Uses of Class
zombie.iso.IsoChunk
Packages that use IsoChunk
Package
Description
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Uses of IsoChunk in zombie
Modifier and TypeMethodDescriptionvoidVirtualZombieManager.AddBloodToMap(int nSize, IsoChunk chk) voidMapCollisionData.addChunkToWorld(IsoChunk chunk) voidVirtualZombieManager.addIndoorZombiesToChunk(IsoChunk chunk, IsoRoom room) voidVirtualZombieManager.addIndoorZombiesToChunk(IsoChunk chunk, IsoRoom room, int zombieCountForRoom, ArrayList<IsoZombie> zombies) voidReanimatedPlayers.addReanimatedPlayersToChunk(IsoChunk chunk) voidFliesSound.chunkLoaded(IsoChunk chunk) static voidLootRespawn.chunkLoaded(IsoChunk chunk) voidMapCollisionData.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.basements
Methods in zombie.basements with parameters of type IsoChunkModifier and TypeMethodDescriptionbooleanBasements.chunkHasBasement(IsoChunk chunk) voidBasements.onNewChunkLoaded(IsoChunk chunk) -
Uses of IsoChunk in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidAnimalPopulationManager.addChunkToWorld(IsoChunk chunk) voidAnimalPopulationManager.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.core.physics
Methods in zombie.core.physics with parameters of type IsoChunk -
Uses of IsoChunk in zombie.erosion
Methods in zombie.erosion with parameters of type IsoChunk -
Uses of IsoChunk in zombie.iso
Fields in zombie.iso declared as IsoChunkModifier and TypeFieldDescriptionIsoChunkLevel.chunkIsoFloorBloodSplat.chunkIsoGridSquare.chunkIsoLightSource.chunkWorldStreamer.ChunkRequest.chunkIsoChunk.nextFields in zombie.iso with type parameters of type IsoChunkModifier and TypeFieldDescriptionstatic final ConcurrentLinkedQueue<IsoChunk> IsoChunkMap.chunkStorestatic final ConcurrentLinkedQueue<IsoChunk> IsoChunk.loadGridSquareIsoChunkMap.SharedChunksMethods in zombie.iso that return IsoChunkModifier and TypeMethodDescriptionIsoCell.getChunk(int wx, int wy) IsoChunkLevel.getChunk()IsoChunkMap.getChunk(int chunkMapChunkX, int chunkMapChunkY) IsoGridSquare.getChunk()IsoObject.getChunk()IsoChunkMap.getChunkCurrent(int x, int y) IsoCell.getChunkForGridSquare(int x, int y, int z) IsoChunkMap.getChunkForGridSquare(int worldSquareX, int worldSquareY) IsoChunk[]IsoChunkMap.getChunks()IsoChunkMap.LoadChunkForLater(int wx, int wy, int x, int y) Methods in zombie.iso with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidvoidChunkSaveWorker.AddHotSave(IsoChunk ch) voidvoidWorldStreamer.addJobConvert(IsoChunk chunk, int x, int y, int wx, int wy) voidWorldStreamer.addJobInstant(IsoChunk chunk, int x, int y, int wx, int wy) voidWorldStreamer.addJobWipe(IsoChunk chunk, int x, int y, int wx, int wy) voidWorldReuserThread.addReuseChunk(IsoChunk chunk) static voidNearestWalls.chunkLoaded(IsoChunk chunk) static intNearestWalls.ClosestWallDistance(IsoChunk chunk, int x, int y, int z, boolean exterior) voidWorldStreamer.DoChunk(IsoChunk chunk, ByteBuffer fromServer) voidWorldStreamer.DoChunkAlways(IsoChunk chunk, ByteBuffer fromServer) static IsoLotstatic IsoLotstatic IsoSuperLotfloatRoomDef.getAreaOverlapping(IsoChunk chunk) voidstatic booleanCellLoader.LoadCellBinaryChunk(IsoCell cell, int wx, int wy, IsoChunk chunk) voidintIsoCell.PlaceLot(IsoLot lot, int sx, int sy, int sz, IsoChunk ch, int WX, int WY, boolean[] bDoneSquares) voidIsoCell.setCacheChunk(IsoChunk chunk) voidIsoCell.setCacheChunk(IsoChunk chunk, int playerIndex) booleanIsoChunkMap.setChunkDirect(IsoChunk c, boolean bRequireLock) voidNewMapBinaryFile.setChunkInWorld(NewMapBinaryFile.ChunkData chunkData, int sx, int sy, int sz, IsoChunk ch, int WX, int WY) static voidNewMapBinaryFile.SpawnBasementInChunk(IsoChunk chunk, String name, int x, int y, int bottomZ) voidstatic voidLightingJNI.updateChunk(int playerIndex, IsoChunk mchunk) Method parameters in zombie.iso with type arguments of type IsoChunkModifier and TypeMethodDescriptionvoidRoomDef.forEachChunk(BiConsumer<RoomDef, IsoChunk> consumer) void -
Uses of IsoChunk in zombie.iso.areas.isoregion
Methods in zombie.iso.areas.isoregion with parameters of type IsoChunkModifier and TypeMethodDescriptionstatic voidChunkUpdate.writeIsoChunkIntoBuffer(IsoChunk c, ByteBuffer bb) -
Uses of IsoChunk in zombie.iso.areas.isoregion.jobs
Methods in zombie.iso.areas.isoregion.jobs with parameters of type IsoChunk -
Uses of IsoChunk in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as IsoChunkModifier and TypeFieldDescriptionFBORenderChunk.chunkfinal IsoChunkFBORenderCutaways.ChunkLevelsData.chunkfinal IsoChunkFBORenderSnow.ChunkLevel.chunkFBORenderLevels.seamChunkEFBORenderLevels.seamChunkSFBORenderLevels.seamChunkSeFields in zombie.iso.fboRenderChunk with type parameters of type IsoChunkMethods in zombie.iso.fboRenderChunk that return IsoChunkMethods in zombie.iso.fboRenderChunk with parameters of type IsoChunkModifier and TypeMethodDescriptionbooleanFBORenderChunkManager.beginRenderChunkLevel(IsoChunk chunk, int level, float cameraZoom, boolean canRender, boolean canClear) voidFBORenderChunkManager.endRenderChunkLevel(IsoChunk chunk, int level, float cameraZoom, boolean clearDirty) voidFBORenderChunkManager.getFullRenderChunk(IsoChunk c, int w, int h) voidFBORenderOcclusion.invalidateOverlappedChunkLevels(int playerIndex, IsoChunk chunk, int level) voidFBORenderOcclusion.removeChunkFromWorld(IsoChunk chunk) voidFBORenderSnow.RenderSnow(IsoChunk chunk, int zza) Method parameters in zombie.iso.fboRenderChunk with type arguments of type IsoChunkModifier and TypeMethodDescriptionbooleanFBORenderCutaways.checkExteriorWalls(ArrayList<IsoChunk> onScreenChunks) booleanFBORenderCutaways.checkOccludedRooms(int playerIndex, ArrayList<IsoChunk> onScreenChunks) booleanFBORenderCutaways.checkSlopedSurfaces(ArrayList<IsoChunk> onScreenChunks) voidFBORenderCutaways.doCutawayVisitSquares(int playerIndex, ArrayList<IsoChunk> onScreenChunks) Constructors in zombie.iso.fboRenderChunk with parameters of type IsoChunkModifierConstructorDescriptionChunkLevel(IsoChunk chunk) ChunkLevelsData(IsoChunk chunk) FBORenderLevels(int playerIndex, IsoChunk chunk) -
Uses of IsoChunk in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type IsoChunkModifier and TypeMethodDescriptionstatic voidIsoGenerator.chunkLoaded(IsoChunk chunk) static voidIsoLightSwitch.chunkLoaded(IsoChunk chunk) -
Uses of IsoChunk in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidWorldGenChunk.cleanChunk(IsoChunk chunk, String material, String filter) @Nullable IsoObjectWorldGenUtils.doesFloorExit(IsoChunk chunk, int tileX, int tileY, int z) voidWorldGenChunk.genMapChunk(IsoCell cell, IsoChunk ch, int chunkX, int chunkY) booleanWorldGenChunk.genRandomChunk(IsoCell cell, IsoChunk ch, int chunkX, int chunkY) voidWorldGenChunk.replaceTiles(IsoCell cell, IsoChunk ch, int chunkX, int chunkY) voidWorldGenTile.setTiles(IBiome biome, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, boolean isMap, Random rnd) booleanWorldGenTile.setTiles(IBiome biome, FeatureType type, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) -
Uses of IsoChunk in zombie.iso.worldgen.attachments
Methods in zombie.iso.worldgen.attachments with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidAttachmentsHandler.applyAttachments(IsoChunk chunk) voidAttachmentsHandler.resetAttachments(IsoChunk chunk) -
Uses of IsoChunk in zombie.iso.worldgen.blending
Methods in zombie.iso.worldgen.blending with parameters of type IsoChunk -
Uses of IsoChunk in zombie.network
Fields in zombie.network declared as IsoChunkMethods in zombie.network that return IsoChunkModifier and TypeMethodDescriptionServerMap.getChunk(int wx, int wy) ServerMap.ServerCell.getChunk(int x, int y) Methods in zombie.network with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidServerChunkLoader.addSaveLoadedJob(IsoChunk chunk) voidServerChunkLoader.addSaveUnloadedJob(IsoChunk chunk) voidServerMap.clearSoftResetChunk(IsoChunk chunk) voidvoidServerMap.setSoftResetChunk(IsoChunk chunk) -
Uses of IsoChunk in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidPolygonalMap2.addChunkToWorld(IsoChunk chunk) CollideWithObstaclesPoly.ChunkData.init(IsoChunk chunk, int z, CollideWithObstaclesPoly instance) voidCollideWithObstaclesPoly.ChunkDataZ.init(IsoChunk chunk, int z, CollideWithObstaclesPoly instance) voidPolygonalMap2.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidPathfindNative.addChunkToWorld(IsoChunk chunk) voidPathfindNative.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.popman
Methods in zombie.popman with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidZombiePopulationManager.addChunkToWorld(IsoChunk chunk) voidZombiePopulationManager.removeChunkFromWorld(IsoChunk chunk) -
Uses of IsoChunk in zombie.randomizedWorld
Methods in zombie.randomizedWorld with parameters of type IsoChunkModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addVehicle(IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer, boolean crashed) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) -
Uses of IsoChunk in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type IsoChunkModifier and TypeMethodDescriptionbooleanRandomizedVehicleStoryBase.callVehicleStorySpawner(Zone zone, IsoChunk chunk, float additionalRotationRadians) static booleanRandomizedVehicleStoryBase.doRandomStory(Zone zone, IsoChunk chunk, boolean force) voidRVSUtilityVehicle.doUtilityVehicle(Zone zone, IsoChunk chunk, String zoneName, String scriptName, String outfits, Integer femaleChance, String vehicleDistrib, ArrayList<String> items, int nbrOfItem, boolean addTrailer) RandomizedVehicleStoryBase.getCenterOfChunk(Zone zone, IsoChunk chunk) booleanRandomizedVehicleStoryBase.getPolylineSpawnPoint(Zone zone, IsoChunk chunk, float[] result) booleanRandomizedVehicleStoryBase.getRectangleSpawnPoint(Zone zone, IsoChunk chunk, float[] result) booleanRandomizedVehicleStoryBase.getSpawnPoint(Zone zone, IsoChunk chunk, float[] result) static voidRandomizedVehicleStoryBase.initAllRVSMapChance(Zone zone, IsoChunk chunk) RandomizedVehicleStoryBase.initSpawnDataForChunk(Zone zone, IsoChunk chunk) booleanRandomizedVehicleStoryBase.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSAmbulanceCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSAnimalOnRoad.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSAnimalTrailerOnRoad.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSBanditRoad.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSBurntCar.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCarCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCarCrashCorpse.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCarCrashDeer.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSChangingTire.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSConstructionSite.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSCrashHorde.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSDeadEnd.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSFlippedCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSPlonkies.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSPoliceBlockade.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSPoliceBlockadeShooting.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSRegionalProfessionVehicle.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSRichJerk.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSRoadKill.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSRoadKillSmall.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSTrailerCrash.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanRVSUtilityVehicle.initVehicleStorySpawner(Zone zone, IsoChunk chunk, boolean debug) booleanbooleanbooleanvoidRandomizedVehicleStoryBase.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSAmbulanceCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSAnimalOnRoad.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSAnimalTrailerOnRoad.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSBanditRoad.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSBurntCar.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCarCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCarCrashCorpse.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCarCrashDeer.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSChangingTire.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSConstructionSite.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSCrashHorde.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSDeadEnd.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSFlippedCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSHerdOnRoad.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSPlonkies.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSPoliceBlockade.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSPoliceBlockadeShooting.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSRegionalProfessionVehicle.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSRichJerk.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSRoadKill.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSRoadKillSmall.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSTrailerCrash.randomizeVehicleStory(Zone zone, IsoChunk chunk) voidRVSUtilityVehicle.randomizeVehicleStory(Zone zone, IsoChunk chunk) -
Uses of IsoChunk in zombie.vehicles
Fields in zombie.vehicles declared as IsoChunkMethods in zombie.vehicles with parameters of type IsoChunkModifier and TypeMethodDescriptionvoidvoidVehiclesDB2.loadChunkMain(IsoChunk chunk) voidVehiclesDB2.unloadChunk(IsoChunk chunk) -
Uses of IsoChunk in zombie.vispoly
Methods in zombie.vispoly with parameters of type IsoChunkConstructors in zombie.vispoly with parameters of type IsoChunk