie.core.physics with parameters of type IsoChunk -
Uses of IsoChunk in zombie.erosion
Methods in zombie.erosion with parameters of type IsoChunk -
Uses of IsoChunk in zombie.iso
Fields in zombie.iso declared as IsoChunkModifier and TypeFieldDescriptionIsoFloorBloodSplat.chunk
IsoGridSquare.chunk
IsoLightSource.chunk
WorldStreamer.ChunkRequest.chunk
IsoChunkLevel.m_chunk
IsoChunk.next
Fields in zombie.iso with type parameters of type IsoChunkModifier and TypeFieldDescriptionstatic final ConcurrentLinkedQueue
<IsoChunk> IsoChunkMap.chunkStore
static final ConcurrentLinkedQueue
<IsoChunk> IsoChunk.loadGridSquare
IsoChunkMap.SharedChunks
Methods in zombie.iso that return IsoChunkModifier and TypeMethodDescriptionIsoCell.getChunk
(int _wx, int _wy) IsoChunkLevel.getChunk()
IsoChunkMap.getChunk
(int x, int y) IsoGridSquare.getChunk()
IsoObject.getChunk()
IsoChunkMap.getChunkCurrent
(int x, int y) IsoCell.getChunkForGridSquare
(int x, int y, int z) IsoChunkMap.getChunkForGridSquare
(int x, int y) IsoChunk[]
IsoChunkMap.getChunks()
IsoChunkMap.LoadChunkForLater
(int wx, int wy, int x, int y) Methods in zombie.iso with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
void
ChunkSaveWorker.AddHotSave
(IsoChunk chunk) void
void
WorldStreamer.addJobConvert
(IsoChunk chunk, int x, int y, int wx, int wy) void
WorldStreamer.addJobInstant
(IsoChunk chunk, int x, int y, int wx, int wy) void
WorldStreamer.addJobWipe
(IsoChunk chunk, int x, int y, int wx, int wy) void
WorldReuserThread.addReuseChunk
(IsoChunk chunk) static void
NearestWalls.chunkLoaded
(IsoChunk chunk) static int
NearestWalls.ClosestWallDistance
(IsoChunk chunk, int x, int y, int z) void
WorldStreamer.DoChunk
(IsoChunk chunk, ByteBuffer fromServer) void
WorldStreamer.DoChunkAlways
(IsoChunk chunk, ByteBuffer fromServer) static IsoLot
IsoLot.get
(MapFiles mapFiles, Integer integer0, Integer integer1, Integer integer2, Integer integer3, IsoChunk chunk) static IsoSuperLot
IsoSuperLot.get
(Integer integer0, Integer integer1, Integer integer2, Integer integer3, IsoChunk chunk) float
RoomDef.getAreaOverlapping
(IsoChunk chunk) void
IsoLot.load
(MapFiles mapFiles, Integer integer1, Integer integer0, Integer integer2, Integer integer3, IsoChunk chunk) static boolean
CellLoader.LoadCellBinaryChunk
(IsoCell cell, int wx, int wy, IsoChunk chunk) void
int
IsoCell.PlaceLot
(IsoLot lot, int int7, int int9, int int3, IsoChunk chunk, int int0, int int1, boolean[] booleans) void
WorldReuserThread.reuseGridSquares
(IsoChunk chunk) void
IsoCell.setCacheChunk
(IsoChunk chunk) void
IsoCell.setCacheChunk
(IsoChunk chunk, int playerIndex) boolean
IsoChunkMap.setChunkDirect
(IsoChunk c, boolean bRequireLock) void
NewMapBinaryFile.setChunkInWorld
(NewMapBinaryFile.ChunkData chunkData, int int2, int int3, int int4, IsoChunk chunk, int int0, int int1) static void
NewMapBinaryFile.SpawnBasementInChunk
(IsoChunk chunk, String string0, int int1, int int0, int int10) void
static void
LightingJNI.updateChunk
(int int1, IsoChunk chunk) Method parameters in zombie.iso with type arguments of type IsoChunkModifier and TypeMethodDescriptionvoid
RoomDef.forEachChunk
(BiConsumer<RoomDef, IsoChunk> consumer) void
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Uses of IsoChunk in zombie.iso.areas.isoregion
Methods in zombie.iso.areas.isoregion with parameters of type IsoChunkModifier and TypeMethodDescriptionstatic void
ChunkUpdate.writeIsoChunkIntoBuffer
(IsoChunk c, ByteBuffer bb) -
Uses of IsoChunk in zombie.iso.areas.isoregion.jobs
Methods in zombie.iso.areas.isoregion.jobs with parameters of type IsoChunk -
Uses of IsoChunk in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as IsoChunkModifier and TypeFieldDescriptionFBORenderChunk.chunk
final IsoChunk
FBORenderCutaways.ChunkLevelsData.m_chunk
final IsoChunk
FBORenderSnow.ChunkLevel.m_chunk
FBORenderLevels.m_seamChunkE
FBORenderLevels.m_seamChunkS
FBORenderLevels.m_seamChunkSE
Fields in zombie.iso.fboRenderChunk with type parameters of type IsoChunkMethods in zombie.iso.fboRenderChunk that return IsoChunkMethods in zombie.iso.fboRenderChunk with parameters of type IsoChunkModifier and TypeMethodDescriptionboolean
FBORenderChunkManager.beginRenderChunkLevel
(IsoChunk chunk, int int1, float float0, boolean var4, boolean var5) void
FBORenderChunkManager.endRenderChunkLevel
(IsoChunk chunk, int int0, float float0, boolean boolean0) void
FBORenderChunkManager.getFullRenderChunk
(IsoChunk chunk, int int1, int int0) void
FBORenderOcclusion.invalidateOverlappedChunkLevels
(int int0, IsoChunk chunk1, int int3) void
FBORenderOcclusion.removeChunkFromWorld
(IsoChunk chunk) void
FBORenderSnow.RenderSnow
(IsoChunk chunk, int int0) Method parameters in zombie.iso.fboRenderChunk with type arguments of type IsoChunkModifier and TypeMethodDescriptionboolean
FBORenderCutaways.checkExteriorWalls
(ArrayList<IsoChunk> arrayList) boolean
FBORenderCutaways.checkOccludedRooms
(int int0, ArrayList<IsoChunk> arrayList) boolean
FBORenderCutaways.checkSlopedSurfaces
(ArrayList<IsoChunk> arrayList) void
FBORenderCutaways.doCutawayVisitSquares
(int int0, ArrayList<IsoChunk> arrayList) Constructors in zombie.iso.fboRenderChunk with parameters of type IsoChunkModifierConstructorDescriptionChunkLevel
(IsoChunk chunk) ChunkLevelsData
(IsoChunk chunk) FBORenderLevels
(int int0, IsoChunk chunk) -
Uses of IsoChunk in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type IsoChunkModifier and TypeMethodDescriptionstatic void
IsoGenerator.chunkLoaded
(IsoChunk chunk) static void
IsoLightSwitch.chunkLoaded
(IsoChunk chunk) -
Uses of IsoChunk in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
WGChunk.genMapChunk
(IsoCell cell, IsoChunk chunk, int int0, int int1) boolean
WGChunk.genRandomChunk
(IsoCell cell, IsoChunk chunk, int int1, int int3) void
WGChunk.replaceTiles
(IsoCell cell, IsoChunk chunk, int int0, int int1) void
WGTile.setTiles
(IBiome iBiome, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int3, int int4, int int5, int int0, int int1, int int2, EnumMap<FeatureType, String[]> enumMap, boolean boolean0, Random random) boolean
WGTile.setTiles
(IBiome iBiome, FeatureType featureType, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int5, int int6, int int7, int int2, int int3, int int4, EnumMap<FeatureType, String[]> enumMap, Random random) -
Uses of IsoChunk in zombie.iso.worldgen.attachments
Methods in zombie.iso.worldgen.attachments with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
AttachmentsHandler.applyAttachments
(IsoChunk chunk0) void
AttachmentsHandler.resetAttachments
(IsoChunk chunk) -
Uses of IsoChunk in zombie.iso.worldgen.blending
Methods in zombie.iso.worldgen.blending with parameters of type IsoChunk -
Uses of IsoChunk in zombie.network
Fields in zombie.network declared as IsoChunkMethods in zombie.network that return IsoChunkModifier and TypeMethodDescriptionServerMap.getChunk
(int wx, int wy) ServerMap.ServerCell.getChunk
(int int1, int int0) Methods in zombie.network with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
ServerChunkLoader.addSaveLoadedJob
(IsoChunk chunk) void
ServerChunkLoader.addSaveUnloadedJob
(IsoChunk chunk) void
ServerMap.clearSoftResetChunk
(IsoChunk chunk) void
void
ServerMap.setSoftResetChunk
(IsoChunk chunk) -
Uses of IsoChunk in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
PolygonalMap2.addChunkToWorld
(IsoChunk chunk) CollideWithObstaclesPoly.ChunkData.init
(IsoChunk chunk, int int0, CollideWithObstaclesPoly collideWithObstaclesPoly) void
CollideWithObstaclesPoly.ChunkDataZ.init
(IsoChunk chunk, int int0, CollideWithObstaclesPoly collideWithObstaclesPoly) void
PolygonalMap2.removeChunkFromWorld
(IsoChunk chunk) -
Uses of IsoChunk in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
PathfindNative.addChunkToWorld
(IsoChunk chunk) void
PathfindNative.removeChunkFromWorld
(IsoChunk chunk) -
Uses of IsoChunk in zombie.popman
Methods in zombie.popman with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
ZombiePopulationManager.addChunkToWorld
(IsoChunk chunk) void
ZombiePopulationManager.removeChunkFromWorld
(IsoChunk chunk) -
Uses of IsoChunk in zombie.randomizedWorld
Methods in zombie.randomizedWorld with parameters of type IsoChunkModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer
(BaseVehicle vehicle0, Zone zone, IsoChunk chunk, String string0, String string2, String string1) RandomizedWorldBase.addVehicle
(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare square, IsoChunk chunk, String string0, String string1, IsoDirections directions) RandomizedWorldBase.addVehicleFlipped
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) -
Uses of IsoChunk in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type IsoChunkModifier and TypeMethodDescriptionboolean
RandomizedVehicleStoryBase.callVehicleStorySpawner
(Zone zone, IsoChunk chunk, float float1) static boolean
RandomizedVehicleStoryBase.doRandomStory
(Zone zone, IsoChunk chunk, boolean var2) void
RVSUtilityVehicle.doUtilityVehicle
(Zone var1, IsoChunk var2, String string0, String string1, String string2, Integer integer, String string3, ArrayList<String> arrayList, int int0, boolean boolean0) RandomizedVehicleStoryBase.getCenterOfChunk
(Zone zone, IsoChunk chunk) boolean
RandomizedVehicleStoryBase.getPolylineSpawnPoint
(Zone zone, IsoChunk chunk, float[] floats) boolean
RandomizedVehicleStoryBase.getRectangleSpawnPoint
(Zone zone, IsoChunk chunk, float[] floats) boolean
RandomizedVehicleStoryBase.getSpawnPoint
(Zone zone, IsoChunk chunk, float[] floats) static void
RandomizedVehicleStoryBase.initAllRVSMapChance
(Zone zone, IsoChunk chunk) RandomizedVehicleStoryBase.initSpawnDataForChunk
(Zone zone, IsoChunk chunk) boolean
RandomizedVehicleStoryBase.initVehicleStorySpawner
(Zone var1, IsoChunk var2, boolean var3) boolean
RVSAmbulanceCrash.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSAnimalOnRoad.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean var3) boolean
RVSAnimalTrailerOnRoad.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSBanditRoad.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSBurntCar.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSCarCrash.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSCarCrashCorpse.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSCarCrashDeer.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSChangingTire.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean1) boolean
RVSConstructionSite.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean1) boolean
RVSCrashHorde.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSDeadEnd.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean1) boolean
RVSFlippedCrash.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSPlonkies.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean1) boolean
RVSPoliceBlockade.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSPoliceBlockadeShooting.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSRegionalProfessionVehicle.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSRichJerk.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean1) boolean
RVSRoadKill.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSRoadKillSmall.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSTrailerCrash.initVehicleStorySpawner
(Zone zone, IsoChunk var2, boolean boolean0) boolean
RVSUtilityVehicle.initVehicleStorySpawner
(Zone zone, IsoChunk chunk, boolean boolean0) boolean
boolean
boolean
void
RandomizedVehicleStoryBase.randomizeVehicleStory
(Zone var1, IsoChunk var2) void
RVSAmbulanceCrash.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSAnimalOnRoad.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSAnimalTrailerOnRoad.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSBanditRoad.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSBurntCar.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSCarCrash.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSCarCrashCorpse.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSCarCrashDeer.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSChangingTire.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSConstructionSite.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSCrashHorde.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSDeadEnd.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSFlippedCrash.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSHerdOnRoad.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSPlonkies.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSPoliceBlockade.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSPoliceBlockadeShooting.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSRegionalProfessionVehicle.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSRichJerk.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSRoadKill.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSRoadKillSmall.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSTrailerCrash.randomizeVehicleStory
(Zone zone, IsoChunk chunk) void
RVSUtilityVehicle.randomizeVehicleStory
(Zone zone, IsoChunk chunk) -
Uses of IsoChunk in zombie.vehicles
Fields in zombie.vehicles declared as IsoChunkMethods in zombie.vehicles with parameters of type IsoChunkModifier and TypeMethodDescriptionvoid
void
VehiclesDB2.loadChunkMain
(IsoChunk chunk) void
VehiclesDB2.unloadChunk
(IsoChunk chunk) -
Uses of IsoChunk in zombie.vispoly
Constructors in zombie.vispoly with parameters of type IsoChunk