Uses of Class
zombie.iso.IsoChunk
Packages that use IsoChunk
Package
Description
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Uses of IsoChunk in zombie
Modifier and TypeMethodDescriptionvoidVirtualZombieManager.AddBloodToMap(int nSize, IsoChunk chk) voidMapCollisionData.addChunkToWorld(IsoChunk chunk) voidVirtualZombieManager.addIndoorZombiesToChunk(IsoChunk chunk, IsoRoom room) voidVirtualZombieManager.addIndoorZombiesToChunk(IsoChunk chunk, IsoRoom room, int zombieCountForRoom, ArrayList<IsoZombie> zombies) voidReanimatedPlayers.addReanimatedPlayersToChunk(IsoChunk chunk) voidFliesSound.chunkLoaded(IsoChunk chunk) static voidLootRespawn.chunkLoaded(IsoChunk chunk) voidMapCollisionData.removeChunkFromWorld(IsoChunk var1) -
Uses of IsoChunk in zombie.basements
Methods in zombie.basements with parameters of type IsoChunkModifier and TypeMethodDescriptionbooleanBasements.chunkHasBasement(IsoChunk chunk) voidBasements.onNewChunkLoaded(IsoChunk arg0) -
Uses of IsoChunk in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidAnimalPopulationManager.addChunkToWorld(IsoChunk chunk) voidAnimalPopulationManager.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.core.physics
Methods in zombie.core.physics with parameters of type IsoChunk -
Uses of IsoChunk in zombie.erosion
Methods in zombie.erosion with parameters of type IsoChunk -
Uses of IsoChunk in zombie.iso
Fields in zombie.iso declared as IsoChunkModifier and TypeFieldDescriptionIsoFloorBloodSplat.chunkIsoGridSquare.chunkIsoLightSource.chunkWorldStreamer.ChunkRequest.chunkIsoChunkLevel.m_chunkIsoChunk.nextFields in zombie.iso with type parameters of type IsoChunkModifier and TypeFieldDescriptionstatic final ConcurrentLinkedQueue<IsoChunk> IsoChunkMap.chunkStorestatic final ConcurrentLinkedQueue<IsoChunk> IsoChunk.loadGridSquareIsoChunkMap.SharedChunksMethods in zombie.iso that return IsoChunkModifier and TypeMethodDescriptionIsoCell.getChunk(int _wx, int _wy) IsoChunkLevel.getChunk()IsoChunkMap.getChunk(int x, int y) IsoGridSquare.getChunk()IsoObject.getChunk()IsoChunkMap.getChunkCurrent(int x, int y) IsoCell.getChunkForGridSquare(int x, int y, int z) IsoChunkMap.getChunkForGridSquare(int x, int y) IsoChunk[]IsoChunkMap.getChunks()IsoChunkMap.LoadChunkForLater(int wx, int wy, int x, int y) Methods in zombie.iso with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidvoidChunkSaveWorker.AddHotSave(IsoChunk chunk) voidvoidWorldStreamer.addJobConvert(IsoChunk chunk, int var2, int var3, int int0, int int1) voidWorldStreamer.addJobInstant(IsoChunk chunk, int var2, int var3, int int0, int int1) voidWorldStreamer.addJobWipe(IsoChunk chunk, int var2, int var3, int int0, int int1) voidWorldReuserThread.addReuseChunk(IsoChunk chunk) static voidNearestWalls.chunkLoaded(IsoChunk chunk) static intNearestWalls.ClosestWallDistance(IsoChunk chunk, int int3, int int2, int int1) voidWorldStreamer.DoChunk(IsoChunk chunk, ByteBuffer byteBuffer) voidWorldStreamer.DoChunkAlways(IsoChunk chunk, ByteBuffer byteBuffer) static IsoLotstatic IsoLotIsoLot.get(MapFiles mapFiles, Integer integer0, Integer integer1, Integer integer2, Integer integer3, IsoChunk chunk) static IsoSuperLotIsoSuperLot.get(Integer integer0, Integer integer1, Integer integer2, Integer integer3, IsoChunk chunk) floatRoomDef.getAreaOverlapping(IsoChunk chunk) voidIsoLot.load(MapFiles mapFiles, Integer integer1, Integer integer0, Integer integer2, Integer integer3, IsoChunk chunk) static booleanCellLoader.LoadCellBinaryChunk(IsoCell cell, int int1, int int3, IsoChunk chunk) voidintIsoCell.PlaceLot(IsoLot lot, int int7, int int9, int int3, IsoChunk chunk, int int0, int int1, boolean[] booleans) voidIsoCell.setCacheChunk(IsoChunk chunk) voidIsoCell.setCacheChunk(IsoChunk chunk, int playerIndex) booleanIsoChunkMap.setChunkDirect(IsoChunk c, boolean bRequireLock) voidNewMapBinaryFile.setChunkInWorld(NewMapBinaryFile.ChunkData chunkData, int int2, int int3, int int4, IsoChunk chunk, int int0, int int1) static voidNewMapBinaryFile.SpawnBasementInChunk(IsoChunk chunk, String string0, int int1, int int0, int int10) voidstatic voidLightingJNI.updateChunk(int int1, IsoChunk chunk) Method parameters in zombie.iso with type arguments of type IsoChunkModifier and TypeMethodDescriptionvoidRoomDef.forEachChunk(BiConsumer<RoomDef, IsoChunk> consumer) void -
Uses of IsoChunk in zombie.iso.areas.isoregion
Methods in zombie.iso.areas.isoregion with parameters of type IsoChunkModifier and TypeMethodDescriptionstatic voidChunkUpdate.writeIsoChunkIntoBuffer(IsoChunk chunk, ByteBuffer byteBuffer) -
Uses of IsoChunk in zombie.iso.areas.isoregion.jobs
Methods in zombie.iso.areas.isoregion.jobs with parameters of type IsoChunk -
Uses of IsoChunk in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as IsoChunkModifier and TypeFieldDescriptionFBORenderChunk.chunkfinal IsoChunkFBORenderCutaways.ChunkLevelsData.m_chunkfinal IsoChunkFBORenderSnow.ChunkLevel.m_chunkFBORenderLevels.m_seamChunkEFBORenderLevels.m_seamChunkSFBORenderLevels.m_seamChunkSEFields in zombie.iso.fboRenderChunk with type parameters of type IsoChunkMethods in zombie.iso.fboRenderChunk that return IsoChunkMethods in zombie.iso.fboRenderChunk with parameters of type IsoChunkModifier and TypeMethodDescriptionbooleanFBORenderChunkManager.beginRenderChunkLevel(IsoChunk chunk, int int1, float float0, boolean var4, boolean var5) voidFBORenderChunkManager.endRenderChunkLevel(IsoChunk chunk, int int0, float float0, boolean boolean0) voidFBORenderChunkManager.getFullRenderChunk(IsoChunk chunk, int int1, int int0) voidFBORenderOcclusion.invalidateOverlappedChunkLevels(int int0, IsoChunk chunk1, int int3) voidFBORenderOcclusion.removeChunkFromWorld(IsoChunk chunk) voidFBORenderSnow.RenderSnow(IsoChunk chunk, int int0) Method parameters in zombie.iso.fboRenderChunk with type arguments of type IsoChunkModifier and TypeMethodDescriptionbooleanFBORenderCutaways.checkExteriorWalls(ArrayList<IsoChunk> arrayList) booleanFBORenderCutaways.checkOccludedRooms(int int0, ArrayList<IsoChunk> arrayList) booleanFBORenderCutaways.checkSlopedSurfaces(ArrayList<IsoChunk> arrayList) voidFBORenderCutaways.doCutawayVisitSquares(int int0, ArrayList<IsoChunk> arrayList) Constructors in zombie.iso.fboRenderChunk with parameters of type IsoChunkModifierConstructorDescriptionChunkLevel(IsoChunk arg0) ChunkLevelsData(IsoChunk arg0) FBORenderLevels(int arg0, IsoChunk arg1) -
Uses of IsoChunk in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type IsoChunkModifier and TypeMethodDescriptionstatic voidIsoGenerator.chunkLoaded(IsoChunk chunk) static voidIsoLightSwitch.chunkLoaded(IsoChunk chunk) -
Uses of IsoChunk in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidWGChunk.cleanChunk(IsoChunk chunk, String string1, String string3) WGUtils.doesFloorExit(IsoChunk chunk, int int0, int int1, int int2) voidWGChunk.genMapChunk(IsoCell arg0, IsoChunk arg1, int arg2, int arg3) booleanWGChunk.genRandomChunk(IsoCell arg0, IsoChunk arg1, int arg2, int arg3) voidWGChunk.replaceTiles(IsoCell arg0, IsoChunk arg1, int arg2, int arg3) voidWGTile.setTiles(IBiome iBiome, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int3, int int4, int int5, int int0, int int1, int int2, EnumMap<FeatureType, String[]> enumMap, boolean boolean0, Random random) booleanWGTile.setTiles(IBiome iBiome, FeatureType featureType, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int5, int int6, int int7, int int2, int int3, int int4, EnumMap<FeatureType, String[]> enumMap, Random random) -
Uses of IsoChunk in zombie.iso.worldgen.attachments
Methods in zombie.iso.worldgen.attachments with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidAttachmentsHandler.applyAttachments(IsoChunk arg0) voidAttachmentsHandler.resetAttachments(IsoChunk arg0) -
Uses of IsoChunk in zombie.iso.worldgen.blending
Methods in zombie.iso.worldgen.blending with parameters of type IsoChunk -
Uses of IsoChunk in zombie.network
Fields in zombie.network declared as IsoChunkMethods in zombie.network that return IsoChunkModifier and TypeMethodDescriptionServerMap.getChunk(int int1, int int0) ServerMap.ServerCell.getChunk(int int1, int int0) Methods in zombie.network with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidServerChunkLoader.addSaveLoadedJob(IsoChunk chunk) voidServerChunkLoader.addSaveUnloadedJob(IsoChunk chunk) voidServerMap.clearSoftResetChunk(IsoChunk chunk) voidvoidServerMap.setSoftResetChunk(IsoChunk chunk) -
Uses of IsoChunk in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidPolygonalMap2.addChunkToWorld(IsoChunk chunk) CollideWithObstaclesPoly.ChunkData.init(IsoChunk arg0, int arg1, CollideWithObstaclesPoly arg2) voidCollideWithObstaclesPoly.ChunkDataZ.init(IsoChunk arg0, int arg1, CollideWithObstaclesPoly arg2) voidPolygonalMap2.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidPathfindNative.addChunkToWorld(IsoChunk chunk) voidPathfindNative.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.popman
Methods in zombie.popman with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidZombiePopulationManager.addChunkToWorld(IsoChunk chunk) voidZombiePopulationManager.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.randomizedWorld
Methods in zombie.randomizedWorld with parameters of type IsoChunkModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addVehicle(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) -
Uses of IsoChunk in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type IsoChunkModifier and TypeMethodDescriptionbooleanRandomizedVehicleStoryBase.callVehicleStorySpawner(Zone zone, IsoChunk chunk, float additionalRotationRadians) static booleanRandomizedVehicleStoryBase.doRandomStory(Zone zone, IsoChunk chunk, boolean force) voidRVSUtilityVehicle.doUtilityVehicle(Zone zone, IsoChunk chunk, String zoneName, String scriptName, String outfits, Integer femaleChance, String vehicleDistrib, ArrayList<String> items, int nbrOfItem, boolean addTrailer) RandomizedVehicleStoryBase.getCenterOfChunk(Zone zone, IsoChunk chunk) Get the center of the chunk according to the zone (so center of the 10x10 chunk AND the zone)booleanRandomizedVehicleStoryBase.getPolylineSpawnPoint(Zone zone, IsoChunk chunk, float[] floats) booleanRandomizedVehicleStoryBase.getRectangleSpawnPoint(Zone zone, IsoChunk chunk, float[] floats) booleanRandomizedVehicleStoryBase.getSpawnPoint(Zone zone, IsoChunk chunk, float[] floats) static voidRandomizedVehicleStoryBase.initAllRVSMapChance(Zone zone, IsoChunk chunk) We init a map with every possible stories for this zoneRandomizedVehicleStoryBase.initSpawnDataForChunk(Zone zone, IsoChunk chunk) booleanRandomizedVehicleStoryBase.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSAmbulanceCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSAnimalOnRoad.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSAnimalTrailerOnRoad.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSBanditRoad.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSBurntCar.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCarCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCarCrashCorpse.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCarCrashDeer.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSChangingTire.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSConstructionSite.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCrashHorde.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSDeadEnd.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSFlippedCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSPlonkies.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSPoliceBlockade.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSPoliceBlockadeShooting.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSRegionalProfessionVehicle.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSRichJerk.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSRoadKill.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSRoadKillSmall.initVehicleStorySpawner(Zone arg0, IsoChunk arg1, boolean arg2) booleanRVSTrailerCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSUtilityVehicle.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanbooleanbooleanvoidRandomizedVehicleStoryBase.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSAmbulanceCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSAnimalOnRoad.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSAnimalTrailerOnRoad.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSBanditRoad.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSBurntCar.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCarCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCarCrashCorpse.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCarCrashDeer.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSChangingTire.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSConstructionSite.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCrashHorde.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSDeadEnd.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSFlippedCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSHerdOnRoad.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSPlonkies.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSPoliceBlockade.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSPoliceBlockadeShooting.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSRegionalProfessionVehicle.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSRichJerk.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSRoadKill.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSRoadKillSmall.randomizeVehicleStory(Zone arg0, IsoChunk arg1) voidRVSTrailerCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSUtilityVehicle.randomizeVehicleStory(Zone zone, IsoChunk chunk) -
Uses of IsoChunk in zombie.vehicles
Fields in zombie.vehicles declared as IsoChunkMethods in zombie.vehicles with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidvoidVehiclesDB2.loadChunkMain(IsoChunk chunk) voidVehiclesDB2.unloadChunk(IsoChunk chunk) -
Uses of IsoChunk in zombie.vispoly
Methods in zombie.vispoly with parameters of type IsoChunkConstructors in zombie.vispoly with parameters of type IsoChunk